Paternalpark
Paternalpark
About
- Username
- Paternalpark
- Joined
- Visits
- 1,684
- Last Active
Comments
-
@Tsulan said:
Since you´re asking us to stop requesting nerfs. Would that also apply to the upcoming Chucky chapter or just to survivor perks?
Chucky's perks are mid if that. But rn killer perks don't need much.
-
@TeleportingTurkey said:
because there's totally so much variation with every dog running mft or ftp+buckle up stupid combo, sure, op, what other cool stories do you have for us to tell?
Lol, I haven't once been picked up by someone with buckle up or mft.
I don't even notice mft because i know how to use my killer's power correctly.
Try stbfl if ur going against buckle up and ftp.
-
@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3581048#Comment_3581048
But isn't that on you?
Nobody forces you to use anything. That's just your mindset.
I use very different perks on survivor and killer. On killer I win a majority of my games. And I use one Gen perk maximum.
On survivor, yes I lose a lot. But that's because I play soloQ and well....
Coordination you know?
The problem with survivor perks is that they can be brought 4 times. One DH? No problem. 4? That's not manageable for lower tier killers at all. (I'm talking about old dh or even post 6.1 dh)
Made for this is similar. One survivor running faster with an undeserved speed boost? That's managable. 4 running faster? No that's not ok.
So dark theory is unmanageable then?
I'm not defending mft specifically, I'm asking to buff other perks in line with mft. There will always be a meta if there are only 10 good perks for either side.
And the meta shouldn't be so subtle that it's barely noticeable.
I preferred ds and unbreakable days because survivors wouldn't just hide away all match.
Everyone just wants to play optimally and for survivor it's spread out gens and don't interact with killer. With killer is just tunnel weak link.
-
@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3581037#Comment_3581037
Soooo....
Your fine with having a very influential and game changing perk 4 times in one lobby?
Yes because there would many perks doing that. Not just the same exact one every match.
-
-
The question is do bhvr want killers to stack all strong gen regression as traing wheels or do they want a healthy balance of different perks for chase, endgame,gens ect.
If the latter then this suggestion would be a viable idea.
-
It's a great map that brings alot to play.
Lots of good/unique pallets and loops towards the centre due to no main building, however they can get used up fast and then you don't have a great skeleton to play with.
Stealth killers can enjoy endless line of sight blockers which Lery's fails at by having so many vaults. Pentimento with any aura reading perk and you have a free hit.
Only issue is the totem upstairs is too far for a killer to have to remove a boon. Not like those are good anyway.
-
Once one of your tm drops all the pallets I'm the centre of the map it's ggs. There are no vaults just like game. Game has more pallets in fact. I'd rather play game if I wanted to win as survivor.
Crazy how killers struggle nowadays and demand pallets be so far away that if you dont play perfectly your dead.
-
If your the last survivor you have practically no chance of getting exit gate open if the killer runs UW.
That imo is broken.
-
Yep, one step forward, 2 steps back.
Vaulting is terrible again and when stunning killer they will ALWAYS end up my side and get the hit. It's a significant disadvantage and should be prioritized.
I've yet to seen worse servers. And there are only like 4 regions.
You would think with so many players for such a long time they would fork out for half decent servers.
-
Don't give up immediately. If the Blight you are facing is on your skill level he can fun to play against.
If not just bail. I do the same. I won't waste time because bhvr can't sort decent matchmaking.
Blight, Nurse, skull merchant and Knight are on my shortlist for giving up. Wesker if his ping is bad which is usually the case.
-
Artist was the first killer ti have a power that would force you to leave a loop or outplay the killer. You would need ti know where to place your crows and then predict and time correctly.
But no no, that wasn't enough for killers. They need to press a button so survivor is then forced to leave whatever loop the killer desires.
Knight and Skullmerchant should not even exist.
-
All those knifes are from killers in dbd. The big one is Myer's. He's gonna get a rework I'd wager.
-
UW, Nowhere to hide and darkness revealed have completely changed how survivor has to play.
Either run distortion or don't bother playing stealthy as survivor.
With BBQ you would know when to hide or when your location could be known. But not with these new aura reading perks. No killer perks make you "go out of your way" for value. That's only survivor perks.
Killer perks usually give value for doing your objective.
Survivor perks usually have certain requirements that when met still require skill or luck.
New made for this is worthless.
UW is WoO for killer. But killer mains will argue WoO is autopilot and demand its removal.
-
So mft now will only activate 5% of the time unless I spec half my build at minimum.
And I can't even lose a 50/50 for value?
Nice.
-
I can imagine myself reading a game review on DBD saying:
"There is one killer and 4 survivors must escape him, however one survivor will be killed off prematurely in order to make the game "fair" for the killer."
Sounds like a chore as the killer and a waste of time as a survivor.
I don't think I'd buy that game .
-
No one likes playing with/or against bots.
Having the game not be an absolute throw is worth more then bloodpoints.
-
Just don't get hooked in a corner. With sloppy butcher it's gg ez.
-
You can change your secondary action keybind so you dnt drop a pallet trying to heal. I use y
-
@Nazzzak said:
Anyone know if using Resilience might help with these sorts of hits? Might run it tomorrow and see if it helps
If you have high ping then the game will think your still about to vault while it looks like your vaulting. So not from the start from midway vault you get value.
High ping punishes both killer and survivor. I play as both with high ping. Survivor gets hit through vaults and even pallet stuns. Killer gets stunned even after landing a hit but the survivor with low ping doesn't get hit in that scenario.
I think like 2 years back they did pallet stun validation, it worked for high ping players but was reverted back.
-
All my tm are using calm spirit now and it's throwing games.
-
@Baal420 said:
Play the role of the killer is quite stressful, especially when you consider that within the first 50 seconds of the match, survivors can easily complete 2 generators, or at the very least, they are likely to finish one generator while having another an advanced. This is exacerbated by the fact that most maps are so bigger that efficient map control becomes nearly impossible. It's truly disheartening to observe how BHVR (Behaviour Interactive) significantly favors the survivor gameplay. Approximately 80% of survivors coordinate through external communication programs in pre-made groups, rendering the killer's role somewhat of a mockery. Playing as the killer becomes excessively stressful, and it's disappointing to see how they undermine the gaming experience for killers.
You playing 2018 dbd?
-
-
I'll get one dc in about 10 matches nowadays. I've seen worse times.
-
They nerfed coh and brought sbmm. Solo q has been horrid since. The "buffs" survivor got, borrowed time and acm, are useless while no survivor can just negate slower healing and longer gen times.
Icons don't help if my teammates don't know the fundamentals.
-
All it needs is more distance.
Should have said.
-
@KolbyKolbyKolby said:
You should expect the majority of generator progress to take place at the start of a match because that's the only time it can. Losing 2 or even 3 gens before a hook is not a death sentence like many think.
Once you have a survivor on Hook, if you are decent you will realistically limit the number of survivors working on gens to 1.
1 on hook, 1 in chase, one going for hook/healing, and 1 on a gen. If you are capable enough to gets downs are a decent pace, doing so creates immense pressure. Because of this the start of the match is a lot easier for survivors to get gens done because it's the strongest time to do it.
This plus the fact that gens were 80s to complete while now it's 90. So we should go to 100s now? Playing survivor is just watching bars move. Gens, healing nerf. Nope, I'm loving killer rn.
Until tunneling is nerfed I don't think killer needs anything. I played since 2019.
-
If spaced well the 3 gen area would be replaced with 4 gens making a bigger area to control which would be more difficult.
Half my matches I watch my teammates hopelessly running around trying to find gens.
The game keeps being balanced towards survivors that know the maps like the back of their hand. I've watched the game go from beginner friendly to high level comp where nothing fun happens. Winning is the only fun left in dbd and its not healthy.
-
STBFL being tested out to counter new self unhook mechanic I'd assume.
-
@appleas said:
People complaining about tracking perks now? Might as well delete all Killer perks.
OoO was the best tracking perk and got gutted.
Why should killer side be spared?
-
Your a masochist if you play solo q these days.
-
I get it in my survivor games.
Usually just after loading and when killer hooks survivor.
Definitely came after the Alien chapter.
-
Playing exclusively solo q I'll say tunneling is broken.
If the killer picks the wrong survivor at the start and over commit, they lose 2 gens realize they will lose and then camp and tunnel. Usually will win.
I'd say that's fair against swf but not solo q with matchmaking in the state it's in now.
Second chance perks are dead but killer still has tunnel and camp to crutch.
When I play swf the tunneling doesn't work out as well.
When I play killer I go for the tunnel because I dnt know how to counter loop. Can't be bothered to learn.
-
Or I could just go afk.
Would be slower then suicide but still.
I say fix matchmaking.
-
@Superyoshiegg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3506142#Comment_3506142
It's an online only, player vs player only, game. It's to be expected that you should at least have somewhat decent internet for the sake of not only you, but your team and the opponents.
The game was p2p b4 and I had no issue then. When I paid for the game.
To say that half the globe should just not play is gatekeeping no?
-
@Nirgendwohin said:
I'm sorry, but with 185ms you shouldn't play this game to begin with.
Why?
I paid for the game just as you did.
Massive first world privilege I check.
-
Clearly some1 hasn't played survivor this past year.
-
If I want to stop playing and killer won't hook me I'll just go afk.
Either make penalties worse for a while or make them less for a while.
But if you dc and see your bot win a game u raged on that would teach u to grow up.
Same goes for killer, play like a tool play with tools. See how fun that is.
But I think penalties are fine as is.
Matchmaking should be fixed tho.
-
It's really bad.
And I'm getting pooled with people with just as bad ping. So 2 players must travel 180ms to eu and back. It's game breaking.
-
Before Wesker it was mostly Blight, Nurse then spirit.
Now it's Wesker,Blight,Spirit then Nurse.
I could counter the s tier killers with my poor ping but not wesker. He grabs me from Mars.
-
It's like house trying a puppy.
Why go outside when you can just relieve yourself inside? As such why should a killer play optimally when they can just hard tunnel and relax then after?
If bhvr don't rectify killer's "unfair" strategies they will usually take the easy way out.
Same with the puppy. You want it to go outside but you don't want to be too tough.
Bhvr didn't rectify anything out of fear and now the carpet is ruined.
-
@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423766#Comment_3423766
Then what are you doing here? and what is author of this post doing here?
and every player crying about tunneling, camping, slugging, 3-gen, sloppy, Knight, Blight, Skull merchant, Nurse etc.?
Last 10 suggestions:
4 for killers
6 for survivors
but it's killer main only forum, right?
Always fun to see the new copium.
Not like the player base is shrinking or anything. Lol.
-
No point in coming here.
This place is reserved for killer mains crying about stacked swf.
-
Admin said they are working on it.
I'd suggest moving over to steam asap.
-
Me want limited edition t-shirt.
What is this windows you speak of?
-
I have the same issue.
On xbox beta pc.
-
While I'm happy a chase meta is being encouraged, I don't think solo q will survive the changes. Even if toned down.
Legions will just run SF+enduring builds and mow them down.
Both sides recovering ground either with gen regression or healing was adding another 5-7 minutes to a match. Glad things won't get drawn out but CoH was the only thing holding solo q since keys got destroyed and most good survivor perks got trashed on.
It's much easier for a killer to apply pressure then survivors to recover. Now one minor mess up in solo q and that's game.
-
Being from Southern Africa I can tell you it ruins the game.
I can't play as the game intended because I will be hit vaulting a window when my feet land or 2 steps thereafter.
Having 185ms lag + my reaction time makes it impossible to loop without resilience. So upset they removed SC vault speed bonus!
Many of those whom have high ping will lean towards killer as survivor is too difficult.
Either hold w as survivor or get free hits as killer. Both being boring.
Please just add more servers, ther are so many smaller indie games with servers in Africa. Peer to peer were better times.
-
Thank you!
-
You have to stay in the middle of the map to prevent being cornered as he can just drop a guard u get hit then keep you there until another comes.
Leaving him at the centre of the map allows him to easily hold whatever 3 gen.
The banner/flag should be replaced with 5% haste rather.
