Avatar

Ohyakno

Ohyakno

About

Username
Ohyakno
Joined
Visits
2,503
Last Active

Comments

  • @Senaxu said:

    To be honest I would like to know what has to happen for all 4 survivors to DC.

    This usually happens so rarely that an extra regulation shouldn't be necessary and I personally don't mind finishing the rest of the match against bots.

    Of course, if you follow a certain playstyle, bots don't have any emotions and that may make completing the match less attractive.

    I can understand that, but I still have no pity

    Sometimes it's just a failure cascade. Two get downed fast, DC and so does everyone else. Sometimes it's a four man and everyone just decides to leave. The onus isn't on the killer to be heckin wholesome and make sure they're not playing in a way that offends whatever arbitrary criteria someone might have that makes it okay to quit.

  • I think making the scan lines visible was actually a pretty big nerf. I've had a much easier time playing vs her.

  • Lost a game last night because the survivors pressured the middle yamaoka gen on the temple from the start of the game. I kept going back, finding a survivor, hitting them and kicking the gen and eventually it blocked.

    As a killer without any mobility that middle gen is crucial. The game becomes much much harder if it's done. It felt very bad.

  • Killing perk synergy is a poor way to go about balance. All these ideas do is make it so there is one best perk in each category with a few edge cases.


    More importantly: balance serves fun. Give players fun and strong tools to play with and work from there.

  • @mikewelk said:

    It's so unfortunate that Pig getting constant nerfs was replaced now by Onryo getting all these weird reworks that miss the mark.

    She is so, so easy to fix though. This thread is brimming with good, easy and balanced tweaks that would make her feel much better to play.

  • I would really rather not have every single character constantly chattering. It's fun as an occasional treat.

  • Make them iri and call it a day. That'll free up slots for sac wards to spawn. Otherwise they're fine.

    Also demanding stuff from the devs isn't going to get you any traction. You're not entitled to a response from them anymore than anybody else.

  • @FrenchBagels said:

    Self-care with extra steps where the speed with Botany rarely matters unless you happen to get injured right next to the basement, killer drops chase, and doesn’t have Nurse’s.

    Botany is just a really really good perk in general. Also no one runs nurses calling. I don't think I saw it once in 2023.

  • I have been fully bled out like maybe five times in my entire time in DBD. No, it is not common.

  • @Quizzy said:

    Personally, I'm not surprised it took this long to nerf his insta down like huntress iri head. It's behavior after all. When they touched hers, I knew they were coming for his one day. And it's about darn time too. Unlike huntress, clown doesn't need to let go of chase for a locker and waste time getting another hatchet. Clown can literally just reload while still having sights on you if he missed them.

    It's not an insta down bottle. It's a short duration exposure. The difference being that if you get hit by it, you don't go down. You can camp a strong pallet and clown just has to play like a normal clown with the add-on.

    Like if you get hit by it and drop shack pallet, you're gonna get cross map distance while clown reloads. If iri head hits you at shack pallet, you just go down. The followup is crucial. They're in completely different tiers of power.

    That being said it still needed to be changed, just not made pointless.

  • @Ariel_Starshine said:

    Yeah, it's not fun to try to explain it. The game needs to do a better job for beginners explaining things.

    Everything I learned about this game was a mix from reddit and me learning the very hard way myself.

    UW is something else. It's basically better than the doctors main strength and it's just one perk.

    Every game requires you to learn stuff. You can't just baby everyone through every single thing that can happen.

  • It's hit me a couple times with surge. Pretty weird to see it pop up and be surprised because I hardly remember kicking a particular gen at all.

  • @Slowpeach said:

    I think there are legitimate health reasons why survivors don't want to play against a given killer. Plague and Clown are the most common but any reason should do. The consequence would be longer queue times but that's a trade most people would make. They'd rather wait 5 more minutes (during peak it won't even be close) then play against a killer they hate or legitimately makes them unwell.

    However in exchange killers can queue with up to three killers maybe more if the game allowed it and the player chose to. Realistically different MMRs for each killer is silly anyway unless the killer is new. Especially considering the system only works at the extreme top end and extreme bottom end anyway with most players being smooshed together in the middle in a mishmash of skill or lack of.

    Each survivor group can only ban 2 killers which the host leader of a group decides. E.g if you play solo and match with 3 other solos up to 8 killers could be banned but playing with a 4 man swf means only 2 killers would be banned. This way SWF can't coordinate and basically assure they play against weaker killers.

    If a killer is banned enough to be an issue, that killer is obviously an issue and people do not enjoy playing against it. Some people forget that a game is supposed to be entertaining for all, not someone's sadistic play pen.

    This is a system designed to make survivors happy at the detriment of killer players enjoying the game how they want. Why do you think survivors deserve special consideration?

  • They have to be the way they are or else she feels awful to play. You're only considering how it looks from your end; not the hatchets the huntress hits that just goes straight thru

  • Ultimate weapon powercrept this perk hard

  • If it didn't gain tokens perks in chase it'd be fine

  • This would be a really good way to bring atmosphere back to the game

  • I have not seen anyone propose nerfing this addon. If sadako teleports during chase it plays a loud sound que, you can see the aura disappear and you just turn a 180 and the speed boost means nothing.

1 … 25 26 27 ›