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Ohyakno

Ohyakno

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Ohyakno
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  • Unhook protections should scale with the number of generators completed. At 5 gens unhooked survivors could have 15s by and elusive, for example. Then it scales down to the normal 10s bt by the end of the game
    6 comments 101 views last activity
  • 0 comments 11 views last activity
  • When Jason manifests he causes survivors to emit a special scream that by passes calm spirit and does not interrupt actions. I think it's nonsense to have perks that specifically counter screams and have one exception that bypasses them. It's inconsistent and confusing game design. Especially considering that the scream suppressing perks are mediocre to bad at best. The suggestion is to just l
    19 comments 393 views last activity
  • It used to be that bamboozle and the like would increase the vault speed of killers that vault, like Wesker and Legion. Years ago this was gotten rid of in order to free up design space for more vault speed perks. Well, vault speed stacking is gone. Can I get fast vaults as legion back now?
    0 comments 42 views last activity
  • It's supposed to be indicative of whatever side needs more players, right? It's not. It's been showing survivor unless there's a massive imbalance then it reverts to killer. My survivor queues can be several minutes but killer instant with the BP bonus on survivor. It didn't used to work that way. It's annoying for people like me that play whatever the incentive is- I have fun no matter what si
    3 comments 51 views last activity
  • For the love of God, please change this. I do not play to have to sit in the void for half an hour to see if survivors will be kind enough to let me hook them there.
    22 comments 262 views last activity
  • And all anti-exhastion perks to a degree. Exhaustion no longer pauses while under the effect of one of these perks. Instead it just sets the duration to the value of the perk. So for mindbreaker your can sprint burst and enjoy infinite 99d sprint burst. These perks did not need to be nerfed at all.
    7 comments 101 views last activity
  • In order to address krasue's aim mechanics power creeping some older killers that actually have to aim their powers, those powers should be adjusted: Trickster knives should gravitate toward survivors on their own. Think making survivors magnetic. Unknown projectiles should also home in on survivors. Aiming is hard and bad. We should fix this. Plague vomit should be a stream of tiny magnetic
    9 comments 91 views last activity
  • Survivors have many caveats that allow them to disconnect, with being able to leave after being slugged twice the most recent one. What about killers? Why can't they leave when the exit gates are powered? Just remove the killer from the map and let the survivors free roam. Being obligated to watch survivors gloat in order to go next is outdated in the current game. It's even worse when you go p
    9 comments 91 views last activity
  • Title. Deathbound gives free aftercare for survivors. Having a perk that handholds survivors through that counterplay while also buffing them is..... ridiculous. Considering that most maps have clear sightlines Oblivious is not a strong enough effect to warrant this. Please remove it.
    1 comments 21 views last activity
  • Genuine question. Is there anyone left that asks "How does this change affect killers negatively?". It feels like everyone wants to demonize killers and there's nobody left in their corner now that Almo is gone.
    2 comments 61 views last activity
  • It doesn't need a cooldown. At all. It has a natural limit in the number of times a survivor uses an item.
    4 comments 91 views last activity
  • Wasn't the interaction between wraith, artist and nurse with flashlights removed because they cancelled or hampered the killers' powers? Now we have the same thing with fog vials and singularity. The vials completely cancel his cameras. It feels incongruent. The cameras should be able to tag through the fog.
    1 comments 11 views last activity
  • It used to be that I'd pick a challenge and think of a build to work with it. Hide in killer's TR? Iron will/fixated. Break chase with the killer? Lucky break/Balanced. There's none of that any more. Stuff just pops up. You did the thing. Cool? I don't feel invested in it or like I'm interacting with a system anymore. There's no actual sense of progression or working toward a goal and it's makin
    2 comments 31 views last activity
  • The blighted events for Halloween were thematically and I think, aesthetically better than the void-themed ones. Halloween is a time when the entity excises contaminants, altering the trials. I think that's more interesting theming than "everything is blue now. You can go into the in void, for reasons". This Halloween event feels lackluster because it's a good and cool idea with too much extra s
    4 comments 71 views last activity
  • I'm not really sure how to phrase this in an inoffensive way, but it still feels like it needs to be said. People are praising the trickster preview and how yall are asking for feedback before it's even released. This feels really, really weird to me. It feels like design by committee. Like you're outsourcing game development to the community at large. You're professional game developers with
    7 comments 101 views last activity
  • The blessing time should be a flat 10s and the radius should be 26m. Hex blessing time stays the same.
    0 comments 21 views last activity
  • It should silence all the healing noises when you are healing others and also being healed.
    0 comments 11 views last activity
  • If we aren't going to get cool neon charms in tomes anymore, can the banners it awards be animated at least? I'm not really interested in the static ones.
    0 comments 1 views last activity
  • Last time around you could complete the tome outside of the game mode. You never had to touch lights out and I didn't. Frankly I don't care about lights out or any other alternate game mode. I like making my own dumb builds and playing without one is is extremely disinteresting to me. Please let folks like me complete tome challenges irrespective of game mode.
    1 comments 21 views last activity
  • Does it only activate when you touch a fresh gen? Or can you let go and resume repairs to see the killer at will?
    5 comments 331 views last activity
  • Survivors can clip into you and get blinds even when you're facing a wall. On top of them being silent currently it is extremely annoying. If I position properly I should not be getting blinded. That's all.
    0 comments 11 views last activity
  • Vecna's Fly starts out on cooldown, for gods sake. Why can't there be a few seconds grace period for other killers with mobility? Stick wesker in there too.
    4 comments 82 views last activity
  • Eyes of Belmont treads heavily on dark sense's toes. So: Whenever a generator is completed gain a token. While standing still push the active ability button to consume a token: reveals the killer's aura to all survivors when they come within X meters of you for X duration. That's it. It's really depressing when dark sense activates when you're on hook it two generators pop at once. Being able
    0 comments 62 views last activity
  • When is this coming? The FAQ says "The update will be delayed on Windows Store. Crossplay will be unavailable to Windows Store players until the update goes live on the platform." Okay. What update? Like which one? There have been updates since this this. Clarification please. Give me an excuse to cancel gamepass.
    0 comments 12 views last activity
  • When in infection level 3 nemesis should be able to grab zombies and turn them into the parasite zombies from the RE3 remake. Nemesis tiers down back to 2 after this. The parasite zombies move much more quickly and have a higher detection radius than base zombies. They self destruct after four or so minutes. Subsequent nemesis skins could use crimson heads instead. That'd be cool.
    0 comments 11 views last activity
  • Hi. Hello behavior interactive. You've got to tip the scales on the costume contest. In the past you decided the winner and it led to some questionable choices but at least they were unpredictable. If you leave it up to the community only the waifu of the moment will get voted for. Specifically sable. Sable is gonna win. A male survivor has never won this, despite having some stellar entries. S
    8 comments 311 views last activity
  • The flashbang buff is good! I'd go so far as to maybe it token based or let you hold up to two flashbangs even. However the issue where the survivor clips into the killer doing the pickup animation and gets an uncounterable blind needs to be addressed. You look up, you get blinded. You turn, you get blinded. It doesn't matter what you do as killer because the flashbang exists in your hitbox. Buf
    2 comments 121 views last activity
  • You should be limited to like 5-10 reports a week. I've read so many posts like "I report every survivor every game because I assume they're cheating" and "the killer was toxic and killed me so I reported them". If nothing else it'd lighten up report queue a little bit.
    0 comments 31 views last activity
  • Ok so they don't want killers to be able to see hook states. Fine. What if when you go to hook someone it says FINAL HOOK or something below the prompt? This won't help anyone keep track of who to tunnel because they're already about to be hooked. It'll just help me not kill the identical sables in my lobby.
    0 comments 21 views last activity
  • Survivor BP gain is pretty anemic. Oftentimes the survivor who took the most aggro and bought time for others to complete the objectives are rewarded the least. So for every second a survivor is in chase they gain a stacking BP bonus at starting at 0x and ramping up to 00X. I have no idea what the numbers should be. Probably something substantial though. It'd multiply your endgame BP by whateve
    3 comments 71 views last activity
  • Basically I want the option to spawn in as survivor without a killer. I'd like to be able to look around maps and practice fast vaults on the weird areas without any pressure or sandbagging my team. That's it.
    1 comments 51 views last activity
  • I'm sick of killing people by accident. Party bottles clown plays normally two hooks everyone or doesn't and everybody gets out. This is the ethos of party bottles clown. However this task gets real difficult vs for four identical aces. Just let me see who I've hooked.
    1 comments 51 views last activity
  • Permit survivors to share what perks their teammates can see. So you'd alt-click on a perk in your load out and it'd pop up next to your survivor, other lobby survivors could see you have this perk equipped. If you don't click on it this way, it remains hidden. Frankly this community is not mature enough to be trusted to not lobby dodge because I have say, diversion equipped. But I'd like them t
    2 comments 41 views last activity
  • Frankly, I do not care about bloodpoints. I don't want them. However when I suggest we get less people lose their minds because number has to go up for forever, apparently. People have a desperate need to see big number at the end of each game. So. A few options. 1: An offering that distributes all bloodpoints earned by the offeree evenly among the participants in a trial at the end of the ga
    15 comments 221 views last activity
  • Apparently he can use all his stuff near hooks. Cool, fine. So why does singularity have to wait a century to wake up near hooks when he's just trying to find a new target? So frustrating.
    2 comments 51 views last activity
  • Patients leave your care reinvigorated. Upon completing a Healing action on another Survivor they benefit from the following effect until the next time they are unhooked : Unlocking, Cleansing, and Blessing by 12/14/16%. An additional 15 seconds is added to their hook state. Changed the damage caveat to an unhooked one and added 15s to their next hook state. Thematically it works with bei
    6 comments 141 views last activity
  • Let me just ditch bloodpoints by the millions. Gift them to to a random player or something. It's dumb that I have to put on a podcast and mindlessly spend them. I've got more add-ons and items than I'll ever use and I'm not compelled to watching a number go up like so many other people seem to be.
    0 comments 11 views last activity
  • Survivors within your Terror Radius suffer from inefficiency: When using an Item, its Depletion rate is increased by 80/90/100%. This effect lingers for 10s. Skillchecks when using the item have their rotation speed increased by 50%. Just trying to make it a little better along with a doctor-specifc effect.
    1 comments 21 views last activity
  • Let us donate BP with the props button on the end game screen. Frankly I don't care about BP and find spending them tedious. I've got all the addons and items I could ever use. If I could just give a million or so away at a time I would.
    1 comments 22 views last activity
  • I'm probably the only idiot that actually cares about this, but I prefer the old glowy charms as rewards for each level of the archive. I liked that each one got better than the last, I thought it told a cool little story. The banner rewards aren't even animated. There's just not as cool.
    0 comments 11 views last activity
  • What if it regressed at 200% for 30s and had a 30s cooldown? It used to do it for a minute when it was released and nobody had a problem with it. Before the overbrine nightmare.
    14 comments 231 views last activity
  • Distortion is permanent aura blocking on standard TR killers. It gains tokens quickly both in and out of chase. If you have one or two aura reading perks it's permanently active. The only times I've ever ran out of tokens is vs a full aura huntress who has a very small terror radius. Look: if you're gonna gut every game stall option you have to give killers something else. Powerful chase and inf
    22 comments 512 views last activity
  • Weren't these perks slated to be changed at some point? What happened to that?
    3 comments 41 views last activity
  • Fast Track should gain tokens when you get hooked as well as your allies. It's one of my favorite underrated clutch perks.
    4 comments 101 views last activity
  • Scourge: Lingering Anguish Every time you hook a unique survivor you gain a token. Every token increases the duration of negative status effects not directly caused by a killer power to increase by 10%, to a maximum of 40%. It would increase the duration of exposed from starstruck for example, but not hindered from clown's gas or exposed from ghost face's stalk because those are a direct resul
    5 comments 121 views last activity
  • Increase the duration to twelve seconds.
    4 comments 51 views last activity
  • Vigil does not need to effect these status effects. The nerf was unwarranted to begin with; they are healthy alternate slowdown to gen regression/delay perks. Survivors get to decide to stay injured, use their resilience or try and crank out a gen to hit adrenaline. It's a risk and an interesting one. Now you've made low tier killers even more reliant on gen perks. Huge mistake.
    9 comments 241 views last activity
  • That's it. I was playing sadako with noted Very Good perk alien instinct last night and barely got any procs. Even as a killer with a substandard terror radius I couldn't burn thru the tokens because they just regenerate in chase. They either shouldn't go up during chase or should accumulate much slower in chase. Stake out has this same caveat. Barring that just remove tokens and let it permanen
    0 comments 21 views last activity