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Mooks

Mooks

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Mooks
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  • @thrawn3054 said:

    My only concern is that it won't work properly and, let's be honest, BHVR's track record is dicey at best.

    Fair enough. But then we are still stuck with current emblem/rank based matchmaking. Which is bad AND doesn’t work properly.

  • @Rescultir said:

    https://forum.deadbydaylight.com/en/discussion/comment/2425381#Comment_2425381

    ok, you'll see for yourself but I can already see how it's working from people talking about the MMR right here on the forums, so.

    That’s the thing. You are focusing on the ones hating on the system. I can see that there are many different opinions on the current MMR Testphase. And it is still that: a Testphase! It’s not the final implementation and even that can further be fine tuned.

    and… the system isn’t even on for a week, you are just looking at small samples. You are missing big data, statistics and analysis.


    i am not saying the current test is working perfectly. I am giving it a chance.

  • @Rescultir said:

    https://forum.deadbydaylight.com/en/discussion/comment/2422199#Comment_2422199

    "Yes, it does, just stay at green ranks. You want to challenge yourself, move up in rank, don't like it? De-rank. Easy"

    Is what I said and it doesn't seem like you're open for any kind of debate about this, it is clear where your mind is set. You have high hopes for the MMR whereas I do not because of the devs balancing things around casuals. Most of them play for kills, they do not care about ranking, they do not care about being good they do not care about being gen rushed.

    Yeah.. clearly I am the one not open for any kind of debate.

    you are the one being against a system that you don’t Even know how it works and you judge it by testphases that the devs themselves said had problems.


    the balancing of the game is another issue. And it won’t get fixed by the matchmaking system. But they already said they are working on new mechanics (early game collapse, key and Moro in base game reworks).



    the thing is, current matchmaking is really really bad. That’s a common community complaint. And actually from any type of player. I don’t get how anyone can justify this system. And most of the arguments are just assumptions and doom saying. Nothing more.

  • You can turn it on and off when you go into the settings menu from the main menu. You can’t change the setting while you are in a lobby.


    also maybe you were in an SWF lobby with Someone that turned crossplay off. Not sure if you would see the symbol then but this could explain the symbol if you had crossplay on

    in Switch Comment by Mooks
  • @ScottJund said:

    Because it is nearly impossible for an automated system to detect player skill in this game.

    Well.. we at least need a better system than current emblems/ranks to try to approximately detect the skill level.

    and I have yet to see Someone suggest a better system. Current matchmaking is just bad, even if it was working as intended..

  • @ryanb122197 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2424201#Comment_2424201

    It’s not about the map. Yes I know Lerys ain’t the best map for him. The survivors were very optimal, all had Dead hard, DS, unbreakable. Knew how to loop very well. If you’re telling me that MMR is working as it should, then don’t even bother replying to this.

    Then why did you mention the map and nothing of the other stuff?


    if it was your second game as Blight ever your MMR didn’t start at zero. If you start a new killer and already have experience with other killers the MMR of the new killer start at a much higher rank. With the exception of Nurse pretty much every killer can be played without using their power after all and it would be unfair if experienced killer players could play against complete new survivor players every time they play a new killer.

  • @HaunterofShadows said:

    https://forum.deadbydaylight.com/en/discussion/comment/2424117#Comment_2424117

    I've seen people get threatened because they wanted certain chapters

    Well. What? Maybe I don’t even want to know that?! Leave me in my bubble full of rainbows and candy where the worst stuff is people calling other people childish?

  • @ryanb122197 said:

    I played my second blight game ever, sent me to Lerys, it was bloody awful, MMR is literally not made for this game at all.

    What does that even have to do with MMR? It doesn’t take the map into account…

  • @DwarvenTavern said:

    https://forum.deadbydaylight.com/en/discussion/comment/2424158#Comment_2424158

    That's understandable, but Twitter is a meme cesspool of cringe, so maybe it's just that haha

    Exactly why I don’t usually look at the comments there and only use it as a news platform for videogames etc.

  • I want MMR and there are plenty that do as well.

    and the regular matchmaking is not working as intended and MANY players have complained about it. And they haven’t changed anything about that one for a very long time.

  • @DwarvenTavern said:

    https://forum.deadbydaylight.com/en/discussion/comment/2424117#Comment_2424117

    On here? Yeah I agree with you. Out there on other platforms? No. Uh uh, it was bad. We had fnaf people genuinely ######### on other people and fans for their own preferences.

    @Cornpopers_Evan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2424117#Comment_2424117

    Oh, trust me, I've, sadly, seen it on places like Discord, Twitter, YouTube and even the forums quite a decent bit. Then again, I guess that's just bound to happen whenever there's licensed characters involved.  ¯\_(ツ)_/¯

    Btw, nice to see you Mooks, hope you're having a good day/night. :)

    Oh well. I don’t really look at those other places and mostly followed the speculations here which where fine :)


    also thanks Evan, I do (though I really should sleep now), hope you too!

  • @Cornpopers_Evan said:

    I'll just be brutally honest, I don't care at all on WHO people wanted but seeing the community at each-other's throats was really just kinda sad to watch and a bit pathetic. :/

    Anyways, I'm more about spreading positivity, we can all use a bit more of that(the forums especially seeing as how so many people act like children) and, I want anyone who sees this comment to, please, don't loose your hope for certain characters because, who knows what that can hold. To be honest, if certain characters have a lot of following and hype behind them, BHVR will probably try to acquire them to make those people happy.

    I haven’t even seen people arguing that badly about the chapter?

    the only really aggressive/immature posts I have seen were those against Fnaf.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2423989#Comment_2423989

    Of course he will. Candyman without bees (or Tony Todd) is like a sandwich without bread.

    Yeah I know.. but worst case scenario could still be the bees only be used in his Mori…

  • @CornHub said:

    https://forum.deadbydaylight.com/en/discussion/comment/2423956#Comment_2423956

    https://us.v-cdn.net/6030815/uploads/QVGT3LZ8EJ54/screenshot-20210812-182523-xodo-docs.jpg

    Well I calculated the averages & got this with a 2% margin of error. Candyman has nearly double the ratings average of the entire Hellraiser franchise. Factually Candyman is better then Hellraiser, but dev bias towards the worse franchise got it an undeserved spot in the game

    you don’t know if dev bias was the reason why we get Hellraiser now instead of Candyman.

    there have been plenty of possible reasons mentioned in this thread as to why this is the case (license availability, money, movie releases/spoilers etc). You shouldn’t claim it’s definitely dev bias when it’s just your assumption. And Candyman is not ruled out for future chapters at all.

  • It definitely shouldn’t be a long wait and I think it should be directly there actually.

    create a support ticket, you can directly select here that you are missing auric cells:

    https://support.deadbydaylight.com/hc/en-us/requests/new

  • I definitely want to see Candyman as well. Especially if he gets a power incorporating the bees.

  • well. Hopefully it will get added soon and I actually don’t lose but get all the shards/BP from my Switch version to use for my main account.

  • i think this game lacks some atmospheric stuff as well as more interactive stuff for survivors. Killers already have plenty to though.

    for atmospheric stuff I think about something like the crows, made a suggestion/concept for spiderwebs for example which also may give survivor some kind of interactivity.

    For survivor gameplay, it’s either hold M1 (repair, gates, healing, totems, chests) and only when they interact with the killers or have to search for hidden totems/gens (indoor maps) they actually do something..

  • @Jacoby2041 said:

    Yeah it's been out for 5 years and all we got added to the game so far is totems, I've always wanted another objective or something to interact with. The game starts to feel monotonous after a while of pretty much just having generators

    Have you forgotten about everyone’s favorite new feature: Breakable walls!

  • Also… the devs might not be biased agains Candyman but we actually know they are biased for Pinhead. I think it was Cote himself that had answered Pinhead/Hellraiser would be his dream chapter.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2423865#Comment_2423865

    TBF my internet is AMAZING but this game always takes ages to download/unpack

    Yeah i get that. But that person actually said it’s their connection and didn’t blame the game/the devs or anything.

  • @DeadByFrameLag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2423839#Comment_2423839

    With my internet connection i need atleast 4 month to download the game so... dont really think so

    well.. with such a connection you probably have massive lags or even unintentional dc‘s during matches..

    maybe it’s better to not play online multiplayer games that way..

  • It’s still possible that they (BHVR and/or Candyman license holders) didn’t want to release any information before the movie released at all. So the idea is not to cross promote the movie release and the chapter but to not spoil anything from the new movie in the chapter.


    remember that they aim to not have more licensed than original chapters released but if it’s true and they actually initially planned to release Candyman in 2020 along with the originally planned movie release it’s still possible it may be chapter 22 or 23 even though that would mean 3 licensed and only 1 original chapter this year, because last was 3 original and 1 licensed.

  • Bye.

    for now.

    see ya in the fog soon

  • So.. does it make sense that Hellraiser would be killer only?

  • @hiken said:

    anything that increases the time waiting is terrible for a game that doesnt have a good enough pool of players, previous MMR didnt work because of that, games get rarer and rarer and is casual not competitive, sometimes i may want to chill a bit, sometimes i may not want to play agaisnt an sluger nurse or spirit because that will be the only thing i would get, why? because when you get to a higher MMR and not even after winning 20 matches in a row, i remember facing 6k hours after winning like 4...5 matches in a row, saw spirits and blight increased quite dramatically, is this MMR that different? i dont think so especially when they hide information this way, if u hide information then you are insecure or want to manipulate us to believe what you want. (wich is a classic BHVR move btw ignoring community since always but saying that they hear us wich always makes me lol a lot.) the game is not perfectly balanced not even close to that and doesnt need to...

    in order to get on a casual party game a comp system it should be completely balanced or very close to that, also should manage the pool of players way better so MMR now shouldnt be a thing it would lose that casual aspect to turn into a different thing that havent worked before ( death garden ) this game started as a casual thing, people liked it because is casual and you cant chill, and tbh the MMR doesnt work for that, because getting face camped or tunneled is actually what always happened in lower and higher ranks so it has nothing to do with having lower MMR or higher when literally the good real strats were always the same and even terrible killers perform them without even kwnoing how good they are, lower and higher play "similar" with the difference of heavy slugging and being way less efficient by those lower MMR killers (they over do, or not enought or they do it AT WRONG TIMES but the strats are there), thats why the community always suggested other ideas... the game is casual and people will always play as they please, if i want to chill i wont be able to cheill i will be forced to sweat because my MMR was higher unless i want to be a burden to my teammates wich i could do but i dont think thats fair if they are actually trying to mantain their high MMR because now wince there is a more comp side to it i can get it, i understand it (and that penalty report could be used easily if i want to cheat on MMR or be a burden, so is gonna be EVEN WORSE because since theyy never explain anything because they never do i have to imagine the worst because it really seemed to be that bad), but if remains very casual as always no one can really complain me trollling a bit or chilling since is very easy to get to rank 1 and means literally nothing and getting to rank 1 should remain as that, meaning nothing more than an steam achivement, is casual no need to bring that comp sscenario to a game WITH TAHT MUCH RNG involved, survivors can choose where to go and killers all the time for everything RNG can change the actual outcome of the match by 4%, pallet RNG, sometimes maps are empty or fulll, playing with friends or not, etc the game has so many variables actual mmr is fine dont try to force a comp side or more competitive side in a game wich wasnt born that way and got this decently big because of being casual. people wont enjoy it, what i do think you should do tho, is improving MMR in the way that for example is impossible at least for solos because in SWF MM cant do nothing since people invite their friends, but at least for solos dont put a survivor with 100 hs in rank 1 because MM lot of times do that in order to find the fastest game possible, respect the ranks a bit more so a a yellow or green rank doesnt get into a red rank game, i think thats the only thing that needs to be done.-

    You are making way too much assumptions based on the word ‚skill based‘ and based on previous test phases that were just that. Tests were the devs found flaws they have been working on.

    you are dooming it without giving it any kind of chance.

    also, if you have high MMR this system will not guarantee a perfect matchmaking every match. You will still get matched with weaker or stronger players to not make queue times too long.


    aaaand: You can take breaks. Paragraphs, sentences that don’t go over more than 10 lines. It’s really hard to read that kind of mumbling.

  • Farming.

    sorry. But this challenge I read and I didn’t even try to think about doing it in a serious match.

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/2421931#Comment_2421931

    Yes, Blight gets a ######### ton of points whether you win or lose. Blight players are getting unusually high MMR because of that very reason.

    Thanks for the info.

    the ‚unusually High MMR‘ part is just an assumption on your part though as we don’t know how it is calculated.

  • Maybe it hasn’t gone down to the initial state again between those disconnects.


    but the initial penalty is and should stay 5 min, as the devs are aware that stuff like a connection hiccup or even steam server maintenance are a thing as well as gamebreaking bugs that may result in disconnect penalty’s. Also literal game hostage situations where a player is forced to dc.

  • Blood Lodge and The Game were also disabled with the patch that came on Tuesday. As far as I know they haven’t be re-enabled.

    i didn’t hear/read anything about Ormond snow resort being disabled though.

  • @Rescultir said:

    https://forum.deadbydaylight.com/en/discussion/comment/2422174#Comment_2422174

    Other people will find the calculations for it to which people will manipulate it it's only a matter of time. I did not say casuals should purposely de-rank I said casuals don't care if they're good or bad they just want kills. We'll see how it is once the top-tier players stop playing because of all the try-hards they have to go against, then they'll make their way down the ranks again just to get games. Don't need to be efficient as a survivor, still in an SWF group, you have coms, that's an advantage. They put rank resets in so people have a purpose to come back to the game every month when they've reached rank 1. Yes, any rank system will be based on playtime. The more time you invest into a game, the better you will do and the more you will achieve, that's in every game but there is also a bit of skill to it, it's not just playing time.

    Yeah. We will see how it is… when those players won’t quit because those type of players actually want harder games.

    you don’t Play competitively and are among the top-tier players and then only be happy if you get matched against noobs.


    and you actually have said casual players should derank to stay in green ranks.

  • @Rescultir said:

    https://forum.deadbydaylight.com/en/discussion/comment/2422137#Comment_2422137

    My point is, casual killers won't care. So you're either going to play against the face camping casuals or the try-hard sluggers. Good luck. You can still manipulate the new rank system, just play poorly. The current rank system has to do with skill, idk why people say it doesn't unless you get matched up with a boosted 3-man SWF group because the pip system changes the higher the rank you are. No, playtime would be terrible.

    you can manipulate it. But not as easily as you don’t know what is actually used for the calculation.

    My whole my point is.. people should not have a reason for that kind of manipulation. You were arguing casuals should purposefully derank to avoid going against higher ranked players and you are trying to make a case that that kind of system is better than MMR - which you have not data and little to no experience on.


    and I know the current rank doesn’t relate to skill because I can easily reach red ranks on both roles. And I am bad. Like not that ‚I’m funny in saying I am bad but actually I am pretty good‘. I am actually really bad. I can’t even run shack efficiently. And I am not boosted by teammates either. Contrary, I am playing in a 2 man swf and my partner isn’t good either.

    and yes. Playtime would be terrible. But current rank system IS pretty much playtime, but it has the rank reset to even it a little bit out. That’s why we NEED another system

  • @Rescultir said:

    It won't matter, you're still going to get the face campers with the MMR system anyway. Almost every game for a casual/new player will be a killer camping or tunneling and instead of being able to move out of that rank quickly, the system has to gather information to move you up or down in the system, and who knows how long that'll take. So if you're playing 5 hours against face camping killers and nothing has changed, then what? Whereas the old system, you could just rank and hope for the best. If you're on PC, I would recommend turning cross-play off, it's a much better experience but more challenging.

    The old System is better because you have to manipulate your rank over several matches, screwing over every other player in said matches and then you can hope for the best?

    with mmr the goal is still to play normally and you get matches against killers that you actually have a chance against. Without manipulating the rank system. That’s not what you are supposed to be doing.


    there will of course be facecampers with the new system. But it won’t be only those as there will be plenty of normal players on all skill levels. With current rank based system, everyone will rank up if they play often enough/don’t derank purposefully. Current rank has pretty much nothing to do with skill. Just using time played as a matchmaking system would be better than current matchmaking.

  • @Rescultir said:

    https://forum.deadbydaylight.com/en/discussion/comment/2422079#Comment_2422079

    Yes, it does, just stay at green ranks. You want to challenge yourself, move up in rank, don't like it? De-rank. Easy

    That’s super tedious though. And then you get matched against face campers a lot, which especially in soloQ is just hell.


    why not have a system where you can play every match normally without screwing over everyone else kn the match and still getting maybe even better matchmaking?

  • @Rescultir said:

    The devs balance the game for casuals because the game is mostly being played by casuals that don't want to go above purple ranks. That's where the problem lies, so putting in an MMR system, in my opinion, is pointless and stupid. The ranks work just fine, they need to stop fixing things that don't need to be fixed and start fixing the things that do.

    The rank doesn’t work fine at all.

    the devs see this and the community actually too. There have been so many complaints on bad matchmaking and people actually trying to blame MMR for bad matchmaking when in reality it was the regular rank-based one.


    people need to start giving MMR a chance, the goal is for those casual players to be finally getting matched against/with other players on their skill level. Which rank based matchmaking doesn’t try to do at all.

  • @JawsIsTheNextKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2421875#Comment_2421875

    Dowsey's 2 hour wait was on the previous MMR test. Hopefully his now normal queue time means that they have improved the algorithm otherwise full-time streamers would have to play other games or go out and get normal jobs.

    Well.. then why does this person judge the system by a testphase that was confirmed by the devs to have been flawed and has been obviously worked on and now improved? This whole thread doesn’t make any sense.

    if people would start complaining/giving constructive feedback on stuff that actually is flawed it would be easier for the devs to focus on fixing that. But people are out here trying to complain about literally everything making the actual relevant complaints seem like whining too..

  • Is Blight usually getting lots of BP? Because you got 24K BP on That Screenshot which is not a result I expect to see after a miserable match. But there are killers that of course naturally get higher BP without doing much.. like Legion or Doctor I think..

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2421888#Comment_2421888

    Shouldnt you start with a rating similar to your other Killers when trying out a new Killer? And it gets adjusted after a few games?

    Because otherwise, everyone would start at 0 when a new Killer releases, which would mix highly experienced players with absolute Newcomer-Survivors.

    Yep that’s exactly what the devs have said a few months ago. And this time it actually started with a calculated score. I think the last Testphase had everyone start at 0 with every killer/role

  • I had actually just one killer match. But that one was so much fun that I rarely have while playing killer! I got a 4K but they could have beaten me under other circumstances, so it didn’t feel like I stomped them at all.

    for survivor gameplay i had a few matches, didn’t really notice a big difference, there were some good and bad matches but overall no matches where I thought the matchmaking was super unfair.

  • @hiken said:

    https://forum.deadbydaylight.com/en/discussion/comment/2421845#Comment_2421845

    Dowsey. he had to wait 2 hs to get a game, and he only got a game because he got sniped by a 4 man who were on the comp scene or something like that. anyway mmr is wrong. for survs and killers

    Anyway you are just making stuff up about MMR.


    also, may you give me a link and timestamp for the 2 hour wait on stream? I looked at the VoD from yesterday and there he got pretty fast lobby’s.

  • @hiken said:

    https://forum.deadbydaylight.com/en/discussion/comment/2421832#Comment_2421832

    they did was based on peformance and is easy imaginable how it worked at least for killers and why certain streamers got to wait 2 hs in order to get a game.

    Which streamers? Not naming and shaming but I just want to see one streamer that now had to wait hours for a match (not saying i don’t believe you but wanting to see for myself)


    also with this argumentation… you really don’t know how you will get matched and what type of opponents you get. You are acting like just because you are slightly above average your opponents will be the top 0.1 %. But maybe you will just get matched against slightly above average opponents (and teammates)? Because that’s what the system tries to do… no need to already say it doesn’t work. You can’t determine that after just one day of testing without big data analysis from many players.

  • @hiken said:

    https://forum.deadbydaylight.com/en/discussion/comment/2421798#Comment_2421798

    mate, if u win a couple of matches in a row you will get paired rapidly with more than good squads, people who are efficient at breaking the game... im not talking about one of those stupid dbd competitive squads when i say de pip squads, a decent 4 man who know everything and decide to do gens separately and never make huge mistakes cause they are coordinated are a thing, they dont need to have 7k hours at the game each. this game is not balanced towards that level of coordination unless you play extremely sweaty with insane killers (wich always win agaisnt solos btw) teh game is not balanced for that level at all and you know that, and if u make it so those guys always face eachtoher most likely they will leave the game because of the cycle of boredom and repetition, teh game is unbalanced and MMR shouldnt exist. let peopel chill, have fun get destroyed rarely because of the insane squads or killers that exists (is rare, but with MMR wont be rare at all will be the main problem)

    Can you please give source to those claims?

    as far as I know BHVR never explained how the MMR system calculates the hidden rank but you seem to have a deep understanding of the execution in DbD

  • You are acting like you have the highest MMR by casually playing soloQ and therefore you would only get matched against the highestMMR killers.

    this is not true. If you have such a high MMR you have it because you sweat for it. And even then MMR couldn’t guarantee perfect MMR based matchmaking and you would still get weaker killers because of queue times and depending on how many people on which skill levels currently search for lobby’s as survivor and killer.

    also.. if you get higher mmr killers you would also get higher mmr survivors.

  • @vacaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2419724#Comment_2419724

    Wait they did? Oh no. Please make a creative killer, don't just copy an existing one with all the possibilities you have T_T

    A licensed killer is not a copy. They still get to create a unique DbD power, just look at Pyramid Head and Freddy, you couldn’t have guessed those powers from the source material..

    and if this one turns out to be licensed, the next two will most likely be original creations as BHVR have said they don’t want more licensed than originals released.

  • @vacaman said:

    Please no 2 licenced killers in a row

    You were not around when Freddy, Pig and Bubba released it seems?

  • Why couldn’t one entity overpower another one? At least the movie version of IT doesn’t seem that powerful. I know it’s different in the books somehow. But that doesn’t really matter..

    Also maybe they would work in collaboration and Pennywise would get some power that reflects that (kinda like PHs cages)

  • I would expect Alien to be an anniversary chapter, it’s a very but license (and due to Disney probably expensive too) so they would probably want bigger marketing etc for it than just another random chapter?

    but sure. Could be. I would be very very happy if we finally got an Alien chapter!

  • @ShakeyGames said:

    https://forum.deadbydaylight.com/en/discussion/comment/2418306#Comment_2418306

    Fair point, but we 100% know the next killer is licensed due to the price of their cosmetics, so there's no reason to speculate about an original.

    Also.. once we 100% knew Blights and Twins chapters were licensed because leaked prices in the files suggested it.. they could very well have made a change to prevent such leaks.


    but just to be clear, I actually don’t think it will be an original killer and definitely not the teacher :)

  • @ShakeyGames said:

    https://forum.deadbydaylight.com/en/discussion/comment/2418276#Comment_2418276

    If Behaviour are indeed working on an original killer, it would be very strange. An original killer never performs as well financially as licensed ones, and there are two beautiful marketing opportunities right now:

    • Candyman's new movie is coming out this month.
    • The biggest Five Nights at Freddy's game is coming out this year.

    If they don't take advantage of at least one of those and instead release an original killer, everyone is going to be disappointed.

    We know BHVR are aiming to get at least as many original as licensed killers per year. Meaning a licensed now would lead to the next two being most likely original. Spreading it out could make more sense..

    And actually no licensed killer was really added to promote a new entry in their own franchise.. maybe with Nemesis and REs 25th anniversary being an exception..

  • Just because it fits in here and I posted in another thread:

    The Teacher (original killer, early concept had files in the game for a long time) is now being teased by random letters because they teach reading and writing.

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