Miles
Miles
About
- Username
- Miles
- Joined
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Comments
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Yes, original chapters can be gained with shards, but that still doesnt take away that the game diesnt really incentivize you to get it with shards at all by giving you droplets of shards, meaning that id you want to get a single character you have to spend well over a hundred hours just to get one. And then the game also doesnt let you try the character out so if you happen to buy a character you didnt like, you have to just suck it up and start grinding shards again. Games like warframe constantly tell you off from buying stuff with real money by having a more grounded effort to reward ratio, while also being one hell of a lot less punishing if you get a character you ended up not liking. Games like Dbd are predatory af.
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Warframe will always be a staple of the best possible free to play monetization system.
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/3077308#Comment_3077308
Yes. Just one example below. For clarity's sake video was pre-rework of Ghost Face's addons.
Its a sad day
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@ShinobuSK said:
Whos that?
Here i come a month later, but yeah it was crouch only ghostie
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Not again, they are going to remove the skins just like they removed the leatherface mask because stupid ######### like this.
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Nurse is fine. I feel lile Sadako was really poorly designed as she is just a mashup of 2 other killers
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Add validation to flashlight blinds. Getting hit through dead hard because your dumb ass was too lazy to time it correctly is a problem, but no one has thought about turning away from a flashlight and getting blinded anyway
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@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/comment/2846401#Comment_2846401
It doesn't necessarily need to be implied against a group or person. What is insensitive is the free and nonchalant use of the word in their language to dramatise their experience with a game.
i fewl my fate for this community vanishing, and my wish for not being able to understand english anymore grows.
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@Tiufal said:
Well rounded killer. Sure. If you only think of your own "fun".
Who the hell cares about the other side's fun? I get a single chase at shack, 3 gens go flying, and then its at max just 2 more chases. On the counter part, im just sitting on gens for 5 minutes, or im an all inmortal being because i found the killers house.
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Wraith but you have to pay for her.
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@GentlemanFridge said:
So then chases are guaranteed to be over in slightly over 45 seconds?
No. This way you cant just run eternallt while chasing. You would only have to find little moments to rest for a second before continiung. Which survivors already do, when they stand still waiting to see what you do.
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I thought this was a sluzzy post, i was happy af for a second.
Then yeah.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2736144#Comment_2736144
I disagree with you so you must be on drugs - You, apparently.
I feel totally roasted and shall forever remain nothing but a burned corpse.
Dude, you are objectively wrong if you think that having 3 insta fown hatchets was not iri hatchet's problem. It increased Huntress's effectiveness by a lot regardless of your skill level. If a huntress can just humo your back and release their one hatchet, the fault is yours, because for that to happen you would literally have to blindly run in a straight line in the corn just to give huntress a chance to get that close. And by getting that close, the huntress also just wasted about 2 gens worth of time.
The quit drugs part had more to do with quentin as pfp but it doesnt really matter anymore.
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No, the issue was 100% having 3 insta down hatchets, quit drugs
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Lets just not change blight.
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@Gwinty said:
I am curious now: Why was it removed? What had people done with those things?
I just got my first face yesterday because I never farmed for it. But not I can no longer use it. This makes me sad as I though it was such a cool feature for Bubba.
Claudette face bubba tunnels a claudette. Thats it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2729090#Comment_2729090
Show me where it says that in DBD. Also, show me where it mentions anything about the heavy reliant on audio in the game. Cause on the back of the Switch box (or the front) there's nothing about anything- just that you need online play. Hell, ######### Pokemon does it better, when it says that "Basic reading ability in one of the software languages is needed to fully enjoy this software". There is a section specifically for mentioning what is needed to play the game and DBD has no warnings. At all.
Oh ok.
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Im an idiot.
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@GoodBoyKaru said:
While OP didn't make this clear, people with hearing impairments (either partially deaf, so have to play using mono-directional audio instead of the usual directional audio, or fully deaf), photosensitive epilepsy (doctor/flashlights), motion sickness (a locked FOV and tying increased FOV to a perk or stretched resolution) or wrist issues (wiggling, holding an interaction button for long periods of time) aren't well catered to. There's definitely more I'm forgetting.
And while I assume that the devs are working to fix this (ie. colourblind settings, struggle changes, potential wiggle changes, Almo asking people to clip flashlight spammers on his stream so he can send over the team), there's still more that could be done (like DBD Mobile has the heartbeat show up physically, and this could easily be a toggleable option in-game).
I uh, dude, im sorry, but if you haveva serious hearing impairnent and you are trying to play a game that relies on audio for the most part, you might have to think about yourself for a minute.
Im pretty sure every single game tells you in the safety measures before the game even lets you in that it contains flashing lights and so.
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Old struggle
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2725926#Comment_2725926
Yeah i know that was coming. It does not matter, no one should ignore the game rules and mechanics. Nurse is doing this. But before Nurse, game has bigger problems. So i will not complain about Nurse.
What rules does nurse really ignore?she has to Chase, 2 hits to down, carry to hook.
Characters that actually ignore game rules are characters like Pyramyd head who dont need to hook most of the time, Nemesis or trapper who can potentially down without chasing or pretty much anything that is an instadown which skips over the two hit rule.
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I saw somewhere that they were changing the wiggow mechanic to skill checks.
Am i the only person in earth rn that likes quick time events?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2725676#Comment_2725676
You say that like it’s a bad thing
On a serious note all he needs is an alchemist ring/blighted crow nerf
No thanks, i would rather have unbalanced ######### on both sides than have only one aide balanced.
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That they lower Ghostface's bae cd by 1 second so people quit crying, that they change every add on Ghostface has except for his iris and crouch movement speed
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best perk is combing A.L.T with the perk F ormula 4
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/291151/i-quit
Kay, See you in about a week. Lord knows that people who quit always come back. It's a hellhole one seems to not be able escape.
hello its been a month, how are you doing
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@jinx3d said:
https://forum.deadbydaylight.com/en/discussion/comment/2625755#Comment_2625755
The only killer with damage not related to their pre-entity life is Trapper, so this arguement kinda falls apart there
Prettt sure the doctor got tortured too.
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Same deal as plague. She is most likely just grateful to the entity/crows due to them being such an important thing for her life. Also maybe she got mad at the person who cut off her arms and tongue, kinda like spirit.
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as some other people said before, adrenaline vial blight is playing a different killer from normal blight. maybe they are just trying it out.
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@dugman said:
As interesting as that might be, I suspect it’s not at all easy to implement. When they do animations for killers from their first person perspective they have to do all kinds of camera adjustments and animation adjustments specific to the killer to make sure the player is seeing the limb animations they’re expecting. It’s not as easy as just putting the camera at eye level. I remember this was an issue when Blight came out, they were still having camera issues with him in PTB and maybe into launch. So in order to make it possible for survivors to play in first person it could require redoing all the survivor animations and camera for that mode.
On a related tangent I thought a really interesting killer ability might be to have a killer that can play in third person perspective similar to survivors, either all the time or for limited durations. Again, I doubt they’d do it because of the complexity, but on the other hand if this was limited to just one specific killer with that unique ability then the developmental requirements might not be an onerous.
I dont think it would be that hard really. They could just make it so the survivor model has no head from the persons perspective. They already do this, having diferent models per player, like killers having their hands cramped up and reaching forward
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Dude be like "no, i insist qbout the lashes part"
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2661200#Comment_2661200
For instadown killers yes
And for normal killers it would also a nerf if they bring an instadown perk. Also myers.
Why would you nerf this perk.
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@TeabaggingGhostface said:
If you lose 2 health states then 2 tokens go
That would be a straight nerf.
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Lit survivors on fire. Wraith.
Which btw, a coincidense 100%, but when uncloaling Wraith looks like he is burning. Which coincides with him getting burned in his backstory
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2661022#Comment_2661022
It does use a stack as its considered an offensive action. The antidote does as well
That sounds like a bug. Blight used to consume a token when rushing too.
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I dont know. I just flick to the side like im swatting a spider and ######### happens.
For real, i dont think i have messed with my dpi at all, it just comes off.
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@mrmain21 said:
IMO noed is the strongest hex perk and has super synergy with no way out, as seen in most comp games. Obviously that opinions shift for different killers, mainly s tier killers. That being said, if you have 4 survivors alive when noed procks, you might secure a 2k most of the time, likely will still be a 1k.
Obviously none of this is fact just a guess as to how it would end. Sometimes 4k sometimes 0k.
Hot take: Any form of competitive dbd is just a normal game with money as a reward. Dbd is not fit for competitive.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2653520#Comment_2653520
Nice fantasy world you live in.
Lets see if we can open the narrow corridor and enlighten you a little. When you hit a survivor they have 1 of 3 choices.
- stay injured and work on a gen. This allows a killer a quick down if they find you again.
- use a med kit to heal up, this can be countered with franklins and has limited charges.
- find another survivor and force them off the gen to heal you, reducing efficiency.
In all these scenarios the killer gains something from leaving you at the strong loop and going for someone else. When the boon is in play, the survivor has one option. Run to the edge of the gigantic radius and heal up EZ. The killer gets no gen slowdown, or snowball potential thanks to one stupid perk.
I read it now.
The ######### are you saying to me, im the one saying circle of healing is annoying af.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2653520#Comment_2653520
Nice fantasy world you live in.
Lets see if we can open the narrow corridor and enlighten you a little. When you hit a survivor they have 1 of 3 choices.
- stay injured and work on a gen. This allows a killer a quick down if they find you again.
- use a med kit to heal up, this can be countered with franklins and has limited charges.
- find another survivor and force them off the gen to heal you, reducing efficiency.
In all these scenarios the killer gains something from leaving you at the strong loop and going for someone else. When the boon is in play, the survivor has one option. Run to the edge of the gigantic radius and heal up EZ. The killer gets no gen slowdown, or snowball potential thanks to one stupid perk.
You lost me at the part where you are a condescending prick to someone you are trying to talk to.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653530#Comment_2653530
So you lose when you're already losing, but you have the possibility to win if you were winning with CoH.
While with Noed in the situation I mentioned you just lose, even if you were winning.
okay lets stop imagining for a second that the face camping killer got a 4k out of noed because that scenario is even more surreal than the one i gave about event hosts breaking participants´s knees.
a 1k is a loss for the killer, and 2k can be considered a draw in some scenarios, in others it is still a loss.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653520#Comment_2653520
Just because it isn't the exact same doesn't make the argument any less valid.
It's still a perk that turns a situation around.
You dont understand. Circle doesnt turn a situation around, it makes sure the situation CANT be turned around. thats what happens with every single low tier killer here. it turns a game the killer is already losing due to the killer they are playing and makes it so it can not be winned.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653495#Comment_2653495
II literally gave an example of a "playstyle" which is to rush gens against facecamping killers. Which can also be applied against high tier killers, since the fastest they are done the better.
Like, as an example
lets picture a running race.
player 1 is winning, player 2 is losing.
Noed bassically is the same as if they gave a bicycle to the losing player.
CoH is like if they gave player 1 a motorcycle while also breaking player 2´s knees
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653495#Comment_2653495
II literally gave an example of a "playstyle" which is to rush gens against facecamping killers. Which can also be applied against high tier killers, since the fastest they are done the better.
Its not the same. You are depicting a winning game being turned into a lose one. Circle of healing turns games you are losing into games that you are losing even harder.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653467#Comment_2653467
Couldnt the same be said about a perk like noed?
A won game, can be turned into a lost one because of noed. You see a lot of this when you get a facecamping killer, so you rush gens to not give him more than 1k, but then he has noed. This is seen a lot in solo Q.
So, if that wasn't an issue, how could a single perk on the survivor side, have the same effect and be an issue? I'm gonna assume you're talking about Boon: CoH.
i dont think i follow what you are trying to say.
Circle of Healing counters the playstyle of many killers through the entire game, NoeD doesnt really counter a play style at all, not even altruism since you can still tank hits with endurance. and it only works after the game is almost over
NoeD can turn a losing game into a winning game, but CoH makes sure a losing game stays a losing game.
im still confused about what you meant.
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he is death
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653431#Comment_2653431
In crossplay off I mostly get nurse, blight, a few huntresses. But tbf, it's the same killers I was getting with crossplay on, but these ones just seem to play better in general.
I've even been getting good billys with crossplay off, which is something I was not seeing at all with cross on.
Saying depends on the killers, yes you are correct on that, but wouldn't that show if higher tier killers are doing good, it's mostly a problem with there being a lot of crappy tier killers?
I think the solution for that would be buffing all the low tier killers so they can compete with higher tiers, than just saying "survivors op pls nerf", which is something I see a lot of people stating.
the problem lies in that, a single perk cucked killers that were considered mid high tier, like Wraith as a good example. i dont think a single perk being capable of screwing over that many killers, that not all of them have the same play style, means that a lot of killers are bad.
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i also may or may not have developed PTSD for the line "Wee bit overpowered"
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653396#Comment_2653396
Survivor Queues right now for me are instant even with crossplay off.
Maybe EU killers are just better at the game and don't care much about boons.
You also have to take into account the killers they are using.
As a wraith main, of course i left the game. they nerfed my boy and made a perk that hard counters his most effective playstyle. legion´s performance might have dropped a bunch too.
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Yes, im bringing up outlast again, but that game is just so good.
first person camera work like in that game may make it work. simply just dont make it so your camera spins while dropping a pallet.