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MikeyIsHere

MikeyIsHere

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MikeyIsHere
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  • @Biscuits said:

    He is fun to play, but he feels weaker than he did on the PTB which was already high B low A tier.

    Oh. I did not play him on the PTB

  • It's my opinion that we should balance games off the strongest and not the weakest. Solo q being the weakest and swf being the strongest as well as skilled killers vs weak killers. Unfortunately it can't go both ways unless there would be two separate game modes.

  • Out of curiosity, would you rather have them roll back the update or improve upon it further?

  • I will agree that solo q is a pain and not nearly as fun. Also I hear you on the dead hard reaction time and such. Especially with the animations it can be rough. But I still stand by my opinion that I like this update a a lot.

  • I think the ones complaining are the ones who want gameplay to basically be teabagging, finishing a gen in front of the killer, and chases to be one sided. Let them leave and let new people who prefer better gameplay come in :)

  • @sluc16 said:

    For killers yes, this is a great update, for survivors is a piece of s***t.

    It did nothing to fix camping and tunneling, the new base BT is useless, and the fact that gen time was increased and perks like thanatophobia were improved, is actually easier for killers to camp.

    Plua DS was destroyed and DH was destroyed so no second chance perks.

    What else do killers want? Permanent exposed survivors too? Might as well just do it

    I would argue that Dead Hard actually requires skill to use now as in you have to actually dodge a hit rather than just burst to a pallet. Base BT is far from useless especially if working with a team. It gives you time to reposition. DS is ment to stop direct tunneling. If you have time to work on a gen or heal.. well then you aren't being tunneled, therefore you don't need it. I'm not saying there are not issues that could also improve survivors experience, but I am saying that a lot of negativity seems to be coming from the fact that survivors have not gotten use to the fact that the killers have a chance now. There is actual gameplay and back and forth.

  • I played a few matches and remembered why I quit playing in the first place

  • @Mr_K said:

    Just kill them before gens are done.

    You're a surv player aren't you

  • Nope. Thats exactly why they put it in.

  • @Gryzelda said:

    To be honest Carnival Hunt looks more promising than VHS.

    Whats Carnival hunt?

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2504181#Comment_2504181

    I rarely enjoy dbd anymore, doesn't mean I am gonna leave it for a game that one, just because a dev team knows what they are doing doesn't mean they are gonna be able to do it the same way in the future. BHVR's dev team used to be really good, now it feels like they stopped caring and change stuff that don't need to be even changed, but atm it looks like f13 with less to do

    I hear you. But in my opinion the devs actually caring is a big first step at least. That means the game can improve for the right reasons.

  • @xEa said:

    From my first impression they try what Valorant did with CS GO. Might be a good challanger, but the style of the game is not for me personally.

    This is way more interesting looking:

    https://www.youtube.com/watch?v=37j_Lu_9iNs

    Woah first time I'm seeing gameplay for this. I knew it existed but I forgot about it. That looks pretty cool

  • @coffeebydaylight said:

    Not a fan of the artstyle of the game. Looks like it's made for kids and it's hard for me to take it seriously.

    I can understand that. I was not a big fan of the art style at first either, but 2 things. I heard them explain why they chose it, reason being instead of focusing on darkness and blood and such they wanted to focus on gameplay and fun, and second I like how they are not trying to be a clone of dbd like other games have tried and are trying something new. There are obvious similarities, but they are branching out this type of game starting with the art style.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2504168#Comment_2504168

    This has been said before alot, what makes VHS exactly special enough to be on dbd's level?

    Hey if you want to stick with dbd go right ahead. But to answer your question 1. Vhs unlike the others will be free upfront so no harm in trying it out 2. The devs seem to know what they are doing. They have a stream of them playing and talking about their game. 3. Nothing is certain. This could flop who knows, but I'm just glad they are trying out something new. Dbd is rn the only asymmetrical "horror" game and that is part of the reason the devs can treat the their own community/game as they do. I really wanted a replacement for dbd since I've quit. I bring this up because so many people say dbd needs competition. Even dbd content creators. So it can only be positive if this game is good.

  • @Marigoria said:

    Ok?

    Just spreading the news of a new game that has potential... Ok?..

  • @ThiccBudhha said:

    Dead By Daylight : "You could survive the night if you JUST DID GENS!"

    Thats a good one XD

  • Yet mods that change the music/sound effects or mods of skins are NOT ALLOWED Lol. Unfortunate because a well made mod could keep the game fresh. There was a mod I wanted to use that replaced the pallet stun with the taco bell ding. Like c'mon regardless of if Im winning or losing the match that would have been hilarious.

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2485904#Comment_2485904

    What more data do they need than when we make post after post about whats broken? And it still doesn't get fixed, they don't listen. Nemesis has had issues since launch, clear, and GLARING issues, they don't fix it and don't listen. Pinhead had glaring issues on PTB, things that could be abused, they didn't get changed. The twins, had and still do have issues with their kit, nothing changes. Tricksters kit has had and still does have problems be it add ons or otherwise, nothing truly changes. It took wraith LITERALLY YEARS to reach a viable level, despite people saying what his issues were over and over again. Freddy was able to be exploited FOR YEARS before they finally redid his kit. They don't listen, and they don't make changes fast enough to meet up with their next killer release time after time. By the time they actually fix all the sub Top 3 killers add ons and perks and overall power abilities there will be another 12+ killers released half assedly they'll have to fix yet again.

    Thats another very good point. They go off of statistics and their own viewpoints rather then the people playing and paying their game. On one of the devs streams someone was talking about keys, and the dev said "I'd have to look at the statistics" Why when sooo many people give you the information you need. Not just about keys but about everything. Our input is more important than statistics.

  • @Harold_Shipman said:

    define lose.

    As killer its never specified in stone what counts as a win. You can get 4k in a short time while not getting any points, or its possible to still get brutal killer with little kills but high points.

  • @Rogue11 said:

    Don't forget the incoming survivor totem perks with the next midchapter. Because killers need another objective right?

    I hope that is not a real thing... if it is then that is EXTREMELY delusional of anyone to think killers need another objective.. an objective that would give survivors even more of an edge

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2485638#Comment_2485638

    It's because it isn't about killers and their powers, it is a systemic problem. The gen speed to chase time ratio is heavily favored for survivors. If survivors don't loop and just hold shift + w it takes 47 seconds to down them for both hits. Factor in the time it took to find them, pick them up, walk to a hook, and hook them, you easily spent 65+ seconds. Gens are 80 seconds, now you just lost 3 gens. Yeah, now someone has to go for a save and you chase 1 and another goes for a hook. But the time you spent to get that hook is negated in the same amount of time by a single survivor of a team of 4.

    The problem is time efficiency when survivors play for gens is not good. The game is balanced around the idea that survivors should be scared of the big bad killer, and try and hide and be scared to do gens. They are supposed to look for totems and chests. The problem is the minute survivors stop roleplaying as a "survivor" the game falls apart.

    The only reason those top 3 killers do well is because nurse and spirit can cut that chase speed down to 20 seconds or less if they are really good, so the time is much more favorable. Blight is only good because he can cross the entire map in less than 10 seconds too, so he can be at all places. No other killer can really manage any of this because their powers are too weak to end chases that fast.

    You explained the situation PERFECTLY. When survivors stop playing as survivors, the whole concept becomes screwed. Thats not the survivors fault either. I expect people to play to win, but this game is still structured as a "Horror" game when no one is scared therefore no one plays like that

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2485904#Comment_2485904

    I just love it, not the newsystem since I didn't play the last few weeks so i have no experience with it and can't say anything but all these people flaming their hearts out after 2/3 DAYS since this system was turned on.

    And that despite knowing that behaviour needs several WEEKS to react or even patch/balance everything.

    This generation of "gamers" really has no patience anymore.

    Lol.. "this generation" Im still young true but when I started playing video games back when they were only on disks and couldn't be "patched" or changed as much, Developers HAD to put out a good product. So nice try buddy. Plus is wanting a good product for our earned money really being impatient... really

  • @TacitusKilgore said:

    Thats a stupid argument. If we need to "give it time to settle" isn't it natural that everyones pissed off right now because the system is a complete cluster-######### of sweat? People SHOULD be complaining right now and be allowed to vent their frustrations. The system is not fun right now, and even if it does get fun eventually people should be allowed to voice their dissatisfaction with how it is right now. Just because it can get better doesn't mean it isn't miserable right now.

    Amen to that. Everyone paid.

  • @TacitusKilgore said:

    https://us.v-cdn.net/6030815/uploads/KOIRB4B9AF9S/b2b.png

    ada just so i can post this image every time i get angry at an ada main

    Lol Leons like "These hands are rated E for everyone"

  • I would like to add that Nemesis has the potential to have good 1v4 IF we could manually place our zombies.

  • @PigMainBigBrain said:

    Equal skill would be great, if all the killers had equal combat ability. But they don't. So only the top 3 get played because the rest are all missing 1 thing or another thats vital to your ability to succeed.

    I believe that one thing is being able to do 1v4. Killers can be good in 1v1 but that leaves 3 others to do gens. Nurse can negate loops, Blight has map pressure because of speed, and spirit has mindgames. I dont play them except blight sometimes but I understand why people play them. Other killers can have good 1v1 like Doc, Nemesis, and even Clown if played well, but they cannot compete with an optimal 4 team. Pinhead had potential, but the fact his Chain Hunt ability can be negated with ease by survivors always knowing where the box is makes him closer to an M1 killer. His secondary chain power that we can shoot out is not only very hard to control, but the payoff is not worth it at all. Breaks way too easily. So, killers can be good in 1v1, but what we need is 1v4 to be taken into consideration.

  • Tbh it would be a little better (not good but better) if ONLY the obsession could see the box. But EVERY survivor is over doing it. Obviously the closest one will just grab/solve it and the odds of killer finding the box first is almost none.

  • @DbD_Enjoyer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2479441#Comment_2479441

    Try using Hoarder and Franklins on him, you might find it very useful.

    That sounds useful. I'm still leveling him up so once I get those perks Ill try it out.

  • Just saying its pointless because every few seconds I get a notification that someone is doing the box before chain hunt even has the chance to start increasing. Its impossible to make it to them before the finish it, and teleporting to them finishes it immediately. As for it being another objective for survivors, it adds nothing. They tell survivors EXACTLY where the box is and they hold M1 to solve it. Where is the game or objective in that?

  • @UncleStabby said:

    I agree. Give killers the thumb across the throat or ceasar's mercy emotes to go with the survivors point and wave.

    Yes exactly :) Thats a good idea. Just to make the game more lively