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Mellow7

Mellow7

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Mellow7
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  • @[Deleted User] said:

    The killer shack itself needs to be reworked too. It’s the KILLERS shack. It should be extremely dangerous for survivors there.

    I agree with this too, why is the killer's OWN shack his worst place to be, they should be at an advantage in home turf, like in F13 whenever you entered Jason's shack he got a notification and if he caught you in there you were dead 90% of the time.

  • Counting DC's, devs haven't released actual statistics and I don't remember him being up there for PC stats.

  • Trapper so bad at high ranks idk why he's so high up on that list. Also don't agree with other placements but I rather keep this short.

  • No one would be scared cause you can actually bully the killer in this game unlike F13th.

  • @Vlyse said:

    So, Old Legion was fixed ASAP because him chasing you was an inevitability that you would go down no matter what you chose to do. This is NOT fun. The Nurse works exactly like this, if not worse. A blink power is broken in a game where the other side's power is simply their ability to move left, right, forward, or back.

    I thought it was fun, if you were good enough you could just drop a pallets and loop around the pallets. if legion tried to use his power, the only way he was getting you was if he had speed add-ons or broke the pallet but by then you could rotate to another pallet.

  • @SnakeSound222 said:

    This sounds like it’ll just make him even worse against high rank Survivors.

    Doctor’s shock stun already lasts 2.5 seconds. I don’t think an extra 0.5 seconds and 115% movement speed while charging the shock is worth making the shock thinner. He can work with the same width but a longer range without the nerfs you’re giving him.

    You’re just making Madness 2 completely useless. No extra effects at all. Snap Out of It would be just you holding M1. It’d be really boring to go against him. The teleport is not worth making Madness 2 worthless. He wouldn’t be as fun to play as he is currently.

    I’ve got some suggestions for Doctor buffs that you might have seen if you’ve looked at any “buff Doctor” threads. These changes would make a Doctor more of threat at high ranks without using add-ons:

    1. Increase shock therapy range by at least 25%. The current base range is ridiculously small to the point where you won't even want to use it because you'll be in M1 range. Adjust range add-ons to compensate for this buff if necessary.
    2. Increase movement while charging up the shock to at least 105%. He can lose a lot of distance from just trying to use his shocks.
    3. Remove or significantly shorten the shock delay. This is just dumb, I really don't understand why it exists in its current state. Is it to give Survivors a good chance to dodge the shock?
    4. Significantly shorten or remove the transition between switching modes.
    5. Add the illusionary pallets to his base kit. They would spawn within an unlimited range of the Doctor every 20 seconds (like the current version of the Very Rare Order add-on). 
    6. Have the Order series of add-ons either buff the illusionary pallets somehow (maybe let the Survivor drop them if they’re standing) or do something new instead (like have the illusions perform some kind of action).
    7. This one is just personal (I'm not even sure if it's true), but the illusions shouldn't spawn on a different floor than the Survivor they're tracking on multi-floored maps like The Game. It's really annoying to check one floor because of the illusion and then find nothing because the Survivor was actually on the other floor.
    8. New Ultra Rare add-on: Dr. Otto Stamper’s Files. The static field becomes map wide and shock therapy range is increased by 50% but the charge time is slightly increased (10%). 

    Doc moves at 110% when in therapy mode, so you want to nerf that to 105%? Idk about that, I'd suggest reducing the time it takes to switch modes by a lot and make him move at 115% while in therapy mode.

  • Here we go again, new survivor has trouble with a low tier character and begs BHVR to nerf said weak killer. Nice job guys.

  • @prettyf said:

    https://forum.deadbydaylight.com/en/discussion/comment/604413#Comment_604413

    are you console player? than this might different story for you

    if you pc player you should use mouse to compete other players easier

    very hard to do something in this game with other controller

    Nah survivor is actually a lot easier on controler, KBM just feels weird. Imagine playing God of War or any 3rd person game on a keyboard.Might come down to personal preference but movement is way easier for survivor through the use of a controller.

  • Well what are you trying to do? Pip or escape? As a solo survivor my main goal is always 1 pip. If you're looking to escape as solo survivor you should know that rarely happens because teammates are just very unreliable. With that said you should just do SWF but that won't make you a better survivor.

  • Ima have to google translate this ######### I don't understand

  • @KaoMinerva said:

    https://forum.deadbydaylight.com/en/discussion/comment/599405#Comment_599405

    I didn't waste money on him. I seen the nerfs. He even gets revealed in Chase easily. Total bs

    Neither did I, his perks are utter ######### and in need of buffs, also I saw no reason to play him instead of Myers

  • You forgot about survivor's complaining about GF so he got nerfed a week after release.

  • Hope is lost for legion sadly, BHVR won't revisit him anytime soon and all the complaints and threads won't make him be on their priority list, killers are the minority and from a buisness stand point would you rather please the majority or the minority of your costumers.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/595871#Comment_595871

    ????

    Yea, no one ever talks while playing video games, sorry bud but you're the minority here.

    I'm not your bud Mr.wolverine

  • @FredKrueger said:

    Just literally had 5 matches in a row SWF, and got my ass kicked every time. Each team practically had tool boxes, BT, MOM, Adrenaline, Insta-heals,OoO, and sprint burst. Clearly they we're using mics too So, how do you counter that I guess is my question. I'm not complaining, but I would like a seriously rational explanation on how in the hell to counter that? And [bad word] your get good and play better. I'm trying with what I've got!

    You probably not playing sweaty enough, gotta show no mercy.

  • @Chaotic_Riddle said:

    You forget that some players aren’t actually toxic when they play SWF and just want to chat with their friends as they play, right..?

    Who chats when they play games? This isn't Pool or Poker, Idk but I've always liked playing in silence without distractions, rather be immersed in the gameplay.

  • @DBD_Pinhead said:

    Yeah his shock therapy needs a rework. Madness probably. But I found he slows the game down better than a lot of other killers.

    Ehh not to sure about that, IMO Freddy and Legion slow the game down a lot better than Doctor, getting everyone to T3 takes so long and it is almost impossible to have all 4 in T3 at the same time unless you're playing on the game map, meanwhile Freddy and Legion can apply their debuffs with one tap and is very reasonable that you'll get all 4 survivors. Doctor is just very inconsistent, maybe if he had Iridescent king in his bas kit and some add one that reduced charge time he'd be a lot better.

  • One thing most people don't understand is that a killer who camps doesn't give a ######### about losing points or not ranking up, I don't think BHVR can do anything to those type of players because at the end of the day they don't care. And obviously camping does not warrant a ban or time out, it's a strategy after all, just like when survivors 99% the exit gates to bypass EGC.

  • @GrootDude said:

    Try to have one guy slugged and another in chase always, this way 2-4 survivors will be disabled.

    That only really works if you can down the second guy within seconds after you leave the first guy slugged because otherwise the 2nd survivor will just loop you and by the time you get him, the 1st survivor is already healed and doing generators.

  • Survivor:

    Borrowed time (allows for survivors to make bad saves and punishes the killer even if they're not camping)

    Object of obsession ( typically ran in a swf rarely ever in solos but this perk is so annoying to go vs because they just relay information about you to the rest of the team and especially hurts on stealth killers)

    Balanced landing ( IMO probably the best exhaustion perk alongside dead hard but very situational, this perk allows you to basically semi infinte loop some maps)

    Killer:

    Pop goes the weasel ( slows the game down by a lot, I've had generators at 90% only to go down to 0% because of this perk)

  • I'll see you in 2 weeks

  • 04aq0dhsek22.png
    Please fix the chainsaw charge time on Hillbilly, it is so boring playing matches where he just goes straight to the hook and we have no chance of getting away because of the chainsaw charge time and time it takes to get to the hook.

    Here

  • Where's my downvote button?? This post needs one.

  • @BBQnDemogorgon said:

    It'll be add-on dependent i bet.

    They said action speed debuff is an add-on but not 50%

    If its say 25% that's a must run that will encourage waking up.

    Doubt it's 25% they said they reduced it by a lot, I'm assuming worst case scenario it got dropped to 15%

  • My eyes hurt just looking at this, where are the paragraphs..

  • @miaasma said:

    freddy has the highest skill cap? i want whatever you're smoking

    It's called Salvia, bet you won't hit it though.

  • So I allowed myself for a short list of meta-perks, which in my opinion are glittering compared to others and i would like to know what you think about them and whether I have not forgotten something.

    I Agree

  • I feel like he's just extremely annoying rather than scary or stressful to play against. He doesn't feel very fun to play against at all.

    Not really, you should actually like going vs doc, because of how easy he is to loop, his power doesn't even work 75% of the time.The only time I get frustrated is if it's 3 gen doc with overcharge and unnerving but other than that he's fine.

  • @Laakeri said:

    GF is just like any other mid tier killer without map pressure.

    Off topic: People who are defending Prayer Beads should taste their own medicine. It's arguably the most stupid addon ever created in this game.

    I don't have trouble vs beads as survivor, it may catch me off gaurd the first time but once I know they have it, it almost never catches me again, especially if you have spine chill or iron will. Just gotta adapt and be aware of the situation.

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/551076#Comment_551076

    how would you know? the only killer you play is spirit

    every killer is "viable" at high ranks provided you bring the right perks and are good at killer, nurse and spirit will just land you more wins because they break the game

    That's like saying the only survivor you play is Claudette and why don't you play Retro Jake and see how your stealth works out? Lmao xD

  • @weirdkid5 I'm going to have to disagree with that statement smash balances for both sides of the spectrum, while it takes in consideration their competive side to some extent the main focus they have towards balance is for their casual players. Example: when sm4sh came out on 3DS the vast majority of the casual community complained little mac was unbeatable so they nerfed him pretty heavy even though little mac was very weak and had many countermeasures and flaws as a character he was still nerfed for the casual player base.

    If you look at little Mac now present day Sm4sh and Smash ultimate he is considered the lowest tier he's even worse in Ultimate than in 4. Another example is the King K rool nerf they did a few patches ago even though King is low tier the player base had trouble getting past his super armor.

  • @se05239 said:

    10% of all survivors and 5% of all killers have managed to reach Rank 10. This is why Behavior's balancing their game based upon the lower ranks of play, because there's where the players are.

    Really? I got rank 1 on both survivor and killer around the first 2 months when I started playing.. I don't think it's that hard to get past rank 10 as long as you put in effort each game.

  • @miaasma said:

    i'm glad all blendettes will now be able to treat their claudettes correctly by giving them cute outfits instead of blendy ones

    NO MERCY to claudettes

  • @GrootDude said:

    I actually like them where they are rn.

    Geuss you also like the nerf they did to doctor a long while back and pretty sure you also like the wraith nerf to windstorm and his base uncloak they did last year when they "reworked him"

  • @Paladin_Goo said:

    Eh, Haddonfield is extremely survivor sided, but maps like Coal Tower or Shelter Woods are extremely killer sided. Haddonfield is also a beast map if you run trapper. I've also done well on it with Huntress and Billy.

    Shelter woods is no where near haddonfield or badham preschool levels, Sure Shelter woods is a good map for any killer but it's also a decent map for survivor granted you know how to use and conserve your resources which is the way it should be instead of having insanely safe loops every 10 meters.

  • @harpuia said:

    Daily rituals are broken aswell. I had one to escape with Tapp, i did escape but the game did not registered it and the ritual was still there. I changed this ritual then and received one to heal 3 survivors, played a match and the ritual just disappeared from my list without being completed.

    Seriously, this is really frustrating and i never saw the game with SO MANY of this annoying things since i started playing almost a year ago.

    I had the same problem, mine was unhooking 3 survivors with feng and I did just that but it only counted 1. Then after that it didn't count anymore unhooks so i had to ditch the ritual.

  • @Usui said:

    The crybabies got their way again, big shocker. I guess we know they hit the threshold for ash DLC's sold now it's fine to bury the perk. Wish I could get a refund.

    Cry me a river will ya?

  • @Theluckyboi said:

    Spirit fury weak? is this some kind of joke? even without the enduring combo its still a damn solid perk, i run it on my wraith and its awesome, survivors never expect it

    If thats not enough for you you could try enduring and brutal strenght, or play anti loop killers like legion and clown

    Or... you know... if that just isnt enough perhaps its time to git gud

    Legion doesn't anti loop, legion has nothing for loops, even trapper is better at shutting down loops granted he has a trap layed around the loop.

  • @FireHazard said:

    You must live under a rock.

    The PTB was a mess, the power itself needed massive buffs which we got. And he's now on his way to Top-Tier, I know shocking... Another Top-Tier killer to use.

    If you've faced Myers its essentially that but better, and Myers has been out since 2016. Just adapt and play...

    IMO I still think Myers is better, GF is just better at 1v1 while Myers is all around very good vs a group of people in the same area, they're essentially the same but serve different purposes and playstyles, Just my opinion btw.

  • This still happen way too often when you ever want to play as a Survivor (Forced to atm since Killer queues are 30 minutes long) and you always gets camped…

    I haven't gotten camped all week, what are you on about? All my survivor games have been pretty fair, I'm rank 5 survivor btw atm.

  • With the newest patch you decided to turn the music down, which was a horrible idea.

    Use your eyes bruh, you don't need to hear chase music to see where the killer is.

  • @Peanits why was this added in live?

  • Smh, why in the hell did they think this was a good idea???

  • Almost every killer has useless Green/yellow and purple add-ons, example Myers glass fragment is a green add-on and it's trash it should honestly be a brown, another example Billy's Chain add ons are trash as well, they only slow repair for 40s and the timer starts once you've down them which makes no sense, the timer should start after they get unhooked.

  • Nah Myers is still better, GF will struggle more than Myers at high ranks but I'm pretty sure he will be amazing in low ranks just like wraith is in low ranks.

  • Lmao so basically never, devs #1 priority should be the sound, but it seems like they're just making the sounds worse and worse by every patch with their so called "fixes"

  • @HURRI_KAIN said:

    Killer lobby DC needs punishable as well. Can't tell you how many times I get dodged, often before my ping even shows. I've had to use a survivor that is low level, and switch out to one I want to use at then end of the timer just to have a chance at not being dodged.

    Just go back in queue no big deal.... That's also not even worth punishment

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