MechWarrior3
MechWarrior3
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- MechWarrior3
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I hope they tighten this up. I agree completely 💯.
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I do like that quest auto complete upon completion and that I can do more than one at a time. Very neat. It needs some polishing though and there are somethings that just aren't necessary.
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I am so sorry but I dont know why when I read this I died laughing. LOL….I hope they fix this soon.
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At least 15k bloodpoints jeesh lol.
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I am the odd one out. LOL. I really love the skin's hahaha. I was so excited for these. :D
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922059#Comment_3922059
It's a known hack going around
Oh. Well it wasn’t known for me 🤣
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@LockerLurk said:
All of what OP posted.
All of it. Make it so, BHVR. THEN you can look at buffing the Survivors' perks, which they also desperately need. Make the Killer side fair first, then start repairing the game so Survivors do not feel they have gotten the shaft!
This isn’t a us vs them discussion. These are just my thoughts I have noticed and have discussed with various people.
For the record perks in general need love. -
@LockerLurk said:
I mean, aren't Killers intended to have a weakness? If Killers have no weaknesses Survivors can never win.
I’m aware, but I am not asking to correct that. There’s a difference between having a weakness and a long standing bug that’s been in and out of the game for years.
These issues should be fixed.
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@SoGo said:
Did Nea eat some dynamite before the trial, what the hell?
LOL I am genuinely as confused as you.
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The real question is….is snug OKAY?!?!
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@SoGo said:
As of May 6th, 2025, this issue is still in the game.
It been a bug for a really long time. I write this as I am on a gen rn LOL. Survivor is so hard :p (kidding)
Although I cant remember exactly when it started. I hope it gets fixed soon.
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@kit_mason said:
Of my four most recent mains, I've had to avoid playing three of them thanks to overbuffing that has left them in a state where playing them feels deeply unrewarding - why would I play a killer on which I'm guaranteed victory, is my mindset.
Of those three, two - Houndmaster and Singularity - were buffed not in response to a matter of weakness, but a kit riddled with bugs for the former, and riddled with clunkiness for the latter.
Fixing bugs and cleaning up clunky gameplay are both good changes that need to happen. But when fixing bugs or cleaning up clunky gameplay, a killer's strength must be reassessed to ensure they're not going to end up way too powerful at the other end of it.
That's all, ty for reading my feedback.
Singularity wasn't really buffed. It was more QOL. He was extremely hard to use on Console. Now hes still challenging but rewarding which is nice. You still have to put a lot of effort in.
Houndmaster was recently nerfed. Which was snugs vaulting speed. Her houndsense isn't great at all.
However you are right, cleaning up these bugs are a must.
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@Spaceboi_Scaphandre said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921980#Comment_3921980
So you didn't read it. Got it
Well if you did read it you would've seen I went over how it's pretty unfair all these killers get these glaring weaknesses and keep getting nerfed, yet Blight is so high on the totem pole of power and gets a pass. Even after the addon reworks (which wasn't even the main problem with Blight and didn't do anything in the end) he's still the second best killer in the game.
I will disagree. The addon nerfs made drastic changes to him as a killer especially while in chase as a survivor. While I do see your point about weaker killers getting nerf hammers, I just dont think the route you are suggesting is the right direction either.
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@I_Cant_Loop said:
It seems like half the things that get announced just get forgotten about and never happen. The amount of content in the game now that has to be maintained is getting overwhelming and it seems like BHVR has a hard time keeping up with just keeping the game running. I wish BHVR would stop announcing all these “roadmap” things because it just gets people’s hopes up when lots of those things that get announced will never happen.
To be fair I don't recall on the roadmaps it saying "Map Reworks" however, bhvr has discussed various times about reworking specific maps. Like the recent eyrie of crows and on their list is Badham, Backwater, and a few others.
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@Spaceboi_Scaphandre said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921973#Comment_3921973
Did you even bother to read the post? I literally said why
I read part of it. The title was more than enough for me.
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@indieeden7 said:
Are we ever going to get those daily ritual improvements that we were promised years ago? Surely it isn't that hard to implement a system allowing people choose to receive either a survivor or killer challenge.
I thought it was going to come with the new Quest/Challenge System no?
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@Yoshirama said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921955#Comment_3921955
No, survivors are really burned, especially since Kaneki arrives. They need to fix those issues and then the go next prevention, because at that point they really will not have any excuse to not play.
They just nerfed him. What more do you want?
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They nerfed Blight when they nerfed his overtuned addons last year I believe? Why do we need to nerf him again.
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@Royval said:
“Chucky is torn to shreds” bro hahaha
BHVR's goal is to keep killers at around 60% for their Kill Rates. As you can see that is just not happening. He has almost a 25% chance of just getting 0 kills in a game. I get these stats arent 100% accurate but their good enough.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921871#Comment_3921871
There is something wrong with wanting to see "improvements" when a lot of them are actually just unwarranted buffs. You find it frustrating that doctor's hallucinations or zombies don't give more value without you having to do anything, or chucky being torn to shreds even tho he's A tier? Doesn't really sound like an issue with the game. And when did I say you should have to choose from the limited S tiers? All I did was point out your flawed point about how "no matter who you select something is wrong," but instead of admitting you're wrong you're twisting my words :/
You can feel however you want, doesn't mean bad changes should come to the game
You find it frustrating that doctor's hallucinations or zombies don't give more value without you having to do anything.
False. I didn't say that. I said Nemesis Zombies are extremely buggy in their current state. If you want I have TONS of videos showcasing too how awful his zombies are on large maps. As for doctor. I am not asking for his hallucinations to chase you and hook, so lets stop acting like I just don't want to play the game.
chucky being torn to shreds even tho he's A tier?
I don't know who told you Chucky is A tier or what tier list you read but remember tier list are just opinion based much like the one I am about to give you. However, I will state a few facts. Chucky in the last few patches has gotten severe nerfs and the loss of an entire ability that isn't any stronger than what we already have in the game…let's be so for real.
We have 2 "S Tier Killers" I just don't vibe with them. I shouldn't have to play them or be forced to because other killers lack in other areas.
So far you only have complained about my points on Chucky and Nemesis so I will assume you agree that the other 12 killer's I have mentioned could use tweaks.
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@lettuchia said:
This really just comes off as forced nitpicking. Chucky is not "torn to shreds." Doctor hallucinations being buffed would make no sense because they require no input from the doctor player. Ghostface not being revealable by hooked survivors would make proxy camping even more of a nightmare for uncoordinated teams than it already is. Unknown you can literally counter the cleansing by breaking los and hitting another shot in time. Zombies being buffed would make no sense for the same reason as buffing doctor hallucinations. And I don't know what makes you say "no matter who you play you're gonna have to deal with some flaw" as if S tiers don't exist.
No offense but there is nothing "Forced" about this. These are genuine experiences I and many other killers are encountering daily. It can be very frustrating truthfully. I don't think you should be invalidating how I feel on the topic and what I am literally going through day in a day out on this game.
I would love to see improvements. I don't think there is anything wrong with that.
Also why should I have to play just an S tier killer? Blight/Nurse…If you main survivor that's fine but let's not ignore the issues that are currently existing.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921658#Comment_3921658
They haven’t reduced the timer in any update. Number buffs would probably do it, but I really want that effect and it fits to this addon.
I leave you my suggestions of my addon ideas. I think sea soaked cloth and rickety pinwheel need only some adjustments no rework.
Addon changes
Chase addons
🔴
Iri videotape (rework) - for map traversalHitting a Survivor within 8 seconds after Manifesting turns on the last TV turned off (partially reverted).
Sadako can teleport to a turned off TV. She does not spread condemned, when teleporting to a turned off TV 📺. (new)
🟣
TelephoneSurvivors suffer from a -8% (was -3%) hindered Status Effect for 3 seconds, when Manifesting within 7 meters of them.
Reduces the required time to manifest and demanifest by 0,2 seconds. (new)
🟣
Tape editing deck - for jumpscaring peopleCauses all Survivors start the Trial with a VHS Tape. All survivors must bring their VHS-Tapes to the TV that is furthest from their current location.
Survivors who are in a 3-5 meter radius to an active TV get twice as many stacks of condemned and are revealed by killer instinct. (new)
🟡
Well stone - for the early gameAt the start of a match she crawls out of a TV next to a survivor and the TVs are not on a 30s long cooldown. (new)
Reduces the time it takes for TVs to turn back on by -9 (was 7) seconds.
⚪️
NewspaperIncreases the duration of your full Invisibility after Manifesting and while being demanifasted (new, merged with reikos watch) by +33 %.
We don't need two addons for the same thing.
Condemn addons
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Ring drawing (rework)Condemned Survivors spread their Condemnation to other Survivors, who complete a Healing action on an injured Survivor. (revert)
🟢
Well water (rework)Every time a generator gets completed every survivor receives a stack of condemned. (New)
Stealth Adoons
🟢
Rickety pinwheelSurvivors suffer from the silence (was oblivious) status effect when within 12-16 (was 8) meters of a turned on TV. This effect lingers for 1-2 seconds after leaving its radius (new). When turning the TV off, the addon's range becomes 3-4 (was 0) meters.
🟡
Clump of hairReduces the threshold for full Invisibility while Demanifasted to 12 (was 18) meters and the invisibility lingers for 0,5 seconds (new).
Alternative playstyle addons
🟡
Sea-soaked clothSurvivors suffer from the blindness and fog Status effect when within 12-16m (was 8m) of a turned on TVs. This effect lingers for 1-2 seconds after leaving its radius (new). When turning the TV off, the addon's range becomes 3-4 (was 0) meters.
🟡
Reikos watchThe haste from protection gets turned into hindered and given to survivors for the duration of the speed around 16 meters of the TV you teleported to. (New)
The victims wouldn’t be able to move like in the movies, while Sadako comes slowly closer to them.
⚪️
Cabin signHitting a survivor breaks their tape. (New)
New status effect:
SilenceEveryone becomes deaf and doesn't hear anything. The visual heartbeat deactivates.
New status effect:
FogThere is a wall of fog which blocks your view and auras outside of a 24 meter radius.
Maybe there is something you like.
Every time a generator gets completed every survivor receives a stack of condemned. (New)
This looks cool!
Your well stone looks neat too! However, I can see survivors will whine about that one LOL xD
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@Mr_Digi said:
I does not do anything. you can be on hook and have a heartbeat and it just doesnt move, because the killer is now standing 10 meters away camping you instead of 2 meters.
i feel like the anti camp thing would be better if it stopped the hook progress if the killer was to close, instead of letting people jump off. that would help more giving more time for a risky save. one never gets to jump off anyways. and atleast have the anticamp range be the entire terror radius?
it is a useless mechanic at the moment. so it either need a change, or it can altogether be removed.
This is my opinion, feel free to share yours. Do you think it serves its purpose, or does it need something, and if so, what?"because the killer is now standing 10 meters away camping you instead of 2 meters."
False. It moves up to 16 meters away.
"and atleast have the anticamp range be the entire terror radius?"
I wouldnt mind it being buffed to 24 meters. I think 32 is too much.
"it is a useless mechanic at the moment. so it either need a change, or it can altogether be removed."
Its just designed to prevent face camping. It serves its function.
My opinion. Keep it. Just increase the range so ranged killers cant camp you as easily.
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@XDgamer018 said:
I think knight falls under this aswel bhvr wants to make the guards chase on their own but meanwhile theyre only 0.1ms faster (0.4ms for assassin) and we need about 4 fully basekit addons for the guards to achieve this (call to arms, dried horsemeat and map of the realm, and the torch addon) without these addons basekit the guards wil forever be unable to work on their own
Yeah the guards are in a weird spot. If you get to close to a survivor while the guard is chasing he will end his chase really fast. I get it there has to be a balance of course but I am not sure what that would be. I do know he needs a bit more basekit when it comes to his addons. He is very addon reliant. @Blueberry is on a very impressive kill streak with him right now. Last I checked 165+ win streak hahaha.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921399#Comment_3921399
The telephone addon needs a number buff to something like 8%. Personally I would want that + it reducing the time it takes to manifest/demanifest by 0.2seconds.
Not too long ago the devs reduced that timer already. Not sure if it would really need that or just a slight numbers change on telephone. I am open to any addon ideas with it anyways. As a purple addon you should WANT to have the desire to select it. I am probably one of the few people who do for some reason xD
But there are so many other addons you can be using that are better of course like video tape copy which is brown hahaha.
Rickety Pinwheel and Sea Soaked cloth need brand new effects too. My suggestion they either keep what is there just number changes and fix the elevation bug that these 2 addons have OR make both of the have completely different affects.
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@SoGo I thought of you when I wrote all of this out. 🥹
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Improvements and QOL are much needed for killer addons.
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This isn’t a bug.
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@ShanoaLegendaryPlz said:
I figured out with unknown the best way to keep the status effect on them is to play like a reverse trickster where you are constantly trying to stay in cover, popping out whenever your next shot is ready. And his ideal distance to shoot from is mid-long range as they cant run towards or away from you to avoid the shot like they can up close.
Currently the doctors illusions count as a tracking device through walls like the perk with the birds as he can see them through the walls and they look in the general direction of the survivor. They could get like a slight motion towards the survivor or an attack swing animation, maybe even switch between them to make them seem atleast convincing enough for a split second. (Along with aestris illusions could atleast have motion to them)
Ill admit with ghost face while playing him i feel lile you get broken out of stealth too easy, yet playing against him its like theres nothing you can do even staring at him point blank doesnt work fast enough. Hard to balance that.
Dracula is 1 of my 2 100 mains and his hellfire pillars can certainly feel the nerf even with 2 cooldown addons. And both his red addons are so useless that 1 of them makes it harder to land hits rather than easier (because it barely curves toward the survivor like it says it does while removing some range) and the other only gets seen if youve lost the round, and doesnt do anything unless you are right at the gate as it opens and people arent injured AND they don't dodge all the pillars lol so he could use a change or buff for those.
My first 100 main is xeno and ive never been excited to play against him as the turrets are such a "well that didnt work" mechanic that you are prettymuch guaranteed to go down quickly unless they can't aim well. And playing the xeno is somewhat annoying with the lower view, and survivors being able to pile turrets to make safezones where you will always lose chase or take twice as long to catch them so allot of people avoid playing the xeno. So i wouldnt mind a full rework of his power like they are trying to do with skull merchant, as there were quite a few ideas everyone had in mind on how it would likely play when the chapter released.
The one thing i notice with Pyramid head is i feel too slow. Everytime ive ever tried to chase someone from one end of the map to the gate i could run in a straight line behind them and still not catch up (even without the hope perk). And i don't know if the pyramid head mains would be mad but i would mind if the cages counted as hooks and gave endurance/hooking points towards perks etc, as the only reason to send someone to a cage is to either tunnel or you are surrounded by people trying to blind you etc. (And definitely the addons need changing lol)
Oh I like your idea with doctor 🤔 that’s kinda neat when you think about it!
Yeah, ghost face is ridiculously easy to break him out of his power. Big respect for the P100 ghost faces out there. I have tried him and could never. Way too frustrated to play. I only bought him for his perks.
Yeah Pyramid head I just wanna add BT/Haste. However I don’t want to change anything else about his cages. -
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921297#Comment_3921297
Maybe 12 meters while manifested would be too much, but while demanifested would be fine. The devs should at least test it on the ptb to see what people say. Or the solution would be making the basekit 18 meters and the addon 14-16 meters. Generally speaking 18 meters is not good, otherwise more people would use it.
A test wouldn’t hurt for sure but 16 meters I feel would be the sweet spot. Not too far, not too close.
It would make her telephone addon a little more of a choice to use as well. Otherwise I don’t know how I feel about the 3% hindered for 3 seconds only 6-7 meters away. Seems….off….to me.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921229#Comment_3921229
She should keep undetectable during the lingering invisibility duration (well water basekit). Her invisibility mindgames are already difficult enough to pull off with bugs, wall hacks via a directional lullaby and how you have to time it.
Oh good idea! I never even really thought about that before. Yes! Which would make sense because she isn’t “fully manifested” just yet. I love this idea. 💡
Totally makes sense.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921229#Comment_3921229
With @Blueberrys tape destruction change, TED would be crisp.
I think it can be extended yeah, although this invisible at 18m thing is a little worrisome with that... Sadako has her Lullaby and her flicker is the more important aspect of her demanifest...so it's probably fine... but one to watch I think.
I realised the other day on the Wiki I'd never heard Sadako's Terror Radius.... Only he Lullaby and chase music...which is a shame cause her terror radius is a banger 🫣
Tape destruction would be nice for sure and it could synergize well with TED not to mention if you had ring drawing. Could help for sure.
Her VCR addon is neat but its a copy/paste. Freddy has a similar feature when teleporting (However, its more convincing than Sadako's) Wraith has a similar addon where everyone can hear the bell..etc.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921221#Comment_3921221
Ohhhhh I gotcha... objection withdrawn xD
Speaking of Addons. My favorite one use to be Tape Editing Deck. I hardly use it anymore because it's meh..Since she needs an addon rework do you think Well Water would be okay if they just increased its duration?
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921152#Comment_3921152
There is the add-on though? 🥴
True true you are right but I guess what I mean is it might as well be basekit. She's in "Power" she should get a little less visibility. I don't think it would be anything over the top by any means. Its a pretty bad addon anyways since their is a lullaby. Make it basekit and perhaps rework it.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920917#Comment_3920917
- Hahahah, a well spawn would be so damned cool... I feel it should be added for no other reason than being simply badass xD
- I'd like another taken on this mind of killer. I'm quietly hoping the Skull Merchant rework will get a TCM Grabdpa effect, but also applicable to Conspicuous Actions, with a lower warning and a lingering effect on anyone revealed.
- Only visible manifested while 12m away? Is there even a point demanifesting? I'd be tempted to run Distressing cause noone would know where I'm coming from on gens xD
- RIGHT! LOL It would be SO fun hahahaha!
- I would love this. I love that idea for sure. 100%! Very cool.
- I don't agree with the 12 meters. That's a little too short but 18 would be nice.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920917#Comment_3920917
- Her spawning in a well and crawling out would be cool.
3. I don‘t think there is something wrong with her full invisibility range being the same while demanifested and manifested, but they should reduce it to 18 meters and make Clumb of hair that it reduces the full invisibility range to 12 meters.
That would be so fun!
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919863#Comment_3919863
I think the simplest explanation I can give is having regular access to teleporting across the map at any time eliminates the need to really play the macro game of DBD at all, and where I find it especially problematic is regards to tunneling (off hook or otherwise).
In games I love trade offs and questions. I've never liked having a clear option that is the best to take at any times. When it comes to tunneling, the thing that annoys me about Blight, Nurse, Kaneki and Billy; there is never a question on those killers of "hmmm... this is a survivor I can tunnel out now... but I'm a long way from that cluster of gens... do I commit to this tunnel target to eliminate them at the risk of losing this 3 gen? Or do I leave them and try to hold it?".
For those killers the answer is always "yes, tunnel them out" because they can always get back in time to defend with near impunity.
So in regards to Sadako, it's the not quite same thing, because she doesn't have the loop lethality of these killers... however she can hit and run like Wraith. If survivors are heavily discouraged from using tapes to shut down her teleport, it means that Sadako can keep hitting and running, wearing down resources (like she can now), but with the goal of tunneling out a given player in between. Tunnel aggressively, because you might as well, and as long as you can end chases reasonably consistently, you can always make it back to defend your gens.
If however survivors can shut down teleports, but with a potential condem penalty, that decision to tunnel comes with a cost, you can't TP straight back for the 3 gen, so you've got to weigh up the pros and cons of the tunnel.
In the same breathe a team who doesn't respect your condemn and just shuts down tapes mindlessly also runs a risk of giving her windows to suddenly build a lot of condemn pressure (this is what is missing now), and can lose the game via this alternative method. Weighing up this balance and reacting accordingly is more engaging to me and my playstyle 😁
However of course... just cause that's my preference doesn't mean I'm right... so I don't want to derail an alternative take on the killer 😁🤘
I enjoyed reading your thoughts surrounding safaris power. It’s always nice to see a perspective!
Thank you so much!
Question(s)- How do you feel about her spawning out of her Well each trial? 😁 Should this come as an additional teleporting location for her?
- I hope we get another Map Control killer down the road. I enjoy killers with side objectives. Ie. Pig, Sadako, Pinhead, (nemesis?)
- Something that has always bothered me about Sadako. I would like to express it here and get your perspective on it. (Here it goes…while Sadako is demanifested. She flickers in and out at a range of 24 meters in her power. Cool right? While manifested at 24 meters she is STILL visible at the same exact range while NOT in her power. This never made sense to me. I feel like clump of hair should fill this as basekit. She shouldn’t be visible at equal ranges. Am I crazy for thinking this? 🤣?)
This was just stuff I thought of today.
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I am so excited for Oni. Finally a killer I can enjoy.
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I am so excited! Killer in 3rd person! :D thank you
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@SoGo said:
A good tutorial, for one. People don't know what these killers do and there is nothing in-game to explain, aside a small hint before the match that appears sometimes.
I would love to be able to go against a specific killer in Customs so just help me practice a little bit against them. That would be fun.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920310#Comment_3920310
Clairvoyance and Illumination are examples of things that don't show totems because that would be problematic and they'd be too good in comparison to other totem-reveal tools.
Ahh I misread! My apologies!
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920340#Comment_3920340
Yes if you invite me into the party or join me <3. It‘s always kinda difficult to reach you (especially with time zones being like 6-8 hours apart).
I will find time :)
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920342#Comment_3920342
I WAS SUMMONED!
Be patient. Our time will come. The reign of terror will be legendary…
Indeed 💯🔥
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I summon you my friend. It is time. Very soon.
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@Langweilig said:
Let‘s Go now I can get revealed from all sides at all times. Jokes aside it will be cool playing killer with a friend again.
Does that mean me <3
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Sad? No. Do I think the change is good? No. They should leave that alone.
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@Cetren said:
Your thumb? How exactly do you use a mouse? lol
All joking aside though, yes, a bulk spending feature needs to be in the game already or they need to rework progression again so that it isn't so tedious. Before the anniversary (when there will be a LOT of leveling going on) would be best.
I agree - because if not they are somehow someway - gonna get this done by june? Gamma Settings, Go next Prevention, Bulk Blood point feature, hiding/body blocking, Spawn rules, improved afk bots? Seems like a lot to me.
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You might have said in the thread already but in the OG post you quoted this…
"Some tools don't show totems because they'd make other totem-reveal tools redundant, like Clairvoyance and Boon: Illumination"
Clairvoyance actually doesn't let you see totems unfortunately. (Unless if they changed that. Personally I think it should)
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@UndeddJester said:
I would guess this is a typo... because it definitely makes no sense...
I agree 💯
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Skull Merchant isn’t in a good position to be added to 2v8 rn.
