Marc_go_solo
Marc_go_solo
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The times this has happened have appeared tp have gone down for me, after the noticeable increase in slugging the last 2 in my trials as Survivor.
However, just because it's decreased for my trials, it doesn't change my view that the Cypress Mori basekit is unhealthy for the game. Those "last 2 standing" trials are very unenjoyable.
As Killer, I just play as normal. If I down the final Survivor, I just randomize what I do, unless they've done somethung notable to warrant a Mori or escape. Killers 4K a good amount of the time anyway, so it's not like the Mori isn't going to happen
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On Reddit, they use the Karma system, where restrictions are in place until somebody gets to a certain level. Maybe that can be done here, ranging from limited posts and unable to post pictures until a certain time.
I missed what it was but - from what's been said thus far - it's not something I'm upset on missing. Nice to see everyone unified in this.
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It would be nice to see more effects that were universal and not Killer-specific.
There are still some status effect ideas which can be used. There also is clearly some creative and novel ideas that can be put in.
I do find the aura reading a bit too common now, and it would be nice to add some new options to freshen the pot.
As examples: Perks and status's affecting sounds, efficiency of items, controls, HUD, new mini games, new items, elements, and so on.
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I just love that you've made a new and original status effect! We need more, and amnesia could be fun. It way impact Solo more than SWF, but at the same time not having that info in any event can be useful for the Killer
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Always love these Ghostbuster ideas!
What would be great is if The Librarian outfit on the Nurse would be the peaceful version whilst moving normally, but if it uses the Blink, it turns into that horrific form as it blinks and stays that way until fatigue sets in.
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I really like the ideas you've come up with here. The perks are pretty original, especially on the Killer side (*Let Go* sounds an especially fun perk to use with Hoarder, as well as causing delays in slapping BNP onto a gen early on!).
The only perk I feel doesn't work is Begin Again, which feels like a weaker, riskier version of No One Left Behind. I feel it probably needs less restrictions. Maybe remove the "leaving" conditions, and replace it with a large BP reward if you are the last to leave via the Exit Gates, so you can escape is needed, but rewards altruism if need be.
Other than that, a fun chapter! Would love to see a Lonesome Road Chapter, as Ulysses could be a very interesting a multi-faceted Killer.
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Sadly, the game's premise were all these survivors were trapped in an endless spiral of trials and campfire, although I imagine the trials would last much longer than the gameplay we experience, so maybe there are brief respites in hiding (I doubt it though).
I would have liked the lore to be a bit more than this. My headcannon (which I know is against the true lore) is that the survivors are forced into trials at random points whilst traversing the realms, with The Entity just trapping groups in these trials.
Those sacrificed are revived again and again, losing hope as they do, and becoming more scattered and confused. Those who escape retain memories and are able to continue onwards on their exploratiom. Makes it feel more like the trials are more a natural, digestive moment, as all survivors are trapped, but The Entity isn't conscious of them individually. The Auric Cells are more the reason for the illusions survivors experience.
I mean, if you look at the human body, when we eat the body goes through so many complex tasks to turn the food into energy, dispose of rubbish and alter the food, yet we don't even need to think about it. That's how I see The Entity.
I don't even know if The Entity is fully aware of the turmoil, and just sees the lives within as food to be digested. Benedict Baker sees it as evil in its purest form, but that's a human perspective. The Entity may very well be far more benign, relatively speaking, even though to humans it's a terror.
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All Things Wicked was such a well done chapter, and probably even one of the best ever (including Licensed chapters!). The advertising campaign, characters, map .. everything was well done, including the screening preview to The Casting Of Frank Stone.
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As somebody who has rarely experienced true "slugging" in the past, that wasn't without reason (it was very rare for me), slugging seems to have become much more frequent since the Mori change. Any trial I made the last 2 (with the exception of one trial) where I died, the Killer has slugged the 3rd and spent ages finding the 4th, or it's been a game of slug tag.
I (ignorantly) assumed Cypress Mori basekit would just give options for the Killer at the end, and they'd play as normal. From my experience the game has become just a time-wasting experience as a Killer goes off searching, and the final survivor ends up hiding, and it's just so dull it's unbelieveable.
I genuinely believed that Moris should stay as they were, but if they had to change anything, Cypress basekit was the way to go. That was a mistake. The devs need to bring the Offering back and remove the basekit, because from a survivor perspective this is unhealthy.
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I would agree with this. I've rarely been properly "slugged". I certainly do not believe it happens as often as people say.
However, in the past 5 Survivor games I played, I escaped twice. In the other 3, I was Mori'd twice, and watched a Mori after being killed in the other. In all three trials, the Killer slugged when 2 remained. And it becomes a game of tag between the last 2 survivors. In one case I was practically bled out, and the other I had maybe 1/6 of my bar left before Mori. There wasn't much left on the guy who was Mori'd too.
Sadly, I had said that Mori's shouldn't be changed, but if they did it should be Cypress basekit. Judging by the fact I have experienced more slugging tonight than I have in months, if this is the way the game is going to go, then ######### it, because it's going to become very tiresome.
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I'm only going to have my experience of this from 8 trials, wh9ch isn't much, but I've played 3 Killer and 5 Survivor games since the update. I used the Mori once, let another final survivor escape by Hatch, and got a 2K in the final
As Survivor, I've escaped twice, but in each of the three I died, 2 were by Mori and 1 I witnessed a Mori. On each occasion, the Killer kept slugging one player and searched for the other to then down and hook them, before returning to the slugged to perform the Mori.
Obviously, it's a small number of games from my individual perspective. However, this was way, way, way more common. In fact, I don't think I've ever been slugged so often in such a short amount of time.
If this is a snippet of how the future is going to be for the game, it is going to be far from fun. I regret supporting Cypress Mori base-kit already, because these games have not been enjoyable, basically playing tag with the other final survivor until they both go down.
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Hackers will always be one step ahead, because they have the code to examine and exploit. DBD always play a chasing game to keep up with hackers.
I do believe DBD take hackers seriously. However, I also feel they take too long in responding sometimes, since some hacks seem to go for ages. Either that, or the patch is so basic that it's quickly exploited again. The spaghetti code doesn't help neither.
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Is as good a theory as any. Personally, I'm of the opinion people disconnect not because of changes or balance, but a more simpler explanation of them not liking what is happening in that trial. Yes, there is MMR, but trials are as much luck as anything else, and it's probably because somebody feels hard done by (combined with a bad attitude) and just gives up, rather than pushing through.
For me, you could have everything perfect and this would still happen, hence why I'm more of the opinion this is down to not being able to deal with their emotions + a selfish viewpoint of the game.
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For me, it's less horror and more thriller, so a lot more killers and survivors from non-horror can enter. The Tomb Raider games have horror elements in them anyway, and so long as there's a darker element within them. I'd even consider the "Saw" franchise as a crime thriller with horror elements, rather than true horror.
It's sad to see horror gatekeeping of this game. Granted, there's the fear of this becoming like "Fortnite", but I cannot see that happening. This game is safe as it is, and so long as the horror element is there, then add whatever works within the horror element.
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Here are some of my choices:
Carnage - A serial Killer combined with a Symbiote is probably The Entity's idea of a great time.
Scarecrow - The master of fear with a great potential for a crazy power, and a great look to boot.
Homelander - His backstory could be reimagined as Entity-influenced. A tortured and scared child that still resides in a sociopathic superhero.
Skyhook - A serial killer from the 1800's, brought back from death after being burnt at the stake, and now embodies a fearful form, converting children into monsters.
Zsasz - In a uniberse of crazy villains, Zsasz is a very human killer, which makes him all the more scary.
The Batman Who Laughs - Nightmare fuel, with Batman's intellect and Joker's chaos. Lots of pet Robins too!
Onomatopoeia - DBD have dabbled in sound, but this villain could allow them to bring sound as a true weapon.
Condiment King - Look ... if a guy with white underwear runs into a crowd and starts threatening people with ketchup and mustard, that's a crazy never to mess with. Plus, the skin!!
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812998#Comment_3812998
There is absolutely a difference in trials, but it's random. Not sure why.
Maybe there is a chance that Bhvr is quietly testing out different features/tweaks on certain servers like they did with showing prestiges before hand for some players and not for others.
It's another possibility. I'm starting to get the overall impression this is more some sort of bug or issue with the servers. It's too common to feel it's many people using the same subtle cheat, yet many trials don't feature this at all. I've moved from the cheat perspective. Mext time I'll record it and send to to them as a potential bug.
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My least favourite is the Twins, mostly because the few Twins players I've come across have mostly decided hump-di-hump and hitting on the hook are their favourite past times. Gives a bad name for any Twins player who doesn't do this.
Runner up is Legion, because they're very predictable, and a trial with them is practically scripted. You can escape the trial from them well enough, but the trial often feels like a mundane slog than anything exciting, which contrasts to the chase sound and fast action they promise.
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@n000b51 said:
The only surv's perk that it increases the stun duration is the 'Chemical Trap' but I don't think this was it neither.
Yeah, true. I would have wondered whether it was a subtle cheat, but it's happened so often I'm wondering if this is a glitch now. There is absolutely a difference in trials, but it's random. Not sure why.
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As somebody mentioned earlier, it would be a ner to the Killer. However, if it was an optional extra, with the lowest being the current ambience and then being able to make those sounds a little more clearer, then I wouldn't mind trying it out. It would have to be delicately done though, and whilst I do think the devs are doing well, their version of subtlety is the equivalent of putting a nail into a wall by driving a bus into it.
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It's not bannable, but it's very clear that the Nurse was jeering you until your bar was almost empty, then picked you up to be hooked. They deliberately stretch the BM as much as possible.
Although it's not bannable, BHVR need to review their bannable reasons, because this is very clear targetting within the match to make your experience miserable. Unfortunately, the griefing policy is based upon repeated targetting through several trials. I get it, but something as blaitant as this should also be punishable in some way.
I'm not saying if someone does this for a few seconds, before picking you up. But to this extent, there has to be something to consider in dealing with this.
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@sizzlingmario4 said:
Fwiw, there is currently no survivor perk that affects pallet stun duration.
Were you doing an orange glyph challenge in any of those games? That does make pallet stuns longer
The Orange Glyph Challenge rings a bell. I wasn't doing that challenge, but the stun duration I'd suffer from would be the same as when you get stunned during that challenge. It's that length, but I'm not doing that challenge.
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/428883/stun-duration
The only time that I know stun times to be longer is when you are using certain powers like Wraith in shadow form I think suffers a longer stun than when uncloaked.
Sadly, I don't think that's it. It was as The Hag, and I don't see any of her add-ons which do that.
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@n000b51 said:
More infos needed.
No pallet has a different stun duration. I don't know a survivor perk that it can do that neither.
Don't you use the Vecna's perk ?
The only 'glitch' I know can be done by the killer (hitting the pallet with M1 & maybe 'Enduring' resulting no stun at all).No, I haven't been using Vecna's perk in any of those builds. The stun I would estimate would last 1-2 seconds longer at times, but no perks which would cause this.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3806945#Comment_3806945
New, short interview about this new series:
Thank you!
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If you were working with someone who has Prove Thyself, and another Survivor with Prove Thyself also comes along, what they do is give the perk boost to the individual who is equipt with Prove Thyself working on the gen.
You're right that it won't stack with you, but the perk only affects other Survivors and not the one with the perk. Therefore, your other friend who was standing nearby was allowing his Prove Thyself to benefit your friend.
So him standing there was helping. But you are right that it wouldn't stack to give you a double boost.
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If the Survivor has a Bubble revealing their location after a scream whilst within the terror radius, it would make the perk bad to use. Matches with The Doctor shows how quickly a Survivor can be traced. The fact Scene Partner can produce multiple screams makes it even worse.
The scream already is directional from my experience, so I can get a rough idea. It ends up like a weak Spies From The Shadows or Whispers for the Killer. The info is old, as said before in am earlier comment anyway.
If it had a bubble, the perk may as well be a Killer perk. I feel it's fine as is.
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I win a lot more, both as Survivor and Killer.
I do well enough in normal mode using fully randomized builds, but in Chaos Shuffle everybody is in the same boat, so it's a decent advantage for me.
This is a reason I enjoy Chaos Mode, but I genuinely believe this mode is the best alternative as a more casual mode.
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It's certainly important to protect someone who is on last hook if you have hooks to spare. I've done that many times with varying degrees of success, but Survivor numbers matter, and an early sacrifice does not bode well for the rest of the game (not impossible, but undoubtably a slog).
Each trial throws different challenges and - in SoloQ - team players. Some will have selfless players, who will always go for the epic saves and try to get as many out. Others will involve players who quit early on, or even set up to make other Survivors fail. Because of this lack of predictability, the decision to protect others works on a trial-by-trial basis. Hook can be a resource sometimes, but they can also be a waste.
Ultimately - as I stick by - Dwight has the quote I feel fits my playstyle: "We have to work as a team! I need you to survive so that I can survive!". Basically, it's in the interest to keep people alive so that I can live, but sacrificing myself (unless - again - that trial is such that I want to do it) is purely based on what is happening.
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I'd say a selfish player isn't someone doing gens, as that's still contributing. A selfish player barely works towards the goal and just hovers around, doing nothing except blending into the scenery and waiting for that Hatch escape, whilst occasionally being a hindrance.
It depends, but as a rule of thumb the more risks taken; the greater the chance of failure. It does mean the selfless individual will get better far more quickly than the selfish individual, but certainly early on the selfish guy will escape.
This changes further up MMR, because the selfless ones are better prepared against the threats, and Killers understand more about those who hide away, and will either get them out quicker, or even team up or ignore the hardworking Survivors in favour of punishing the selfish Survivor. So further up, I'd say selfless Survivors improve their odds.
It's all a balancing act at the end of the day. Tonight, I took on a group of coordinated Survivors. I could have got a 2K, but one of the two downed had been an absolute trooper, risking themself for the rest of the team. The other had done okay, but I felt he was a worthy sacrifice. I picked the other guy up and let him escape at the Exit because of how impressively he played.
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I can only speak from experience, but as a SoloQ player Saboteur has worked a fair few times to help others. It's not a dead perk. It does work better in a SWF, yet nearly every perk also works better in a SWF.
My builds are always randomized, so whenever Saboteur appears it's mixed with all sorts of non-coordinated perks. It still works fine and has been useful. Of course there are better perks to use, but given the right conditions that perk has made a real difference when I've used it right.
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I think she's an enigma that nobody really understands. It may be two completely unknown or unsuspected Survivors.
What I'm really interested in is the mention of Baker! We haven't heard anything from him since The Clown, but it appears he's still about, somewhere!
Well, either that or I need to really catch up on the lore!
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3808747#Comment_3808747
2m players? I don't believe it.
Look - right now DBD has 50k on steam - that's accurate number. Even if PS, Xbox, Epic games or other platforms have 70-100% more players than PC steam - it will not go up to 2m.
Just no shot. Very hard to believe, I think the numbers on the link are waaay off. It doesn't even feel in game - my q-times should be rocket-fast 24\7 if there are 2m players on average.
I suppose it depends on how many of that quantity are choosing to play which roles, alongside lobbies, lobby dodging, mmr not being great and so on.
As mentioned before, I don't believe these are exactly 100% accurate, but when you consider CoD: Warzone currently has an estimated 14 million players averaging per day and GTA V averages 7 million, it's not so unbelieveable.
However, I still believe there are sufficiently enough players for this game to have a low-priority lobby. They can have the longer waiting times, whilst those who play through consistently can get better lobbies with more reliable players. I feel this is something the devs could look into.
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Sometimes, the most dangerous Killers are Survivors! I've lost probably more trials due to others giving up than because of the Killer's ability or my errors.
It's been mentioned before about low-priority lobbies - which I have also advocated for in the past - and note a reason given is the low number of players. Yet DBD has millions of players, and according to Active Player stats, it's averaging 2,000,000 per day:
Quick Stats: On this page you will learn the Dead by Daylight Live Player Count or the players currently playing the game. How many players playing it on a monthly average playing Dead by Daylight each and every month. Together with the number of maximum players or peak players every month. Our data will be […]Before it's mentioned, these figures are not 100% accurate, but accurate enough to show the figures are around about that area. Should this be correct, would the argument that not enough people are playing to warrant a separate lobby is not applicable in this case?
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The good thing about Chaos Shuffle is it makes people re-evaluate what they actually know about the game. It's possible to become too reliant on perks and not enough on the base game. It's why I always randomize my builds, because it has made me a better player, having to not always be relying on good perks.
I'm not sure they need nerfing. The perks aren't the issue, but certain players who are too dependant on those perks ought really to learn the game beyond that safety net. It could be said some Killer perks are also crutches, but I wouldn't necessarily advocate those to be nerfed just because neither.
I just want people to experiment more. If I can win trials on both sides against strong opponents with random builds, then so can others. Just today, I got a 3K against a 4-man SWF on The Game, with the perks Shadowborn, Play With Your Food, and Enduring, as Hag. I am certain they were cheats too, because my stuns were slower than vanilla despite Enduring, and They had one Boon for Dark Theory, yet nobody has Scratch Marks in the radius. And they did play hard, with The Game as an Offering.
People can win without the main big perks. I just think they've been programmed by public opinion to think at pubs level they cannot win any other way. Unless you're in the top professional competitors, you can randomize and still win.
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It's not toxic. Frustrating, I can empathise with. Yet all they're doing is distracting you whilst others are on the gens, in order to get as many of them out as possible.
That's if they're efficient. If they're all at it, then it's pretty much a BP bonanza with a guaranteed 3-4K, because those Survivors don't have any intention of escaping. Use those trials to practice.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3808326#Comment_3808326
To be honest, my friend, if I somehow saw a fellow Freddy player sending themselves to Eyrie I would be terrified. I can only think of a single match where I had a good result on that map:
https://us.v-cdn.net/6030815/uploads/ITSW682QPMPE/image.png
And this result was only possible because this survivor threw the game by going for Boil Over plays instead of doing gens.
Eerie Of Crows can be full of surprises, but I have to agree that if you have a SWF which knows what they're doing, and the Killer doesn't have the mobility, then whoever is that Killer is going to have one hell of an uphill battles (and that's putting it mildly!).
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3808324#Comment_3808324
Until matchmaking gets fixed, the only way I have to avoid getting matched with brand new survivors is dodging lobbies. So it's kind of a vicious cycle - someone leaves a lobby, I get thrown into it with brand new players, so I have to leave the lobby, and the cycle continues. The only way to stop it is to make it impossible for experienced players to be matched with newer players. Or at least give people the option to choose longer queue times to avoid being matched with people way outside your MMR range.
As you say, all that does is feed into the cycle. Dodging lobbies just because of worries your survivors may not be as experienced doesn't mean that they won't be any good. I have had many trials with P100s who have been absolutely terrible, and who had hundreds to thousands of hours in-game. Likewise, I've been with less experienced players who play really well.
Preconceived opinions are not helping. Sticking to the lobbies you're in and allowing those results to dictate who you play with will get you there in the end. I don't dodge and more of my trials are favourable than not. Can't just be coincidence.
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Don't always put a trap in an obvious place. Hide them in grass. Also, you'll be surprised how many Survivors use the same pathing. Watch this and adapt setting traps to fit in with their movement style. Be unpredictable; It works a real treat.
As for Survivor, watch your feet, and when you come across a tile, take time to check for traps, in case you're pushed into a chase - you'll know that tile is a safe bet to take. Trapper isn't the strongest when it comes to unprepared loops.
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That's not guaranteed. In fact, even onw of the mods here have said they have taken onboard the feedback and will not be going ahead with the PTB version of the Mori and Offerings.
They have said there will be a change to Mori's, but with luck the feedback may either leave it as is, or keep the Finisher Mori, but all Offerings for Moris allow 1/2/3 extra Moris on top.
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Elvira as a Survivor makes sense! She was a prominent figure in the horror scene when she was in her prime, and an icon to boot, so she'd fit right in!
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If I do, it's because I randomize my entire build (the Chaos Shuffle deals with the perks, and I randomize the rest).
Should anybody think The Shape sending himself to the Eerie Of Crows is a form of tactical play, I'd love to know why (unless the complete insanity of it scares the crap out of Survivors from the off!).
Anyway, anyone can win on any map, regatdless of bias. I'm sure you'll be fine.
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So, if @Grigerbest is right about what Mandy has said, one easy solution is to make it harder to dodge lobbies. Not necessarily "punish" them with time bans, but maybe either a) once someone enters a lobby, they then have to stay in that lobby, or b) exiting a lobby sends you to the main screen. Personally, I'd prefer the former.
Frustratingly too, people who kill themselves in-game also end up messing up the mmr. It's very tricky, given so many ways somebody can effectively opt out, so to fix an mmr system by making the mmr tighter ended up creating longer wait times, which people also didn't like! Really, it's hard for them to win!!
I'm not sure there is one true way. The problem is partially with BHVR because - as you rightly point out - there should be someway of putting less-experienced players together, away from the very experienced ones (such as maybe a trial lobby, where -when you start - you can only play with players of a certain experience in hours). However, it's also the playerbase which needs to own their part too.
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I know, right??? Who'd have thunk it?!?
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It's the best, most consistent mode they've done for me, with 2v8 a decent second. Since I always randomize everything in every trial in normal mode, it's nice to have everyone on the same footing.
It's a lot of fun, a most trials are more relaxed. There are posts claiming Killers tunnel and camp harder, and I don't doubt this happens somewhere, but I have only experience one proper tunnel in well over a dozen games of this mode (and even that happened once in the trial), so it may be a case of the minority shouting loudest.
Anyway, it's about as balanced as the game can get, in terms of mixing up builds. Sometimes you will get an amazing combo, sometimes you'll discover perks which really help you that you never thought of otherwise, and sometimes you'll get a great combo, such as Self-Care and No Mither (s).
Whichever, it's a great mode that was hugely popular when it first came out, and even with some more negative comments this time around, it still draws out positive responses in equal (or more) measure. Basically: Get in there and find out for yourself!
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I'm not sure a DLC would come of it. Then again, D&D is here, so I may be wrong.
Darkest Dungeon feels more like it would be a great cosmetic opportunity! Some considerations on this:
- Haddie Kaur - Antiquarian
- Elodie Rakoto - Arbalest
- Sable Ward - Grave Robber
- Meg Thomas - Hellion
- David King - Highwayman
- Vittorio Toscano - Houndmaster
- Mikaela Reid - Musketeer
And, as for the Killers:
- The Dredge - Thing From The Stars
- The Nurse - Cultist Acolyte
- The Hag - Ghoul
- The Deathslinger - Brigand Hunter
- The Oni - Swine Prince
- The Unknown - Drowned Thrall
- The Doctor - The Collector
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/428117/why-cater-to-players-who-pub-stomp
Well said.
I still of the opinion, that win streaks in general are unhealthy for this game. Regardless of what role the person in the streak is playing, they are very likely creating awful matches for the other players involved.
Playing dbd optimally sadly results in a very unfun match for the other side. Killers have to get someone out ASAP to have the best chance to win and on survivor it's sometimes even worse.
Either it's a solo streak, which often involves playing for hatch (sometimes that often results in team-unfriedly gameplay) or a swf streak in which case perks and items will create a sweat fest for the killer. Also unfun.
But that's what happens when only kills and escapes count towards winning.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3807195#Comment_3807195
I say it again: Nurse is not that hard to perform well with. She's for the most part the killer win-button, after getting a grasp on her mechanics, it's most down to experience. A decent nurse will win a majority of public matches.
That comment about not liking win streaks: I am fully onboard with that. The playstyle is often dull, predictable and is really just a joyless way of playing, even for the Killer in some respects!
What I would love to watch, which I feel would be the ultimate Killer challenge of 12 hook win streaks. With the caviate of not being allowed to hook the same Survivor twice in a row. If someone could pull that off, I'd think that would be a true sign of a really skilled player. Or even a 4 Iridescent Emblem run. Those are results worthy of praise.
Of course, the best trials are the ones where both sides are equally skilled and the mmr is balanced, as well as having a tough endgame fight. Forget any challenges; these are the best.
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A fair trade, considering you're an almost guaranteed 1 hit down (barring perks). However, I could see it being used by people to hide all trial. Not often, mind - just often enough to cause frustration. Stick this with Iron Will and Calm Spirit, and they could be practically invisible!
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I'd love to see The Magnus Archives as a concept! Plenty of unusual, possible perks, powers, Killers amd Survivors to choose from!
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@For_The_People said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3807298#Comment_3807298
A venerable ethos indeed! Though on paper I’m a full blown survivor main, it’s only because I (genuinely) struggle playing First person view games (the whole call of duty era bypassed me lol). In fact DBD was my first ever multiplayer PvP game (well, except Mario kart lol) and certainly the first online PvP. But I like to think I’m a ‘DBD player’ rather than just a survivor main.
For sure the game and forum discussions benefit from having those like you who have an equal outlook on both sides and can offer honest appraisals of changes and balances rather than the us v them bias.
You have my respect :)
👤卌☠️⚙️🔧🧰 ⚖️ 🪓🔪🔥
I still have trauma from Mario Kart. Bloody Blue Shell! I'm surprised that thing hasn't been taken by The Entity and made a Killer, because that thing would strike the genuine fear of god into anyone who comes across it!
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Mine is because I'm a 50/50 player, and there are very few (if any) other picture options out there to represent this.
It would be nice to have a few more neutral pictures available.









