Maphusail
Maphusail
About
- Username
- Maphusail
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Comments
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Killer's tuning will become obsolete when they introduce blessed totems. Actually, everything will become useless.
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@Grimzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2516950#Comment_2516950
So....whenever someone points out you playing killer obviously wrong or bad to make matches end in essentially 2.5-3 min its a troll comment?
Listen sunshine, i generally main survivor, but i do play killer from time to time and i do not have the problems you are describing, and i am relatively bad as killer. So, buckle up, try to improve and then your matches will be better. In the time it took you to write "another troll comment" you could have easily watched a video or two and learned something.
Try maining killer, sweetheart, and you gonna see the difference. I gonna watch how you improve.
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@Grimzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2516655#Comment_2516655
If all 5 gens get done in 2.5 min, you shouldnt be playing killer because that is purely on you xD
Another troll comment.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516650#Comment_2516650
You really think I don't play killer because I think two hooking survivors would be broken?
You are the epitome of a biased killer main on this forum.
If survivors take 2,5 mins to repair all 5 gens, then the killer they went against was afk.
Everytime you hook a survivor, the survivor team gets an additional objective to complete, unhooking the survivor that was just unhooked. Survivors also don't teleport from one generator to the next.
Applying map pressure is also a thing, believe it or not.
And I am a killer main. That doesn't mean I want the game to completely broken for killers. I can get one early hook with a strong killer when I don't completely suck, then I tunnel that survivor off the hook, and the game is over. Great. I bet survivors will enjoy that a lot.
You may be surpirsed but I actually play more as the surv than as a killer. And I see how killers are helpless against gen rush in the current state of balance.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516617#Comment_2516617
Gens are like they are for years now. And the average queue times aren't bad at the moment.
So no, it's not the same. You really don't realise how broken it would be to have survivors be sacrificed on their second hook? That's not even comparable to the current state of the game.
Isn't that broken when you can repair all 5 gens in 2,5 minutes?
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516617#Comment_2516617
Gens are like they are for years now. And the average queue times aren't bad at the moment.
So no, it's not the same. You really don't realise how broken it would be to have survivors be sacrificed on their second hook? That's not even comparable to the current state of the game.
Really? Do you know that you can repair all five gens in 2,5 minutes? So 2 hooks is too much for you? You either don't play killers at all or you're a hypocrite to say that.
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@Angelicus23 said:
Over the years:
Pallets have been nerfed
healing has been nerfed
vaults have been nerfed
loops in every map have been nerfed
footstep sounds have been nerfed
every item has been nerfed
And you want more?
But you just modestly don't say why all these changes where made.
Remember no bloodthurst killer mechanics in early game? Infinite windows, 2 open windows in the shack, unrecoverable hooks, sprint with no cooldown...Should I continue?
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516594#Comment_2516594
That would be completely broken. There is a reason why old Moris were complained about so much.
Add such a change to the game and I guarantee you killers will sit through multiple hour queue times, because no one would want to play survivor anymore. I know I sure wouldn't.
Man it's the same as if I said, continue to ingore gen rush and you will see queues because no one would want to play killer anymore.
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Well I suppose the quite effective decision to bring balance back and to counter gen rush would be the mechanic when survs got sacrificed once they have been hooked only 2 times (currently 3).
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@Apexgnifrums said:
Yessss! Finally the treatment this boring ass low skill guessing killer it deserved. Now people actually have to use brain and not just guess.
All the spirit mains with their awesome headsets have to use brain aswell now. Or just quite it like a *****.
Finally, never thought this would happen. I think it's time to install DbD again and play it once it's live.
Thanks bhvr
Finally the lazy ass lefthanded survs got rid of another viable killer ! Now survs may actually not use their brains to mindgame and outplay this killer!
Finally, never thought this would happen. I think it's time to uninstall DbD and play something appropriate.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2516272#Comment_2516272
Average spirit pfp
Common toxic
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@WishIcouldmain said:
Do I dislike current Spirit yes for me too much of her was lucky guesses. Her add-ons were too strong. Standstill mind game killed my soul. So I was so excited when they announced changes after strangling Hillbilly for a year plus. So add-on changes good, indication she’s phasing eliminating the standstill mind game amazing, dirt kicks up when she’s phasing hold up. The first two changes are safe changes. This third one needs to be tested extensively too make sure she’s not DEAD!!! Because no killer should be ruined.
Typical surv whiner now pretends he's for fairplay. Thanks for killing Spirit!
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@Haddix said:
Just curious.
Well you know, you need to sell new killers and if everyone play Spirit you won't be able to do so...
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Well I play nurse without addons, because it's the hardest way to master her and I wouldn't like that my efectiveness relied on something like addons.
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Stop nerfing Rin, she's already unplayable!
Really, do BHVR aware that not only survs play this game?
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@gatsby said:
Boon totems would simply be too strong if they weren’t revealed to the Killer, so my hunch is that they will be revealed to the Killer after a certain amount of seconds possibly based on their perceived power level.
Ex. A boon totem that mitigates generator regression might be revealed after 90 seconds. But a boon totem that deactivates a random hex without having to cleanse the specific totem for as long as it the boon stands might be revealed after 30 seconds.
A totem to mitigate generator's regression when you can simply repair it in a minute even when hex:ruin is working? Devs should focus on gen rush problem first. Like rolling back ruin to it's earlier version, for example. Then this new boon totem mechanic colud at least be justified.
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Playing against cheaters is frustrating. I usually see people teleporting from the killer when he gets close. Luckily this problem isn't so common yet, because the majority doesn't cheat.
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The most frustraiting is when you've found the hatchet and your teammates refusing to leave until collapse goes to zero that makes you unable to runaway through the hatchet. It's so stupid!
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I like how some killers are designed (Spirit, Plague), or their special ability (Nurse, Ghost Face, Doctor), or lore (Freddy, Myers, Pinnhead).
So I play them no matter if they are meta or not.
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I'm waiting for Mr. X skin.
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DH can be easily countered. Just learn to play.
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1. Adding 1 more perk to both sides.
2. Making Ruin as a non-totem perk, so it could not be cleansed.
3. Introducing an option to choose a lobby mode: to play in/against a team or all random players, with no premade.
4. Introducing some new game mod.
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The current state of DbD punishes killer for playing fair. You need to tunnel and camp if you want to be in time before SWF teams gen rush and escape.
That doesn't make fun.
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I like to play as Spirit.
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What I don't like about reworked Wraith is his almost instant uncloacking. No matter if you see him and run away, due to his speed he just body block you and unclock so you always get guaranteed hit.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2507616#Comment_2507616
I am killer main. Like 90% of my games are as killer. I never play soloQ, so it is definetly not biased opinion.
I wouldn't mind if experience as soloQ would get better, because then there would be more soloQ players. I usually have to play against SWF and those changes don't change much for them, because those things are easy to talk about.
I wouldn't suggest Bond as base kit, because that is hard to share for avarage SWF.
Well, I'm more into making killers possible to play against randoms than bringing SoloQ close to SWF. That was my point.
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Survivor's toxicity level quickly decreases when you do - 4 and do it fast. There's literally a dead chat after such a result. Yes, they still can wrtie you some toxic comments but it all looks pathetic.
On the contrary, if you play fair (don't tunnel, facecamp, slug, no noed etc), they gonna teabag you, flashlight and write 'ez noob' after the match.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/281342/a-suggestion-to-balance-this-game
Queue times are bad already. This would make it even worse.
Just buff soloQ and give them information that is easily shared as SWF.
show your teammates perks in lobby (so you don't stack same perks like Inner Strength)
Icon in HUD to show what is each survivor doing (working on gen, healing, walking, chase, cleansing totem)
auras when someone is on hook (so multiple survivors don't try save)
When the gap between SWF and SoloQ is smaller, we can talk about balancing killer vs survivor. It is just not possible to do now.
Your idea is to bring SoloQ close to SWF but you forget about people who play killers.
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Only if this option counts for the killer as a resultive outcome (+bloodpoints in amount as if you were hooked).
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So th whole 1 Bill's dedicated perk is not enough for you?
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Well I'm not a pro Spirit mainer, but I used to play it quite well (reached up to 5-6 ranks). Now with MMR introduced, while playing Spirit I'm devastated by SWF almost in every single match. And ruin doesn't help much: my ruin stayed untouched with all the 5 gens repaired. 😂
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This MMR brings new imbalance: if you play good your progress gaining new "ranks" for bloodpoint reward at the end of the month will be slower than if you play bad.
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Well, another "hard option" would be disabling survs from forming group at all 🙂
But I doubt Devs would ever do this.
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Yes, same issue here Moreover, I also lost a pip due to this.
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I confirm this issue.