MadDragon
MadDragon
About
- Username
- MadDragon
- Joined
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Comments
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Items and perks that copy your terror radius don't copy its effects. Dark Devotion and Unforeseen take your terror radius, so they actually copy the related effects. You cannot have 2 terror radius' effecting survivors.
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@MarbleThrone said:
Looks like a bug with the updated Mori system. It should only work when the second-to-last Survivor is on hook in struggle phase.
Unfortunately not. The changes in the actual patch note for the PTB say that the second survivor can be healthy, and you can still mori. It was just worded poorly at first.
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If it was the last 2 survivors, you can freely mori the last 2 players in the PTB. The mori system was changed.
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That's not what Penti does. When you rekindle a totem, you're activating Pentimento, not your other hex totems. Only Undying can save another hex. Penti gets stacks for how many totems you have lit with it and progressively gets a bigger debuff on survivors for each token. Not sure why this is marked as a bug lol.
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@WhoSoup said:
There's a lot of confusion from other people regarding the new mori conditions. It says the second survivor has to be "healthy, injured, or dying" for the finisher mori to activate. Some people are interpreting that as the killer can mori a healthy survivor. I assume it's just awkward phrasing and of course they have to be downed to be mori-able. Can you please clarify?
Of course they have to be in the dying state still. All it says is it activates when there's 2 people and one of them can't do anything anymore.
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@foomongus said:
https://us.v-cdn.net/6030815/uploads/HCY7CEILJ3XK/bloodweb-accesabilityt-cahnges.png
So we are gonna see what the interaction behavior changes are in the stream?
That's already a part of the game. Has been for a long time lol.
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Do you have a Tome challenge affecting your loadout? You can check the Tomes at the bottom of the main menu (the little book/eye icon). If you have a random perk challenge selected before they introduced Quests you'll still have it on like normal until you take it off/complete it.
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2-3 seconds isn't even in the base game. That would be like old flashlight saves where it was impossible to pickup people if someone was around. If it was even 2 seconds in 2v8 you'd never get a hook if they died at a pallet. You can still get pallet/flashlight saves (I've gotten both, too). Its just wrong timing.
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Yeah, that's… not a bug.
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They don't have Adept achievements (anymore).
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I can't even say GG sometimes, or say "sorry for killing you"/"sorry for killing your friend." So many normal words are just censored for no reason. Even if that word is used in the game itself. Actually insane.
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Couldn't have said it better myself! Hard agree all around.
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@ChucksterMainin said:
i stumble upon a streamer, wont say who i dont care if the devs dont care, but they had a list in their reshade for each map they get it is crazy.
Im only saying this because when FNAF comes out good chance those new players will try survivor and these are the people that are gonna be hiding in dark bushes thinking they are going to be safe.
If the color through maps wasn't so inconsistent and just bad overall, plus their colorblind settings being pretty much garbage, this just wouldn't be an issue. Even if you "get rid" of ReShade there's always another way to achieve this. ReShade is just the most user-friendly. You'll never get rid of filters.
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You do get visual indicators the closer you are to your final hit (the pulsing around your screen). It is a bit unclear, though. Would be nice to have a more clear indication. Unless you mean for survivor side, which kinda just hurts him needlessly lol.
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@jiogo1 said:
''30 second cooldown''
Are you saying while it's back up you don't get the bonus? I've been getting it fine.
If you give your partner haste, you lose the breaking speed bonus until its back up. You don't break faster for 30 seconds.
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It says the entire skill goes on cooldown, which includes the breaking bonus. It even says "during which you lose the increase to the break action speed."
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Having this same issue, but the Tomes work fine though.
DeadByDaylight.log -
@SirBlasian0411 said:
This bug was present during the Blood Moon event as well. Hopefully, when Nemesis is unkillswitched, this bug will be fixed.
It was already fixed before he was killswitched.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926825#Comment_3926825
Its not about working better on some killers than others, that's any perk tbh - different killers get better or worse benefits than others. Specifically it was about not wanting the interaction on the actual killer power itself, which is why there is no vault speed bonus on Bamboozle for Legion in Frenzy.
I never understood why this happens with this game. So what if 3 killers have a perk that works okay-ish with their power? Its mostly just fun, isn't game breaking, and honestly only helps with situations where the killer is weaker. Like Wesker's vaulting is super slow at the end, Frenzy just lets you go faster, and Ghouls vault can just work differently while enraged. Why can't there be perk interactions for killers power, which is their whole thing? I've always hoped BHVR would take a page from devs like DigitalExtremes where players find something broken (but they really enjoy it) so its at least somewhat added to the game. This is a live service game, DBD should be encouraging unique or diverse builds and learning from the players not forcing our hand into boring metas.
It would be SUCH a better experience if killers could have more unique loadouts to them, rather then "which gen regression perk works better for me? Maybe I'll throw on an aura." We should have more cool and fun interactions with what defines the killers themselves, not less.
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No he didn't. He gave you deep wound with his power. Endurance doesn't do anything if you're in deep wound.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3927262#Comment_3927262
Is yours also happening at the same time of day? Im hoping im right and ill get another frame drop at 23:45 tonight.
No, it's whenever I play. For whatever reason it is worse on some killers (like Legion or Billy) though.
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Just noticed this with Legion, yeah. Wasn't losing my Iri addons between games.
DeadByDaylight.log -
All screams are broken like this. Screaming stops you from vaulting and will lock you in a locker permanently.
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I've also been having really bad stutters on both sides. It's never been this bad before.
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My post about this got deleted..? I even had logs from right after testing all his bugs on it.
So here's a bit more info I guess.You can only swing while transversing if portals aren't right beside each other. You get your correct animation for emerging if they're close enough. You can also swing before you've exited the portal and be stuck in the upside down animation/effect.
If you use his Iridescent addon that increases emerging time, you can be stuck hearing the upside-down effects all game.
Pallet stuns will unhide your model and take you out of the upside-down effects. Other stuns will not.
You can still interact with everything normally without your model being shown.
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@PetTheDoggo said:
In what world is that not a bug…
I have feeling the person who tagged this, didn't even watch the video.Yeah, this has been a bug even in his PTB. This is 100% a bug.
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@Skeleton23 said:
I did I must of missed that one. I didn't know until it was mentioned
All good, we all miss stuff sometimes. Just something to keep in mind for next time. :)
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The Gabriel in your screenshot had Shadow Step, which hides scratch marks and auras in its range. It also lingers for a few seconds after they leave the range. I don't meant to be rude, but if you see something a little weird it might be worth hovering over all their perks.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925537#Comment_3925537
That can be latency issue server thinks he still is near enough. Seen some wonky things happen when latency is high.
I've had this happen on both sides with both good and bad ping. Even the rare game where everyone is 30~ or lower. And it only happens with him, not Wesker/Houndmaster.
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925537#Comment_3925537
The Chris in the clip
I am Jeff :(
My bad lol. Video was pretty poor quality (for me).
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Your teammate brought a map with the addond that shares info it finds. You can see that at the end of your video.
https://deadbydaylight.fandom.com/wiki/Crystal_Bead
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Just being in their Terror Radius doesn't build up anti-camp, so that's not a good measure. They have to be within a fixed radius (often much less then their Terror Radius) of the hook. If you don't include a video then no one can really tell what's going on.
I've been able to get anti-camp from all my games that the killer hung around my hook, and it works fine in customs. If the Killer really is there and it is related to a bug, its more then just the anti-camp not working (and a video would help with that).You're also not going to be asked for cloud id's on the forum, publicly (why would that even matter anyways?).
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Been having this on a lot of ranged killers. From Xeno to Huntress and everyone in-between.
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@Wezqu said:
Its not a bug its a feature its same with Wesker. In your video the hit was just latency. Very bad latency but still latency
Hitting Survivors on a vault is a feature a few Killers have with their powers, but not to this extent. You have to either be backing into the pallet (basically not moving) for Kaneki/Wesker, or in mid-vault animations like with Houdmaster. The Chris in the clip is waaayyyyy too far to be hit by the power.
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All basic attack perks aren't working on him. Including survivors being exposed. And yes, its only on him.
https://forums.bhvr.com/dead-by-daylight/discussion/444527/nemesis-isnt-interacting-with-basic-attack-hits-correctly/ -
This and the TEN WHOLE SHARDS for doing your weeklies just feels like BHVR is trolling at this point.
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You can access the old Tomes at the bottom of the UI to change/disable the challenge. Not sure about the prompts for Xbox, but it is there.
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This is only with Nemi. Any basic attack perks aren't working right with him.
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Came here to report the same thing, didn't know it was just Nemisis though. Had a game where both Franklin's and Mad Grit were not working with him. Assuming its any M1 perk then.