Lyro92
Lyro92
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- Lyro92
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Well remember how Hex perks are powerful perks, so being able to cleanse them and take that perk out of the game was fair game. However now you have Boons that cleanse the totem AND add a Hex for the survivors that can be added multiple times and re-applied over and over even after the killer finds and breaks it. lol
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/2575245#Comment_2575245
Tried doing my after grade reset, i was ash ...something and yet i didnt get it even though i killed 4 people. I'm sure its possible but i did not get it. Tried it multiple times too.
Just give me simple 4 kills and i will get it done. Maybe not with first or second match but i will get it done. No other requirements.
Actually it used to be that way. Killers had to only kill four survivors to get the achievement, then they thought it was too easy so they tied it with your points. You had to get the... I think it was 5k in each category, not 8k that's max but I think it was 5k in all four to get it. Then they changed to the emblem system so now you have to get other requirements that aren't really even clear anymore, and there's no way to tell in game how close or far away you are from getting your goal at all since it's not just killing anymore. It's like an awful game of tik-tak-toe where all the pieces are the same shape. In the past it was also really bad to have people DC on you since it meant you instantly lose your ability to get the achievement all because someone left, even now it makes it pretty much impossible since you didn't hook that person and lose all that emblem progress, sure you get points, but I don't believe it counts for your emblem or "hooks" at all.
With all that being said, again look at survivor, it hasn't changed since the game first came out, and it's still super easy. All you have to do is escape, not do objectives, not guess if you're going to get it or not.
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Yes, again I'm saying it's BS that you can do a full game and not get those emblems and therefor not get the adept when a survivor can do absolutely nothing but walk out the door, or get hatch and get it for free. Legit go into a match as any survivor using map, let all your teammates die and jump through the hatch. Boom you get adept. That easy. Yet as killer you can have a 30 minute game, hook all survivors, not let the last gen pop, and win the game without hitting end game collapse.. and not get the achievement because APPARENTLY you didn't work hard enough for it. How is that fair? How is that right? And I say this because it happened to me, and it was a legit 30 minute game trying to get one of the many adepts I've not been able to get due to this same stupidity. Same with how it's always been a problem to try and do adepts and lose the achievement because someone decided to DC on you. It's always been BS compared to how easy it was for survivor. And you'd think that when all the emblems got introduced in the first place, that when they were changing it for the killers, that they would make it harder for survivors too. Like some sort of requirements, maybe do a certain amount of gens, unhooks, heals, something. Not just that you have to escape. You can be hooked twice, be downed, not do a single gen, unhook anyone, healed anyone, and still get the achievement.
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@Nayru said:
merciless doesn't require 4king people
but it does require getting all 11 hook states out of people before giving hatch generally
I killed all four survivors, full hooks, and one gen not done. So no, it's more than that, and the fact that it's more that that and the survivor just needs to walk out the door is wrong.
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@SauceMan That's kind of what I figured too, but it's still really weird to have my three teammates using obsession perks and myself not to be running any and I got it.
@TeabaggingGhostface Yes I know they were running DS, DS "Increases the odds of being the Obsession." And by Increases it states +100% chance of becoming the obsession. By that logic my three teammates all had equal odds of getting it, and since I didn't have a single obsession perk I should have had zero. That's the point.
Some perks gives a higher chance of becoming the obsession while others lower your odds. However, not running any of them making my chance to become the obsession, in all logic, zero I still managed to become the obsession. That's the question here, how? Doing a bit of digging it seems SauceMan is correct when looking at how obsessions work. "However, it is still possible for someone not running any Obsession Perks to be chosen instead, due to the base chance all Survivors have to be chosen as the Obsession, just less likely." So apparently I had a REALLY low chance of getting it, yet still rolled the dice and managed to become the obsession. In my 1,300 hours of playing this game I think that's the first time I've ever had that happen. I've been the obsession plenty of times, including when I didn't have any perks to change the odds, but no one else had any other than the killer or myself. Just really weird to see that happen when three other teammates had a +100% chance. Also why +100% chance doesn't guarantee one of them gets it, not really sure, seems kind of silly to me. They wanted clarity in information, yet when you become the obsession without any other perks like that, makes you assume they have something like Play with Your Food, or Save the Best For Last.
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I love how real questions get no response from staff, but really dumb questions get staff in there constantly. Like this is a real issue, to be disconnected part way through a match shouldn't happen.
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Actually no, BVHR may make the skins, but if you buy or earn a skin that is labeled as exclusive, then they turn around and give them away, they don't just get to say that's what they're doing without lying to everyone. That's the problem, they lie about everything, make promises that they don't intend to keep, then just go on their way like nothing happened. And a solution to the black market problem because in their own stance they felt bad that people were getting ripped off, they are going to screw over all of them again in an idiotic way to solve a problem. And with the Pax skins aside, event skins weren't given away, they were earned or bought, and anyone who pays real money to BVHR themselves, not a black market deal, then lose that skins value are being stolen from.
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I mean it's actually pretty sad, it's a cool perk that I'm just not using because it blocks way too many killer sided perks.
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Really, not a single agree or disagree comment? :/ I made this to start a conversation on thoughts and opinions for the topic, guess people are too busy complaining about the nerf that hasn't happened yet.
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All good, either way I'm saving most judgments until after PTB comes out, but these are my thoughts so far. I just don't see opening a door as ever being a good thing, especially when it looks like it doubles the time anytime someone is downed or hooked. It seems like it only fixes the hatch standoff, and the rest is just for looks. I'd like it to actually have more gameplay aspect.
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@Iceman said:
Ptb will be on the 23rd
I thought they said the 25th but I could be wrong on that, they didn't have it listed on the video and I had to find out through someone else
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Even then that still opens the door for any other survivor to get out, as a killer I'd rather leave the doors closed for as long as possible. And talking about blood warden you now get a cue whenever the doors are opened so you'll know when to hang someone.
As far as that, you're right, it won't be able to be opened that early, however say there are three people left alive, they have done 4 gens so the hatch spawns, someone uses a key to get out, the killer closes the hatch, boom, collapse starts. Two people don't have to finish the last gen and instead can open a door while the killer has to scramble to get two people before they can open an already powered door. Don't forget a lot of games are SWF, so communication is powerful in this kind of coordination. I just think having the killer be able to open the doors just don't make sense, and instead should have another way to start the timer, going to the doors to do it is fine.
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Finally get it and it doesn't count XD I guess achievements aren't being tracked right now, three games and I don't have any progress towards the plague's achievements.
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Game number two of trying to get the achievement, funny seems to be a reoccurring theme.
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This is actually a second account, I've been rank 1 survivor and killer many times. I actually let people go out the hatch if they've done something worthy like risk themselves to save someone else. Or like in this case if they had done even one gen I'd wait for a second one so they could get the hatch. However, if you've done nothing, I'm not going to wait 2 minutes for you to do two gens while I sit there with my thumb up my ass. I want to get to the next game and keep playing. Same with when I'm playing survivor, I just want to go to the next game.
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You know when you call me a kid you sound like an idiot, I'm 26 Dipshit, you'd know that by the name. You think surviving is hard? I didn't say killing was the hardest thing in the world, but when I do my job, I expect to get the kills that I rightfully earned. DCing blocks that, and can royally ######### up achievements and rituals in the process. Your comments have no meaning, and honestly drop my IQ reading them at all. Just stop, every time you fall back to having to use an insult it just shows how dumb you really are.
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I just want survivors to see in those situations the killer doesn't want to be there either, so don't blame the killer for the crap luck of the game, blame the game. Killers want to have 4 full games too, not 1 or 2 people. It's stupid. So if a killer wants to move on to the next game, it's not BM or unsportsmanlike, it's simply not wanting to waste time farming for points.
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The quality hasn't rendered to HQ yet, but this is my last game where basically everyone DC'd. Now to be fair I'm not new and these people are, I didn't de-rank, I actually own two accounts. I'm trying to rank up and level this account up a bit in case I have friends who don't own the game want to try it out, they don't start at nothing level 1. So most of these games I'm stomping pretty hard already, but these people DC'd in the first moment.
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I wasn't referring to a 1 or 2 man game, he just said getting kills period. If I work for a kill then I should have it count for my ritual. Having someone DC and cuck me out of completing my ritual is pretty dumb. The one guy was on the hook dying when he DC'd and it still didn't count.
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@MhhBurgers said:
DCing is almost encouraged by the devs, their many of Fogwhisperers DC on purpose to derank for "entertainment value". Unless BHVR starts to show some integrity this won't change.
I understand that without dedicated servers it can be hard sometimes to determine if it was a true DC, or a rage quit. However, always getting a temp time ban wouldn't be out of the question. Every other game has one, why not this one?
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And then you have this game (The last guy stayed even after the three DC's so he got upvoted not down) I have this game recorded. It was kinda funny, but the game itself wasn't fun. It's not fulfilling, it's boring. If you can't play the game, learn. There's never a good reason to DC after your first down.
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@DwikeyMain84 said:
i am not naming names and i myself am a survivor main but i think the biggest problem most players have with the game is they just can't handle losing every once in a while, they think they should be able to live every single match or kill all 4 players and if they aren't able to it has nothing to do with their skill it has to do with one side or the other being way too OP or because people chose to dc or kill themselves on the hook.....this isn't the sorta game where it is normal to win every single match perfectly, heck even if i die i feel like i won if i end up with more BP than the killer lol
Exactly, but we're stuck with survivors in the mentality of I've been caught so I better DC. There's no punishments against it, so it happens time and time again. Yes some killers DC, but it's a lot more rare, and I'm not saying they shouldn't be punished either. I'd like some sort of surrender option, so if you really are having a tough time you can end the match without having to DC. On the flip side survivors could have a vote surrender option too. I just hate having DC after DC, and the devs let it happen.
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@PinkEricka said:
https://forum.deadbydaylight.com/en/discussion/comment/348685#Comment_348685
@Lyro92 Killers are just as entitled. Have you seen these posts on here? Literally most of them think they’re entitled to a 4K and complain about how they can’t kill the last person.
You just stated in your original post that one teammate didn’t make it into the match, one got found and DC’ed, and the other committed suicide on the hook, leaving the last survivor to fend for themselves... what can they do?
You already had given the impression from the start of the game that you weren’t gonna farm so why would they risk being caught by you?
I’m just saying don’t get pissed when the same thing happens to you.
I've had the same thing happen to me, you know what I did? I worked my ass off, did the gens, juked the killer, and played the game. I ended up dying, but I didn't blame the killer, I blamed the game for allowing the game to start with less than four people. I blame the game for allowing people to DC with no punishment. A killer has every right to have a fun match, and when they load into a game like that do you think it's fun? Hell no, they want to just end that match and go to the next one, but there is no vote surrender option.
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I'm not entitled to kills? Never said I was, the difference is I earn my kills. I put in work to get the kills that I get.
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No, but I'd rather survivors learn that they aren't entitled to anything. If they got a gen and was close to another I'd let them out the hatch. However, when you don't do a single gen, don't do any saves, and quite literally did nothing all game. Why would I wait for you to farm points. This is a game, not a simulator.
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@thrawn3054 said:
I imagine it's more them hoping you'll recognize that it's a ######### situation for both of you and hoping you'll at least allow them to not depip. Don't get me wrong, the people you're describing are ######### and I have no sympathy. Just saying you need to see both sides.
I fully understand that, but one pip isn't worth sitting in a game allowing them to free farm points. It's a crap situation, but you can easily move to the next one and rank up there. If you've done nothing to pip, why would I waste more time. It's not fun, and this was also super low rank, and I don't believe he even COULD de-pip. Don't you not lose pips until like rank 15? So to be a prick, talk about reporting me for unsportsmanlike for wanting to actually have a fair and fun game is dumb. Survivors need to stop feeling entitled and actually play the game. Was it a fair game for him, hell no, and I report the DC's, and I have another post dedicated to pushing for actual punishments for people DCing. That being said, I can't do anything about his teammates leaving, but what I can do is move on to the next game and hope to actually have a fun game instead of a stupid one.
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Don't ever expect a free win. It doesn't matter if it's me or not, if a killer wants to move on to the next game, don't be a prick about it, just move on. No survivor should expect to just win a game for nothing.
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Because DCing isn't a problem, because the current system is a great deterrent, things like this won't ever happen right?
Edit: Also because three of these people DC'd I didn't complete the ritual to sacrifice two survivors. I missed out on BP, and have to do another game all because DCing is allowed in the game.
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Just weird, I haven't seen bots after DBD's wave of bot busting to get rid of them all. It's a rare thing, but this guy has thousands of hours so he's obviously botting a lot, yet not banned. 253 hours played in dbd in a 336 hour period, while still getting a total of 1k hours in 3 games in that 336 hour period. He had to have DBD up botting in the background while he played other games to make that happen. I even have 1k hours in DBD and don't have all the achievements. So the whole thing is fishy, but I still have video proof of him botting.
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I mean that would be understandable, but this was a mouse moving, not keyboard, so busted ;)
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Uploading the video, but this was for sure botting like the old bots did. Standing in one spot swinging over and over again. His hours are really weird, 100% achievements, and the achievements themselves have some things weird in them too.
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@Larcz said:
I wonder how you prove somone he kill him self on hook and not just mayby miss spacebar on strugle phase.
Easy, they struggle to get off hook three times, go into 2nd phase, then instant die. Or like in my case, they told me after the game they did it because I was a nurse for one game. They didn't DC half way into the game, they quit right at the start of the game by killing themselves. And I fully agree more balance needs to be in the game, but the joke of a banning system that we have now leaves so much toxicity in the game that it gets worse and worse. I shouldn't have people DCing and killing themselves nearly every other game just because I was good enough to kill people effectively. If you're dumb and I catch you, then get hooked unhook and learn from it. Don't just ######### so you can face an easier killer. All that does is artificially inflate your rank till you start facing killers that are good often, then what, DC every game? How the system works right now you could without being banned because I don't think the "ban system" they claim to have even exists. I haven't known anyone that has gotten banned for DCing, I see streamers do it constantly, even people of the fog. The system is a joke, and the way to see it doesn't work is watching people DC left and right. This person that killed themselves said it on their own that they killed themselves because I was a nurse, they felt no guilt for leaving their team to die, and they would keep doing it because there is no punishment to stop her. That's why I want a strict system. There is very few reasons to actually need to leave the game, lets say you had to take someone to the hospital, in that case leave that's fine. However, you get a time ban, and since it was a good reason the time ban doesn't matter. It only matters when you try to abuse the system and dodge games, making you wait to re-join is an actual punishment and keeps people from doing what they are doing. Hell, I think if you die on the hook you should have to wait till your teammates die before you can join another game, that'll keep people from dying just to leave, if they have to wait. People say there are good reasons to leave when there isn't. Is the game messed up and need changes? Heck yeah, but that doesn't mean you have the right to ruin the game for everyone else who wants to play. Don't be that much of a baby, if you think the game needs changed, push for the change, but don't just quit leaving everyone else to have a crap game because you're not happy.
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See and the next time you play against a nurse it feels easier, knowing when to do turn backs, when to lose line of sight, how to actually play against her instead of just giving up. That's good, the person I played today said it's a nurse, kill me, and then blocked me because one game I played a nurse. This game I was actually playing all different killers for rituals until I saw a fanboy for a specific streamer I didn't like, and I actually had mori's for the nurse when I was going to use. I was going to play hag of all things prior to that three man SWF group coming into the lobby. The one who left was the solo, and then one of the SWF DC'd, then still got points post game, so I don't know how that worked, not a lot, but still some, best guess was assist points for being near a survivor.
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@Dokta_Carter said:
That stealth thing works some times. But when im against a nurse it feels like i have a beacon on my head... I mean i play killer mostly but damn nurse freaking goes all "you are already dead" when im survivorIt's true that it's not easy, and I agreed that she could use some changes. However, it's not impossible, even when I play nurse I've had good survivors juke me, hide from me, and more. It's a matter of who plays better, it cuts out some second chances and allows a good player to actually play well. Survivors complain like it's over when you face a nurse. You can hide, juke and more to get away and heal. You can still gen rush, use DS, DH is a huge counter since it punishes her hard. You can still pallet and flashlight save, instant heal, all before ever being hooked. Then once you are you still need to be hooked multiple times unless the killer camps which all killers could do, but then you gen rush and get out. She's not different than other killers besides the fact that she punishes looping which she was designed to do. The game has shifted away from stealth and into goofing off, and even the game designers themselves said that you need to play stealth and are supposed to play that way. It's the ones that choose not to that get destroyed by the nurse and rightfully so. Now does that make it right to ruin other peoples games because you've made that choice not to change your playestyle to fight a nurse? That's what this discussion is for.
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@StrainedSky said:
Unless your a streamer ? Pug disconnects on almost all nurse games but yet he is invited to the studio ?
I've seen many streamers do the same, as well as other things. Get people banned, DC, break rules... However that's a different topic for a different day. I really do want to see this game stay alive and be clean and fun, when people ruin the game it saddens me. I have many many hours in this game, and wish to have more to come. I'd like it to be like CS-GO's ranked, it tells you by hitting accept you are agreeing to play the game through, anything less leads to a timed temp ban. People can say DBD is casual, but you are tied to a rank, you winning is highly dependent on your teammates, and to have people leave because they want to ruins the whole balance of the 1v4.
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@not_Queen said:
Letting yourself die on the hook
Killing yourself on the hook, as a survivor, is a big deal to your team.
However, it is part of the game and we are not going to punish for it.Disconnections
As stated multiple times before, we have a system that takes care of disconnections.
We know it is far from perfect but it is the best we can do with the information and the type of network / hosting the game is allowing (Peer to Peer). Hopefully the arrival of Dedicated Servers will allow us to tighten the rules on Disconnection.The current system: After a player disconnects more than a certain percentage of their games over a definite period of time, they get a temporary ban. Multiple temporary bans can lead to a permanent ban. If they have not played more than a certain number of games, they will not be punished. The numbers are kept secret to avoid exploiting.
And I do hope that the introduction of dedicated servers will fix more issues, and I also understand from a programming side why you've been more forgiving as till now. However, you must realize that the system isn't working if people are still DCing game after game. There is no fear of punishment, so people continue to do it.
As far as killing yourself on the hook, I know what the rules state currently, but I'm asking why is it being allowed. Your team specifically went against dodging and quitting games due to playing against a specific killer in the past during the whole ping addon phase. So if you have a player killing themselves on the hook over and over again causing three man games or worse e of the killer, why are they not being punished? I can understand if you don't have the proof that it's what they are doing, but like in the case that started this she specifically stated that's what she's doing. There's video, and her own words showing that. Is BHVR fine with people causing matches to be ruined time and time again just because people feel like it? If I wanted to go kill myself over and over again every game just because BHVR would be fine with that? What if everyone started doing it and the only ones left were the people trying to actually play the game, don't you think that would start to ruin the game and cause it to go downhill? I understand there are limitation, but when a player hits the ready button they are agreeing to play the game, not to just throw it away.
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@venom12784 said:
My question should a survivor be punished if he is the only one left work 2 gens done and instead of looking for the hatch he lets the killer hook himAs I already stated, if you are the last one alive then you choosing to die only impacts you, not the other teammates that you are punishing because you want to leave the game.
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It's not a one vs one game, you "giving up" ruins the game for the rest of the people involved. If you were the last alive, give up all you want to, but if the game depends on you playing, and you chose not to just because you feel like it, then you shouldn't play the game. You chose to play, and you hit that ready button, so you should be playing, not leaving the game.
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Again as already stated, what's the difference between killing yourself at the start of the match and DCing at the start of the match? You are still ruining the game, and you are still choosing to be unsportsmanlike. I'm not saying the two are the exact same, what I'm saying is that they should both be treated the same and be banned.
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@xChrisx said:
At this point i think its useless to talking with u guys. (Probably nurse main, i hate u all)Actually I've been rank 1 survivor and killer, I have all killers to 50, and I see survivor as being too easy to play and rank up. You get survivors in high ranks that don't know what they are doing, and are only there not from skill but from time goofing off in games. I see that as being a problem, and people who leave games just like you for having someone they refuse to change in order to beat I don't even want on my team. If you leave the game before the game is actually over, if you #########, if you DC, you should be banned. By hitting ready to agree to play the game out and actually try, not ruin the game.
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It's not a broken killer, it's a killer that forces you to play differently. Playing differently is a play style, leaving the game isn't playing. By definition it's not a play style when you don't play. If you really think she's broken, talk to the devs about having her changed. I never said the nurse doesn't need work, or that I would mind her being changed, but that's not the point of this topic. No matter how you feel about a killer in the game, it's not up to you to decide to ruin the game for it. You don't have that right, and no amount of word play changes that. If you think the killer is broken, strive to have her changed, but leaving the game is leaving the game, and anyone that does so should be temp banned. You make it sound like you have no options. You can play stealth, just as you said you don't want to. You can gen rush, but you choose not to try. You could actually run from a nurse as long as you want if you had the ability to predict her blinks and juke her, but again you don't. That's on you, not the killer, and not your teammates. And if you choose to leave the game because you, not can't but won't change your play style is wrong and should be banned.
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@venom12784 said:
Killing yourself is different then dc'ing. Suicide while not cool for the team should not be punishedAnd why is that, how are the two any different? Both cases has someone leaving the game before the game is finished, both of them provide no benefit and instead only hinders the other players, and both ruin the experience and fun for everyone else involved. People keep mentioning the fun of the player leaving, but it really doesn't matter at that point. Some games may suck, but that doesn't give you the right to dump the rest of the team and ######### knowingly ruining the rest of the match.
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I'd also like to get some Devs, community managers, anyone in here to discuss this issue. It's a strong issue that a lot of people are tired of. As I already mentioned, they specifically took a mod of the white list because it allowed people to do this exact thing, then now just stay quiet when people are still doing it. I want to know why these people who openly admit to ruining the game are allowed to play without punishment. I don't want teammates that will kill themselves and ruin my experience all because they can't play the game. These are people who don't even try and I'm tired of it.
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Leaving the game is not a playstyle! You are not playing at all, that's the whole point. You can't logically say it's a play style when you are not playing and ruining the match for everyone else in it. You are choosing to waste everyone's time by joining and leaving a match because you're not good enough to play in it. Are you always going to live, no, but you can still try. Not just decide not to play, and if you do want to not play, then don't play at all. Learn to fight the nurse, or just don't play, no one wants you in the game if you are going to leave in the first few moments of the game.
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You can play stealth, not get caught at the very start of the match, you have multiple chances to live. She's just like every other killer in the game, has her own weaknesses, has been nerfed more times than any other killer in the game. To knowingly ruin the match for everyone else because YOU can't play right against a specific killer isn't fair, don't play the game at all then. This isn't just a case of it being your choice, once you hit that ready button you are choosing to play the match.
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I mean I have the words of the one who left the match specifically, and they stated just that; They were going to kill themselves if they played against a nurse, there was nothing anyone could do about it, and that they felt no guilt even after acknowledging that they ruin the match for everyone else in it when they choose to leave and throw the game away. This is still a ranked game with multiple people involved, in CS-Go you would agree to play the whole match and then after the FIRST time leaving during the game you would get a temp time ban. This isn't a casual game where people can drop out and re-join at will, it's a set match of players that are locked in, and if one drops, the whole game gets ruined. That to me means if someone is choosing to ruin the experience for the other players, they should be banned. In the rules themselves it says that if you targeted someone specifically to ruin their gaming experience it was a bannable offense, why should this be any different?
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The point is they aren't just punishing themselves, these are points they were losing anyways and they get off for free. However, they ruin the game for the three other survivors AND the killer all because they want to be a selfish prick instead of finishing a game. It's not legit, and at the point of playing the match they are agreeing to play the game, not just let themselves die. It's idiotic and needs to be banned.
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Sorry to say, but it happens typically when you have a good killer that can get them down fast and efficient. XChrisx, then you're someone that I'm talking to. You choosing to ######### or not isn't just on you, it ruins the whole game and puts the rest of your team at a disadvantage because you decided you wanted to wuss out of a game. You deserve to be banned for doing so. And Chaotic_Riddle, it's really not that hard to detect in most cases, and when you have video proof, or their word specifically, that should give that person a ban. At least a temp ban.
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First off, not talking to you so chill with the accusations.
I didn't say they had to respond to me personally, however when I post many different bug reports and a lot of them don't get any kind of response, on top of them never being mentioned in any kind of post from DBD, be in blogs, patch notes, or fixed. That's when I said they are being ignored.I have video proof of everyone I report including their steam urls that take me directly to their profiles, even if they change their names, all of which are linked in the video which is sent with every report. How I know they never got banned was steam has this weird thing, it's a red text that says game ban on their profiles. It's very helpful in finding out when someone gets banned or not. And all I have to do is go back to my ban report and have a direct link to find out if they've been banned, even if their profile is private. This isn't my first time. This also means they are not my friends or I would have stopped it, so that answers most of your other rambling.
Any more questions, or you going to leave it to the Mods/Devs that this post is mainly focused towards. The original post is about the lack of communication, how things are going into an automatic state and cutting off the ties between the developers and the players. This shouldn't be the case, every mod should be able to take a report (And with plenty of evidence) do what is needed.
Edit:
Also as you mentioned, showing leadership to have the wrong doings stopped. This is why I report people who break the rules and are a toxic part of the community. The reason I'm here at all is to keep people like that out of the game and have a nice game that everyone can enjoy instead of dealing with those that would rather ruin the game. -
@MandyTalk So all the bug reports that I've made that has had no mention of them at all weren't important enough to do anything about? No mention in dev blogs, in patch notes, nothing. Also one has been in the game since day 1, and no mention of it after countless posts.
As far as bans, correct me if I'm wrong but didn't Not_Queen herself say anyone who gave a real life threat, even if they were joking were going to be banned? Funny how all the mods I talked to agreed that it was way out of line, yet that person didn't get banned. I have two more who were using very foul language in a game, they didn't get any kind of ban either. The ONLY time that bans were actually done from what I've reported was back when the mods actually took reports. Now I don't see anyone who gets reported actually being banned. Funny how that works.


