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Loey

Loey

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Loey
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  • @Zaitsev said:

    Seriously tho. Why?

    Plague is an amazing killer imo especially since her recent buff.

    You either cleanse, and deal with Corrupt Purge, or you stay injured.

    Plague is critically underrated, and I almost never see her at all on console or PC. I see more Clown than Plague. Its like she was released and forgotten about, since there really wasnt any toxicity concerning her power on release

    I think some find it unpleasant for the eyes. but come on, it's a horror game,her latest skins are amazing,i love and i need it

  • @Arbmos1998 said:

    Just go take a look at the Facebook Post made by the Dead by Daylight page. All you will see is entitled survivor mains blaming Killers for ruining their 1.5x BP experience. At least 90% of the comments will be extremely biased meanwhile this issue is happening both sides.

    Played 4 games today just messing around with BP Perks and Addons and still survivors are rushing gens in less than 4 mins with strong toolboxes and meta perks. The hypocrisy is insane and when you even try to have a civilised debate with these people calling them out on their hypocrisy you just get attacked for it.

    Survivor Mains you honestly need to be extremely careful i have said this so many times. If you keep treating Killer mains as absolute garbage you will have no game i am sorry to say or your queue times (which people already complain about) will be much much longer.

    Please ask yourself why would anyone want to play a role where no matter what they do you will just abuse and harass them? They are individuals just like you and you are not nor will you ever be above them especially when you resort to petty insults or abuse. You don't know anything on their life outside of this game so please just think about the way you are treating people.

    If you ever go against a Killer that brings in full tryhard + Mori etc just think why? Maybe they have played so many games that they just want to dominate for once but no you just see them as a sweaty tryhard who are ruining the game. No they are not they just want to attempt to have fun.

    Guys there are bigger things happening the world right now that we should all know about. Let's get off our ego stool and start treating people how you would want to be treated, we should all know this from school years. If you play fair then others will to.

    When i see these events i always want to farm,because both parties win especially if we all put streamers or event cakes ... but well today i have to play with pure campers. Both sides are selfish,sometimes the killer wants to farm but the other suvs ignore it and prefer to do gen rush,they farm you in front of the killer because they really don't care and they still and still receive the points for unhook you,is sad.

    Today i could not play as killer because someone always disconnected on the loading screen just because i put a map ... it is frustrating. It is like the killer gets disconnected when an suv puts a map ...but i just put it because i was tired of playing on the new map, everyone has been putting the offering and i got bored.

  • This is precisely why many players prefer to play with their friends, because ramdons rarely help them. I have had to be in several games like this, some were not swf but they just didn't care to help,i unhooked myself trying to kill myself and i think the killer feeling sorry for me because he didn't chase me and in the end one of the randoms ended up hooked and as i don't help him so my profile was full of insults from this guy..I had to put everything in private and block him because as he himself said at the end of the game when the killer asked them why nobody took me off the hook "because i was not interested in saving her"...and this happened with red ranges ..

  • What is the definition of toxic for you?

    Besides, I guess you're new to the game.

    But you can't nerf everything related to suvs only by some players who play with friends,not all suvs play with friends and there are several nerves that affect too much suvs who play alone with randoms.

    To me,a toxic survivor is the one who runs to you and makes you tebag for everything, does not help his team at all and blocks their path while you chase them, enters and leaves a looker trying to become funny and exploits the gens (Those who are starting in the game can exploit gens for being new but a purple or red range is just for trolling)

  • @Cixon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1093879#Comment_1093879

    You think that's fun? If you think it's fun for a survivor to bend over for the killer because the killer doesn't choose to defend gens but instead the survivor's hook then that right there shows how bad hook camping really is.

    That's like if survivors were to body block a hook EVERY time you try to hook a survivor. That's not fun at all for the killer and that's not apart of the game and only hinders the survivors to escape because no one is doing generators.

    They should do gens and help their friends so they can heal and do gens together. Likewise for killers, don't taint the game-play for survivors by facecamping / hook camping. I get it's a tactic for some killers but do u really need to be within this range for more than 15 seconds?

    https://us.v-cdn.net/6030815/uploads/605/6BUNK9JCKE5M.png

    Honey, the killer doesn't need to camp totems,hooks or generators. Tunneling and camping only makes the survivors make generators what the killers call "genrush" but it's not like that. The rush gene is most seen in the red ranges, where the sfw carry all toolboxes. You will rarely see genrush in the low ranges, because they are new, people who don't know how to play or are starting.

    Survivors do bodyblock because the killer tunnels and is a way to prevent the survivor being tunneled from dying. I'm being tunneled and champ in 8 of 10 games, so i prefer to kill myself or give dc. I honestly prefer to play another game than playing dbd, you avoid getting angry about things like that, either killer or survivor, but good news for the killers: D they buffeted the Doctor again and the plague, nerf the toolboxes and hooks so i guess they will see less suvs in the game, who knows.

  • @VoodooChild said:

    https://forum.deadbydaylight.com/en/discussion/comment/1088688#Comment_1088688

    Well as a survivor main whos only a survivor main because I like the game and killer sucks, ive never been camped like that. If youre camping youre face camping and tbh I barely see that outside the end of the game where yeah that's what youre supposed to do

    Youre talking about proxy camping and #########, man you know what im going to do? Run around as close to the hook person as possible, double points if I have borrowed time which I probably will. Oh im sorry is that toxic and abusive just like camping? Well its a good thing dbd has so many toxic killers (Which is apparent from how apparently everyone not as luck as me is camped every game) and not a single toxic survivor.

    Like I get where youre coming from but the solution to fixing "core" gameplay is looking at the survivor side, because lets be 110% clear if youre getting face camped its probably because the killer is mad. Maybe you were being toxic, maybe you were being optimal, maybe this game is just kind of bullshit but the point here is that while you may JUST want to get rid of this in game punishment your solution would just create another abusable machinic for the side that's already brain dead easy to win....unless you get face camped. Wild guess, maybe youre not getting face camped so much but when you lose its normally from face camping? Again coming from a survivor main I understand, I rarely lose unless its camping or tunneling, you know bullshit. Maybe that's actual problem

    I've only done facecam twice, to two toxic survivors, one who threw a pale to a fellow who was being chased (trolling him by cutting the road) and a Feng who made me teabag when she farm a partner in my face when i had just finished hook him and she do it without BT.

    I really can't stand the survivors who do those things, it's practically sell your partner.

  • let's be honest, they won't do anything against the camp and tun. The hooked survivor has two options, or he kills himself (who still loses pips, time and BP) or stays there giving others time to make some gene so then the killer hooks another survivor and does the same "strategy". Because now you cannot give dc if they are camping or tunneling you.

  • @DisappointedUser said:

    https://forum.deadbydaylight.com/en/discussion/129005/penalties-for-disconnects-player-survey-should-have-been-done

    Uh, they DC because they didn't get what they wanted and their only way out is to rage quit and punish everyone else. The reason's why don't matter. It's a 5-10 minute game. There is nothing that can happen outside of a bug which prevents the game from ending, to warrant a DC.

    It appears the penalty might be doing it's job if all these people are trying to passively defend DC'ing.

    If you are on crappy WiFi that disconnects all the time, this is not the game you should be playing.

    I have ran DbD on 6 different machines ranging from top of the line, to a crappy $400 laptop. It runs just fine. The only issues I have are the occasional client crash, and I mean occasional. As in once every two weeks.

    not all are disconnected by rage, some do it by the constant tunneling and champion or the toxic survivors.

    I prefer to give dc to see a camper in the first hitch to find another quick game to don't waste time, the survivors who are tunneled and champions can not win pips because they can do nothing to "repair" "aultruism" "objectives" nothing of that since they are only in pursuit and then on the hook (being only alone in persecution does not help you to win pips because you must lose the killer to get the progress of the medal). Killers usually give dc when the map is not to their liking or there is a survivor who loops a lot.

  • @Mystix said:

    @FireHazard @Fibijean @Loey I hope you are all well? That is very much appreciated, I am quite liking the new Meta if I am honest with you, I must say I am looking forward too seeing what they will do with the Ranking System :) Who do you think the new Killer will be? I think they should bring a Chucky Doll into the game :) What do you guy's think?

    @Mystix said:

    @FireHazard @Fibijean @Loey I hope you are all well? That is very much appreciated, I am quite liking the new Meta if I am honest with you, I must say I am looking forward too seeing what they will do with the Ranking System :) Who do you think the new Killer will be? I think they should bring a Chucky Doll into the game :) What do you guy's think?

    I would like jeepers creepers .. because he really scares me xd

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1054868#Comment_1054868

    They did change the points you lose when camping a hook for too long, but that's about it. Camping and Tunneling are considered strategies yes, it's kind of hard to circumvent this through buffs or nerfs. That's why DS was changed to counter-act tunneling, I suppose its a solution to the problem... depending on if it's a problem to you or not.

    if a suv dc or kill herself in the firts hook,the killer still have bp. If you camp,the suv don't get any bp,but the killer get bp and maybe 2 or 3 gens two..

    and i want the old ruin back...

  • @FregglesFred said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052164#Comment_1052164

    Just because one killer camps, doesn't mean every killer, lol

    it's not just one,now 7 out of 10 are campers or tunnels. 🤣

  • @Mystix said:

    Hello guys, I am new here, I have been playing DBD for over a year now on and off, Although I have rarley seen anyone Bodyblock Hooks until now, Is there any opinions on this? As I personally don't think it is fair when you are trying to play a killer, Is there anyway to counter it? Also I don't think the person who is on the hook should be able to Bodyblock either, Is there anyway too give your opinion to the Game Developers?

    Kind Regards :)

    neither does the tunneling or camp seem fair to me. Each part does what they want in the game, the developers don't think that camper and tunneling is something baneable or that it needs to be changed is for something, just as they have made a lot of changes with the Body block bellied as it was before, to They are "teamwork" and tunneling and camper are "strategies" and not against the rules. In my case i use iron grip.

  • low ranks sucks..as killer it is easy to kill them all and as a survivor they are a pain in the A-S-S ... they don't repair and if they do explode the gens about 5 times, they don't help, they unhook you in the face of the killer or they hide during the whole match .. How killer is ez, but how suv makes me want to tear my hair out of frustration

  • @underlord99 said:

    This game Is unbearable at the moment, playing as killer is horrible because gens can get done in less than 5 minutes which sucks.

    Then when playing survivor a lot of killers have started to camp which is so fun to go against (not )(especially when they camp you on your first hook )

    I'm not saying camping isnt a valid tactic its just a snore fest going against a killer that does it.

    20200130214815_1.jpg

    yeah so fun..then they complain about the "gen rush", when they actually waste time doing this instead of preventing them from doing gens.

    There are several perks that help a lot in case you didn't know to avoid the rush gene.

    -Thrilling Tremors

    -Pop Goes the Weasel

    -Discordance

    -Arises

    -Corrupt Intervention

    -Thanatophobia

    -Overcharge

    Any of these helps a lot, you just needed to create a good build. By the way, ruin is still good, especially when they play swf because they have to leave the gens to rescue others. But in ranges without color they rarely help..They prefer to hide or run around the map for no reason instead of helping others or making gens, then they insult you when you hook them instead of giving them the hatch :I

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1010242#Comment_1010242

    60 seconds is like 1/10 of the game, do don't say as it is nothing. During that time most surviviors just rush the gens, because they know that they are invulnerable. And killer cant do anything about it. Also, the stun in 5 seconds, and this is the longest stun in the game. Oh, and Endurance no longer counters it.

    https://www.youtube.com/watch?v=4CpDF8OdhRI


    :D

    -stun the killer for 5 seconds. 5 seconds that are really nothing because you can easily chase the survivor again with a plus that is already injured.

    -Succeeding or failing the Skill Check will disable Decisive Strike.

    -The survivor who uses ds and is unhook will not make gens, they go away from the killer to heal or be cured.

  • As i said before, DS should be like the perk of Adam Francis Diversion. Should load if you are in the killer's terror range, many of you are sure to only play as killers so don't know or have any idea what it is to be tunneled. DS gives you 60sec after being unhooked, once you use it the killer is stun for about 3 seconds and now, he can go back to tunneling you and now, you will return to the hook.

    You can only be used twice or once, if your teammates unhook you before the of struggle began.

  • buuuuut i like them to be older than me :c

  • @BloodMoneyMerc said:

    https://forum.deadbydaylight.com/en/discussion/comment/985889#Comment_985889

    Yeah the risk of Ruin was so high but the reward was generally high as well (as long as survivors couldn't hit great skill checks or even got skill checks to begin with, as well as keeping the hex up as long as possible). The reward with new Ruin is high, but only if you run Surveillance & Thrilling Tremors with it. Beyond that, its use is meh or just overall bad since it does not slow down the progress as they're working on the gen. It's already a risk being that it is a hex, but now it's even more risky since basically any survivor can work through it now.

    Yes, it sucks that they are making these changes so silly,i hate genrush but it seems that it only happens wheniI play killer because when I'm a survivor the team that touches me never makes gens and sincerely sucks having to do all the gens alone. Because several of the team spend it hidden or annoying the other survivors while they are chased (They block their way or throw the pallets so that the killer catches them and then be able to use the flashlight)

    :D all toxic suvs..

  • @BloodMoneyMerc said:

    https://forum.deadbydaylight.com/en/discussion/comment/978090#Comment_978090

    You ever think why killers are crying for this perk because of how necessary it is in a good amount of games? There's a reason 80% of red rank games used the perk (Nearly 50% of all games in general). If they nerf Ruin, I guarentee their little 2 death 2 survive desired ratio will be thrown off (as in survivors will be escaping more & more).

    Also, you list all the things that survivors cried about having nerfed. The list for killers on the other hand is quite small (perkwise). Killers mostly just complain when a killer who actually shows some chance of viability gets nerfed & becomes abusable by anyone with the slightest bit of skill in survivor. Or at times the killer may have an aspect to them that is abusable, but then the devs nerf the living hell out of the killer & don't actually solve the problem. But guess what helped these unviable killers when they had little going for them? Thats right, Ruin!

    Both parties will cry for each perk, skill or item that is nerfe.

    I really bothered and desepidated a lot when they nerfied the spirit, but i got used to getting used to their new items (but stop using the nurse) I have never found it very useful to use ruin since i have such bad luck that always :D is destroyed 10 or 5 seconds after the start of the match, some killers are lucky that their ruins are never found but others do not have it so i prefer not to use ruin and bring Pop Goes the Weasel and Overcharge.

  • image.png

    To prevent them from doing these things.

    they really fail everything ... I believe that even with the advantage given with the change of ruin, they will still fail the skills checks..

  • @BloodMoneyMerc said:

    If they want to make the game fun for survivors by all means do it. But do not leave killers in the dust to suffer as they always have. What you give/take from one side must be done to the other side as well. So fine, change Ruin devs. But there better be a change to DS or Borrowed Time soon.

    All the killers crying for the ruin,as well as crying for the ruin all the survivors cried for Balanced Landing, Decisive Strike, borrowed time, insta med, Mettle of Man among other perks and items, plus changes in the map closing several windows and Doors making the place more closed.

    No matter complaining about something, it just remains to adapt to the changes.

    I am main Spirit and Legion and both were nerfed but i don't complain,I'm also a main doctor and now they buffeted him so i don't know how to feel about it but some Killers and survivors should stop depending so much on certain perks to play.

  • @bubbasbasementchest said:

    First of all, it definitely is a nerf. Survivor mains claiming it’s not or telling Killer mains to stop being babies are being toxic and biased. Currently at Rank 2 (solo) and it already feels like I escape around 70% of the time and half of those escapes are “5 gens in 5 minutes” matches. If you guys are going to make Ruin less effective at the beginning and more effective at the end (which pretty much defeats the purpose of it) why not remove the Hex and turn it into a non-totem perk? I guarantee that 95 percent of matches will have Ruin cleansed before it actually becomes effective, especially since there is even more of an incentive for Survivors to find it as early as possible. Ruin prevents Killers that lack map pressure or need time to set up from being gen-rushed, and if you guys are going to turn it into a trash perk, DBD will likely into Facecamp the Survivor.

    they love the face camp and the tun that's why they do those things, they don't give a balanced game. there are several perks that have already ruined everything for new players who complain about everything.

  • @ElementDoom said:

    "The devs are devs for a reason"

    Breaks matchmaking

    "They know what they're doing"

    Breaks sound AGAIN

    I still can't hear the killers terror radio or when the suvs exploit the gens. but they really give a damn to solve those things.

  • @Rin_is_my_waifu said:

    So you won't cry if DS and BT get gutted, right?

    Those perks were already nerfed what else are they going to do now? they just have to nerf more perks.

    You're worried about BT, use Freddy;That perk is useless against him. In addition, not all suvs use it because they don't give a ######### about someone in the killer's face without BT. DS worries you, just don't pick it up until the perk effect passes. and EZ. Or do the same thing that all killers do now, camp and tun.

  • Evitar Gen rush : No tunelear,verificar los Gen y enganchar a dos para hacer que los otros dos busquen salvar,incap uno y buscar al otro. Esa es mi manera de jugar como killer,nunca he tun a nadie ni he campeado,si los suvs no son toxicos doy trampilla..

    Como suv el tuneleo no se puede evitar ni el camp,seamos sinceros..DS no sirve para nada ya que igual solo son 5 segundos creo de aturdimiento en donde igual te van a volver a perseguir o bien te deja en el suelo hasta que se te pasa el efecto del perk. Cuando te campean igual te van a volver a enganchar si te bajan porque el killer se pasa el DS y el Tiempo prestado por las bolas y nunca falta el que te baja en la cara del killer sin andar tiempo prestado.

  • Un dc al principio lol es un efecto domino a otro dc hasta que al final quedan 2 suvs y 5 gens.

  • @LordTohes said:

    Creo que los supervivientes no tendrían que reparar motores con las manos vacías, me parece que sería bueno implementar un nuevo elemento en el juego que podría ser una llave inglesa, un destornillador o algún tipo de herramienta necesaria para reparar un motor, el nuevo elemento podría tener una durabilidad para reparar aproximadamente el 33% o el 50% del motor (realmente no pensé mucho en el porcentaje), o podrían ser diferentes herramientas aleatorias que tienen diferente durabilidad o eficiencia; y la caja de herramientas puede mejorar la herramienta para que tenga más durabilidad o sea más eficiente, tal vez incluso con un complemento rojo se puede almacenar la nueva herramienta y llevar 2 al mismo tiempo. La herramienta se quedaria automaticamente en tu personaje y no se perderia nunca ni tampoco se podria tirar, solo se romperia despues de usarla en los motores; de esa manera los sobrevivientes tendrían algo más que hacer que solo M1 frente a un motor y seria más dinamica la reparacion; en el momento en que se rompa su herramienta, tendrían que abandonar el motor para buscar una nueva para continuar reparando cualquier motor. La herramienta se puede encontrar abriendo un tipo diferente de cofre, que requiere menos tiempo para abrir que los cofres originales y no necesita verificación de habilidad o una muy facil para ganar algunos puntos. Para evitar agregar muchos cofres nuevos al mapa, podrían ser 5 o 6 y cada cofre de herramientas podría tener un tiempo de espera de 30 o 60 segundos para abrirse nuevamente. Y para no digan que te puedes curar sin nada en las manos pero no reparar motores sin nada en las manos se podría cambiar auto curacion por "Conocimiento médico" o algo similar, que te permita curarte a ti mismo y curar a otros con las manos vacías. Podrías ayudar a otros a detener el sangrado y a levantarlos del suelo con las manos vacías y sin habilidades, pero no podrias curarlos sin esa habilidad o un sin botiquín.

    De esa manera se evitaria el genrush y por lo tanto los killers no tendrian que campear y tunelear.

    No se necesita Genrush para que te den camp o tun. El killer igual lo hace y por el camp o estar todo el match persiguiendo a la misma persona es que le hacen todos los gens. Justamente eso me paso ayer con un Mayers,engancho a alguien y le dio camp sin razón haber ni un solo gen hecho aun,todos lo vimos camp y preferimos hacer gens ya que lo mas probable era que fuera tunelero tambien y asi lo fue cuando bajaron al suv,al final de la partida tuvo tres dc y una muerte nada mas.

  • @Peanits said:

    As of December 17th, 11 AM ET, we have enabled the new disconnect penalty test. This new system punishes players for disconnecting excessively with an escalating timeout before they can queue again.

    If you have any feedback for this test, please be sure leave it below.

    Additionally, if you experience any issues with this test (e.g. Skipping straight to a longer penalty after one disconnect), please let us know roughly when it happened. Someone from BHVR will contact you through a private message in order to investigate further.

    Thanks!

    20191228195423_1.jpg 20191228195434_1.jpg image.png

    Sincerely,i don't mind receiving a ban for giving DC, I don't want to play with a camper or a tunneler but with DC bans only making people move away from the game and find another game to spend money and time.

    As a killer I have no problems with the dc since suvs rarely give dc.

    I find it foolish that they don't let us decide if we want to stay in a game with toxic players(suvs and killer), and in case they take away pips for DC i don't see why they give a ban for it.

    A photo of the beginning of the year and two of the end of the year in the game and still don't make camping and tunneling It is bandableIt,but,is bannable to give DC for don't want to play with killerss like these. How much shameless.

    image.png image.png

    edited so that they can see the pics of leatherface camp well. (just zoom xd)

  • as a survivor i have only given dc when i have toxic Teammates (of those who throw pallets to cut your path when the killer is chasing you or those who don't help at all when you are on the hook or on the floor and just want to make teabag to killer) or killers campers and tunnelers. As killer i have only given dc once and it was because my keyboard died and i could not do anything else ... I lost an event cake for that and a pink offering.

    As suv or killer i don't care if they give DC,i play just to hang out with my partner not to get angry at everything that happens in the game.

  • @Rydog said:

    I'm thinking of something akin to the old Ultima Online days when you acquired murder counts that decayed over time. Why not enforce an automatic 15-minute ban for a disconnect -- for any reason -- and make the ban time double (30 minutes, 1 hour, 2 hours, 4 hours, and so on...) for successive disconnects? Then, each "disconnect count" could decay over a period of, say, 8 real-world hours or something.

    A lot of people here, including Behaviour representatives, give players substantial "but sometimes you need to disconnect because something come up IRL" leeway. This is all well and good, but I also think somebody who disconnects for a pressing IRL reason is not going to be impacted much (if at all) by a 15-minute ban. If they do it habitually, then yeah, it stacks up.

    Also: Based on WHEN most people disconnect (as soon as they get downed or hooked, or to give their friend the hatch, or if a killer is losing gens rapidly without getting any hooks), I would say that most people aren't doing it due to urgent real-life reasons.

    if you give dc or killer gives dc, they both lose pips. It happened to me that the killer gives DC because he does not like the map or the suvs give DC because they just wanted to lose rank and i lose pips too. Sometimes the connection to the server is lost- Punishing for DC is nonsense, there are players who don't want to play with hackers or with campers or tunnelers so they give DC to not waste time and find another game quickly. there are killers who don't like to waste time with toxic players so they give dc.

    Punishing the dc with a ban is a very silly idea, if the facecamper, camper or tunneling is not punishment i don't see why giving dc to avoid playing with toxic players or for map tastes or for having a bug should be punished. (In camper i mean both the suvs camp the hatch and the killer camp the hook)

    There are suvs that instead of helping, they let you die for having the hatch,so you have no choice but to ######### since you know that they are not going to help you and you don't want to keep wasting time. It happened to me in my last game as suvs, while we were doing gens a Nancy ran running around choosing the whole map without making gens or helping the hooks suvs until we were just her and me and when i realized what was happening she was camping the hatch while i tried to make the last two generators..and she was rank 4 p2.

  • @MisterCremaster said:

    I find it frustrating, as both killer and survivor, when the exit gates are open and survivors are just sitting in the gates until the killer literally forces them to leave. I believe this happens for 3 reasons:

    1.) Primarily, I think people want to make sure that everyone is safe and able to exit. I don't have a problem with this, but often times survivors without comms are sitting at the OPPOSITE gate not in danger, just waiting for the same reason.

    2.) Someone is off looking the hatch for the extra blood points.

    3.) They want to be toxic, and taunt the killer before it chases them out.

    It would be a small QoL change I believe can easily improved, and close a bit of the comms gap between SWF and solo queue survivors without effecting the killer by:

    1.) Make hatch escapes worth LESS or the SAME as normal gate escapes. This will deincentive players from wasting time looking for the hatch rather than going for the gate.

    2.) If a survivor is in one exit gate, and another in the other, they should be able to see their auras. This will help make them both aware they are safe to leave. This provides a little bit of a new advantage to survivors as they will now have slightly more information about the location of exit gates, but they're _supposed to be leaving_ at this point anyway.

    3.) Finally, I like that the killer can open the exit gates now to force the end-game-timer. That timer is pretty long though, and if the killer just wants to get it over, there should be one more option to allow the killer at the gate to just boot the survivors and forfeit. This would only be available if no survivors were on the hook.

    If I've just suffered a pretty miserable loss, or the game is basically over, I want to be able to get into the next game as fast as possible. I don't need to see survivors out, I don't want to give them the opportunity to tea-bag, etc. Just give them their points, give me mine, and lets move on.

    Recently i had a ritual like the doctor so i decided not to kill anyone and just do the ritual but in the end it turns out that three suvs died from the endgame and i did not understand why if i left them at the exit. Then i have these angry suvs leaving hateful comments on my profile saying that they had reported me as a hacker since i had killed them. It is annoying since they had been throwing pallets and jumping through the windows no idea why the hell they would if they knew I did not plan to go for them.


    As a survivor, if i open a door, i only stay to see if my partner has already left or died and i don't waste time anymore and i get out since i don't like wasting anyone's time or losing mine.


    Some players are very toxic and i think they should put an option to "report for toxic behavior" and thus avoid many problems with these people.

  • Es el perk abandonado,sinceramente no sirve para nada incluso he intentando ver como funciona usando la ofrenda "Bote De Labios Salados De Vigo" que te da el 3% mas de suerte (:D para ser una ofrenda morada 3% es un chiste) y nada de nada,no logras liberarte del gancho y peor aun si te toco trampero con adoms rosas.

    Espero tomen en cuenta tu sugerencia.

  • @pleasedontbetoxic117 said:

    I am constantly trying to play a game without someone DCing for little to reason or the stupidest reasons unimaginable. I'm to the point that DCing from a match immediately just bans the DCing player for 24 hours, 3 days, 2 weeks, a month, and then permanently banned from DbD.

    I got stuck in a locker the whole game and in the end the endgame killed me causing me to lose my pips and my time for not being able to do anything, also that the team had a bad game since they had one player less.

    so no,dc shouldn't be punished because not every time players give dc is for something stupid like getting angry or just downgrading to have babys killers or babys suvs. I've even lost pips when killers give DC and it sucks.

  • DS should be activated for as long as you are in the radius of terror as the perk of Adam Francis Distraction. It would be better this way for people who use it.