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There is no MMR hell, this is not League of legends lmao
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Yeah today i was playing solo survivor and easily escaped all matches, so i decided to go killer because i was bored. Baaad mistake
Got 4 swf on RPD, exploiting boon exponential and running on the third floor so i couldn't hook them
I had to go afk of course. ######### playing killer, what a joke of a role
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My team is the biggest threat
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This is just a bunch of false statements
"Oh can't believe i agree to all his points" y'all dummies i swear
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I like Deathslinger more than i like Trickster. Once you get used to the slow aiming, it's not a bad killer
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This game heavily depends on new content, the gameplay is really stale and repetitive
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You just need a lot of hooks. So don't camp or tunnel, go for new survivors every time
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No, he is high effort ok reward.
You will have a better time with Huntress or Deathslinger
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2748375#Comment_2748375
Unsure how the question was phrased but even people who play both sides (which i do as well) have a side they play more often than the other. So that poll doesn't really show or prove anything
Dude you are literally denying facts that are put on your face. No, this is not an eco chamber of killer mains but people that play both roles and know what's too strong and what's not.
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I love the guilt tripping they try to do, i say "cry" and the next words from them are all censored lmao
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@SleepyWillo said:
https://us.v-cdn.net/6030815/uploads/CQY6EXD0DVW6/dead-by-daylight-infographic-1274929.jpeg
BBQ and Ruin are used more... Want them nerfed too?
Lets nerf all of those popular perks, sure.
Nerf Self care and Borrowed time too, i would be totally ok with it
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2747477#Comment_2747477
The point is that the killer has always been the one that dictates how a match is going to go based on how they choose to play. And I can do the same with ANY killer by choosing not to hit whoever is going for the save and only grab them when they commit to it and drop them on the ground if no one else is there. Any killer is capable of camping and making the game a miserable experience
Camping doesn't do anything if people sit on gens. Also, the grab animation is bugged and validated..only works half the times
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/304329/dead-hard-needs-a-nerf
You say it's broken but don't give any proof it's broken.
What proof do i need to give you? There is plenty of evidence on youtube how survivors get outplayed yet it doesn't matter because Dead Hard saves them. Everyone knows what this perks does.
@RakimSockem said:
No it doesn't. Get over it or go complain about it in one of the other 300 Dead Hard crying post
Yes Dead Hard does need a nerf. This is a really good suggestion, not a complaint
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Yeah it's absolutely broken. Everyone learned how to use it for distance, it takes no skill or effort to use.
Imagine if Coup de Grace didn't have charges but a 40 seconds cooldown. Wouldn't that be broken? Because that's literally what dead hard is.
A dash which cannot be avoided.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2742162#Comment_2742162
They sound more like fed up with the arguments
"But this streamer/ tournament player with over 10k hours did/achieved something in public lobbies, so the game must be obviously that way sided!"
The Otzdarva special. Stomp noobs=omg he is a god
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Killers get to camp/proxycamp/tunnel for free, it's going to be meta for sure.
Bhvr and thier random changes smh
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@OniWantsYourMacaroni said:
Remove the cooldown and injured condition on Blood Echo and i would be the happiest person ever
Or make Fearmonger last 10 seconds
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2737495#Comment_2737495
Twins and Clown/add-ons in general have nothing to do with anything I said, as I was talking about perks (both killer and survivor perks btw), so for someone who supposedly prides themselves on logic, that was a very illogical counter to make lol.
My main point is that nerfing all meta perks all the time is not the way to go, period. I don't care about perk variety, I care about perk usability. People can play whatever perks they want, but if we nerf all strong perks to pathetic levels, THAT is what makes gameplay more boring.
They could nerf strong perks and buff weaker perks. That's how you add variety in a game and that's how the meta could CHANGE.
I called Clown and Twins nerfs because those two nerfs are what actually makes the game Boring. Now more people would rely on the higher tier killers more than ever. IDK how you can have fun facing Blight, Nurse, Huntress and facecamping Bubba every match
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@scenekiller said:
I'm so tired of seeing whining on both sides about strong perks. I've been playing since 2019, so not even the duration of the game, yet DH was rarely complained about until the meta shifted after other perks were nerfed. It's like each side is set out to nerf every meta perk the other has, one at a time.
Sure, let's nerf DH, BT, CoH, NOED, Ruin, BBQ, and all meta perks into the ground and make this game absolutely boring with no variety. While we're at it, let's just remove perks from the game entirely, REALLY make it about skill and skill alone. That way, no one's feelings can be hurt by a perk in a game.
For the record, a few like CoH definitely could benefit with a change, of course. But most people aren't actually looking for balance, they're looking for their side to be elevated.
And i'm tired of nonsense non-logical statements like yours.
If we nerf meta perks, the game is boring? automatically?..did you forget this game has 200 perks?
Ok, even if that absolute non sense statement was the case. How is nerfing Twins and Clown making the game more fun and add variety??
Wouldn't it make MORE SENSE to buff killers and build that are not played in every match so then we would actually see variety?
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@Marigoria said:
Just because something is used a lot doesn't mean it's OP and needs a nerf.
I see BBQ and ruin on 99% of my matches and I dont think they need to be nerfed.
Pinky Finger was an issue, but I do agree that clown needs another rework, because the one they gave him a while ago didn't really improve anything at all. He still lacks map pressure and is still one of the weakest killers in the game.
How was Clown an issue when almost nobody uses him?
I see Bubba facecamping an issue. Not freaking Clown or Twins which have the lowest play rate.
It makes no sense to keep the broken meta Dead Hard-Circle of Healing, but RANDOMLY nerf killer addons. How do you not realize it makes absolutely no sense?
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Dodging is the best tip. Swf basically have wallhacks, there is no point in playing against them. I personally don't even consider it gameplay or pvp
You spot them? Np, just hold W to the other side of the map
You finally catchup to them and they misplay? No problem, they got dead hard and you have to start all over again
It's not even pvp against these people, just holding W simulator. And generators obviously pop because as a killer you don't have the time too hook surivors.
Also "Generator pressure" is a meme because one survivor will leave the gen and the others will take his place and finish it
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2605502#Comment_2605502
Evidence suggests otherwise. MMR is better than the old system.
Evidence suggets everyone is hating this system. Go back to reality dude, it's garbage and not made for a casual game
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2605485#Comment_2605485
These "terrible matchups" are 1000 times better than no matchups at all.
How do you not realize Dbd will never have perfect matchmaking because it's too simple? matching people based on their rank was the best and most accurate way to have fun games for everyone
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We should go back to the Bloodpoints system. Way less tunnelers and sweaty survivors
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2604780#Comment_2604780
Because there's no need for it. There is no true 'ranked mode' in the game either, because there are no rankings. Even under the old ranked system... there were no rankings, because they weren't real ranks. It's all just a personal growth system.
Matchmaking is there to make games fair, so you don't get potatoes matched up with sweaty 5k hr veterans.
Except it doesn't make the game fair because it's broken and you get terrible matchup anyways. Bloodpoint system has always been the best for a casual game like this
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I stun killers pretty often, it's not a swf perk. you guys need to get good
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hit validations every single match also. Better add a weird mechanic that only benefits survivors instead of fixing your broken servers, yes
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@Artick said:
Did you just play on the 2016 build of the game? Otherwise, there is now way you had 30 pallets and big maps. Someone is stuck in time.
y'all playing at Ash ranks, gotcha lmao
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1 month+ and pips are still bugged. why should we play your game?
