Kubui
Kubui
About
- Username
- Kubui
- Joined
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Comments
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@Marc_123 said:
FSR works for me.
Big difference. GTX 1650. Have to run at 85% - with FSR it is pretty sharp.
Tried the new Xess and i get better frames but it is a bit blurry. 85% + FSR is much sharper.
Thats not exactly how it should work.
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@OnryosTapeRentals said:
DbD easily has the worst upscaling implementation of any game I’ve played.
XeSS makes everything look horribly muddy with minimal performance gains and FSR makes no difference in terms of performance or visuals. I’m guessing the versions we have in DbD are very early models. They should definitely look into updating them.
I dont even understand how does it work… it literally does NOTHING
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@fussy said:
These stories makes me so scared. Can't imagine to play this game for big part of life, put insane amount of money in it and get banned for nothing with no respond and opportunity to be unbanned without huge public resonance.
It shouldn't be like this. They should make triple check if ban is legit, especially when they see that account has a lot of hours and wasted a lot of money on it. Especially knowing that actual cheater can make you banned, as far as I know.
I hope everything will be fine for you.
imagine that i had 63k auric cells reserved for skins….
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@Grigerbest said:
Did you check you email?
every day ☠️
if for a streamer with 14k that got banned some months ago they took 1 MONTH imagine for a normal player like me
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@InvadeGames said:
contact support.
but its more likely you did something bannable than got incorrectly banned.
i already contacted them, i definitely wouldn´t risk my account. I even reported a lot of cheaters to them… its amazing
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it just happened to me on Eyrie of crows, what the hell
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@glitchboi said:
Why not both? I think legendary killer skins should have unique chase music. I'm surprised Naughty Bear didn't get one, actually.
Naughty has an AWESOME lobby music, but you will never hear all of it bc it does not play in normal matches. Very sad
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@Dninja92 said:
Honestly, with the amount of killers and survivors to prestige and perks to unlock, they need to just boost BP rates flat out or reduce bloodweb prices
Absolutely
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@Chaosrider said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630313#Comment_3630313
People dont get more skilled just because they can communicate. SWF are at least 9 out of 10 just playing along. Stop telling lies about the averga dbd swf. theyre not as good as you tell, and are by far not as ofter seen as you say. thats already stated so often and guys like you still dont get it.
eemm im no liying, literally my experience playing with different groups
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@BlightedTrapper said:
Just play a lot during the anniversary, unlimited streamers
Yeah, this anniversary im going to squeeze those freakin bp
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@Chaosrider said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630304#Comment_3630304
You totaly overestimate SWF on comms at that level.
i play on comms everytime as survivor with different groups. I can guaranteed you that with Good comms using the numpad + REPAIRING on singles its absolutely devasting for killers. in 1 chase you pop them 3 gens
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yeah, the pip system is so #########. If survivors kill themselves on hook and u win after 3 minutes you wont get pip. I mean, i killed ALL OF THEM why i dont get pip??
same happen as survivor. You can be running from killer for 5 gens and escape and you wont get pip just because u didnt rescue and repair.
its so dumb
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probably in some years we will get an U5 update. If you do that now, dbd might lose a big playerbase because a lot of players play on potatoes
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@Chaosrider said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3629895#Comment_3629895
Cause theyre supposed to play vs people the same mmr? Also stop assuming that every swf is a high coordinated team. Those are just a super small amount of the playerbase.
dude if 3 players know how to play on a intermediate level with good comms its 70% vs 30% chance of winning as killer tf are u saying 😭😭
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@kit_mason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3629894#Comment_3629894
My point stands though, you're asking the devteam and the players to manage the balance systems of additional iterations of perks when it's enough work balancing the ones we have.
Its not that hard. Iron will for swf groups stay as same (75% reduction) and if u play soloq that goes up to 100%... its just a numbers buff
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@Chaosrider said:
You cant punish players for playing SWF.
Why would we punish the killer for going against a full man squad with toolboxes and high mmr? why do you think in comp you cant repeat perks?
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@kit_mason said:
What a nightmare to balance...
You're asking the devs (who are already trying to juggle over a hundred perks for each side) to juggle a second set of 100+ perks that's designed only for 4 man SWF.
only a few, not everyone of them.
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@oQuva said:
Do you know why Tinker got the rework? Because it is very difficult to balance addons considering that there was a perk that improved these addons. For the same reason, no one will balance perks depending on whether you play swf or not. Don't dream about something that will never happen for reasonable reasons.
Hunt showdown did it. DBD can for REASONABLE reasons
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@Annso_x said:
Solutions like these don't work because lobbies aren't either 4swf or 4 solos, 4swf is actually the rarest thing you'll encounter, so the large majority of the time there's at least 1 solo in the lobby.
For example in the scenario of a lobby with 2 friends and 2 solos, the two solos would also suffer from the self-care penalty their teammates have, because it's a team game after all, so they'd have to deal with teammates self-caring in a corner for longer than they would with a full solo lobby although nothing about their own situation has changed.
Furthermore there's the whole subject about whereas 2swf deserve to be treated like 4swf and if people should be penalised for playing with their friends at all.
Well, lets change that. If u are playing on a 3 PPL premade the change applies. Btw, if ur playing on a 2 man SWF. You dont need a buff on self care. they can heal themselves bc they got COMMS. Which SOLOQ players DONT have.
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@D0NN1ED4RK0 said:
no that would be unbalanced and would extend the gap between SWFs and soloQ and your DS buff idea will just make it useless against nurse and useless against every other killer
"would extend the gap" bro, the gap is ENORMOUS right now. My "ds idea" is right. If u DS a nurse or a blight u cant do ANYTHING. 5 seconds against those killers is the best solution to tunneling. For the other killers, 3 sec as its now its perfect.
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@ripast said:
https://forum.deadbydaylight.com/en/discussion/comment/2897124#Comment_2897124
Pienso que es al revés, que es el Killer el que tiene demasiada ventaja ya que tiene mayor libertad de acción y no se le puede detener por más de 3 segundos al aturdirlo, he jugado con Piramid Head, he jugado con la cazadora, he jugado con el pueblerino y sin necesidad de tunelear me he echado a los 4 surv, el único que me ha dado algo de trabajo es Michael Myers que es algo lento y han habido partidas donde los 4 surv se me han escapado.
Volviendo al tema, hay varios Killers que saben jugar limpio y no tengo inconveniente con ello, pero el tema del campeo es precisamente la piedra angular del problema del juego porque queda a merced de la decisión del killer y tristemente hay un puñado que recurre de mala manera a ello.
He visto partidas arruinarse desde el principio y otras arruinarse al final, cuando al reparar los 5 generadores el killer consigue colgar a uno y lo usa como señuelo para que los otros 3 vayan a rescatarlo, esa parte curiosamente tiene su encanto y nos desafía a querer rescatar a ese compañero, pero es tristísimo cuando el killer se queda pegado y no se mueve de ahí hasta aturdir a todos.
El tema del campeo se podría resolver fácilmente al hacer que cada vez que un surv sea colgado el cronómetro se detenga si el killer está a menos de 30 metros, y si insiste en campear que el ente lo bloquee con sus tentáculos durante 15 segundos para dar tiempo a que el surv sea descolgado, santo remedio, se acaban las ganas de joder las partidas.
Por el lado del surv también se cuecen habas, hay jugadores realmente cobardes que solo piensan en salvarse a sí mismos y no al resto, hay quienes llegan a cometer la bajeza de dejar morir al penúltimo que queda con vida para poder escapar por la trampilla y tampoco hay forma de penalizarlos por eso.
30 Metros??? JAJAJAJ
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@jarjargist21 said:
Like the ideas of having these modes but I personally want a story mode.
Or a vs bot mode. To improve my gameplay.
i think the nicest way is leaving the story mode to Telltale Games (Like the wolf among us, TWD)
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@Tsulan said:
Hardcore mode: no HUD, no perks, no terror radius, no scratchmarks, no red stain, no aura reading, no SWF, etc.
Yeah, that could be amazing too man
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@FregglesFred said:
The game is survivor-sided if the team is really good and the map is just unbalanced. Survivor meta can't be denied as bad as killers can.
Yep, some maps are seriusly unbalanced, and obviusly, if you find the typical SWF group that knows all the infinites in that maps its a nightmare
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@the_new said:
https://forum.deadbydaylight.com/en/discussion/comment/2312697#Comment_2312697
what about Freddy nerf, ruin nerf, franklins nerf, hillbilly nerf, totems are still awful for there placements, ds is still a problem, map reworks are now benefiting survivors in some cases with breakable walls requiring the killer to waste time, more infinites in the game now, unable to switch out killers when readying up for a game, the last really good killer was blight, yeah there's a lot of stuff benefitting survivors to.
i´ve never seen an awesome argument as this, you are TOTALLY right, i think its time to play survivor only lmao
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70% Kill rate? where did i say that (?, maps like haddonfield are incredible to play as survivor
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2312515#Comment_2312515
woosh
You apparently completely missed the point. Take a minute. Breath. And attempt to reread what's been posted. I think you're missing some points and context. I'll wait for you to catch up...
After reading this: "thinking the games gone from killer sided towards survivor sided?" i think i´m not the one who has to read again.
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@AetherBytes said:
In all fairness, this game is "split player" sided. If you play both killer and survivor in any decent amount you become more dangerous than a killer or survivor main. As a killer, you understand the tactics of survivors and understand where they'd go, what they'd do, etc a lot more than just playing killer. As a survivor, you understand the killers power better, how it can be used and how it is used, and all the nuances that come with it and thus the knowledge on lessening the impact.
yeah, i´m playing both sides these days!
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2312476#Comment_2312476
I don’t think so. Once you hit a certain level as killer only SWFs will really beat you if you are playing with strong builds. When I play meta pyramid head, meta Bubba, even meta clown the games are usually a slaughter. I’m not even using Nurse or Spirit.
Yes, i wanted to add that, the problem are SWF, if you are playing solo its a bit difficult to coordinate with teanmates.
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@tippy2k2 said:
I've said it before and I'll say it again (and probably five thousand more times after that)
This game is killer dominant until you get to a certain point, then that bar swings so fast the other way you'll likely get a concussion from it
When you're a baby survivor, you are learning all the little tricks and trades of being a survivor. As you play more and more, you learn and figure out how to really take advantage of all these little tricks and trades. Eventually, once you've gotten a pretty good grasp of it, you start being able to make even the biggest baddest mother trucker killer out there look like a drunken toddler who had one too many juice boxes.
But all of those little tricks and trades can't really be removed because otherwise baby survivors would have no chance at all. I have no idea how you'd even begin to fix it unfortunately
this is a response i wanted to read, i think you´re right boi, if they "fix" this it would be impossible for new survivors. At first i was the typical survivor that runs without looking back
thanks!
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@SleepyWillo said:
5 posts at 2000 hours? Still thinking there's infinites? Thinking the games gone from killer sided towards survivor sided?
Bait? Bait.
i always posted on reddit, i didn´t care about this forum :p
now you have to post to confirm that u have x hours?
and read again, i never said this game was killer sided lol
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or some other type of advantage, i don´t know