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Krazzik

Krazzik

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Krazzik
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  • He's not bottom tier but he's placed below average usually. Pretty much all the 'stealth killers' are bad competitively, at least the ones where stealth is a big part of their kit. Wraith, Sadako, Ghostface and Pig are all usually rated bottom tier or the next one up at best, and Ghostie is probably the best out of those four, him or Sadako at least.

    The issue is that good survivors will see you coming no matter what you do and pre-run. Or they'll hear you if you're Wraith and run to a pallet or window while you spend time uncloaking. Without surprise hits you're just a basic m1 killer as most of them, except Pig I guess but even after the buff her ambush is still not great in most loops.

  • It should certainly be an option for normal matches, just a box you can tick and it gives you random perks.

  • @JoeyDonuts said:

    It feels like Lethal Persuer with an insta down / fast mobile killer hinders games. If it starts with a hook / zoom to the next with aura read, you don't have time to heal or work on gens, and people just quit. I see it so much in solo Q that you're just like, "It is what it is." at this point.

    Aura-reading means they're not stacking as much slowdown, surely that should be a good thing?

  • Depends on the archive challenge I'm doing but by default medkit for double self-heal.

    On killer whatever their best addons are.

    Offerings BPS or Pudding/Cake

  • They do need to have more perks light up on the HUD when in play. When someone has Deli ready and is hooked it should appear next to their Hooked icon. When someone is downed and has Unbreakable or is Plot Twisted, those should appear next to their downed icon. When someone is in locker with Inner Strength or Head On it should appear.

  • To be fair if they released a new killer who had no anti-loop, they'd probably be bottom tier. The current game just isn't really made with 'm1' killers in mind anymore.

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717523#Comment_3717523

    The time you spend slugging survivor 3 to find survivor 4, you could have just played a whole new match.

    Like, this is the equivalent of pulling an all nighter as double iri Myers just standing in front of a locker being upset at a survivor.

    It sucks, but just move on, man.

    That's blatently false. Slugging the 3rd survivor so you can secure a 4k doesn't take nearly as much time as leaving the game, queuing up again, getting put into a lobby, getting into the game, playing a whole new game out where you may not even get a 3k let alone a 4k.

    Of course the killer is just going to slug to get the achievement/archive done, it's crazy not to.

  • @YuffieGreatestWaifu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717494#Comment_3717494

    By chasing the player left. killer still has a great advantage to find hatch over the survivor you just want a an easy 4k and its still by most terms set a Killer win.

    Yeah but there are archives and achievements that -require- a 4k, like all the killer adepts. Why would you leave it up to chance instead of slugging?

  • @YuffieGreatestWaifu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717486#Comment_3717486

    3 Kills is a win by all terms most of the time the killer slug to prevent hatch not to prevent a draw or a loss.

    I mean how else can a killer play around hatch then slugging?

  • @YuffieGreatestWaifu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717481#Comment_3717481

    Just allow players to give up not waste their time with Killers who throw temper tantrums not getting a 4K or worse troll killers who want to waste everyones time.

    How are they throwing a temper tantrum? If the killer believes at that time that slugging is the best chance they have to win, that doesn't mean they're angry or anything. There's enough in the game currently to counter slugging, again assuming the survivors are similar in skill to the killer.

    Slugging is risky because you can easily lose lots of pressure if survivors just recover, and you don't need any perks to pick other people up off the floor.

  • At a certain point pick-rate DOES equal strength, since so many players are choosing to bring Windows instead of other perks like Unbreakable, Decisive Strike, Off the Record, etc. If a huge number of players are forgoing other strong perks and instead are always running Windows, it must really help them.

    It's also been the number one perk for soooo long now, despite being a DLC perk.

  • If you really hate slugging there are perks to help you pick yourself up, or hope your teammates can help get you up. A killer being able to slug all 4 survivors tends to only happen if there's a big skill gap between the killer and survivors, and is more a matchmaking issue than anything else.

    If all the players are similar in skill it's very difficult to 4-man slug.

  • The issue is that if sabo is ever actually strong, then killers will just slug en masse.

    I understand saboing is part of the game but it's just not fun to play against as killer, as the only counter is to slug, which survivors then complain about.

  • It's weird, they only recently buffed it upto 5 and already it's apparently too strong and warrants a nerf. I thought most people, including killer mains felt that 5 seconds was fine. 4 Is obviously still better than 3 but for most survivors it's not gonna be much better than back when it was 3 and not many people ran it.

  • He just got a couple of his better addons made basekit. Sure he's still not amazing but he's in a fairly good state.

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3712793#Comment_3712793

    Of course, in this case all quitting survivors well suddenly stop attempting to leave the game, and instead will forget all the reasons why they wanted to leave, and start playing normally, slamming 'em gens and looping 'im killer like never before! And by no means will they just run to the killer after every unhook, all while dropping every pallet on their way just to spite everyone, this will never happen, right? One genial solution after another.

    If they do those things they can be reported and banned.

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3712790#Comment_3712790

    The 4%, no.

    But if the player doesn't react when the wheel is on screen, he is obviously giving up.

    And if he is giving up immediately after "attempting a 4%" … well, that pattern is pretty obivous.

    It is very obvious but you can't prove they didn't legitimately need to go afk or were somehow distracted or simply just forgot they needed to do it.

    Yes, 99% of the time it's someone giving up but there can be edge cases where someone just happened to go through the same things in-game but didn't actually mean to kill themselves.

    A better solution is to just remove self-unhook attempts unless you have an active Deliverance or are on basement hook with… Wicked I think it's called. Could also just remove the second stage skill checks or make it so you at least don't die after not inputting anything twice, just have the bar go down a little just when you miss one.

  • They're both similar in terms of difficulty, Demo is more mechanically-difficult, and for Dredge you need to be more aware of the macro game, where everyone is etc.

    Dredge is probably slightly stronger I would say, but again not by a huge amount.

    Perks, well you may already have Demo's perks from back when they were global perks, but if not then Surge is really good on most killers and Mindbreaker is fairly decent and the only anti-exhaustion perk worth running. Cruel Limits used to be garbage but after it's big buff is… not -that- bad anymore.

    Dredge perks aren't that great, Septic Touch is terrible, Dissolution can be good on certain killers but it alerts the survivor when it's in play which makes it much harder to get value from. Darkness Revealed can be good, especially on Huntress or Trickster, but is heavily map dependent. On Midwich it is amazing, on most maps, especially Swamp and Farm, you'll barely get any value from it.

    Actually Dredge in general is probably the most map dependent killer in the game. Some maps just don't have ANY lockers in like half the map, and multiple gens that you simply can't defend with him. Still I find him the more fun of the two, and that's what ultimately matters.

  • I mean people who want to win the most tend to be more likely to abuse stuff that will get them more wins, even when it's an obvious exploit. Look at how many people were using the flashlight-locker exploits ages ago.

  • Wraith is usually the suggested 'first killer' because he's easy to understand and actually pretty good at lower MMR. Though any of the simpler killers like Trapper, Doctor, Pig, Myers, etc would all be fine. Just don't pick killers like Billy or Nurse who are super-hard to pick up and learn.

  • It's really sad that they first announced the Twins rework years ago, kept pushing it back, and then ended up making them so absurdly OP that it was clear they were gonna have to revert most of it.

    Twins players waited years for some number changes that could have added ages ago.

  • Might have an archive that that requires them to play that way, for most survivor archives you need to throw the match in some way.

  • Distortion's effect is fine, it just needs to actually take longer to regain stacks. I run the perk a lot on survivor and have almost never actually run out of stacks, even when the killer has multiple forms of aura-reading. It really defeats the point in even having stacks when it might as well just be a perma-effect with how it currently works.

  • Yeah I've noticed in some games getting stuck on things a lot more, like running around a rock or tile and constantly getting stopped.

  • I've had slightly worse connection than normal and in my last game I huge one HUGE rubberband moment, I was running through Badham main building and ended up suddenly back outside near a hook. That said that was the only time I've noticed it but I've not played THAT much since the update.

    I have seen other people on these forums complain about rubberbanding since the update though.

  • She did get some important nerfs that she did need; not being able to benefit from exposed perks, and changing her range(+speed) addons did need to be done, but yes everyone knew she would still be by far the strongest killer even after those changes.

    The issue is though, how would you nerf her without just making her slower and clunkier? Making it take longer to charge blinks, increasing fatigue times or just getting rid of her second blink altogether would just make her less fun to play and even more punishing for newer players than she already is. It would take even longer to learn her, and guarantee even more 0k games before you started getting good with her, and even if you DID make her a lot slower, really good Nurses would still get a hit out of every blink and still be as annoying to go against, it would just be a 4k at 4 gens instead of 5 gens.

    Making stuns remove her blink charges so she has to charge them again, thus making stuns more punishing for her (+ Blight) is a good idea I've seen, but that's not gonna have a big effect really.

  • It's been bugged multiple times and didn't even stop Adren, but when it DOES work… eh. People don't like bringing a perk JUST to counter a single perk on the other side, even if multiple survivors are running it. Yes it does also stop healing in general but people only bring it to counter Adren.

    If no one is running Adren, which will be more common now after the nerf, it doesn't really do enough to warrant bringing it AAAAND it's an endgame perk so doesn't help you for the majority of the match. Perks like that need to be really strong to make it worthwhile.

  • "most killers have been stream sniping to win matches".

    Please don't outright lie in your post, as it will immediately turn people away from sympathizing with you.

  • The issue is that when there are only two survivors left and still multiple gens, or heck even one gen left with zero progress, there's just no realistic way the survivors can win. The killer will be patrolling the few remaining gens and the moment either survivor start doing a gen they'll get found, chased and killed.

    Yes, hiding isn't going to really help them win but what else do you expect them to do? At that point doing a gen is suicidal.

    You need to somehow give the remaining survivors an incentive to still try.

  • If you don't like repairing gens you can play killer, they hate gens.

  • Technically it does give an advantage over someone who doesn't use it, same as filters. I don't think it gives -that- much of an advantage, certainly nowhere near what outright cheats like wallhacks give, but it -is- cheating in my eyes.

    That being said, technically using colourblind options can be argued as giving an advantage that you otherwise wouldn't have so it's not a huge deal.

  • Yes, making killers, survivors or traps bright neon pink can give a massive advantage to the player, which is why any form of modding is against the rules. Even if you're only changing your own model and gaining no advantage whatsoever, it's still against the rules simply because it's easier to ban all mods than to allow some and ban others.

    Depending on how the mod works though I imagine it could be hard for the game to detect.

  • @The_Krapper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704258#Comment_3704258

    Those survivors must not know how to read then because it's blatantly obvious

    It really isn't though. A lot of the time you can't know how a perk will actually perform in-game just from reading the description and the numbers the perk has. Plenty of times content creators with thousands of hours in the game have either claimed a new perk will be OP or a new perk will be terrible based on the description, but then when it's actually used in-game it's a different story. Normal players have even less chance to actually know how good perks will be without actually trying them across multiple games themselves.

  • Trapper, Freddy and Myers are most in need of buffs and as well as Freddy, Pyramid Head desperately need an addon pass.

  • @Hex_Ignored said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704258#Comment_3704258

    But they are (unintentionally) throwing, even if they don't have the reading comprehension and game knowledge to grasp how insanely bad the invocation is.

    "Unintentionally throwing" doesn't make sense, since the entire concept of throwing a game requires that you're doing it on purpose.

  • To be fair I don't see any of those killers being played much nowadays. Chucky was the only one with any staying power; Hux, Xeno and Unknown were dropped VERY quickly.

    As far as survivors, Sable's the only one that I see that much; Ellens and Gabes are pretty rare.

    Perkwise we had Made for This and Ultimate Weapon which were both OP for ages and annoying to go against, and besides those the only noteworthy perks really were one or two of Chucky's ones. We also got the godawful garbage-tier Invocation which also caused issues in games.

    Yes we got two BIG licences, but overall I'd say last year was pretty meh in terms of having a lasting effect on the game.

  • @[Deleted User] said:

    Easiest way I avoid flash saves is with Infectious Fright.

    Technically the 'easiest' way is with Lightborn, but I get your point. 🤓

  • People who play the strongest killers usually do so because they want to win.

    People who tunnel usually do so because they want to win.

    It's no surprise there's a lot of overlap, though personally I'd say any killer is just as likely to tunnel.

  • Background Player is the major issue I'd say, though flashbangs shouldn't be able to blind killers facing a wall.

    Background Player existing means it's no longer enough to just chase a flashlight user away before picking up, you pretty much have to just slug the person you downed and go after the other survivor.

  • @The_Krapper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703908#Comment_3703908

    Well like I said I wouldn't have went to those extremes but I definitely understand the mindset they have, and yes that perk specifically is throwing there's no other way to put it, you can't sit here and pretend to care about winning with that perk in your build

    But there are survivors who literally don't know it's a bad perk, so no, those people aren't throwing.

  • @The_Krapper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703448#Comment_3703448

    I don't think they had a right to grief but I will make a point you were talking about the team throwing , running this perk pretty much is throwing right from the start, I wouldn't have gone to that extreme of notifying the killer but I can see why some people would think "they're throwing so I am too, screw the match"

    The problem is you can't say that they're throwing just for bringing the perk. Yes, it's an awful perk that usually will do more harm than good, but like it or not it's a perk in the game that people are allowed to bring and try and get use out of. Most people who play the game don't look at videos or streamers or forums about it and some people may genuinely not know it's a bad perk, and may genuinely be trying to make it work. Even if someone legitimately IS bringing it knowing it's a bad perk, that's STILL no reason to just outright sabotage the game.

    You go into this game knowing that the survivors and killer may bring any perks, addons, items, offerings that are part of the game.

  • Invocation is a pretty garbage perk but that's no reason for a teammate to grief you over it. Same as if your teammate is running No Mither, or Self-Care, or boons, you're probably not gonna be happy, but you gotta make the most out of the teammates you get given. Throwing the game because someone is using a perk in the game is ludicrous and thankfully is bannable.

    They literally could have helped you do the invocation faster and given your team an actual chance at winning instead of being the cause of the loss.

  • I would say a 2k is a draw for the killer and the survivor team, but according to MMR, it's two wins and two losses for the killer, a win for two survivors, and a loss for two survivors.

    How much MMR a killer wins or loses depends on the MMR of the survivors. If they kill a low MMR survivor, they don't get many points, but if they kill a high MMR survivor, they get more points. Same as if a survivor escapes.

    Assuming all 4 survivors are exactly the same MMR, then a 2k should result in no change in the killer's MMR.

  • It obviously shouldn't work while a killer is facing a wall. Anyone arguing it should is obviously trolling.

  • There's no real way for the MMR to take perks, items and offerings into account because that would mean they'd need to give every perk, item and addon an arbitrary 'power number' to add to the MMR and, well, that would be way too difficult to do. Different MMRs can get different amounts of value from different perks, and SWFs can make certain weak solo perks much stronger.

  • Eh, I find it hard to get too excited about win streaks because they just highlight how the matchmaking system doesn't work. Almost no one should be able to get anywhere close to 50 wins in a row if the game was continually putting them against equally-skilled opponents.

  • If they hide right from the beginning of the game it could possibly be reportable as non-participation, but if someone starts hiding the moment the game goes south, that's not reportable.

  • It's a 4v1 game, but in terms of how the matchmaking system calculates your MMR, it uses a 1v1, 1v1, 1v1, 1v1 approach.

  • 'the black of heart'. You know that a killer getting a 4k at 5 gens doesn't mean they're a bad person, right?

  • A-tier seems like a good benchmark and most people I've heard have said similarly. The only people who ask for Nurse/Blight to be the base power level are comp players because at that level A-tier killers are still kinda weak.

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