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Kiskashi

Kiskashi

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Kiskashi
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  • @NuclearBurrito Sorry, never had the situation occur for me, people will usually mend asap anyway, I meant it as a hypothetical thanks for correcting.

  • This is pretty good actually, I would like to see their power/deep wounds mean something other than "you can't heal until you mend" though. I get people make this mistake of not healing thinking it will be okay and legion does get the advantage eventually but people already run adrenaline. Mend time increase addons need to go in this case though.

  • @NuclearBurrito Wow thank you, glad to see someone actually suggesting things that are useful rather than just complete scrap and work or remove...

  • @ClogWench What exactly is so horrible about the mend though, you get tons of bp from it throughout the match if the legion plays fair, gens/healing are basically the same sim but much longer, the screen getting dark is annoying but meant to encourage the mend, pigs helmets are also a distraction tactic, is it purely that you have a 15s mend then heal then potentially get the same again? I guess it might be that you feel it is too easy to get wounded as opposed to chase with another killer? Might also be that once fully healed you're more likely to be found by killer instinct when a less skilled surv gets the initial frenzy hit? I think the weakness w/ 110 movement is made up by the frenzy ease of hits. Also makes up for his lack of true pressure due to base movement speed. How would you rework this without scrapping the method entirely? I actually like frenzy as is, I just think they need to get rid of the cheese legions (aka franks and moonwalk/LOS chases). Legion can be looped and counterplayed people just DC before they get the chance to learn.

  • If the stuns get longer with each consecutive stun/frenzy stab maybe not so drastic but fair at 2nd stab but heavy penalty for 3rd onwards, I play legion as a seek and destroy, tagging people with deep wound then using killer instinct to track others who may be hiding then like you 110% chase and mindgame w/ M&A esp. I seriously think downing with 3 strike is cheese too esp since if this was intended it wouldn't require franks and hounding. A boost to normal speed would be nice and moving frenzy back towards divide and multitracking not downing at all. Maybe some kind of buff to people wounded w/ deep wound like freddys decreased dream world action speed or stat effects if you've been deep wounded for 30s would encourage legion to spread the pain rather than frenzy on 1 guy at a time.

    As a side note about using a flashlight/being a flashlight clicker on a legion, it is amusing that people think they can get a blind faster than I can frenzy

  • @ DarkWo1f997 That would be beautiful, I mean I've been chased by a Tpose hillbilly and that was amazing on its own. It would be completely at the killers discretion though. Definitely would be good to have a way to stop people taking this game so seriously sometimes.

  • Funny how you say to point to let people know that you know they are hiding there but I find standing in front them or in front of a locker until they accept it and slowly climb out is much more entertaining but definitely agree with @Nea_Death_Experience I was also thinking of other things survs do and I know pig can teabag (have received this on many occasions) but could you imagine if EVERY killer could do the same. It seems more funny than toxic if you picture a trapper doing it.

  • I found myself wondering why this wasn't a thing the other day, most games do have the option to balance music and sounds so why not a game that's so reliant on it? I want to be able to actually hear footsteps but then again don't want to boost the in game sounds and someone vaults a window in the distance and destroys my ears, probably just general stuff devs need to fix but choosing if you hear chase music as a killer or not would be nice.

  • @PhantomMask20763 said:

    As a Freddy main, I feel like I'm cheating when I play Hillbilly XD

    Pretty much this, that speed and easy map pressure though. Switching from a Mikey main to billy for a few matches was certainly an experience. I usually have an instadown but billy has that AND speed with no delays. But I've seen a lot of really good freddy, clown or pig players at high ranks, I don't think it makes those killers a joke, just an increased difficulty to play/master?

  • In general probably just broken key or fog offerings, don't find any use in these to be honest and it would stop getting them all over my bloodwebs and having to waste bp. Not great trying to find a medkit without pharmacy (no self care), searching chest *zelda chest open music* and getting broken key...

  • Amazing you actually got into matches, I've had a few where killer dcs instant the match starts or infinite loading screen, one time I got it as a legion thinking this will be fun and everyone will get bp bc legion knows how to make it rain if played right, just ended up getting toxic teabaggers that repeatedly ran the haddonfield infinite and the long fences and I refused to be a multistab legion. Pretty sure they're cursed, I'm saving the few I have for double bp events now

  • I usually just ignore it, they're going to break the hex sooner or later anyway. In playing surv though very very accurate, time to enjoy chilling on the hook while the killer pretends to patrol, also if by some miracle you do get off you're also done anyway as they know you know where the hex is (if it's not obvious to another surv) so...Honestly same w/ NOED totems if you're unfortunate enough to get ripped off one with a fraction of a second before it breaks...

  • I came in here to agree with @Mister_xD  and @BlackendSea as I have experienced that exactly and then this post just looks like some kind of strange turf war argument...I have also however used deliverance in the basement in front of a bubba, got chainsawed in the side of the head and kept running w/ sprint burst so I think it's probably just in consistency with timing of the "invincibility" maybe depending on how you are unhooked?

  • I used to play against a beast of a nurse at rank 1 probably back around start of last year, she was on point with her blinks and a true force to be feared, now you mention it I rarely see any of the high rank killers I used to see. But nurse most of all, respect to anyone who can play her decently on console, I just find the blinks are inconsistent, sometimes I'll blink as intended other times I'll lag and move like 1cm while holding charge for the same amount of time or get stuck on things which shouldn't be the case, makes learning her more difficult. I think I've only seen 2 red rank nurses in the past year, that says something about console...I wish she was more streamlined/optimised though, I do like playing against good nurses. You feel the pressure. Always.

  • In my experience do not assume other survivors will do ANYTHING, cleanse to your hearts content and smile when NOED fails to pop, chests however are a different story...Maybe don't go out of your way looking for them unless you have small game but definitely cleanse any you come across.

  • I can 100% agree with this, in all cases accidental or on purpose. I've had a few matches where I've been kicked just after finishing a gen for no reason since the new update, I don't see any problem with giving compensation to the people left in the trial as it sucks for all parties involved. Probably needs to compensate more than just the killer stacks though as @ClogWench stated seeing as it's robbing both of points

  • @Bbbrian2013 Honestly this was me when I was first testing out legion addons I wanted the mend timer to actually mean something hoping increased mend time would mean survs more likely to collapse when spooked out of mend action or just at any point etc. but had no idea this was a thing until recently. No-one in the match said anything though so I had no idea it was that bad. Never used mend addons again though mostly now use increased frenzy duration/decreased cooldown addons... Also sorry if I have the tag wrong, kinda new around these parts.

  • I think my personal swap was too long ago and killer seemed pretty easy in comparison (even got to rank 6 as a Freddy and my first off time rank 12 as Mikey when you only got pips from kills, played as rank 1 surv though, just never picked up killer competitively to bother with higher ranking), but would be super interesting people who have only played survivor or killer up until this update ver. Both are a hot mess right now but I pity the survivor/killer mains choosing now to test it out. I think you're more so suggesting long time killer mains playing matches against long time surv mains in swapped roles. Would be funny when they see both sides are equally broken right now...

  • I guess an extra "hex" slot would be interesting, although I feel I saw this discussed somewhere, so if it's destroyed early match (5-30s most times and I run devour hope) you don't lose a perk slot. However that's how hexes are meant to be anyway risk vs. reward. I think 4 is fine as it is, any other problems likely come down to balance and less about builds/killer perk strength to compensate.

  • Wow first post, being ghosting the forums for a while finally joined 😅 Couldn't resist this thread love someone else uses haggith @OffensiveHumor

    Trapper: Stompy/Trappu

    Doctor: Dookie/The Dooks (I'm so sorry it just happened over time)

    Wraith: Bing bong

    Huntress: Hunto

    Hag: Haggy/Haggith

    Pig: Pog

    Shape: Mikey/Mookie

    Plague: Barfy/Barfzilla

    Billy: Angry boi/ hirrubirry

    Freddy: Freddo

    LF- Bubbs/Chubba Bubba

    Spirit: Spiruto

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