Kerbert
Kerbert
About
- Username
- Kerbert
- Joined
- Visits
- 108
- Last Active
Comments
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Someone's a little salty. Let me explain this to you. The killer is not your tour guide or baby sitter. They are not here to provide you with a fun and joyful experience. Camping is a tactic whether you like it or not. Also a perk which removes points from someone else is entierely unfair and isnt the point of perks at all. Perks are meant to give you and/or your team an advantage. Making the opposite team lose points doesnt give you an advantage.
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You realize to cheat is to break the rules of a game in order to win. What rules does NOED break/
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Depends if it was in a harassing/bullying manner.
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@Groxiverde said:
A sound to make me know when leatherface has his chainsaw ready to go!
For Killer or Survivor? Or Both?
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I don't think this is the way because I don't think game mechanics, perks, or skill should be based around RNG.
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Gen times don't need to be increased, there needs to be a new objective to occupy survivors.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/612883#Comment_612883
Whatever you say. I've been playing this game for years now. Played both sides evenly at some point. Been rank 1 a million times as survivor AND killer. I witnessed every big change. Therefore my opinion is just as valid as your opinion. In my opinion every killer who still struggles is quite simply bad at the game. Survivors got nerfed into the ground.
*cue audience laugh track*
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Also I kinda like it when I go up against prayer beads spirit. I like to be scared once in a while.
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You must let the salt feed you. Inhale so much salt you get a kidney stone the size of a golf ball!
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No, it's not. More killers need to be like Freddy, and I hope this is a sign that this is how they'll approach new and reworked killers from now on.
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I run Stake Out, Spine Chill, Adrenaline, and Self Care.
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I agree, nerfing her would be appealing to 1/6, soon to be 1/12 of the player base. She's harder on console not because of frames, but because of controls. For the same reason Huntress is harder on console. The downside to nurse is her high skill cap, which means fewer people have mastered her.
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Both take a lot of skill to master, so besides changing their add-ons, no buffs or nerfs necessary.
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Legion has better outfits, despite being the worse killer.
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Overall agree, although I think you went a bit harsh on Plag and Clown.
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I think a casual mode could look like a game with no perks or addons for either side. Generators are removed from the match as are exit gates, lockers are more frequent, the killer only has a heartbeat with no terror radius music. More lockers are added to the maps as well as new hiding locations such as beds, trash cans, bushes, etc. Survivors now take 3 hits to down but once downed can be instantly moried. The last survivor standing wins. Survivors instead of facing the killer are also facing the survivors, theres less stress on the killer because he's guaranteed to kill all but one person. Perks and add-ons are removed to give everyone an equal chance.
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@yandere777 said:
Issue with this idea is that it only helps people who need bloodpoints but lets be honest here, if you made it to rank 1 or red ranks in general you are most likely situated with your perks. This idea is more of a grind bandaid fix then a rank reward fix.
Not true at all. Im currently rank 1 killer and rank 6 survivor, None of my characters are P3, I haven't unlocked all perks on either of them. I need bloodpoints as much as the next guy.
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Because inconsistencies.
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Huntress Lullaby should't reveal itself at the beginning of a match, only when it recieves its first token.
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So those rumors about in the code of the game showing "push to talk" and "voice coms" ia true? They're really bringing voice comms to dbd?
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Take a break, try Civilization.
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So instead of bringing SWF down to Solo level or both meeting in the middle, they decide to bring solo up to SWF? So Randoms will be just as powerful as SWF? Wondeful, just wonderful.
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Mock it all you want, it's true.
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Yeah we aren't getting a demogorgon. Kinda goes against BHVR's rules and the mechanics and limitations of the game.
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I've only been here for like 4 days bruh
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I think that once you unlock a perk in the bloodweb, you can upgarde it to its higher tiers at anytime for a BP cost. Of course, the cost would be more than 4,000/5,000/6,000 to compensate for the levels you would normally have to get to find it, but not that big of an increase. Maybe like 10,000 for tier 2 and 20,000 for tier 3,
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In French, the entity is said in a way which implies it is female, kinda like Senorita and Senor in spanish, the a indicates female and o indicates male. However I think it's more likely that it's an it.
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Tbh I don't think anyone would miss half the perks that are in the game.
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Well older players who were around when the grind was really REALLY bad got to keep their exclusive legacy cosmetics. Perhaps something new like that, where if they do reduce the grind all people that prestiged keep their Bloody outfits and the rewards for prestige get replaced like last time.
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I don't like the EGC, but not because its survivor or killer sided, but because it's based on RNG. Either the killer gets ######### because the gates are far apart, or the lone survivor gets ######### because the gates are close together. Sure it may be "balanced" in a sense, but luck shouldn't be apart of the games mechanics.
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There's an easy counter to Blood Warden. Leave when you have the chance.
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...the movies...other people than BHVR's creartive department designed his character and appearance.
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Fun? What's that?
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Could just be that the Freddy Rework came out last week.
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I always slug the second to last person in order to prevent the last guy from getting the hatch. Never seen nor heard of it being toxic and I've never gotten hate for doing it.
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I've noticed that survivors are the most toxic people in this relationship
DISCLAIMER: Not saying every survivor is toxic or that there aren't toxic killers, just saying that from personal experience I've gotten more hate from survivors than killers, and I play both pretty equally.
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Once I make it to red ranks with killer I just play survivor until rank reset.
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All the devs ever do to fix gameplay problems is implementing perks to counter them.
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"This would reward good players thinking ahead of survivors"
So is the current state. If you have good reaction time, you will hit a survivor trying to juke you.
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@Brok3n said:
https://forum.deadbydaylight.com/en/discussion/comment/611059#Comment_611059
I didn't explain myself very well there did I lol. What I meant was Myers isn't as stealthy because of the way his stalk works. Ghost face can be broken out of his stalk so you're pressured to stay hidden and stealthy. Every Myers player I've seen just stands in broad daylight stalking people because they know they can't be broken out of their stalk. And after enough stalking you start to get a terror radius which makes him more noticeable. Sorry for the confusion
I see. Well if you do want to be a "tried and true" stealth killer, then neither are really the best option. Myers is stealthy at first but in late game becomes a standard killer with an instadown. Ghostface however can easily get knocked out of his power and can turn a chase into a basic M1 chase. And because his power doesn't actively help in a chase (unless you were able to mark them beforehand), it'll happen a lot, especially in mid-late game, where you'll be busted out of your power before you can mark anyone.
From my experience, from a survivors perspective Myers is the more terrifying and "stealthy" killer to go up against.
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I've noticed that there's three types of camping.
- Facecamping: The most "toxic" type of camping where the killer stares the survivor directly in the face or is standing still near you to prevent you from getting unhooked. Easily countered by Borrowed Time, teammates rushing in, or doing gens.
- Proxy Camping Type 1: Proxy Camping Type 1 is where the killer patrols around the hook because he knows survivors are nearby. Either because he saw them, BBQ didn't proc, or other reasons. This is the least toxic method and is a legit strategy. Don't leave a hook when you know when you'll leave theyll be unhooked in 2 seconds.
- Proxy Camping Type 2: Proxy Camping Type 2 is where the killer patrols around the hook out of paranoia. A more active approach to facecamping where instead of staring directly at the hooked survivor, they try to find survivors nearby. Unlike Type 1 they don't have reasonable suspicion to believe there is someone nearby. This is an honest mistake by the killer if they are paranoid and can be annoying to deal with as survivors, but like Facecamping is easily countered by survivors doing gens.
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"Myers isn't as stealthy because he can't be broken out of his stalk"
Thats an oxymoron if I've ever heard one.
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Badham, both before and after its rework.
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/610862#Comment_610862
Hey who asked you about Legion?
They already nerfed the worst killer in the game, now they're going to who's next in line, Leatherface.
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I don't have any images to show, but my Doctor is rocking the camo uniform with purple analyzed eyes. Ace is wearing a blue hawaiian shirt with a Grey Blazer and his standard tux trousers, with a clean shaven silver hair and beard from the Lunar Event.