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JoshHicks

JoshHicks

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JoshHicks
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  • @Nosferatu3145 said:

    It appears that someone just died to a NOED bubba. Stop crying and do the bones.

    Yes waste time doing bones

  • I'm not even saying NOED Is toxic I'm just saying InstaDown killers shouldn't be allowed to have It.

  • It's funny how everyone here doesn't get the point It's not If you get rid of noed It's literally about the fact that InstaDown killers have a free NOED and It's quite pathetic If they run It It's literally that I'm not saying It's toxic or anything when Regular killers use It I don't mind when I see a InstaDown killer use It It's like man your awful

  • @SoySensual said:

    https://forum.deadbydaylight.com/en/discussion/comment/1484119#Comment_1484119

    can you please stop crying? if dont liked, is not us problem ,

    Not crying bud literally just pointing out InstaDown killers don't need It

  • @ Antares2332 said:

    ######### now not all killers can use NOED?

    No I'm just saying It's really dumb that they let killers who basically have a free one run It

  • You telling me you think a bubba with a chainsaw that all he has to Is rev It up and NOED Is fair

  • @CrowFoxy said:

    Why are people not happy knowing that there is a perk that makes you have 3 perks all game and can be disabled before it even turns on?

    That's not my point my point Is you look absolutely awful If you run It on an Instadown killer It's not required but most people do that

  • @SloppyKnockout said:

    DS/Unbreakable/BT shouldn't be allowed on SWFs.

    No self defense on survivors allows those perks

  • @Falkner09 said:

    then let's not allow DS/UB/DH/BT to be used together. and only one of each per group of survivors.

    What now survivors kinda need those due to no self defense while killers can get you down easy that makes sense Noed Is only pathetic with InstaDown killers

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1484048#Comment_1484048

    Why? All instadowns come with a drawback m1s don't have. Why would giving a killer an alternate way to instadown be sad?

    Mainly you just look very very bad If you run NOED especially with Bubba

  • @Sackboy123 said:

    If you can't do bones then you deserve the NOED

    @SCP_FOR_DBD said:

    You do realize you can just not run the perk right? Thats a thing you can do, nobodys forcing you to run it.

    True but just saying If you use It on those killers It's kinda sad

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/175761/noed-should-not-be-allowed-on-instadown-killers

    How about no? On someone like Meyers, you can be all stalked out and not have your insta down.

    Still you don't need Instadown and they have lot of stalk the only way you'll lose your stalk Is If you spam Tier 3

  • @Sackboy123 said:

    If you can't do bones then you deserve the NOED

    I literally just got a game with a Bubba who has chainsaw and ran NOED how Is that fair?

  • @zoozoom6 said:

    what like gas cans in the lockers?

    That could work like huntress hatchets I hate being chased by an Infinite chainsaw It needs something like this not just a long penalty timer

  • @ Antares2332 said:

    Ignore this post, it's a bait.

    What no It's literally just a discussion about an Idea and a good one to noone likes chainsaw killers because of this reason

  • @AngryFluffy said:

    I wish they would add something like that in custom games.

    I want to be able to start a custom game on my own, to be able to try things out or get to know the maps better.

    It would be even better if you could choose if or how many AI's should be in the game or even be able to chose their perks. That would be incredible helpful for training and learning specific killers or trying things out.

    Honestly I would go for picking the perks as well but I don't excactly know what I'd choose

  • @AngryFluffy said:

    I wish they would add something like that in custom games.

    I want to be able to start a custom game on my own, to be able to try things out or get to know the maps better.

    It would be even better if you could choose if or how many AI's should be in the game or even be able to chose their perks. That would be incredible helpful for training and learning specific killers or trying things out.

    Definietly the main Issue Is It's really hard to have fun when your getting gen rushed and It's really frustrating as well.

  • And If your playing with your friend whose rank Is higher your matches will be mixed like red and purple lobbies and so on with other ranks

  • @Chromeskull said:

    On paper it sounds like a good idea- allowing the last survivor an easier way out- but way too many times I've killed 3 survivors only for the fourth to instantly use hatch. Some of the few times I've managed to get a 4k forced me to run NOED and mori, which made me feel pretty dirty, and also forced my to camp the hatch which reduced everyone's enjoyment of the match. Maybe it should have a much easier generator which only becomes available when 3 survivor die, or the hatch can be locked by the killer before three survivors die/ escape. What do you think

    Simple Idea = If you sit on It for too long It'll be like Pyramid head's cages and respawn somewhere else

  • @Zeus said:

    DS Nerf that we all have been asking for.

    Decisive Is broken It should last forever If the killer knows you have It he'll just not take the stab and sit on you til It runs out

  • @Todgeweiht said:

    Nice picture, can we see a video?

    Didn't send one he a man of his word tho

  • @Голубой said:

    Your friends internet connection is ass

    Well It still hit right there and If It was that It would have shown elsewhere right

  • @[Deleted User] said:

    Dbd is not balanced

    Utterly shocking, devastating and chucklesome, I'm in stupor at this revelation. Seriously, I'm collapsing so hard I'm going to sacrifice all living survivor in 2 minutes. I had NO IDEA, that an asymmetrical game could be unbalanced, especially with DbD's track record of PERFECT and ON POINT balance decision.

    Shitlording aside, yes, DbD is unbalanced, both sides have ways to make the other miserable, why ? Why not, at least the community has common guidelines and rules or courtesy, moris and key bad, hard tunneling and face camping bad, teabagging and ridiculing a killer bad, DCing bad, Clown bad, hotel Trivago.

    Will it ever be balanced ? Lol no. Will there come a day where most toxic things get uprooted ? I have high hopes for it.

    I really think they could progress the difficulty of generators based on It's progression

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1480301#Comment_1480301

    Play the doctor and you'll have them all screaming, it sounds like you're new to the game no offense intended at all , but you're also right this game is not balanced around the best players only the Casual weekend people

    No I don't play doctor In all honesty Doctor may be the worst/annoyingest killer In the game with dumb shock therapy and trust me I've been playing the game since 2016 or 17 what I mean Is any killer the survivor scream I don't want to use a perk or certain killer to know where people are the game could add something In like that

  • @The_Krapper said:

    Theres a perk called whispers for that, it literally let's you know when you're close to a survivor

    Not even a perk just literally something like the terror radius like maybe they scream because they fear the killer kinda like f13

  • @Izo_Quartz said:

    I wanted to mention this back when it was first leaked but people don't like it when i talk about stuff too early. Now that the trailer is out, I think it's safe to discuss.

    As one of the very few Ace mains, i'm really dissapointed by his tome IV outfit. In my opinon, it looks really unappealing and the style doesn't fit his charcter at all (but that might change once I read his tome lore). The Wraith's and Hag's cosmetics look just amazing, and Meg's looks decent enough. Ace's however is such a let down. I thought that since this tome would be about Ace they'd actually put effort into it but I was wrong. This is just my opinion but almost all of Ace's cosmetics are unnappealing and the only ones worth buying are the common and uncommon tiers.

    I'd also like to point out a few things before anyone jumps to the replies. I'm well aware that the quality of cosmetics is a very subjective matter. I know that there are other character who are getting far worse treatment in terms of cosmetics like Adam. And I know that there are more pressing issues with the game like bugs and balance.

    No Ace's character Is (Screw my teammates I want chests that's all I'm good for) lol

  • @andyollolloll said:

    https://forum.deadbydaylight.com/en/discussion/comment/1480148#Comment_1480148

    DC is a DC

    I can "lag out" any time I wish but would still expect a DC penalty

    Still I had a friend who lagged out and got a 13 minute DC penalty because It happened before the same day that's not cool.

  • @VonCrow said:

    If the doors are already opened and there is nothing to do in the game, just leave. Don't waste killers time by waiting until the countdown is almost over, just to T-bag him in the exit.

    Can't see the point on that specially against a killer that played with the "surivor's rulebook for killers", without camping, tunneling, using noed, etc.

    I get you want to get the attention you don't recieve in your life, I guess its fine, but if you are toxic with the killer don't expect the killer to be nice with you.

    I don't tbag at the gates but to be fair Can't really respect killers these dsys because (just my opinion) killers these days have no skill and run tracking perks and Noed because they can't find people on their own I could respect a killer If they didn't need perks like Tracking and Instadown to be good It's like saying Respect a Michael or Ghostface who has free Instadown and they're running noed. Survivors are kinda hard to find but you don't need 3 tracking perks to find them (I say 3 because most games I get Into the killer has 3 tracking perks and some other bull like Ruin or Noed.)

  • They should really take out DC penalties especially because If you lag out of a server It will think you DC'ed and not lagged out of the lobby

  • @Reinami said:

    Early game doesn't exist and we have another great example of this that can't be refuted by "but they played badly" or "the killer's perks suck"

    Take a look at this recent video from true:

    https://www.youtube.com/watch?v=g9LkaTt50Ic

    Movement control in the match starts at about 5 seconds, so every timestamp is 5 seconds higher than the actual time in the game.

    The match starts and he immediately runs to the other side of the map where the survivors likely are.

    At 26 seconds in the video, he hears a gen being worked on

    At 28 seconds, he spots the scratch marks

    At 30 seconds he spots the survivor.

    At 34 seconds, he makes a bad read, but the survivor plays badly and throws the pallet anyway.

    At 37 seconds, he breaks the pallet, while the survivor runs to the harvester.

    At 50 seconds, he does harvester tech, and lands a hit. The survivor holds w.

    At 1 minute, 10 seconds, he catches up to the survivor and starts a chase.

    At 1 minute, 15 seconds, he successfully mindgames the survivor and tries to bait the dead hard, but it doesn't come

    At 1 minute, 18 seconds, he downs the survivor.

    At 1 minute, 22 seconds, he picks up the survivor.

    At 1 minute, 28 seconds, 1 gen pops.

    At 1 minute, 32 seconds, he hooks the survivor, he runs over to the nearby gen that was completed and another in the field.

    At 1 minute, 39 seconds, a second gen pops.

    At 1 minute, 43 seconds, a third gen pops.

    This goes with the thing i have been saying for months now about this game's problem with early game. The math doesn't add up.

    21 seconds to find the first survivor and start a chase

    24 seconds to land the first hit after making a 1 bad read and breaking a pallet.

    20 seconds to catch up to the survivor to start a second chase.

    8 seconds on a successful read to down the survivor.

    4 seconds for attack cooldown and to pickup survivor.

    10 seconds to hook a survivor.

    21 + 24 + 20 + 8 + 4 + 10 = 87 seconds. Enough time for 3 gens if all the survivors hopped on a gen as soon as the match started.

    This was not played badly. True played very well.

    He found the first survivor almost as early as he possibly could have at the second gen he checked.

    He made one bad read for the first chase that only added a few seconds since the survivor threw the pallet anyway (if the survivor played well they could have easily extended the chase an extra 15-20 seconds before using the pallet).

    He made one great read for the second on that made the chase end in a couple of seconds.

    At this point, the game goes downhill from here. True holds his own because he has like 5k hours in this game so of course he is going to do well, but most of the survivors end up escaping regardless.

    Totally agree with Gens literally you can't counter gen rushers you can chase them but they just gonna rush the same gen again or they gonna hide because they hear your heartbeat and go right back to the gen after you leave. They need to add something like F13 so you can trap the gens so you know when one's being worked on