InsatiableMop
InsatiableMop
About
- Username
- InsatiableMop
- Joined
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Comments
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healing is rarely the thing to do anyway...just get your butt on a gen and hold m1 while someone else takes chase. Anytime im playing killer and i keep seeing people go healthy i smile because its less time they spent on gens
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@Steel_Eyed said:
There are times when I was recently unhooked, have DS, and the random wants me to progress the game and lose my protection.
tell me this is sarcasm
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Whats so bad about keys again? They still have to do 1 more gen than people alive...don't tunnel someone out right away and you'll almost never encounter it. And even then if 4 gens are done and you know the 5th is getting worked then put the key holder next on the hook? Keys and Moris were never equal so don't cry about that moris cut the killers work in half survivors still have to do the gens to make the hatch even spawn.
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"hawkins"
"email"
both blocked in postgame chat
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@gendoss said:
Nah Pig's traps are pretty easy to get off if she doesn't spend the entire game chasing you and only you. The timer is pretty generous I feel.
yeah usually has plenty of time. just one combo that it will kill you before you make it to your 4th box even if you hit all great skill-checks quite often.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2324028#Comment_2324028
So, because there's an addon that will get at least 1 kill; it's broken? Her power, which should have a chance of killing, is OP if it gets a kill?
That's...kind of the Survivor main mentality in a nutshell, on these forums. 🤔
I referenced a very popular and widely regarded as skilled killer main saying those addons need reworking. I didn't say the power needs reworking.
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@Kees_T said:
You only have 1 post so I assume you're a new player that only played Survivor so far, so lets go by the basic explanation.
Pig is not a very strong Killer, she's just a basic Killer that can only damage Survivors with her basic attack and her dash attack which is not useful most of the time. Her Traps helps her to apply pressure into Survivors, it's why she has this power, to slowdown Survivor for a limited amount of time and help her do something.
Mending is a common mechanic that can be trigged in multiple ways, so it's not a problem to pause it. Pausing the timers from Hats will just give more freedom for Survivors and weaken her even more.
Another thing, since most new players think this way. There's another person on the other side playing as the Killer, so the game must be balanced so that both sides can have some fun. This game isn't supposed to give free chances for Survivors and help them escape the game.
So this game is "balanced" as a swf vs a killer so all arguments about survivor sidedness only apply to swf not brain dead solo queue. Also, some of the most prevalent killer mains in this community have said recently that there is a certain pig combo of addons that needs something done about it because it will kill at least 1 person in a game without you doing anything past giving them their first hat and is unbalanced. Otzdarva literally has a whole video on why its broken and needs adjustment and he's better than 99% of the killer mains that post on this forum.
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@MrPenguin said:
That's how the game is designed, you want someone out the game asap the same way you want a gen done asap. Its not killers fault for playing well, its the games fault for being designed in a way that tunneling is optimal.
Might as well also ask survivors to not do gens all the way and stop and work on a different one once they hit 33%. If both sides ease up on their objective then tunneling would be less of an issue. If you want killers to play poorly on purpose so you can have more fun survivors need to do it too.
didnt say dont do it, but dont do it then complain about DS or unbreakable...
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i mean the LFD devs and the devs of this game are friends, hence why there are extra LFD skins and such.
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@alaenyia said:
https://forum.deadbydaylight.com/en/discussion/comment/1825559#Comment_1825559
Ah but if killers weren't playing hot camp n' tunnel every match everyone could run something other than 2nd chance perks. I prefer not to run DS or BT but the sweatier this game gets the more cornered survivors are with what they can run and actually get out of a match. Killers have all kinds of interesting builds they can try, but survivors have less and less options because camp, tunnel, slug is just where the devs have taken the game, and it is the same thing every match (with the exception of farming, but that doesn't count). At this point I am not even really blaming killers, the devs have not only turned a blind eye to this kind of behavior that used to be frowned upon but currently are actively promoting it. So IDK, really I am just waiting for some other similar game to drop.
apparently a new left for dead style game is in alpha right now. Miss the days of LFD2
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1823216#Comment_1823216
Not their fault that a killer goes in to "desperation" mode and NEEDS to start tunneling.
Is it really their fault a killer needs to start tunneling? Are there areas the killer can start improving on before going on full tunnel mode because he's losing the game?
I dont really care about killers who stare at a surv at the end of the game because they are losing and want their consolation kill. its the ones that right out the gate get a survivor down and tunnel them right out of the game. With 20min queue times, giving someone 90s of playing is rough. at least DS gets em another 60s.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1823651#Comment_1823651
You're assuming the killer has room for improvement. Sometimes you play flawless, or make 1 mistake, and you still lose as killer. Maybe it's the survivors' fault that the killer goes into tunnel mode, but winning vs not winning necessitates that the killer tunnels or slugs for momentum. You do these things, like face camping someone once the exits are powered, because not doing so is a guaranteed loss and doing so increases your chances of getting more kills. A killer does not go through the 7 stages of toxicity in order to tunnel. He does it because he needs to.
If you're the survivor, you'll call the killer cheap or toxic for tunneling. But to an outsider looking in, it is simply the smart thing to do if the killer JUST wants that kill. Tunneling hurts killers in the long run, especially against coordinated teams. If a survivor knows a killer is tunneling, he will do gens because the killer can't tunnel and keep pressure on everyone. By the time the killer has tunneled the survivor out of the game, the gates are open and everyone else is out. Tunneling is in a good place right now. Enough to guarantee a kill, but not enough to guarantee 4.
Your point and other people's points share the same issue though, saying let me hang out on the hook pop 5 gens and get out is a viable option if people can talk because they are a swf. Likewise, another point was made to get better teammates...aka a swf, however swfs are the devil in the eyes of killers here. So you want us to be a SWF without being a SWF. If survivor mains do all the suggested things by killer mains here then it will actually lead to more tunneling, furthering the need for DS.
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@Exerath1992 said:
Yup, constantly losing matches that I should have won because of keys. Its like they know our moris got nerfed into the ground and they want to key as often as possible while they have a significant edge
curious under what conditions these games were in they a key caused you to lose the game entirely?
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/1809188#Comment_1809188
I do both. I play solo, with a duo, and with a 4 stack. But I'm not going to do a custom game with you because:
1) I never said SWF isn't a thing, I said you're grossly overestimating how many sweaty SWF 4 stacks you play against
2) I just don't like you as a living human person & I don't want to know you off of this forum.
this, which was the point of the post, just because people are in a 4man swf, doesnt make them extreemely skilled. the game is balanced around having comms, one truly rank 1 killer = 4man swf.
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@Lefrongo said:
Let's look at it this way, most of the time if you're a low rank killer or not there's a high possibility you could get high ranking survivors. The rank system can be so broken at times it'll match you with an unfair set of players which will most likely dunk on you. The same can be said for survivors, last time I was playing rank 7 or so it kept giving me red ranked killers, I'm not sure if that's fair balancing or not or the system is meant to pair you up with any singular digit available whether it's red rank or not. That's why there's people who have no choice but to try hard and keep their pips and protect their rank, we have no choice because we're not sure if we might end up with sweaty red rank players. So might as well sweat back and play the game if it has to be that way.
https://us.v-cdn.net/6030815/uploads/5D9G4G1KNDH0/image.png
I was only Rank 9 at the time and I had red ranks available already, sure I killed both of them and one of them disconnected. It was most likely that they were all in a party together, I'm guessing that's what tends to happen when you have a group of friends teaming up to carry their friends. Not sure what happened during this match, either the survivor and I were far apart or I just left them alone so they can escape. Sometimes as a killer we just choose to let them go if we're satisfied with what we've got, another possible scenario was that they probably delayed the match so much and also managed to get away.
https://us.v-cdn.net/6030815/uploads/4KOOZBKEYGOF/image.png
Had two red ranks in this match, I'm not complaining though because we all won and the killer disconnected. They probably had something come up and got busy to disconnect from the match. Either that or they ragequit, it can happen to all of us. It may still be somewhat unfair for the killer though, although I can be wrong because if you're already at rank 9 trying to reach rank 5 or higher then it might be set so you go against or with red ranks. You're pretty much being tested up to that point if you really want to keep your ranks when facing against the sweaty competition.
https://us.v-cdn.net/6030815/uploads/DBA8SRV9OU10/image.png
I had a friend experience this, I'm not gonna put that much commentary into this because this is downright unfair right here, imagine being rank 12 going against red ranks already. You all might be saying something like "it might not be a rank system per say but it's just the game having no choice because of the playerbase." That might be true to an extent, but either way that really needs to be worked on.
ive had this happen many times, usually recognize th ekiller is new and give him a hook, and always say sorry for the matchmaking after the game
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1805448#Comment_1805448
Make sure you take care of them. Teach them to get better. Dont let the baby survs learn by themselves:)
haha I try. We have a good time pointing at each other until a mori makes our 20min queue for nothing lol. not an issue anymore though
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/212048/not-every-game-is-swat-teams
Yeah as a solo survivor, I'm always amused by the killer mains screaming about how broken and unfair the game is for them. It's honestly pretty miserable as a solo survivor. I'm trying to get some last challenges done and see how far I can go with this Tome before I'm done with the game for good. It's just been completely destroyed for me as a solo having to play most games where I'm literally the only person actually playing and not just doing challenges. I'll miss this game but they completely destroyed it for me. What can ya do?
accept everyone in this game is mad and have fun haha. i have some great vids of my solo queue teams hiding in bushes the whole game, or dropping hook states because people think urban evasion makes them move fast and crossing the map with it haha.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1805193#Comment_1805193
I've seen so many players who despite being red rank have no basic skills, Terrible pathing, pre throw. All the dumb stuff these are usually swf too. I see alot of 4 globes.
yeah haha 2 of the people i play with panic drop pallets all the time. I run any means necessary to pick them back up lol.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/212048/not-every-game-is-swat-teams
Doesn't matter. Not every game is:
- Camping
- Tunneling
- NOED
- Mori
Either.
The point is not how rare it is, the fact that it is even possible shows that there is a problem. You don't balance things by making them more rare. Would it be balanced if they made a killer addon that had a 1% chance to show up in the bloodweb that gave them double movement speed, made all survivors exposed, and made gens take twice as long? It would only show up in 1 out of every 100 games. Should be balanced in your eyes then right?
Even the sweatiest of SWFs get outplayed by truly good killers. Without requiring busted things. example https://www.youtube.com/watch?v=q5uUUAz7m1U. Otz is objectively good at killer in this game, and even hamstrung himself in the match and came out on top. doesn't require a 1 in 100 bloodweb addon/offering. Believe it or not this game is balanced so that someone deserving of their R1 killer to stand a chance against 4 R! SWFs. Survs just seem to get mad when all 4 dont get out and killers likewise if they dont get a 4k. That being said i do think killers should be able to change killer in the pregame.
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@Dismas said:
https://forum.deadbydaylight.com/en/discussion/comment/1805276#Comment_1805276
Being competitive and raging is connected but i rarely rage when i play. Frustration absolutely, that always comes with a loss especially when you understand that you made a mistake. But sometimes scenarios are that you can't win. Someone brought the key and now they all escape. What could you have done, nothing. This why you see people saying as if everyone was swf.
You must assume worst, in order to mentally prepare for it. Also i like to assume everyone is swf cause i know i will give it my best shot. And i would like to balance team work around swf and red ranks. Maybe i should not be as high as i am but then again exploiting their desire to save that one person never failed as a tactic.
if someone brought a key and they all escaped that means they did 5 gens though, thats almost a win in itself. Also the random people usually ditch their team.
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@Dismas said:
https://forum.deadbydaylight.com/en/discussion/comment/1805211#Comment_1805211
Congrats then you are not as competitive as other people then, and i can admire that to an extent but with that attitude i did not stay in red ranks for long due to another issue of pips.
A lot also depends on the killer, I climbed rank 1 just recently with bugged legion, cant say i enjoyed it. But I guess its my fault that i played killer that is bugged and cant use his power properly.
thats the thing though im very competetive. not raging over a loss doesnt make you not competetive. calm down for half a second and you'll realize not every game is against a swat team, hence the point of the post. they exist but they are few and far between. If every SWF feels like a swat team then maybe you shouldnt be as high rank as you think you should be.
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@Dismas said:
Because as a killer in red ranks i see such a miraculous coordination from survs that i start to wonder which one of them is Bastilla from Swkotor using her force powers.
Ive been the killer in red ranks, and its always with a killer with 1 perk and no addons because I put my BP into my survs, and yes I've encountered some insane coordination that played me like a fiddle but its not literally every game like people on here act. I just take the beating and move on with my life haha. full meta nurses are as little fun to play against as swf teams practicing for the next tournament.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1805079#Comment_1805079
Swf does not equal swat team. Nor does sw equal good. Killer only gets boring for me becuase I dont see as many sweats as I want.
Exactly this, just because people like running for their lives with some buddies doesnt mean they are trying their balls off to win. Just seems a lot of the more vocal killers on here have been hurt by a swat team and apply that anger to anybody that plays in a group. I wont deny playing with people gives a level of info you otherwise wouldnt have but like with the people i play with 2/4 dont know how to look behind them to see if the killer is even still chasing them and it has cost us many a hook state and we just poke fun at the person running around thinking they were being chased.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1805073#Comment_1805073
Or you shouldn't be pitted against those of a much higher rank than you.
I feel for the low ranks right now, but I've been stuck in red ranks. There is so much variability in skill that rank seems almost useless.
Overall I think ranking up needs to be harder, much harder.
I agree totally that red rank skill varies immensely. I like the idea of the MMR they tried but it was terribly implemented. On paper it sounded fine but it just didnt work the way it was intended to.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/212048/not-every-game-is-swat-teams
Heh. Perhaps not for you, but all of mine are... I don't remember the last time I didn't face at least a 3+ SWF.
The past 2 resets before this one i got into red rank killer because its what i do when I'm bored and i play without sounds and watch netflix during the game and maybe one out of a dozen games i have played against a swf that was even any good and that they all got out. faced plenty of SWF that raged at me after the game because it seems thats what people do to make themselves feel better. but i can probably count on 1 hand how many times ive played absolute swat teams that violated me and in all those games i learned from them and just got better for it.
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Just a very serious question for killer mains, as a 80/20 surv/killer player. Why are some killers so deathly afraid of keys? you still have to do all 5 gens? and if you use an offering to place the hatch somewhere then the killer sees that too. They usually end up getting like 1 Survivor out which is a killer win anyway. You got your pip and 3 survs probably lost theirs.