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ImWinston

ImWinston

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ImWinston
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  • Challenge in the Event Tome which requires you to throw/break 12 Pallets.

    Easy

  • I'll give you some advice: when you find a "random" teammate who plays well, send a friend request.

    Many people will not accept your request, but some will. When you've found someone, invite them to your party and play together (you don't need discord). Little by little, you'll make a really good "circle of random friends" and your games will go much better

    When I don't have my regular friends to play dbd, I play with my "random" friends, and my escape rate is pretty much the same.

    Discord is absolutely not necessary if the survivors are good at the game. Try this experiment and then let me know what you think😅


  • No, I don't recommend it. Alan's perks are all mediocre/bad (for me). I bought it only for collecting

    If you're new to the game and you want to buy a licensed survivor, I recommend any Resident Evil character. Everyone has at least 1 very good perk.

  • "aura perks" are so good and varied (some require very simple actions to activate like kicking a generator or opening a locker), I think it's only fair that there is a good perk to counter them.

    the mere existence of "distortion" pushes killers not to focus too much on aura perks.

  • if you regressed a gen 8 times, it means that gen took practically the same time to repair 2 generators... isn't that enough?🤔

  • This killer is absolute garbage (and we all agree), but there's something about your story that doesn't add up 🤔

  • Ranking of the worst (based only on their perks)

    1 Ace

    2 Alan

    3 Cheryl

    4 Talitha

    5 Yoichi

    6 Vittorio

  • I have 3,4K hours of play, I consider myself a normal/decent (not the worst but not the best either🤣), recently I did an experiment using DS for about 15 days in each game.

    You use the DS quite often (not always) and it gives a real advantage or possibility to undertake a long chase about once in 5 uses. As everyone says, it all depends on RNG and killer power. With nurse or blight you can be in the strongest loop of the game, DS won't help you that much. Likewise, if you don't have a window or pallet nearby, Pig and Trapper can also ignore DS.

    Conclusions: Is DS a bad perk? No, it's a decent perk. Is DS a strong perk? No, there are better perks

    (my opinion).

  • @Reinami said:

    I'm looking for some matches where killers play against GOOD survivor teams, like really good top tier high MMR teams. Comp matches are fine, but the match specifically can't have any restrictions or rules like: "no same perks" on the survivor, or use any special scoring systems that tournaments often do.

    In these matches i am looking for games where the killer specifically does not tunnel/camp/proxy camp in a way that seems unfair, and for matches where the killer wins. I would also like matches where the killer is not running 4 slowdown perks, 2 max.

    Matches where the killer is not playing nurse or blight (or tomestone myers) is preferred as well.

    Hoping to get these matches because i am genuinely convinced that it is not possible for killers to win consistently without camping/tunneling etc against top tier teams that are really good. I have been attempting to do an experiment where i "play nice" today, and after 10 matches i haven't won a single one.

    So, while this is my belief that this is true, i WANT to be proven wrong. I want to see some matches to see if maybe i'm doing something wrong, and can improve on my personal play.

    I have looked around and the only thing i can ever find are comp matches where they have special rules in place, or are doing some kind of challenge. Or content creators.

    https://www.twitch.tv/v1rtual_reality


    This streamer did a challenge with Trapper without perks, without tunneling, without traps, without camping... he won 8 games out of 10. It happened about a couple of months ago, I don't know if he has a YT channel and uploaded a video about it

  • @Nick said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636344#Comment_3636344

    Nurse, 1 out of 34 killers who gets a streak like this (2 if you count Blight) makes you think DBD is killer sided. Oof poor you...

    I was joking, just relax and touch the grass🤣🤣🤣

  • Devs and Mods, the fact that no one is interested in commenting and giving feedback on Alan's perks should make you understand the minimal impact of this dlc.

    In comparison the changes to Onrio, Blight and Billy have generated much more engagement on this blog.

    Alan's perks are just mediocre/bad

  • I bought Alan's DLC just for collecting (I own all DLCs). Alan's perks are really bad; I would not recommend the purchase to anyone (except collectors or Alan fans)

  • If I use "adrenaline", then play the entire game without 1 perk, I would like to use it at the end.

    Adrenaline is the same concept as "blood warden" or "terminus"

    Why is "terminus" a good design, but not adrenaline?


  • Champion of light - Decent but not revolutionary or OP. Perfect for tiktok videos or builds "I want to die with my friends". For me it's in the same category as "residual manifest"

    Boon:illumination - Good (but not great) for newbies or indoor maps.

    Deadline: this perk is really bad. I think "No Mither" is 100 times better than this perk. Putting this perk in combo with "Autodidact" is the sole purpose of its existence


    Note: I have 3,4K hours of play. Devotion 20

  • @KatsuhxP said:

    @ImWinston

    I'm gonna be honest, i don't think silent crying will do too much against tunneling, before the nerf it was normal that basically no survivor had grunds of pain and it wasn't too much harder.


    these are simple game perks, not the ultimate solution to tunneling. However, they certainly make life a little more difficult for the killer who wants to tunnel

  • @CountOfTheFog said:

    But if the Killer can see the blue aura on the hook, why would they ever hook someone on it?


    This condition is to give a counter to the killer, but the survivors can force killers by sabotaging nearby hooks.

    In SWF (but also in solo q) you can make a whole area of ​​blessed hooks (so leave no choice)

    Remember : you can bless a scourge hook 😁

  • the best thing about SWF is not the communications (in normal games it is often not necessary), but you can perfectly control your MMR

  • @KatsuhxP said:

    Sounds interessting but also insanely hard to balance with effects you want to give them.

    Easy Suture: Sounds good i think.

    Silent Crying: first i want to say i really like the name. I think the existence from Easy Suture makes it not worth using. You could just heal the unhooked person in 8 seconds instead of giving them those effects while they are injured.

    Ghost Essence: Same on this one.

    Phoenix Blood: That one on the other hand sounds a little bit to strong because it can give all 4 people UB and I can't read out of it if it's only 1 time or even more than 1 time.

    Patience: Idk sounds okay i guess, don't really know how often it will do anything.

    Brittle Metal: Sounds like it would be more a negative than a plus for every combination. Could be good in some cases as single perk i think.


    Sorry, I forgot to comment on this "Brittle Metal: Sounds like it would be more a negative than a plus for every combination. Could be good in some cases as single perk i think".

    I thought this perk to be in combo with sabo, tool boxes for sabo, jeff's breakdown, unbreakable, jonah's boon and blessed hook "phoenix blood"

  • @KatsuhxP said:

    Sounds interessting but also insanely hard to balance with effects you want to give them.

    Easy Suture: Sounds good i think.

    Silent Crying: first i want to say i really like the name. I think the existence from Easy Suture makes it not worth using. You could just heal the unhooked person in 8 seconds instead of giving them those effects while they are injured.

    Ghost Essence: Same on this one.

    Phoenix Blood: That one on the other hand sounds a little bit to strong because it can give all 4 people UB and I can't read out of it if it's only 1 time or even more than 1 time.

    Patience: Idk sounds okay i guess, don't really know how often it will do anything.

    Brittle Metal: Sounds like it would be more a negative than a plus for every combination. Could be good in some cases as single perk i think.


    I thought of these effects to counteract tunneling. You may not use these perks together, but for example if is you use "easy suture" and "silent crying" together, you have two options: 1- if the killer tunnels you can use "silent crying" 2- if the killer doesn't tunnel you can use "easy suture" 🤣

  • deadline is the new "no mither" ... I'm so excited to make my games harder with this perk 🤣😂🤣

    I can't believe we thought "this is a great perk"

  • OMG... Nintendo Switch players will suffer a lot🤣

  • yeah, but don't worry... the new "deadline" will become meta and all problems are solved🤣😂🤣


  • @MikaelaWantsYourBoon said:

    I hope people punish them with bad sell numbers, so maybe they will finally listen us. If you are not gonna change anything, what's the point of PTBs?

    I will buy Alan's DLC for "completionism"... but honestly I wouldn't recommend it to anyone

  • When I see the killer for the first time in the game I do a tbag (just one), in my head it's like saying "I know you saw me, I saw you too, if you want let's do a chase, I'm ready" 🤣 in my mind it's like a greeting, I don't want to offend him at all

  • the problem is that dbd should be more """""kind"""""" towards new players. At Christmas I convinced my Fortnite friends to play dbd for the first time... after 3 days (about 15 - 20 games) they literally ran away... not from the killer, but from DBD 🤣🤣🤣

    It was stressful for me too... I had to explain everything because everything was new to them. 30 killers and related powers, a lots of perks, different maps, even if everyone says DBD is a casual game, that's not true at all.

  • this mentality "the bug is not on my side, so it's okay for it to stay" just sucks. It's not game breaking, but it's just not right. I hope no one here has any intention of engaging in politics🤣 remember, what is not right for others today, may one day be not right for you

  • I agree, it was much more fun before (even if it had flaws in some mechanics).

    For example, the atmosphere of the old maps was 100 times better than the current one (I'm not talking about the infinite ones).

    But new players (and content creators) wanted bright maps and now we have "modern" Coldwind Farm. Aside from a couple of dead animals and some dirt in the house... it seems like a nice place to retire🤣

    Devs, please do your own thing and don't listen to everything they ask you to do

    Fortnite did the "OG season"... why can't DBD do it too?

  • @jesterkind said:

    Looking at this list of perks should be weakening your argument, not supporting it. If you don't want just the strongest stuff, if you like experimenting to see what has value and in what scenarios, there's been a lot in this timeframe to use. I'll go through this list again to make my point here...

    Yoichi: So we have one good perk right off the bat, Parental Guidance. Decent value, decent synergy, not incredible but definitely something you can run. Then Empathetic Connection, a perk with a good effect that it can be kind of hard to notice working. Not bad in the slightest, but I see why people wouldn't want to run it. Then Dark Theory, which imo is just a bad perk. Yoichi, who you're laughing off entirely, has two perfectly serviceable perks.

    Haddie: While we have one bad perk, Inner Focus, her others are fine. Residual Manifest has an interesting quirk and enables the kind of gameplay a lot of survivors like by buffing flashlight blinds, and Overzealous is a perk that gives you generator value without being a genrush perk, because it makes messing with totems worth it. So, yes, actually, Overzealous is fun, it gives you an actual side objective that'll benefit you without being broken.

    Ada: I agree with you here. Wiretap is good, Low Profile is functionally serviceable but just not a design many want to use (putting it in a similar boat to Empathetic Connection, just less reliable), and Reactive Healing is too finnicky + destroyed by the status effect I hate spelling. I wouldn't go so far as to say "unusable trash", but not desirable to be sure.

    Rebecca: TWO very strong perks, Reassurance and Hyperfocus. While Reassurance is a straightforward one, Hyperfocus also has the benefit of making skillchecks more challenging, which is (in my opinion) an attempt at making generator repair a little more interesting for the survivors that complain it's boring. I'd also defend the design of Better Than New, but I'll admit it's missing a little something to make it more worth running.

    Vittorio: Quick Gambit is really bad, no denying that, but while Potential Energy may be a little contentious in the strength department, it at least has an interesting design and a clear use case. Fogwise, though, is just flat out a good perk, there's not much more to be said on that front.

    Thalita: I don't know why everyone acts like Cut Loose isn't a good perk, it's literally just Quick & Quiet that emphasises mindgames a little more, that perk's obviously fine. It's quite good, even! Her other two, not so much, the Teamwork perks are both borderline unusable due to their ridiculous cooldowns on top of finnicky designs + Friendly Competition is a pretty mediocre effect for a pretty underwhelming action.

    Renato: Background Player is good, Blood Rush is at least interesting even if it's not the strongest, and as mentioned, the Teamwork perks both suck.

    Gabriel: MFT is still fine, but even if it weren't, Troubleshooter is a strong and (subjectively of course) fun perk. Scavenger... I'd consider it too inconsistent to use, but it's potentially strong.

    Nic Cage: Obviously everyone agrees these perks are good and fun, so I won't repeat it beyond that.

    Ripley: All good perks, to varying degrees, and with interesting designs to boot.

    Alan Wake: Too early to tell, but none of his perks are flat out bad on the PTB at least. The boon could use a bit of a buff, I don't think Deadline needs the injured stipulation (+ I think the Madness-lite effect is like Hyperfocus, meant to make skill checks more interesting instead of being a flat downside), and if anything Champion of Light might need a slight nerf.

    As we can see from going through the list again, every recently released survivor has at least one good and interesting perk, most have two, and only a few have anything I'd call genuinely flat-out bad. There are a few inconsistent ones like Scavenger and Low Profile, perks that you can't guarantee will activate, but not many and even those aren't necessarily bad, just harder to want to bring.

    Survivor perk viability right now is the best it's ever been, between new releases that bring interesting pieces of a full build, old perks that have always just been good, and old perks that have been getting buffed or reworked. People just have to start approaching the idea of a perk build with a little more thought, instead of immediately dismissing things out of hand for not being on par with Adrenaline. A few actually bad perks doesn't mean all survivor perks recently have been bad.

    In this post I tried to summarize and not create a wall of text.

    Empathic Connection is simply outclassed by "circle of healing" or "botany knowledge". Even "desperate measures" are better.

    Parental guidance is "ok" in indoor maps, combined with other perks or with really novice killers... in an open map and with a decent killer, this perk is as if it didn't exist. I call this kind of perk "good for Tiktok Videos" 🤣 Does a better job "lucky break".

    "hyperfocus" is the most overrated perk ever (my opinion). To really understand its value I recommend EVERYONE to try it for at least 10 games, and understand when it really was "OP". It's not a bad perk, but not the best perk ever for genrushing. in solo q "fast track" is better  🤣Much better "deja vu" and "build to last" + a good toolbox.

    I'm fine with everyone's opinions, all the advantages are fun at the end of the day, some are better than others (it's undeniable), ... but let's not be surprised by the usual 10-15 meta perks. If they are Meta... there is a reason

  • Even if no one will ever admit it, she is a strong killer (for me it is the strongest "M1" killer) with one of the easiest powers to use in the entire game. she has everything; tracking, stealth, a hint of mobility, can patrol an area effectively (though not as well as before), can hit you without even seeing you (like Plague)... at the only cost of spamming in his drones.

    I don't even like "the trickster", but at least he requires skill and aim to be used well

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630012#Comment_3630012

    It's been a while since I've last seen Dramaturgy and Scene Partner. Plot Twist was mostly used in niche builds purely to annoy the killer. But its usage has gone down considerably.

    Chemical Trap is a very underrated perk in my opinion. It's no meta changer but it's definitely quite decent. Using it on a good pallet (one that you can actually play around) puts the killer in a difficult position where they either need to bite the bullet and break the pallet or try to play around it, which can take forever. It's no SB, Adrenaline, Resilience, We'll Make It, WoO, Lithe or Deja Vu though. So it's already bad in the minds of many players. We both know that many people only care about meta perks.

    That was my point. I did not try to defend BHVR's perk design in this case. But a lower pick rate doesn't automatically mean that a perk is weak. According to Nightlight, DMS has only a 4.8% pick rate. That's pretty low considering its strength. But as long as there are better perks, that is enough for many players not to use it.

    I definitely agree that many perks that have come out recently aren't good (the overwhelming majority tbh) and they could be buffed / reworked (sometimes number changes cannot balance a flawed design). However, I object the idea that meta perks are more popular than anything else simply because the alternatives are all bad. Sometimes they just require thought.

    I am still in awe at how few people actually run Bond in solo queue. Yes, it's a perk that a full SWF on comms will not need but in solo queue it's extremely helpful. It tells you what your team mates are doing, gives you useful information about who is chased in what area (indicating which areas to avoid later on), shows you where to go for heals, gives you an idea of the killer's position, shows you where other people work on gens (so you also know where the gens are) and you can even use it to prevent a 3 gen. Yet, how many people actually use it? Not that many because other perks are easier to use. Like WoO for example.

    It's the same for killers. Whenever a new killer comes out, the first thing you'll see most people (especially popular content creators) do to find out their strength is to slap the same generic build on them, that they use on every single killer in the game. And then they find out that what they're doing doesn't work and immediately blame it on the killer being too weak. It can't be that maybe a different build would work better after all.


    I agree with you 100%, but why use Deadline (OMG this perk is a joke) instead of Resilience?🤣

    It's not a question of meta perk, but of simple logic

    This same problem is also on the killer's side... Why use "Machine Learning" (fr example) if Sloppy, Pop and Scourge Hook exist? On the killer side however there is always something interesting (I'm thinking for example Friends 'til the End or Batteries Included), on the surv side it's just a sad situation

  • "a safe place"

    you are able to see the aura lockers near you in 36 meters.

    When you enter a locker, the perk cools down for 50-40-30 seconds.


    "the strength of fear"

    When you stun the Killer in any way, the stunning lasts 1 second longer than normal.

    If you stun the killer, you will be exhausted for 50-45-40 seconds


    "the key master"

    when you open a chest you will always find a green key + 2 random accessories.

    Key wear in your hands is 5-10-15% slower


    (sorry for my English, I'm Italian)

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