IMAFEEISH
IMAFEEISH
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Instead of addressing gen times, poor map design, and weak killers, BHVR decides to buff a perk that shouldn't have been buffed and added a new broken survivor perk.
They buffed DS because 3 secs is actually 2 secs because the survivor cant move for 1 sec of the stun. And when the killer used enduring the stun basicly never existed.
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@Andreyu44 said:
Dead hard doesnt give you a sprint burst if you avoid the hit, and the killer doesnt start the "let me just suck all the blood from my weapon" animation if you use DH.
With MoM, its the opposite.
DH can be baited, MoM ,on the other hand,can not.
The problem with MoM is the same as old DS : one player running MoM in a trial? meh,not that big of a deal... 2/3/4 people running MoM in a trial? Thats some next level bs.
Especially when you consider other second chances perks survivors run most of the time (heck,my favourite survivor perk is Adrenaline and I cant deny how strong it is)
Adrenaline 2nd chance? REALLY? It dont even provide a benefit until the exits are powered and even then its not op its just clutch af.
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@Tzeentchling9 said:
I'm just amazed at the amount of Survivors who were perfectly fine claiming Enduring countered DS until it ACTUALLY did. It's like the greatest surprised Pikachu meme ever.
Also kind of upset that we're back to needing Enduring to simply mitigate the free escape.
It did effect DS before they said it did the devs are just stupid and thought they could pull a fast one to look smart.
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@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/402668#Comment_402668
We already played against DS for 2 years. We don't need more time to know that MoM is old DS 2.0
Mettle of man is nothing like a new DS AT ALL all mettle of man is is a new harder to set up DH and thats it.
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@Bug_Reporter said:
https://forum.deadbydaylight.com/en/discussion/52779/what-are-the-odds-to-get-the-same-map
Since the Legion update (i think) they made so whenever a new map is released the chance of you spawning there is MUCH higher than normal. Expect to play at the Temple 8/10 matches for at least a week.
Well im talking about older maps like blood lodge, haddonfeild, and the asylum. Not new maps at all.
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I mean there's a difference between trying to predict where the killer will go and literally knowing exactly where they are.
"exploits such as pallet looping"
๐๐๐
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@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/49652/boil-over-buff
Ok, in order for this perk to get a meaningful buff, 1 of 2 things can be done
1) Keep the perk's current stats, but add an 8% faster wiggle onto it
or
2) The struggling effects on the killer are increased to 50/75/100% and you obscure the Killer's ability to see hook auras within 14/28/42 meters.
Either of these changes would be an effective way to buff the perk because both have easy counters, but make the perk viable. I'd prefer the second option, but who knows, the 8% faster wiggle might get me out of sticky situations more often.
Jesus christ 42 meters?!?!?!? Im a survivor main who would love to see this perk get a good buff and even I think thats way to much lol
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Also if you made your change of killers can choose to play vs swf no one would and if the killer did they would bring aids addons and moris almost all swfs have to deal with already.
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Kwf would be awesome however looping would be impossible. So they would need to make a specific map just for it with all the spots a pallet could possibly spawn and windows too. Additionally they would need 8 survivors instead of 6 cause like i said looping would be near impossible so you will need all the help you can get. Maybe make vacumes come back for this mode too.
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But its not always farming sometimes you just gotta save them with BT
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I love how this is a joke dlc but people are asking if its real. OMEGALUL I kinda like barrowed totem tho but it should only relocate 1 time
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Ah yes please i know im not the only one who wants to sell my 100+ broken keys!Bravo0413 said:I don't understand why they don't add in the ability/sell mechanic.... so players can sell those items, addons and offerings that we don't want... itll give more bp so we can cut down the grind a little bit... itll be good for newer players... back in the day the grind was short now its long...ย -
Lunge might look like its 10 cm but its like 10 miles tbh the nurse's lunge looks like it shouldn't hit you all the time they should fix the way it looks or fix when it shouldn't hit you.RSB said:@Doulldozer said:
Indeed stealth is the nurses worst enemy, I more concerned about chases though as the moment the nurse has found you, game over. Its almost impossible to shake a decent nurse off you and with that auto aim a short blink is a guaranteed hit. As I suggested tweak her add ons and remove that auto aim and nurse will probably be in a much better spot rather than having her own tier cause she's that strong.Auto aim got removed several patches ago, plus her lunge is like 10cm now.
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I dont think that it should give 200% as someone who uses this for points they should defiantly do somthing to buff the usefulness of it though. So its not just for points. The reason it was changed was because of bad behaviour by survivors using it like farming off hooks and being a bad teammate.
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I think its a funny idea but its not necessary besides how will I bunny tech the killer? 4head
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You could also add yourself for 3% to the token count as it takes your whole team to get just 9% maybe make up to 4 tokens for 12% bonus? Only a 3% bonus I don't see a game changing OP perk. Just a buff
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Im open for discussion!