Huntar
Huntar
About
- Username
- Huntar
- Joined
- Visits
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Comments
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@ClogWench said:
The fact that survivors playing poorly can net you a depip on a 4k, and vice versa, really says a lot about how bad it is
Especially since the system is supposed to be an indicator of skill, so completely stomping should guarantee at least a pip. Otherwise, you're just getting matched with worse and worse players despite clearly being better than them.
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I have to agree. I never used Whispers before this change because I simply didn't like the effect. But now, Spies from the Shadows is so weak that I have to use Whispers just to get an almost-similar effect. It doesn't help that a lot of maps have very low crow density, and so don't really see this perk have any effect in the first place. At least with the old version, I felt it was at least worth risking that I'd have a dead perk slot.
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I'm having the same experience. I went from getting instant queues at basically all times of day, to having to wait about five minutes every single time. It doesn't help that lobbies seem to still be broken, and nobody rejoins if a single survivor leaves.
I haven't noticed the issue with more SWF, but that's mostly because I got them pretty much non-stop before this change anyway. Issue is though that I used to be able to bail out of the most annoying ones, the SWF groups that pop in with four Claudettes, all wielding flashlights, or four people all with toolboxes. Now, due to the long queue times, unless I want to waste even more time, I have to just suck it up and deal with the lobby I get, no matter what. And that's assuming that they don't wait for the last 15 seconds to bail from it and leave the lobby with a permanently unfilled slot.
I don't even really care about being matched against people that are way out of my league. I can deal with red ranks as a rank 13. I just would like to have a chance at playing a fun game without it taking a half hour to start. And, of course, SWF seem to love nothing more than making sure killers don't have fun games.
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@Angelicus23 said:
Obviously they listen to us, that's good, what is not good is that we do their job without the approach of the rest of us. It now gets useless because you just have 60 seconds to use it, what it looks like is intended for campers, but if campers camps you means that if you get unhooked you wont have enough distance to make the skillcheck, that is also very difficult to passThe skillcheck now activates during the pickup animation, no more walking or dribbling during the check. Less time wasted on both sides.
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@scorpio said:
I like everything except the obsession changing because for something like Dying Light if you already killed the obsession, are they alive now? I don’t understand how that will work.Yeah, this is my only worry. It would be a bit unpleasant if DL just suddenly became useless after someone hit you. You'd essentially have to tunnel everyone in a row to have it have anything but a negative effect, and what's the point then?
Very good change, just an unfortunate interaction with another perk if that's not locked down.
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@Coriander said:
Why do you say Hag? Isn't she included for free? Only killers after Huntress (from Clown onwards) require shards to buy. Do you mean Spirit? Personally I'd go for Spirit since she's awesome and plays off of mind-games, but if you already have her then that's cool. I just got Kate, and bought her a hairstyle with some shards, but I kind of want Legion just to goof around and make people not hate them as much.Hag is not a free killer. She's part of a paid DLC, though you can buy her with shards.