Huntar
Huntar
About
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- Huntar
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Discussions
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Seems this chapter was made in collaboration with a k-pop group, so I'm curious if that would be enough to make it a licensed chapter, or if it's just supposed to be a cool cross-over. Anyone know for sure?12 comments 611 views last activity
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With the new change, moris are essentially just a fancy way of hooking someone for the third time. This usually takes just as long as a hook would, while also not allowing you to travel toward the next survivor on the way to the hook. Because of this, moris shouldn't take up the offering slot. You can use that slot for a map offering or BP offering, which will actually help you. A mori in that sl17 comments 71 views last activity
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I decided to try out Scrapped Tape for the first time since I originally got doctor shortly after his release, and it's even worse than I remembered. For some reason, I thought that the circle was split evenly between the center hole and the outer ring, so 2m each. But seriously, just a 1m ring around a 3m deadzone? That's wild. I only got about three shocks the entire match, even after I was get4 comments 91 views last activity
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If the devs genuinely want this game to eventually average out to 2k/2e across all games, it needs to stop feeling so bad for both sides. Killers still have to deal with two survivors being rude and rubbing it in their faces that they were able to escape, and survivors have to deal with two people on their team dying, and the other two having to sweat for the rest of the match. If this is genuin3 comments 21 views last activity
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With how rough this game is right now for killers, are survivors still enjoying things? I tried switching over to survivor for a while, and it was simply mind numbing how easy it was, no matter how strong the killer was or how well they played. Survivor mains, is this still enjoyable for you?30 comments 921 views last activity
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An item that gives an entire team a cheap win has to have significant counterplays, just like how BBQ can be denied in almost all circumstances, right? Would anyone mind listing some strong counterplay to this item? I've been looking around, but all I've really seen is bringing Franklin's, which doesn't really help for in-match key grabs.26 comments 371 views last activity
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I'll be honest, I've never been a hardcore player of this game. I really enjoyed playing it, and played it a lot before, though. So I, just by playing it so much, eventually got myself up into red ranks. But it's miserable to play in red ranks. I have a lot to say, but TL;DR: I really like the game when it feels like I can play it fairly, but a lot of things make it feel like I will only lose if1 comments 52 views last activity
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I have to admit, I was really hoping that the hotfix would fix matchmaking. Is there an ETA on when this is expected to be fixed? I sincerely hope that it's not going to take until the next chapter to fix it. I really, truly am losing interest in going up against an endless parade of red ranks in every single round.1 comments 21 views last activity
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Now that the DC penalties are being tested, is there an ETA on survivor husks? It was implied that the two systems would come out at the same time back when they were first announced, but it seems that nobody is leaving husks for DCing yet. @Peanits or @not_Queen , can anything be said yet?2 comments 42 views last activity
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We deserve the one proper costume for Oni. The Beheaded Kamikazes from Serious Sam: https://serioussam.fandom.com/wiki/Beheaded_Kamikaze There would be nothing that would be more intimidating and in line with the horror aesthetic than having one of these guys mad dashing around the map. When he's normal, he just bonks survivors with his bombs. When he's raging, the wicks light and he smacks th0 comments 12 views last activity
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I think it'd be nice if there was a toggle that made it so you could choose whether to use a single charm loadout for every killer and every survivor. Even better if it allowed you to choose the united loadout per role, so you could have, say, a united loadout for all killers, and then individual loadouts for each survivor. I'm aware this isn't high-priority, but I think it'd be a really nice Qo0 comments 12 views last activity
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So, I can't figure this out. Are there any rules to determine which way Freddy faces after he teleports to a gen? Originally, I thought that he faced back the way you were coming from, but that was pretty easy to disprove. Then, I thought maybe he popped out on the opposite side of the gen from where he's standing, but that doesn't seem right either. He's also not showing up in the direction that1 comments 251 views last activity
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@Peanits @not_Queen https://gyazo.com/6b2d23ea9ca165545b04dc3e38a2f5c6 https://gyazo.com/94134544c4ebdb74ed8b489405641fd5 People on other sites have been trying to pass these screenshots off as official communication, but it doesn't smell right to me. Is there a Freddy nerf currently in the works, or are people trying to spread misinformation?4 comments 61 views last activity
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Reposting this from my PTB feedback discussion, since I don't believe this change was implemented. I still feel it would be a useful change, unless I'm missing something about how Freddy's teleport works as the killer. Currently, Dream Projection just swaps your position with the husk once the channel is done. One issue with this is that you have no idea which way you're facing when you telep1 comments 61 views last activity
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Not much more to it besides that. For about two weeks after reset, people are always so mean, and just get so cranky if the game doesn't go their way. It doesn't make much sense to get that mad about a video game. Hopefully they can learn how to enjoy games soon.7 comments 121 views last activity
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So, I think it's pretty well-known that killer queues are generally pretty long at the moment, while survivor queues are rather short. Obviously, this is due to an imbalance in the number of players filling each role. Is there any chance that a bonus or incentive could be deployed to encourage players to fill the role that needs more players? Say, when there are too many killers and not enough8 comments 51 views last activity
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Not sure where this belongs, but I noticed that the I'm All Ears perk description on the Steam store page for Ghostface is for the PTB version of it, not the current one. Since this DLC just came out, I figured it'd be worth checking if you'd like to get that fixed.0 comments 12 views last activity
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I think it would be nice to make it so that killers can choose some minor power variants as an option, much like how survivors can choose an item to bring into their match. Myers would be really easy to show this off. Allow him to choose scratched mirror/vanity/tuft of hair as variants on his baseline power, just at lower power than the add-on boosted ones. Say, scratched mirror only lets you se3 comments 32 views last activity
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I saw another thread about having Carrie in this game, and I thought it would be fun to have people try to come up with licensed killers and their effects. I know a lot of people mention a whole bunch of popular characters they'd like to see added, so I'm sure everyone has some ideas. Feel free to share any ideas you may have, regardless of how realistic they may be. I was actually talking wi3 comments 602 views last activity
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So, I'm aware that they changed how collision works for killers on the basement stairs. How exactly did they change it? Can people just walk straight through you? Do they have to press against you for a while before collision turns off? Does this always happen, or just during EGC?3 comments 62 views last activity
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Now that I've gotten used to it, MoM isn't too bad. It's still annoying and I'd prefer for survivors not to get a free hit just for failing at chases previously, but that's the perk. Right now, I just hate how it allows survivors with MoM and BT to hook dive at literally any time they have it charged, and guarantee that what should've been a hook trade is instead 100% safe for both players. And6 comments 102 views last activity
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This is a game for killer mains to share what they think will be the next batch of killer reworks in the coming months. Share your best worst ideas, and feel free to add to other people's reworks to make them even better at being bad! Spirit - She exists fully in the "Spirit World". This means that she can't see survivors or generator auras, and they can't see her. Her power is to temporarily be11 comments 332 views last activity
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When the matchmaking change hit yesterday, it seems like flashlights also blind way faster than they used to. None of the flashlight add-ons make it blind you faster anymore, right? I'll be honest, I was getting chain blinded, and survivors were able to just stop in a straight run and blind me before I could react, including just looking up.1 comments 52 views last activity