Huge_Bush
Huge_Bush
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- Huge_Bush
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Comments
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The mori nerf is fine. What needs to be done is for it to be removed from the blood web and made base-kit.
I just hope the devs are fair and equally nerf keys, allowing only the key holder to escape, with a long animation to unlock the hatch. They also need to make it to where the hatch only spawns once all gens are complete or only one survivor remains.
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Just be happy it was reworked. It is much better now for killers than it was before. The old version was as big as the Sahara desert and had a pallet every 10 feet.
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@lucid4444 said:
https://forum.deadbydaylight.com/en/discussion/comment/1830853#Comment_1830853
Could be "new" as in "new to him". Harder than getting around the lawsuits is coming up with Jason's powers. He's basically the trapper without bear traps... so trapper with no addons? :)
He may be Trapper with teleportation instead of traps. I bet he will be over powered for the first few months in order to drive sales and then nerfed when it dies down.
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lockermanv4 worked for me! Thank you so much, free cosmetics are always appreciated since I'm poor 😭
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I'm bored and browsing the cosmetics store led me to create this thread. I honestly think the cosmetics team need to step it up several notches. Not that anything is "bad", they're just uninteresting, especially for the price.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/1829882#Comment_1829882
Yes but refusing to play the game is bannable, and just bodyblocking a survivor in a corner and not playing is
I agree bodyblocking someone in a corner is punishable, but I never heard anything about banning people not playing the game. If thats the case, wouldn't basement chest protecting bubbas get banned? Farming is also technically not playing the game, yet players who partake in it don't get banned either.
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Don't feel bad for camping when you have to. I just think camping is scummy when you have more than 3 gens up. Once they go down to two, every strategy is fair, be it camping, tunneling, slugging or even pretending you're afk waiting for noed to pop while luring your enemies into a false sense of safety.
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Felix and David.
Perhaps its all in my imagination, but I don't care. They better hurry up and give us a shirtless thong outfit for Felix before I riot.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/214623/no-killer-or-their-perks-are-op
So you're trying to tell me the following aren't OP:
Iri Head Huntress
Double Iri Docs
Spirit as a whole
Mint Rag/Rusty Shackle Hag
Face Camping Bubba
Freddy's impossible to determine lunge
1st hook mori's were also severely overpowered as they enabled a killer to take out a survivor in the first 30-60 seconds of a match.
Doc isn't OP in the slightest, survivors just refuse to change up their play style. If you hear his terror radius, move out of it, if you're in a chase, don't greed pallets. Be aware of lockers and get in one every time he downs someone and wait for him to use his blast. He is super annoying, but he is B-tier at best. His strength shines during a three gen, but that is the fault of survivors who refuse to pay attention to the location of the gens they're working on.
Hag has the same issue as Doc. People are so used to running around the same structure three times, then running to the next, they just don't know how to or don't want to change.
I agree with you on Huntress, Spirit, and Freddy. Thankfully, Freddy is getting nerfed soon. Hopefully, they're give Spirit a longer cooldown for her power one day.
Bubba isn't bad. You just have to punish them for camping. It sucks, but I don't see anything being done about this strategy any time soon. If they were, they wouldn't have introduced the new king and queen of camping- The Twins. They suck at everything but camping, slugging and tunneling. It's as if the devs are punishing survivors for complaining all the time and decided to release this monstrosity.
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I've had it happen a few times when I used to play killer. Now I try to sneak up on killers like piggy and ghostface and wait patiently until they turn around and see my face planted right in front of theirs. It's hilarious, but it doesn't happen often.
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I see this a lot as well, it's caused me to get bitter and play more selfishly as well. If I find a key with plunderers, I hide it until the hatch spawns and adios! I'm out of there.
Want me to help? Show me you're a team player. If not, bye bye.
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/1828379#Comment_1828379
Yeah, I reported them in game, don't worry. Hopefully they get banned. This is probably the worst post-game chat in terms of toxicity in all of my 1000 hours of playing.
I have honestly received worse. Play a basement Trapper against a flashlight/sabo swf and the chat would be so toxic your monitor would start to corrode.
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I hope you reported them, they deserve a ban, even if its only temporary. Something wrong with survivors in this game, the entitlement is extremely strong, and if things don't go their way, they just go crazy. I assumed this was a Mature rated game, but I think the majority of players are between 12-17.
I have over 2k hours in this game, and maybe 85% of it as solo survivor. I have never once had a killer wish for harm upon me and my family. The worst I have had was maybe 2-3 killers talk down to me for being a blendette. Survivors, on the other hand, have been the most toxic gamers I have ever played with. Doesn't matter which role I play, there is almost always someone toxic. These days, I have been getting lots of people who run the killer to me at the start of the match just to reveal where I am. I have had them block me in corners just to make crows appear.
If this game dies, it will be because of 3 things- Toxic Survivors, Terrible Matchmaking, and the Devs inability to make the game more fun and engaging.
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@Rydog said:
In what world are you waiting hours for a match as killer? Sure, maybe queue times will go for like 6-7 minutes sometimes, but that's about the worst I've seen across pretty much all ranks for two years.
It's sarcasm.
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I am looking forward to their match making solution that will never come to fruition 😭
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I rather they camp than tunnel. At least with camping, I can admire the art teams work and buy time for my team. Tunneling Spirits are the worst offenders.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1826652#Comment_1826652
You forgot the Hags that put 17,000 traps around a hooked survivor.
always love it when that happens.
I do that when Im trolling. I place all ten of my traps to see the light die out from my victims eyes, but, just to lessen the toxicity, I make it a rule to not teleport to any trap when I do and get in a chase with someone else.
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I don't think they're bad, but they are nothing special. I'd rather the devs give Killers a full body smokey blue aura.
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I prefer to call him Sir Fredrick.
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It's all by design. The longer it takes to get the perks you want, the longer you have to play. I doubt they'd ever do anything to really make a big difference.
Best thing to do is unlock BBQ on a killer you're good with and farm points.
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Hatch should only spawn when all gens are complete or if there is only one survivor left. Keys should only allow one survivor to enter the hatch.
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Nah, Behavior is boring. They're too chicken to change up the game and spice things up, so every release of a new chapter doesn't really feel different from the last.
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I had a match the other day where I was on one of the cornfield maps with the two story house with a generator on the second floor. One of my teammates body-blocked me in a corner where the chest is and I couldn't make it passed them. They forced me to stay there until I had 3 crows appear.
I ended up throwing the game to make sure that the Killer killed us both.