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Hannacia

Hannacia

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Hannacia
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  • It's pretty easy to do, but i only use it as the last option before going down. Saves me from the hit sometimes and prolongs the chase. ( i play on PC / Steam )

    Its easier to spin console killer than it is a PC killer. Not sure why but that's what ive noticed. Maybe its a FPS thing maybe controller thing.. i don't know, but PC players are faster with reacting.

  • Im glad i learned to play the game without windows. I'm seeing so many survivors struggle without that perk now its sad.

    Also I've learned that the game loves giving me no mither + healing perk or 2 which makes no sense.. I got no mither twice in a row with..healing perks 😶

    I also learned how much i love the chaos and randomness. I didn't realise how bored i was of the meta DBD

  • @shizzy_Pooh said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723584#Comment_3723584

    it does require brain power ACTUALLY if you put it in a awkward position where she can walk over it, it will go over her head and it won’t scan you it will be considered an inactive drone, survivors can crouch and even stand still to avoid getting scanned, you can sit on a gen and won’t get scanned u can heal and won’t get scanned, your teammates or even you can go around hacking drones, and she has to physically go all the way back to set it up again, there is a cool down before she can set another drone, the drones can’t scan or detect through walls or floors like they used to, the drones change color to let u know when you are able to get scanned, when you hack a drone it’s disabled for 45 seconds and when you have a claw trap just hold W take her far away from the gens you want to get done, there’s many ways to counter her people just choose not to learn and have their hands held

    I've actually played her.. got myself easy 3-4ks. Didnt find her that hard to play and i just placed drones into places where i knew survivors would be running to when chased. Many times i caught people off guard with the stealth she gets. Free injuries and slowdown helped in chases a lot. Sure if you have no idea how to play killer she might be harder to play but i have almost 4k hours in this game and i play both sides though lately more survivor since im burned out from killer and to me she felt easy compared to my main spirit or huntress.

    I don't think she needs to have the stealth at all. She's not a stealth killer like myers and ghostface yet i feel like sometimes she's still better at it since they made her footsteps lower too.

    I personally do not like her or how she looks. No female walks like fortnite character without getting hip injury at some point.

    I think the drones should go back to her when hacked. This goes to other killers as well like singularity. I think after you "destroy" the drones or the blobs they should disappear.

  • That all happens in normal mode as well. In chaos mode we get to play with perks we would never use otherwise. I'm tired of seeing pop, scourge pain, deadlock and grim embrace in EVERY SINGLE GAME. Survivor perks Windows, resilience, some sort of exhaust perk and DS or UB. It gets boring fast.

  • I'll play against her when she loses some status effects. I think personally she should lose the stealth she gets. Also her drone radius needs to be smaller.

    While in chase you can't be picking and choosing always the best route and most of the times SM who knows where people like to loop puts drone ready and waiting on those places so you get scanned / injured when you run into those places. Shes miserable to go against. Knight is miserable too but at least he only has 3 helpers with cooldown and you can still outrun them. Skull merchant is good killer for everyone who wants easy 3-4k doesnt require much brain power.

  • Blights are still very strong.. Or might be that every single blight i go against is double iri blight. In good hands even the nerfed version is strong iris or not.

  • They should absolutely keep this. I'm having so much more fun not worrying about meta perks and not caring what perks i'm using. I feel like in normal mode you just can't play with silly perks since you know every killer has the 4 most used perks and survivors have the 4-6 most used perks. You go in with red herring and no mither you know whats going to happen. At least this mode forces everyone to play with silly perks.

    One thing i wish behaviour would change is the items. Make it so survivors can't pick and choose their item. Go fully random with items and perks or only allow items from boxes… oh and don't allow map offerings. That should be random too.

  • Most people don't play with ridiculous filters like this. We just make the game look better and prettier than it looks normally. No color changing or enhancements.

    Why is it PC players fault anyways that console folks can't use filters. Its not our fault that many people prefer playing on their couch 10 meters away from tv that can't use filters. Life is about choices.

  • I mean 1500 hours isn't that much yet.. SoloQ is soloQ. don't expect to win there. It isnt killer sided its just survivors playing badly and being selfish.

  • At least finally she has long hair. So im all for it!

  • Had the pleasure of dealing with Knockout slugger twice this week. in soloQ too. 1 survivor decided to crawl into a corner of a map and literally bled out there since i could not find her. While i was looking for this 1 person rest of the team went down and i gave up.

    Healthy perk for soloQ for sure (sarcarm btw)

  • I gave streamers and cakes but i noticed the other survivors and the killer would not. So i stopped wasting mine and just rewarding others with more bloodpoints.

    Also yesterdays matches i got knockout bubba who slugged everyone at 5 gens, comp blight that tunneled first person in 5 gens and just camping killers so im kinda over rewarding that with more bloodpoints :(

    Also got 1 hacker survivor and the usual distortion calm spirit gamers.

  • @Yharwick said:

    Where are people seeing all these SMs?

    I've seen one in 85 games and it was a 3 man out.

    I had 4 in one day. Safe to say i didn't play rest of the day anymore. 2 of them i got in midwich and i actually tried to play that game but she from the start camped 3 gens with her drones and stealth and soloQ is what soloQ is match was doomed. Last time i even try ever again especially in soloQ.

  • Incoming the " you don't know how to play against SM warriors".

    Doesn't matter how you play against her the fact of the matter is she gets too much with push of a button. Hacking her drones is completely useless since they wont disappear just go offline for tiiiny weeeny bit.

    If you want easy 4ks though i recommend playing her. Doesnt take much effort eather.

  • I hate SM with passion and never have i played her. Well that changed few days ago. I played 3 games with her. I 4ked every single match. No one dced or killed themselfs on hook but oh boy is she easy to play.

    All i had to do was put drones on loops = people would leave and i catch up get a hit or a down.

    Put drones in places where people would not see them easily and they would take damage from the drones.

    Put drone paths so when im chasing people they would take damage and slow down from the drones. = This is easily done if you have game knowledge of where people normally like to loop.

    Her stealth is way too easy and long lasting too. I feel bad for the actual stealth killers in the game when this chick can just put up a drone and get free stealth.

    I will continue going next in every SM game since i absolutely hate her and find her unbearably boring and annoying, but those 3 games i played with her proved that shes really not that hard to play and has way too much on her kit.

  • @KateMain86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681596#Comment_3681596

    Sitting in the locker is playing the game when you're doing it to avoid a tombstone mori. It is literally the counter play to it.

    The killer did, in fact, trap the survivor in the locker. They were using a tombstone addon and refused to open the locker to progress the match further. The survivor had no option to continue the match beyond getting tombstoned. Nothing prevented the killer from opening the locker but the killer's own choice not to do so. They knew what they were doing. They held the game hostage on purpose for the sake of an achievement.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681589#Comment_3681589

    I don't care how entitled or petty the survivor was being. That is completely irrelevant to the situation in the match. The survivor could not come out of the locker because the killer was in front of it with tombstone active. The killer was in control of this situation and refused to play further for an achievement. The survivor had no option but to stay in the locker. At the very least the survivor had a chance to wiggle off had the killer opened the locker. The killer was in complete control over this situation but chose to waste someone's time over an achievement they probably could've gotten in their next match in the time they wasted in this one.

    The survivor was NOT held hostage. The survivor decided to be petty and kept himself hostage. End of story. Killer didnt deserve a ban from this alone. It should have been both of them or neather of them.

    Survivor literally did not continue to play the game and refused to die. He also kept the game hostage as well. It is bannable to hide and not continue the game from survivor side as well. This person literally did not continue the game for 30 minutes. If this would have been different game where he was locker hopping for 30 minutes and hiding from the killer it would have been bannable. In this case both killer and survivor were petty, and kept themselfs hostage.

    I know you are survivor sided person so whatever i say to you i know you'll only see it from their side.

  • @KateMain86 said:

    The survivor should not be forced to exit the locker and be hit with the tombstone. The killer however had every means to end the match by grabbing the survivor from the locker and refused to do it. That is taking the game hostage. It doesn't matter if they were trying to get an achievement. The survivor is not obligated to give that to them.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681581#Comment_3681581

    The killer player is entirely in the wrong here. Lockers are the counter play to tombstone. The survivor is not obligated to give that to them no matter the reason. If nothing was done in these situations it would be common.

    I'm sorry but the survivor was being super entitled and petty. He could have come out of the locker and end the game. Survivor is not entitled to hide in a locker for 30 minutes. Killer and survivor BOTH were petty here and BOTH of them should have gotten few days to cool down or neather of them. Survivor can vault a window or sit on a gen too to get slugged and end the game in 4 minutes instead of being in that locker.

    Shame on both of them.

  • I think both of them should have gotten banned, or only the survivor. He was being petty and denying the possible achievement the Myers was maybe after. He's also bragging about being petty and horrible person in twitter. He could have come out of the locker, but literally refused and then pretended to be the victim.

    Behaviour you screwed up with this one.

  • @Katzengott said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680977#Comment_3680977

    Realistic, fun, bit risky but strong in general. If the team fails, just prey the killer doesn't have No Way Out. 8/10

    I run the meta. Just need to prey my team is good: Windows - Bond - OTR - Adrenaline

    Escape rate? Inconsistent MMR, i don't really count my wins.

    I love that you have info perk bond and anti tunnel perk OTR. Windows im not a fan of so ill rate your build 8/10 Your build has a lot of everything so its good, but it depends a lot on the teamwork and we all know soloQ lacks exactly that :D.

    My build. Kindred, Botany Knowledge, Strenght in Shadows and lithe. I have faster heals for the group and if im healing myself. I only use the basement heal when absolutely safe and needed. I quite often stay injured and do gens not to waste time self caring. I'm quite often using medkits to heal others even faster, never use it on myself due to botany.

    My escape rate.. 40-50 maybe. On good days 60.

  • I play both sides, though lately i've stopped playing killer due to the "stress" that side gives me.

    I agree tunneling is really high at the moment. I play on EU servers and tunneling is quite common here at 5 gens. When i see blights i always expect them to play like comp blights and tunnel 1 person out in before 1 gen is done. This isn't fun and usually means easy kill for the killer whoever it might be.

    Now from killers point of view. I like to play fair, but there are matches where i tunnel. I tunnel if you get unhooked near me and you start bodyblocking me with your BT or Off the Record. I'll put you back to hook. Don't bodyblock me and you are safe. There are also matches where i literally lose 2-3 gens during first chase. Some maps are impossible and changing target can be risky too. Those matches i might have to be naughtier to get back pressure, but i don't enjoy those games. Do survivors enjoy games where you just sit on gens?

    I do think winstreaks and just sweaty killers who want easy 4k and brag about it in endgame are causing issues to the game but basekit DS is def not going to help. These killers will tunnel through that and i personally don't believe any "meta" perks should become basekit ever again. Honest...i don't think there can be a solution to this as long as winstreaks and killers who just want to tunnel exist. Also as long as 3 gens can pop during first chase tunneling will happen.

  • Skull merchant.. enough said.

  • @Venusa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675597#Comment_3675597

    Circle of Healing was countered by a single perk too but Killers weren't using it and asked for nerfs instead? So what's your point?

    Circle of healing was countered by Shattered hope that came into the game AFTER the nerfs. If it had been in the game same time when circle of healing was introduced the usage rate would have been higher.

  • Personally i believe spirit should be 115 just like blight. If blight can be normal speed killer i'm really not understanding why Chucky and Spirit are 4.4.

    Spirit has been getting nerfed a lot lately and i feel like her cooldown is now too long and basespeed is too slow.

  • No. I know how it feels to be left on the hook while people with 0 hooks just run out not caring about teammates.

    Only time i leave without at least trying is 1 im injured /deathhooked, but even if im deathhooked i give up my life quite often to save someone else. To me personally if i had a good game doing stuff i don't mind dying, i really dont need the MMR from escapes.

    2 You did nothing in the match except hid. You didnt bother saving anyone or healing anyone. I will leave your butt hanging. Maybe next time you'll participate the team game.

    3 Its Bubba or Billy camping the hook. That usually means exchange or 2 going down instead of 1.

  • Sorry you lost me when you said Karen Merchant. Yeah garden of joy sucks for most killers but Karen merchant isnt one of them. Just put a drone on the loop and survivors will auto run away instead of looping it.

  • @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669397#Comment_3669397

    When versing him I habe constant anxiety every single vault, lol, but that's about it. One misstep can spiral the game out of control, but if he doesn't manage to finish the deal, survivors can reset and that's most likely it.

    I try to avoid the obvious windows like the shack and the place where he starts. Yeah windows are scary against trapper :D .

    I normally just run by looking down the whole match so i dont step into random traps even though i always get caught by the randomest one that might be one he never even set but has the addon so it opened by itself.

  • When i play killer i usually try to find the ratty survivors and not let them escape if ive seen them do nothing and hide the whole match and have 0 hooks. I don't like them as a survivor so i don't like them as a killer eather.

    Many times i've had 2 survivors left the ratty one and one thats on death hook. Again i dont see the hider anywhere and i see the death hooked person trying to do gens. I won't hook them i'll go find the ratty one.

    If i see people leaving someone on hook and they just go to second stage i usually let them escape in the end and kill the teammates that didnt care about them. Or i let the anticamp do its job and they can jump out of the hook themselfs.

    All this being said.. just being a spirit mainer makes people DC, which is silly since she's very easy to counter if you have some volumes in your ears.

    My soloQ matches have been quite miserable of late. People dcing and ragequitting for silliest reason ( only reason i'll accept is skull merchant ). People hide and won't do anything during the whole match = this causes other survivors to give up.

  • Never thought someone would complain about trappers....traps... That day has finally arrived.

  • I don't DC against Billy but i have to admit im tired of seeing them. Today i saw 6 of them.

    Most of these new age Billies play like... well not so nicely lets put it and i think the blue chainsaw cooldown is kinda buns.

    You have to be in a really good loop to avoid it since he can just ram it back up instantly and if you are in bad spot its a down for sure.

    All this being said i can still appreciate Billy and how hard he is to play i'm just tired of seeing 6-9 billies in 1 day.

  • @DH3206 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3664658#Comment_3664658

    Personally, I see distortion getting nerfed sooner, since there is so much complaining about this perk out of nowhere since MFT and dead hard are nerfed.

    And it kinda grinds my gears that when one perk gets nerfed (yes, I know MFT was kinda busted), the focus is already on another perk that is totally fine (especially when aura reading is quite meta nowadays).

    The moment distortion is getting nerfed that it only recharges in chase (which is bs to me, since the killer gets the hook state for free at some point because you will get caught eventually), I will quit playing survivor almost entirely outside of challenges or dailies. Maybe I will drop the game as well, because every perk will be on the chopping block eventually.

    Distortion should get changed and not nerfed. I think how distortion is now it promotes unhealthy gameplay teamwise. I personally think distortion stacks should be tied to doing gens, unhooking or healing teammates. That way people actually have to participate to gameplay and not hide in corners.

    Right now i see many distortion users avoid killer and team gameplay all together leaving people to die on hooks or push the chase on deathhooked people even if they have 0 hooks. Distortion is quite often combined with calm spirit and even iron will.

    These people are eather death scared of seeing the killer in the game or selfish enough not to care about teammates.

    Windows i think personally should have a cooldown. I see many survivors run to pallet after pallet autodropping them instantly.

  • I have Meg at P100 and Ada is like P94 or something, but honest it's pointless. You don't get anything from all that work. Only thing you seem to get is killers that love to tunnel the P100 out of the game.

    So after Ada is P100 i'll just start leveling everyone equally. It's disappointing that behaviour cannot give people "new legacy" or even a banner from their hard work.

  • Survivors themselfs are ruining the game for other survivors. Stop blaming devs for peoples incapability to save people from hooks or doing gens.

    Survivors dcing or killing themselfs on first hook when something doesnt please them in the match is sky high too. Thats just entitlement.

    Tunneling sure it happens, but is there any anti tunneling perks in top 10 perks used by survivors? No.. of course there isn't.

    Survivors are playing the most selfish way possible lately ignoring other teammates and leaving them on hooks and that is not on the devs.

  • People keep saying they want kindred as basekit. I'm telling you even that would not help.

    Ive been running this build for a month now. Aftercare, Kindred, We'll make it and lithe. Not a selfish perk in sight except for lithe. Other ones are for team and for info. Yet even with all that info ive been left to die on my first hook while people do NOTHING.

    They can clearly see whos closest and if the killer is there but they don't save. How are you going to fix this?

    Aftercare has backfired on me lately too. People who can see me run the killer straight to me. Even while im on death hook or have gen almost done they just straight beam at me with the killer.

    This is a people issue, MMR issue. Balancing needs to be done without perks. I still don't think 3500 hour person should be playing with 100 hour andies. Or go against 100 hour killer. If behaviour managed to balance the game that survivors with similar hours would play with eachother im sure soloQ would feel better.

  • I have never liked this killer. Not how she works or how she looks. I know how to play against her and i know how she plays but i still refuse to waste my time with her. I rather take blights and nurses all day than 1 skullmerchant. That is the sad truth at least in my case.

    Lets go into detail. Lets go over the character first. Her looks are horrible. She has the worst Karen hair since the first Karen youtube video. What is that mask...looks like something she made out of tinfoil. Her walk.. newsflash females don't actually walk like that unless we want hips to be hurting end of the day. Its just bad...just wrong. Her lore, i really feel like they just had no idea what to make and wrote down something. Its horrible and makes no sense.

    Her power. Its too much. She might not be strong like nurse, but i really don't want to go against a killer than has every status effect out there. When im running away from her i don't always have time to see if theres drones hiding ( which there usually is ) and i tend to run into them taking a free injury or slowdown + deep wounds. I think its stupid that she can just shake those hips and people get injuries for free. Also looping, you cant do it against her. She just puts a drone on the loop and gets stealth and most likely free injury if you stay on that loop. At least other antiloopers have to use their power to injure me and not just run after me. Her drones don't stay disabled very long. I think this should be fixed. Maybe even return the drones back to her if they are disabled. Right now theres really no actual point of disabling them.

    Her stealth is too powerful in my opinion. Her footsteps are quiet which makes it stronger than any other actual stealth killer out there. I think she should lose the haste that she gets. Not sure why 115 killer with so many other status effects has haste helping her.

    Oh right she can also track you sometimes. So lets count all she has. She has tracking, haste, stealth, hindered, free injuries ( deep wounds) am i forgetting something? How many other killers can do that much?

    Its tiredsome to see people say oh people just can't play against her or its PTSD from old merchant days.. no she's just simply unbearable to play against and many of us rather not waste our time in those matches. Combine all she has with 3-4 gen slowdowns and her returning to hooks + tunneling, can you blame people for not liking her?

    Oh and her chase music gives me headache. its loud and repeats the same 4 second loop.

  • She's a killer thats easy to play and only counter play to her is to press W as hard as you can while she chases you.

    I don't like her one bit and i pretend to be lost when i get one so i can get hooked faster. I think she needs to lose part of her kit or at least have less drones. Didn't they make her footsteps quieter too for some stupid reason.

    I don't like the fact that this Karen hair is probably the best stealther out there too. Put up a drone stealth, quiet footsteps repeat until survivor makes a mistake or gets hindered and injured.

    I don't mind antiloop killers but at least killer like artist requires talent to play. Karen the Dullmerchant requires you to know how to put drone up and hit people since all they can do is to run away until she bloodlusts you.

    Also why in the world does she need to get haste as well... hindered, haste, stealth, quiet footssteps, free injuries.

  • There is hiding and then there is HIDING. I think most people here are talking about the second one.

    This is a survivor with distortion, calm spirit, urban evasion and self care. They do absolutely nothing towards the match and help no one. When they get hit even with slobby they go hide in a corner self care for 5 minutes and won't save a single soul from a hook.

    For some reason killers tend to let these people out from the matches while they did nothing except hid all match and self cared in a corner. I've seen a lot of these survivors and honest that is usually when my soul leaves my body.

    You won't learn and get better at chases if you just hide. Its ok to go down like a rice bag, we have all been there. You'll learn by doing and trying things. If you are scared of the killer please at least drop the self care and save people from hooks...

  • My biggest issue on survivor side is that when you actually see the killer its too late to run away usually. Unless you have juicy pallet right next to you.

    Otherwise i do like it. It actually brings the scary factor back and ive gotten jumpscared so many times. It just feels like quite often i get caught and all i can do is take a hit or go down if injured.

  • 2 Aliens 1 Ghostface 1 Bubba 1 Wraith. After that i stopped playing.

    Bubba hands down was the scariest. I ran into his loving arms multiple times.

  • Hate her. Don't like her design or chase music...actually i don't like anything about her and her karen hair.

    Her power. She gets everything for free.. Look i walk put a drone im undetectable. Look i walk put a drone you take damage and slow down if you try looping. Only way you can play against her is kill that W button of yours.

    She's easy to play and gets everything for free. She's better stealther than the stealth killers that we have just because oh lookie i put up a drone.

    Honest i think she has too many drones and the undetectable should at least go away. She shouldnt have so much going for her with so little effort.

  • SoloQ has many issues.

    One. People giving up when found first and rage quit on the hook. Just DC.. at least the bot will play better than you did, but no they want to avoid penalty so they die on first hook and there we are 3 people with possible 5-4 gens left.

    Two. MMR should not be based on escapes. Im firm believer that some people should not hit that softcap just by hiding in a bush and letting teammates die. Also i absolutely hate when i see these distorsion, calm spirit, urban evasion, solo survivor users play selfishly and won't help anyone but escape through the doors.

    Three. Lack of info. I don't want survivors to get any perks as basekit anymore without killers to get at least corrupt as basekit but kindred would be helpful. ( without the killer aura ).

  • Skull merchant. Havent played her at all not even one game and never will.

    Billy. He's too hard and gets stuck to every small stick out there

    Bubba.. i just don't like how he moves and works.

    Survivors...

    I dont mind playing any of them but i try to avoid Grandpa Bill since he's so damn loud, and Haddie since she just doesnt have nice outfits. Also David since he as well is loud...oh and Quentin due to no outfits.

  • I'm actually on a break from the game now. Been for a month. Won't come back even for this christmas event thats going on.

    I got tired facing nurses and blights everyday and teammates that use the most selfish builds and won't even save with 0 hooks in them. After having 5 blights and 2 nurses in one day where i played for little over 2 hours i was done. 3500 hours or so well spend but time to relax for now.

    I might come back in few months to test the waters but for now i'll just lurk and read stuff about the game and enjoy less toxic games for a while.

  • Fine perks. Nothing wrong with the perks :)

    Actually went back to using Lithe, since MFT nerf is incoming and i want to get used to not being 3% faster everytime im injured.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583132#Comment_3583132

    Oh that's simple:

    Just don't be awesomely good at this game. Once you get into that mythical high MMR area there's only Blights and Nurses waiting for ya.

    After 3500 hours...i think im cursed to be here. I'm trying to die and i do die ( blights have nasty habit of tunneling 1 person out at 5 gens) but how much do i have to die to these blights to get back to my cozy place.. i miss ghostfaces.. i havent seen 1 since... it's been so long i can't even remember.

  • I'd love this since yesterday i got 5 blights and 2 nurses in 2 and half hours i played the game. Today i played 2 hours i got 3 blights 1 nurse and 2 onis.

    Anything to help me out of this blight and nurse hell i am in.

  • I use distortion but i take chase and hooks for people that are in need. I used to absolutely hate and still am a valid hater of distortion because MOST not all but MOST people that run distortion escape the matches with 0 hooks giving 0 f about teammates.

    I mostly use it to identify the killers perks.

    ( also i go against blights and nurses with aura reading way too often )

    This being said i don't like how distortion works. I'm a full survivor main nowdays i havent played killer in probably 6 months before someone tells me im killer main. I think distortion shouldn't get stacks back that easily. I think they should be related to unhooking or healing someone. Also the fact that this perk completely counters so many perks killers use. If distortion becomes meta 4 gen defense perks are going to be in every game again. Then another topic rises that booo killers are using 4 gen defense perks nerf plz. Also the passive survivors hiding with distortion, calm spirit, urban evasion isn't healthy for teamplay. SoloQ you see these people and they won't even unhook anyone. This is why distortion stacks should be tied to unhooking or healing.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573987#Comment_3573987

    My hypothesis of why people hate ultimate weapon right now is : blindness blocks WoO.

    Stealth has long lost its welcome in dbd.

    Ultimate weapon negates the most used survivor perk right now. For people that use this perk to automatize the chase, Ultimate Weapon destroys their preferred style of gameplay.

    A friend of mine is currently using third seal to test this theory.

    I noticed when i played killer and used UW that people that had WoO were weaker in chase while being blinded since they could not find straight ways to pallets. There were people that had a lot of hours in the game like me and were good in chase without woO and with it since they already knew the maps, but some even with 4000 hours got completely lost while blinded. This is why i think WoO is unhealthy since it lets people play on automode and they wont learn or memorize anything.

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573987#Comment_3573987

    While I and others likely share your sentiment, we're not the gatekeepers of 'forcing' others to play with brains. They play to enjoy like we do. WoO is fine. In fact, let them lose a perk slot for that. I'm sure that has been said, but it's a good statement imo.

    That said, it's also in the top player's builds. So, it clearly isnt that braindead. I'm trying to understand it still, but that 'exact' knowledge vs map knowledge seems to be worthwhile to them, so I wonder...

    Don't think I'll try it really as I can't drop my DH/Adrenaline/Sole/calm setup lol

    I mostly talk about the new players and less experienced survivors. I see it daily someone running pressing W dropping pallets leaving loop going for another dropping pallet.. you know how it goes. At 3 gens theres 2 pallets left in the map for others :D

    Never used WoO myself, you learn the pallet placements as you play there isnt that much RNG with them.

    I'm a valid enjoyer of MFT DH we'll make it and whatever the forth perk i keep changing that to what i feel like. Usually resilience sometimes off the record sometimes Adre. I do hope MFT gets nerfed or at least the haste stacking with MFT + hope gets fixed, or even better haste shoudn't stack at all.

  • Am i the only one who thinks WoO is unhealthy for the game. People are so crutched on it they can't play without it. Also people tend to run from pallet to pallet on automode and throw every wood down leaving nothing for others.

    I just don't think its a healthy perk. Needs cooldown so people learn to think at least a little.

  • Ultimate weapon is fine. Windows players need to learn to play without that perk. its become such a crutch that 30 second blindness throws them off badly.

    Everytime i use UW and i chase after a windows player they are lost. They don't know where to run. I've never used windows and after 3500 hours i've learned the maps and where most of the pallets usually spawn. I feel like survivors nowdays are so used to having perks do everything for them so when they are taken away they just become lost.

    If UW is easy mode perk then survivors have plenty of those. WOO, MFT id even throw resilience to the mix.

    Let's talk about actual issues for once instead of nerfing killers all the time hm.

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