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GroovieAshes

GroovieAshes

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GroovieAshes
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  • Interesting, Nurse and Blight have over 1k kill streaks. I hadn't really followed at the time and I'm curious what metas may have enabled it.

    One thing is for sure, a skilled player with 10k hours does add another level.

  • Also, Nurse can be very good but the skill ceiling is also high. Shes great in chase but often not great at map pressure.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095796#Comment_4095796

    You brought up NURSE changes... thats what my comment was about. How many nerfs should Nurse get? Ppl like to pretend nurse nerfs dont happen. What is the goal on Nurse if your still suggesting further changes. Her average killrates arnt high. Ideally nerfs to a killer shouldn't be made with the goal that even the good players at that character do POORLY.

    WhaWhat is the criteria for a Survivor win streak because, you could play extremely selfish and always get hatch in theory.

  • @MashedBroccoli said:

    just saying again but balance should never be made because one of the best killer comp players are crushing pubs. At some point you guys just need to accept that hens is high level, this isn’t the first high winstreak he has had.

    He recently did henry with the exact same build.

    Henry also broken. Nobody plays him because it's obvious trash.

    Let's take a look at the flip side of this… Hens, JRM, Ayrun and Otz are playing Survivor together. Look at which Killer has taken most of their Survivors out of their Hardcore challenge. These are public matches and they are some of the best players in the game.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095378#Comment_4095378

    Its not instant though since there's a cooldown. If your wrong, you have to wait out the cooldown just like you would if you used Spirit to blindly check a gen.

    Why would you ever be wrong? You can run around in OE until you are not wrong.

  • @HexSlugged said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095197#Comment_4095197

    thrill shouldnt be nerfed though because 1 killer can use it really well though and im worried that or hexes will get hit because of 1 killer which i will strongly protest as a non jason player hex killer

    Something has to give, I suspect a Jason nerf incoming.

  • Update 209 matches…

  • @Mr_K said:

    Guess ruin and thrill need more nerfs. They are proving useful.

    Not like Hans is a comp player playing in public lobbies.

    That is true and still also hot garbage.

  • @MashedBroccoli said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095232#Comment_4095232

    slinger doesn’t have to do anything to reload, springtrap just summons his axe back mid chase. Guess they’re braindead.

    OE form isn’t that strong it also has the strongest anti camp punishment in the game. It also has one of the strongest and easiest hard counters in the game just crouch.

    Jason is b tier maybe b+ he isn’t even a tier and yall still refuse to learn.

    Spring traps Axe is not nearly as good of a ranged attack and slinger has a signifcant slowdown when reloading. You can argue that Jasons slowdown to reload is going to a location… but there are so many, it's often irrelevant.

  • @Jonkler340 said:

    The most Op perk combo against soloq and majority of his matches are freebies. Ppl may not realize this but jason is a swf oriented killer. You can actually tell where he is somewhat when he's moving in the invis form, but you need someone else to tell you over voice comms. Without it, is a guess if hé will appear on you or someone else. I think the devs balanced him around that.

    If we are balancing around SWF, Solo is in big trouble…

  • @MashedBroccoli said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095178#Comment_4095178

    once again his unlimited timer isn’t a problem. No ones complaining about dracula’s far superior bat form. The problem is the majority of survivors think “ counter play is crouch” when it is only partially true.

    Me and my duo haven’t lost to a jason in days, because we know that someone has to be bait so you set your self up in an advantageous position. Then you just dodge him like you would any other ranged killer. He is like dracula in that he can’t flick his spear like his ranged counterparts.

    Jason is b to high b tier. Hens is just one of the best killer players using a busted perk combo.

    Daculas bat borm you can see coming, that means the average survivor will still stay on gen. I understand that someone should take the aggro by staying on gen but, if you have a guy hooked, a guy saving, and injured survivors… in solo, most likely he just pulled EVEYONE off gens, they are regressing to Ruin and nobody knows where he's going even the guy on the hook, Comms does nothing.

  • @Chomperka said:

    tbh only thing i dont understand is why does game spawn broken pallets as teleport location from him, i do not remember lockers number being increased if dredge is in a match, and lockers are already far worse spawn. Thats just unfair.

    Everything else is fine, it takes some time to wind up spear, eventually survivors will start playing around it. Deputy badge is actually mid and most overrated addon ever, every experienced surv knows how to hit those skill checks. Only problematic thing with it is that there are way too much spawn locations right next to generator which guarantees hit unless survivor has sprint burst

    It's not the spawn locations. It's the unlimimted timer that allows him to always find an advantageous target and if he can't, just return to the hook. There is no decision to make with OE because it's unlimited.

  • Maybe we could have a more accurate MMR if we didn't split the que for some event every other week?

    Especially now that you can play while you wait.

  • THE FLOGGINGS (DC PENALTIES) WILL CONTINUE UNTIL MORALE IMPROVES!!!

  • THE DC PENALTIES WILL CONTINUE UNTIL MORALE IMPROVES!!!

  • The new Halloween game looks promising. Same people did the Friday 13th game and this one hopefully won't get abandoned due to lawsuit issues.

    It's going to be a nice break from DBD for a while.

    I really liked the Evil Dead game but that got abandoned as well. : (

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091566#Comment_4091566

    You posted a claim saying that "the killer needs nerfs" I posted a counter claim, stating kill rates aren't relevant because people quit and DC and give up.

    You then said "People aren't giving up or dcing in my games"

    So i said: "Post some matches then"

    and now i'm the #########?

    I'm simply asking for some kind of evidence. If you post even just a single match, its going to show 1 of 3 things:

    1. You completely destroy the survivors using some methodology that nobody seems to publicly be aware of, thus making us all realize you are right and Jason is massively overpowered, we can have evidence of it, and we can get the nerfs you so desire.
    2. You completely destroy the survivors, but its clear they are not good at the game and/or playing against jason, and its simply a matter of needing to give people time to learn the counterplay.
    3. The game is actually a lot closer than you think and you are simply biasing your experience based on incorrect assumptions, thus we can all see that and point it out.

    If you are unable or unwilling to provide evidence of your claim, then it isn't really worth talking about is it?

    And its not like i'm asking you to do some massive effort. You download OBS which takes 2 minutes, you play the game like you normally would, which you normally would anyway, while running obs. And then after the match you spend 2 minutes uploading it to youtube.

    I personally haven't experienced many DC on my end as Survivor in my matches, people do sometimes obviously give up. That happens in a lot of matches that are overly oppressive and with more and more fast Killer's power creeping up.

    While Survivors may have more tools in their kits, some of their best all time perks have been gutted and nerfed. Diminished returns have nerfed the focused builds and any useful perks we get are hidden behind requirements you can spend half the match trying to use, while the Killer is ping pongimg around the map completely undetectable, throwing ######### and reloading while chasing you.

  • @ScottJund said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091551#Comment_4091551

    Why do people keep saying he has no cooldown? His power has a 12 second cooldown after leaving Omnipresent Evil with a jump scare. The load time is time spent walking to a spike setup/hook, which is RNG. Yes, it can be perfectly on route so he loses no distance, but even a 2 second detour is massive distance loss in a chase.

    12 seconds on OE… I'm cooked. 🙄

  • I can't understand who thought it was a good idea to give him no CD's, no load time, extra load spots, load on hook AND unlimited undetectable travel form...

    It's pretty brain dead.

    The crouching counter play is boring and drags the match out. If no one takes the aggro he just returns to hook, horrible design.

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