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Go_Go_Roboto

Go_Go_Roboto

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Go_Go_Roboto
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  • @Rex_Huin said:

    https://forum.deadbydaylight.com/en/discussion/comment/832468#Comment_832468

    Get ready for lots of Trapper (more than last time). Small game all the way...

    Oh God no please. I only play Trapper...

  • The like 2 that took more than one game to complete...I don't know I got part 1 done in 2 days :/

  • Reading this thread has made me so great full the devs have a listening issue.

    Remove strong loops, delete bloodlust, REMOVE SWF... Guys what are you on?

  • @HeroLives said:

    yeah they should be made green Bc they are not pink worthy. It’s like buying an overpriced hamburger but it still tastes like fast food or is super bland. There’s no flavor.

    Excuse me what?

  • 2K/2Escape is ideal, I think, as a whole if the entire playerbase of skill levels was populated like it used to be. PC, most are higher ranks where piping starts to be an issue.


    Side note: pretty sure that the people talking about it being difficult are the majority of PC/ People in purple and red ranks. It is very hard, unless you get at least a 3K, to pip.

  • Right now Freddy is a killer that can effectively camp while putting pressure across the map. Think of it as an extended proxy camp as one of his powers if you can hook someone close to a gen. I mostly play killer, but can understand why this pisses people off. Same sorta thing with have traps.


    And let's say they make a new killer with a power that literally is camping, as dumb as it sounds, it would be camping after all.

  • Trapper--->With Bloody Coil and Bag add-ons

    Agitation, Iron Grasp, Monstrous Shrine, any fourth perk.

    Triple trapping basement.

    :D Free DCs and Black Pip.

    It's rude asf to be honest and not the most fun thing...for survivors at least. Run for save? Trapped. Disarm traps? M1. Once in a while you'd get a Hex totem in there too...so...

    Fun.

  • @ElusivePukka said:

    Trapper is fun and simple. However, he's not as viable until you learn how higher rank survivors think: learn that through other killers, other experiences, and come back to him with all the knowledge you gained.

    So your saying I should cheat. :c

  • @Dr_Trauts said:

    @Zixology the problem, is that the timer on it is ridiculous, 60 seconds is a massive amount of time, so much so that it either gives the survivor invisibility to do a generator for a minute and combine this with say deliverance is very OP, or you chase someone else and come across the survivor again and down them, just to be caught in the end seconds of DS. either that or survivors follow you and tank a hit for another survivor, knowing full well they can just get a free escape. even worse at end game.

    now, cause it is a meta perk, imagine multiple survivors running it. its still OP, it still needs changes.

    First if like to point out something that's was ignored. Survivors do like to play super cocky when they have DS, because they need to use it or it's essentially a wasted perk slot. This guy was right^^.

    Also, I play trapper 99% of my Killer games so here's is something that is extremely annoying:

    A survivor gets unhooked. That survivor immediately, sometimes on purpose, hits a traps nearby after I chase the rescuer. Now, should I let my trap be wasted? ######### no if I'm not about to get the other guy down. Every Trapper main knows that the easier target is the one you go for in nearly all situations. I know it's not nice, but I'm trying to win as well. Instead of getting hit by DS, I usually just proxy the area. It gives them a chance and I don't get stabbed in the dick. But then again, if it's near the last gen, I might be less nice cause I've seen enough adrenaline plays. Now I'm just in a ######### position. Risk running to the last gen and it being completed (adren on downed guy) or wait the DS out and hook and risk a gen being completed and still have DS in play after a save or eat the DS and risk (adren) survivor being fullhealed with a speed boost. So yes, at times DS can be crippling.


    On a separate note, Survivor mains act like killers don't have to deal with bullshit too and say everything is tunneling. Though, it's a little unfair to generalize so broadly. I'm trying to win, and you or your team put me in a position where you are still the best bet to target, sorry.

  • I stalled at Rank 10 thereabouts maining Trapper without it. The Gen Rush gets reals after that. People aren't hiding in corners or all going to save one person, so generally, you'll have 2 or more working on gens without serious luck or skill.

  • Well, you could bet your ass I'd never run Ruin or Thanataphobia again on Trapper.

    The first paragraph going to generally make what perks you bring in like the ones I mentioned, or others, to delay or destroy gen progress. If we had an extended time on a killer on top of these mentioned perks, it'd be a complete nightmare to get generators done.


    The second paragraph is something I'd like to be possible, but would be very difficult to implement, not to mention that people would abuse this on alt accounts or in some other manner.

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