GentlemanFridge
GentlemanFridge
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- GentlemanFridge
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Comments
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Fridge goes to Avifauna
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I'd throw it on unfamiliarity with the property.
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@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717378#Comment_3717378
There was a tweet posted to the official account teasing the anniversary, and the VA sounds a lot like the one for Harley Quinn to many.
Nothing is confirmed, but who knows?
Oh.
I had a thread on that lmao.
My bet's on the Mad Designer,.
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@HerInfernalMajesty said:
Can I make a request? If yes, can you give me a basic run down of the most common owl in North America?
I'm writing it down! I'm very busy the coming month, and I need to be in the right mood (which is to say, hyperfocus state) to write these things out.
Might be a while, so hang tight!
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3717304#Comment_3717304
Confirmation bias? I don't do it only to avoid trolls. I also don't wish to play with streamers. I should have mentioned that.
Double standard? No, not all, what do you mean?
Survivors cannot see the name of The Killer in the lobby anyway.
The confirmation bias comment wasn't for you, so you can just ignore that part.
As for the double standard, you use anonymous mode to not let yourself be known as killer. Yet you also condemn all survivors if they do?
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Source?
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This seems like confirmation bias to me, ngl.
@CountOfTheFog said:
I dodge any and every anon player lobby instantly.
I only turn it on as Killer because the people I'm killing tonight may be my teammates in SoloQ tomorrow and I wouldn't want any hard feelings.
Doesn’t that strike you as a double standard?
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@Hexonthebeach said:
Thx, for sharing. If anyone wonders: The code in the title has a typo but the one in the link is working.
Code: KOINOBORI
Oh whoopsies, thanks for pointing that out.
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@HerInfernalMajesty said:
Wow how cool! Thank you for bringing stuff like this to the forums. There’s many of us not on any other social media so it really helps when people like yourself bring the rest of us along. Thank you! 😊
o7
i do wonder why this one wasnt posted on the main account, though.
nvm lol
https://twitter.com/deadbydaylight/status/1788977415013748881?s=46&t=MOM9e-MaWyIGCyqm4Ri7dw -
@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715918#Comment_3715918
On the game or on any kind of map?
Both, I suppose?
(that was a genuine ask btw, I realise I worded it a bit crass.)
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@CLHL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715853#Comment_3715853
That killer was one of the most fun things since Wesker, being preceded by some of the worst and most unfun killers on the roster that even today are still a problem. I couldn't care less about the opinion of those who don't even buy the DLC because there was no survivor attached to it.
Surely you see the issue with that yourself?
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714665#Comment_3714665
Good sadako will not allow that.
I’m gonna need a definition of a ‘good’ sadako in this scenario.
I’ve found that survivors tend to backtrack immediately when they notice you’re trying to force a condemed stack. If you’re actively pushing a survivor into multiple tv’s, you’re gonna waste time you may as well have used to hit ‘em.
It just hasn’t worked out for me, ig.
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BE?
It’s Behaviour Interactive. Not sure where the E would come from.
This is also stooped in claims that are based on shoddy info.Steam charts aren’t an indicator of the whole playerbase, let alone the killer side.
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Ideally we hide the prestige from both sides until the tally screen.
Seeing the killer’s prestige is gonna make P100 killers’ matchmaking take forever.
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That’s a curious sentiment when the general consensus seems to be that she’s weak.
Which I might disagree with, tbf, but “going next” seems entirely unreasonable.
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@CLHL said:
Chucky went from the most well received killer on release to THIS lol I rarely play him anymore, with these changes I even wish for a refund.
I can assure you Chucky was not universally liked on releass.
For that matter, hardly any killer is.
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@GentlemanFridge said:
Developer Update | May 2024By PeanitsLast Updated: 3:55 pm
We’re heading into our 9th Year! Alongside a brand-new Chapter coming in the 8.0.0 Update, we’ve prepared a large number of balance changes and quality of life improvements for existing content. As always, these adjustments will head to the Public Test Build (PTB) shortly where we’ll collect feedback and make some tweaks where necessary before the update releases on all platforms.
https://us.v-cdn.net/6030815/uploads/QD0AHA9OVI0S/thegoodguy.png
- [CHANGE] Decreased Hidey-Ho cooldown to 12 seconds (was 18 seconds).
- [CHANGE] Chucky can only Scamper while performing a Slice & Dice attack.
- [CHANGE] Decreased the time it takes to Scamper to 1.3 seconds (was 1.4 seconds)
Dev note: Scamper could sometimes lead to unavoidable hits since Survivors could not possibly get someplace safe in the time it took for Chucky to crawl under the pallet. We want to shift his gameplay away from these easy hits (Scamper then basic attack) and instead encourage using his unique Slice & Dice attack.
Since this change would affect his strength, we have reduced the cooldown of Slice & Dice to allow Chucky to use his Power much more frequently.
https://us.v-cdn.net/6030815/uploads/CAR3BRYJI7FP/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/P02JICZXGFUR/thecannibal.png
- [CHANGE] Increased Chainsaw Sweep duration to 2.5 seconds per token (was 2 seconds).
- [CHANGE] Increased Chainsaw Sweep movement speed to 5.35m/s (was 5.29m/s).
- [CHANGE] Decreased collision detection size to help navigate tight spaces.
- [CHANGE] Decreased base tantrum time to 3 seconds (was 5 seconds).
- [CHANGE] Several Add-Ons have been adjusted accordingly.
Dev note: To reduce The Cannibal’s dependence on certain Add-Ons, we’ve taken part of the effects of the most popular Add-Ons and incorporated them into his base kit and toned down the Add-Ons to compensate. This way they’ll feel less essential and allow you to experiment with other options.
We’ve also reduced the size of the chainsaw’s collision detection against the environment to make it less likely to bump into things that aren’t directly in front of you to make it easier to use his Power in tight spaces (and reduced the tantrum duration in case you still bump into something).
https://us.v-cdn.net/6030815/uploads/545TY9OD4OIS/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/MFP9GG1QPQWU/thedeathslinger.png
- [CHANGE] Decreased stun time when a Survivors breaks free to 2.7 seconds (was 3 seconds).
- [CHANGE] Increased reel speed to 2.76m/s (was 2.6m/s).
- [CHANGE] Increased movement speed while reloading to 3.08m/s (was 2.64m/s).
Dev note: Every second counts, so we’ve made some tweaks to save The Deathslinger some time when reeling and when a Survivor breaks free. We have also increased his movement speed while reloading so he doesn’t lose as much distance in the process.
https://us.v-cdn.net/6030815/uploads/PG0NH42HNDSL/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/BWQNQYG76HNL/themastermind.png
- [CHANGE] Decreased Hindered penalty from infection to 4% (was 8%).
- [CHANGE] Infection is now reduced to 1% when hooked (was 50%).
Dev note: On top of Virulent Bound being a strong chase Power to begin with, infected Survivors also suffered from a severe movement speed penalty. We have reduced this effect to 4% - still significant, but not a death sentence.
We have also further reduced Survivors’ infection when hooked to make tunneling (chasing them as soon as they are unhooked) less of an obvious choice.
https://us.v-cdn.net/6030815/uploads/85V0ZQWZH3R7/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/EM8BU4HUL9ZJ/theblight.png
- [CHANGE] Compound 33 now increased Rush turn rate and duration by 11% (was 33%).
- [CHANGE] Iridescent Blight Tag now increased Rush speed by 10% (was 20%).
Dev note: The Blight’s ultra-rare Add-Ons have proven to be too strong, so we have toned both of them down to a more reasonable level.
https://us.v-cdn.net/6030815/uploads/2C81L1HY9SG1/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/A1RMMRTU40KT/toolboxes.png
- [CHANGE] Increased Toolbox sabotage speed across most variants.
- [CHANGE] Increased effects of sabotage related Add-Ons (Grip Wrench, Cutting Wire, Hacksaw).
Dev notes: Toolboxes are often considered “the repair item” – while this is fine for those who want to use them to repair, we’d like to make sure that sabotage feels like a viable alternative for those who want it.
https://us.v-cdn.net/6030815/uploads/MSXWSX7ASDG7/ca-dbd-0224-applepie-frame-footer.png
This update features balance changes to a selection of the strongest and most frustrating Perks to face. The majority of these adjustments are slight; the intention is to keep the Perks feeling effective and to bring them a bit more in line with other options.
https://us.v-cdn.net/6030815/uploads/1RDVMSQY667W/deadlock.png
- [CHANGE] Decreased block duration to 15/20/25 seconds (was 20/25/30 seconds).
Dev note: Deadlock is quite effective while being rather easy to activate. We have slightly reduced the duration of the generator blocker to bring it in line with other options.
https://us.v-cdn.net/6030815/uploads/2E2BUIIFB42Y/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/3IIT2IDOTG29/backgroundplayer.png
- [CHANGE] Decreased movement speed bonus to 150% (was 200%).
- [CHANGE] Decreased Exhausted duration to 30/25/20 seconds (was 60/50/40 seconds).
Dev note: Background Player’s high movement speed allowed Survivors to cross extreme distances to make a save. There was no way for the Killer to reasonably check that area, let alone defend against it. We have reduced the movement speed and instead reduced the Exhausted duration to compensate. This will make it harder to get a save but allow you to make attempts more often.
https://us.v-cdn.net/6030815/uploads/UM4XHX5WF01F/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/RVVUFMGQR7VQ/grimembrace.png
- [CHANGE] Decreased block duration to 6/8/10 seconds (was 8/10/12 seconds).
Dev note: Grim Embrace has quickly risen in both strength in popularity since it was last changed. We have similarly toned it down slightly to move it into a more balanced range while keeping it rewarding for Killers who choose to switch targets.
https://us.v-cdn.net/6030815/uploads/QZ70ETMQ9SSL/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/GUZNSD0OC6EP/decisivestrike.png
- [CHANGE] Reduced stun duration to 4 seconds (was 5 seconds).
Dev note: Our last update increased the stun duration to 5 seconds. This was a little too effective, so we have fine tuned the stun duration to 4 seconds instead.
https://us.v-cdn.net/6030815/uploads/8TB0BR069HGM/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/LA5RF4IQOJCQ/popgoestheweasel.png
- [CHANGE] Decreased regression effect to 20% (was 30%).
Dev note: Pop Goes the Weasel has proven to be very strong, and the conditions to activate it aren’t very difficult. To better reflect how often it comes into play, we have reduced the strength of its regression effect.
https://us.v-cdn.net/6030815/uploads/GILCRFOG35HN/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/TQKMS3F92XBH/buckleup.png
- [REMOVED] Buckle Up no longer provides Endurance.
- [NEW] Survivors healed from the dying state break into a sprint at 150% movement speed for 3/4/5 seconds. This does not cause Exhaustion.
Dev note: Buckle Up could be problematic when paired with For the People, allowing Survivors to save each other before the Killer can pick them up risk-free. Since there’s a lot of competition between Perks which grants Survivors Endurance from the dying state, we’ve decided to replace the effect entirely to help it stand out.
Now, Buckle Up will instead grant the healed Survivor a speed boost, but not protect the rescuer from harm.https://us.v-cdn.net/6030815/uploads/9CTEIDP3JQWL/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/TWVOB4MKPDDZ/painres.png
- [CHANGE] Decreased regression effect to 10/15/20% (was 15/20/25%).
Dev note: Pain Resonance finds itself in almost 40% of all loadouts, and it is one of the most effective Perks in the game. We want to make this Perk less of a clear choice for all builds, but keep it rewarding for Killers who choose to chase multiple Survivors.
https://us.v-cdn.net/6030815/uploads/8DYBRMKYA0R3/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/CMVZQYV4AWC0/weavingspiders.png
- [CHANGE] Decreased Invocation time to 60 seconds (was 120 seconds).
- [CHANGE] Invocation progress now regressed at a rate of 1 charge per second (was 20 charges per second).
Dev note: Now that we’ve had some time to see the Invocation mechanic play out, we’re ready to make some adjustments to both the Invocation process (in preparations for future Invocation Perks) and Weaving Spiders itself.
Invocations are meant to be a time commitment, but they took a little longer than we’d like. We have reduced them to 60 seconds to better fit the flow of a match. This can be further sped up by cooperating with other Survivors. We have also slowed the regression effect to give Survivors a chance to return and save some of their progress after they are chased away. These changes will be consistent among future Invocation Perks.
https://us.v-cdn.net/6030815/uploads/GUO6BVX5HO30/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/ULW3R36JDPIT/decimatedborgo.png
- [NEW] Reworked the lighting of the Shattered Square map.
https://us.v-cdn.net/6030815/uploads/KDN5REJS677T/screenshot-borgo.png
Dev note: The red-tinted lighting in the Shattered Square could make it difficult to see scratch marks, auras, and pools of blood, especially for colorblind players. We have completely changed the lighting on this map to address these concerns.
https://us.v-cdn.net/6030815/uploads/YHP2YFJISBRA/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/CBO8MVCHIK2Y/itempreviews.png
- [NEW] Reworked pop-up for Items found within a Trial.
https://us.v-cdn.net/6030815/uploads/P72JSB94IZBJ/screenshot-itempreviews.png
Dev note: The existing pop-ups for Items were minimal, showing only the Item’s icon and remaining charges. This relied on players knowing all the details of each Item – and with a growing number of Killer-specific Items, that’s getting harder to do!
When you approach an Item, you’ll now see a brief description of what that Item does.
https://us.v-cdn.net/6030815/uploads/7RDN3SJAGDCE/ca-dbd-0224-applepie-frame-footer.png
https://us.v-cdn.net/6030815/uploads/8E6Z53XGGLG6/anniversarybroadcast.png
We have plenty more surprises in store for the upcoming year. Be sure to tune in to our Anniversary Broadcast on May 14th at 11AM ET for exciting reveals, including new features, the next Chapter, and more!
Be sure to follow us on Twitch or subscribe on YouTube so you don’t miss out!Until next time…
The Dead by Daylight team - [CHANGE] Decreased Hidey-Ho cooldown to 12 seconds (was 18 seconds).
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714922#Comment_3714922
It doesn't really make that clear though, just from this teaser alone.
Cosmetics have never been teased this way.
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@JoeyDonuts said:
As it is a killer I don't seem to face often, I faced her yesterday, and could never clear all of my stacks. It was stuck at like three and a half. Is that a thing now too?
If she hooks you while you have stacks, they're "locked in", up to 3 per hook.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714560#Comment_3714560
she can just push you into other TV's.
I mean, not really. There’s a pretty hefty tell that TV’s are about to inflict a Condemnation hit. You just have to turn around.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714415#Comment_3714415
I feel like the reason that dbd players take "pretend r*pe" more seriously is because, like the real deal, you have no agency and the killer only does it because they know you are powerless.
Back in Halo you'd just spawn in and teach that person a lesson. Typically they'd ragequit because people can't handle what they dish out. But in dbd you just go on tilt and bring your baggage to the next match.
That's a good point, actually. I hadn't thought of that.
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@tippy2k2 said:
Oooh, I have a picture for this!!!
https://us.v-cdn.net/6030815/uploads/XL8PZQFUW1Y7/pxl-20240505-145940512.jpg
Aren't my flowers beautiful!?! 😍
Those certainly have a particular shape yes.
and colour.
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I'd personally like to think of it more as a killer actually getting a map being the exception these days.
Bubba and GF didn't get a home map. Neither did Sadako, Pinhead, or Chucky. Granted, all of them were licensed. But it did set a precedent. Wesker strictly speaking didn't get a home map either, but since his release came with the RPD split he may as well share it with Nemesis.
Oni was said not to come with one, but came with Sanctum. Merchant came with the Shelter Woods overhaul.
As I say, getting a map with a new release is not guaranteed by any means. Might they get an associated map in the future…maybe? Doubt it, though.
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Strictly speaking, teabagging also originates from a similar kind of gesture. Teabagging as such has become a staple of video game communication.
Is it immature? No doubts there. Is it bannable… likely not.
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@ReverseVelocity said:
Hey Fridge, can we get a random bird fact?
Of course!
The oldest (known) wild bird alive today is Wisdom, the Laysan albatross.
She's at least 68 years old. I say at least, because she was ringed as an adult, which was back in 1956. Albatross need roughly 5 years to mature, so the current estimate is that she's around 72/73.
Albatross Wisdom has since outlived the person who ringed her.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714350#Comment_3714350
trust anything bird themed will have fridge happy
@EQWashu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714356#Comment_3714356
Can confirm this to be an accurate statement.
I can understand people wanting cosmetics more for the drops, but don't forget the Anniversary Event isn't too far away, and there's always a lot of new things for that <3 And many have wished for more banners and badges to add more variety and mix-n-match.
And I have to say, Crimson Hue is beautiful (kind of a grim tranquility feel to it, peaceful yet unsettling)… when I reach the dapper crow Badge (in a nod to Dark Shadows, I personally nicknamed him 'Barnabus Caw-lins' lol), I may have to pair them together.
and I wouldnt have it any other way
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Good ol’ Aim Dressing.
It’s been a thing for ages. They mentioned something about it on a dev stream years ago at this point, but evidently it wasn’t a high priority.
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@iOverSpray said:
Killer lol it isn't my first day. Basic m1 attacks. Survivor screams and procs make your choice but doesn't instadie. Dbd 2024! Shotty as ever
How do you know for sure MYC proc’d? Might it have been someone else screaming, perhaps due to a tome challenge or a perk they brought?
Might it be possible MYC ran out already?
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It refers to the old party system from years ago: Survive with Friends, shortened to SWF.
You may also hear people say “swiff” or something to that effect. It just means playing with other people you know and/or are in comms with.
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That'd be the wildest correlation, if true.
For the record, I'm on steam, have rubberbanded, and kept all my characters.
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Thank you, sir!
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Presumably they're continueing the Masquerade event, so no unlockable Crowns (barring codes).
Or maybe they'll do something different entirely.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3713740#Comment_3713740
😎😎
That one is going on all my characters, Adam especially since he has similar shades.
yeah but…
april fools 2024…
i dont think its releasing…
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@Nun_So_Vile said:
I saw these on the Wiki about a month ago. Let me see if I can find what they were from.
Edit: They're unreleased charms that have been in the game files. Here is a list. Feel free to let your imaginations run wild on when these will be available in-game.
https://deadbydaylight.fandom.com/wiki/Charms#Unreleased_Charms
…
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That last one seems different. Wonder if it's relevant to PC players, somehow?
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'Tis a raccoon dog, aka a tanuki. It's a new addition to the Yamaoka maps.
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It's pretty well known at this point, and it's not exclusive to Europe either.
Haddonfield seems to have it the worst. I believe RPD as well, but I haven't gotten it yet.
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Making him 110 doesn't change nearly as much as you might think it does.
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We don’t know much yet. There’s a big ol’ anniversary livestream happening on the 14th.
More stuff will be announced there.
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It’s been there since the halloween event. And even before that, when it had yet to…explode like that.
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https://www.youtube.com/watch?v=PsbAbIf4kcA&ab_channel=NatureonPBS
Not much to say on this one. Just wanted to share this video I stumbled upon.
It's about the striated caracara.
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For a bit of context, Zoey was very ill with an incurable disease. We were very lucky to get such a stellar performance from her.
Rest in peace.
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Just say you want anon mode gone.
If they made it its own player pool, matchmaking time is gonna double, if not triple for those players.
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@JeanGreyarea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711468#Comment_3711468
“If Killers were entitled like that, no one would ever be able to play out a full match” killers dc too dont get it twisted. Also killers lobby dodge a lot to cherry pick lobbies. You can’t do that as survivor
I'd say that's different from dc'ing. It makes the time between games last longer, and throws out proper matchmaking, but it's not dropping the game mid-match.
Is it an issue? To an extent, sure, but nowhere near as problematic as actual dc'ing.
Nice Us vs Them, tho.
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"I broke into BHVR's basement to steal photos of David King and watch the 8th Anniversary Livestream so you don't have to"
has a nice ring to it, i think
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@MauricetheHorse said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710792#Comment_3710792
I forgot to ask. What bird is that?
I included a link to the source. It's a young magpie robin. They're mostly found in southern Asia.
Here's an adult one:
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The skull…thingy kinda resembles that Frank Stone character's mask.
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710244#Comment_3710244
Not having vc doesn't magically solve the issue of toxic players they just type instead of saying something in voice. I would gladly deal with problematic people in vc knowing I can just open a ticket and get them bye bye from the game asap.
I’d really rather not have to put up with barrages of music, slurs, screaming and other colourful language just to coordinate slightly better.
Which then also leads to any and all balance takes regarding soloQ to be dismissed with “u shuld play with vc 4head”.
I’d rather just not open that can of worms.
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Killer Instinct is exclusive to powers + add-ons.









