Gabe_Soma
Gabe_Soma
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- Gabe_Soma
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Comments
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For the first time in my life I experienced a 4-man escape 5 times in a row in SoloQ
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@Grigerbest said:
Oh thats TOTALY fine, why would they stay in an "unfun" match, when they just can freely leave and ruin the experience for 4 other players in the match?
Right, @Pulsar ?
Most of the players DC when the game is already compromised and nearly impossible to comeback.
In any case, a penalty excalation system exists to prevent people dc'ing too frequently.
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Probably something about her camping ability
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Not sure but should be 4.4 x 1.5
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Those who complain about overheat are those who don't know how to play the killer properly.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602114#Comment_3602114
Then what was the problem?
Where is the problem?
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602060#Comment_3602060
3 gens are a think since dbd existed. The game is as @Reinami stated designed around the killer being stronger in end game. Less gens to defend = less traversing the map = less space that needs to be covered.
If survivors play it correct and destroy the 3 Gen before it becomes problematic for then, they played well. If they play themselves into the problematic 3 gen situation, they played badly and deserve to have to deal with an endgame advantage of the killer. Pushing through a 3 Gen isn't impossible it just becomes very hard without coordination, some killer perks and our dear lady with her drones of torment.
Nothing else to say, totally agree.
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@Chordyceps said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602017#Comment_3602017
To be fair, there is presently no way to tell if that medkit just disappeared because the survivor is now going to have endurance for 5 seconds or be healthy in 15.
And so? You always have to wait 5 seconds.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602036#Comment_3602036
You are again missing the point.
The game is literally BY DESIGN supposed to make 3 genning a thing. The game is LITERALLY DESIGNED WITH THAT IN MIND. Because killers are BY DESIGN weaker in the early game, such that you WILL LOSE 3 gens in the first chase against any decent survivor team.
Thus my point is, not that 3 genning is a bug, but it is a feature, a conscious decision by the devs.
I'm not saying it is good, but i'm saying that it is part of the fundamental design of the game. Thus something more will have to be done.
If survivor are decent enough as you said, they should acknowledge the problem of this hypotetic 3 GENNING FEATURE that the devs have spontaneously implemented in their games, and thus should be able to fight it, otherwise they wouldn't be as good as you think , and in this case you should also be able to kill them and win.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602007#Comment_3602007
I think it is more that, during the first chase, against any decent survivor team, 1 or 2 predropped god pallets, and you will lose 2-3 gens to get that first hook.
Now what happens there? Well because the way survivors spawn, that typically means the 3-4 gens that are left, are going to be close together, thus creating a 3 gen. Killer's don't even have to try to force a 3 gen often times because it just happens naturally.
At the same time, when i complain about how fast killers lose those first few gens people say: "well that is by design, killers are weaker early but once they have pressure the game slows down" But then BY DESIGN the 3 gen is part of the game. So nerfing 3 gens without also evening out that early game is going to cause a ton of problems. Because what happens when the killer loses those first 3 gens, and now the last 4 are so close together the killer just, by default is "3 genning".
The problem with 3 genning isn't the 3 gen itself, it is a fundamental design problem where killers are so weak early on, and strong later on. What they need to do is take some of that power later on and add it to the early game to even out the curve of power which makes 3 genning so frustrating to go against, and the early game so frustrating for a killer.
You are totally speculating about a not yet revealed feature.
The "Solution against 3-gen" should only punish those killers who behave as I mentioned above, this has nothing do to about survivors 3-genning themself.
In any case, regardless, the spawn of generators must be revised. There are maps where within 10 metres you find 2 gen and in 20 metres 3.
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Bro is impatient to wait 5 long seconds
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3601990#Comment_3601990
That is the entire point of this thread. See my second post, where if i were to capitalize on those "choices" i would be labeled a "tunneling trash killer"
I mean, if your entire complaint is the worry to be labeled a "tunneling trash killer" by a dumb survivor who made the worst choice possible, who cares then?
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@Reinami said:
I see threads on here all the time about how much people hate it when killers tunnel, but nobody ever talks about it when survivors do it. Why? Survivors can hard tunnel gens just as much as killers can tunnel survivors. For example.
- Rushing a nearby gen right as the killer picks up a survivor
- Refusing to heal each other or themselves in order to gens
- Completely ignoring totems (and ironically then complaining about NOED at the end)
- Completely ignoring chests
- Not body blocking
- Leaving teammates on the hook to work on gens
These are just a few examples, but in general survivors can "tunnel" their objective just as much as killers can, yet nobody says anything about it.
Prioritising generators is not always the best and most convenient choice, everything you mentioned has consequences that the survivors will have to pay for.
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The Trickster is more than fine right now.
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@Xendritch said:
I don't see a video but I agree it's an extremely flawed solution that doesn't really work, it was basically made with basement bubbas in mind and nobody else.
It doesn't even work against basement bubbas, they now just camp the stairs / entrance of the shack in order to fill up the meter slowly.
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This killer did 0 hooks and she still managed to get the same amount of points as an escaped survivor.
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There is no map boost currently active
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@humanbeing1704 said:
Are you ready for the next tome to have a hide within 12 meters of a killer for 120 seconds challenge?
*In a single trial*
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It synergizes well against Chucky since he's small.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3600234#Comment_3600234
Those tiles that you showed are perfectly balanced around M1 killers, no? Ofc, they are bad against someone who can hit across the wall. But what do you want? Every tile and loop to be longer and more safe? That will be a 100% one sided mentality.
For me, some of the really unsafe pallets are present on RPD (and I think you know which are). Like these pallets are not ok, where the killer have pretty much 100% chance of hitting.
"But what do you want?"
Maybe at least one tile/loop that is not garbage or unsafe in the entire map?
You really can't think with a 50/50 mentality? Not every loop needs to be a god one, but neither needs to be a useless random piece of junk. That's why we are taking about balance, and this map is not, it's the killer version of The Game. Both have pallets that cannot be played by one side or the other.
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Emps have already been nerfed severaly times. Nerfing them again would mean making the killer uncounterable.
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They are Yui and Jane and the killer is the Nurse. The other killer no pictured is the Hag.
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@egg_ said:
Did you consider learning pallet spawns & map layouts?
The most annoying thing about that perk is that it turns even bad survivor into ok-ish loopers because they just brainlessly follow the yellow path
90% of killer perks turn unskilled people into 4k'ers without any effort.
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Survs have to complete 7/8 gens every game, PR+POP+JOLT is way too strong. This meta needs to be shaken up.
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I always wait survs to get their Glyphs, but afterwards they have to give me their hook stage in return.
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The challenge is confirmed to be bugged.
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My problem with him is that he's way too small to loop him around many loops/tiles , so the only chance you have is to pre-drop like a bot but this doesn't help much cause he can scamper and hit you right after and get a free injure.
Moreover I think his S&D it's so buggy and busted expecially with his rope add-on, I've seen many hits that should not have been connected and it's really not fun.
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Clunky, boring, brainded to play with.
Frustrating, annoying, waste of time to play against.
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I expect so much from these updates, expecially from the solution for the 3-gen strat which is one of the most annoying things to deal with and for those killer perks that really need some nerf, this meta is too stale and needs to be shaken up.
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Don't worry, it is going to be as useless as the AFC mechanic.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596393#Comment_3596393
You overestimate the difference between pre 6.1.0 STBFL and the current STBFL. If they toned it down to its old state, it would still have the exact same effect. The survivor has to play around the very next loop they can get to after a hit. That's the same it does now.
The second point shouldn't be an issue at all because face camping is effectively dead (good thing in my book). If you come for the unhook before the killer leaves or give them the chance to down you like this, then you did something wrong. Why do you unhook right next to the killer to begin with?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596417#Comment_3596417
God forbid M1 killers have something to help them out, that doesn't work on Nurse and Blight for a change.
You know, it doesn't feel great when you take a hit and right after the killer is next to your butt without any distance having been covered.
I don't think it's busted or OP, just adjust it according to the new cooldown hit and the surv's speed boost after the 6.1.
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I don't know what I am supposed to do against this killer, I feel I have no option to counter him.
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Unhealthy for chase in general and extremely good for camping
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All I need for the Hag to no longer be able to spam her traps all around the hook
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You are right, only killers have the right to have issues that need to be addressed and unfun perks to deal with.
Seriously, what post is this?
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Agree, the reduction of .2 seconds is still not enough.
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@CorvusCorax86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595003#Comment_3595003
But what is appropriate action? If it is a ban it should be called ban. It probably means the closing of your ticket.
Should be a ban yes
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@Foempticol said:
So we gotta wait 5-7 months just for DS to be buffed back to 5 seconds? LMAO
And for UW to get nerfed...
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595016#Comment_3595016
Dude, I have never seen this window popping up, when I starting the game. For how many times I reported players for hardcore harassment in EGC, actual cheaters, when they working with a killer or being sandbagged and unsportsmanlike conduct. You actually opened my eyes. xD
Seems like my reports just being thrown in the garbage can. Wow, I'm actually dissapointed.
Thank you for posting this! I will stop using this report system whatsoever then. Why would I care if nothing is going to happen.
They are checking your reports, so don't stop doing so! Keep reporting bad behaviour, especially cheaters! For the love of GOD!
Report system is slow and inconsistent most of the times but I've already received something like 5-6 feedback, not as much as I expected but it's still something
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595003#Comment_3595003
Where are you even watching this stuff? I don't think I even have it tbh.
In-game notification, I launched the game yesterday and it popped out
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Yesterday I received a notification that appropriate actions have been taken after a report of Griefing I took a while ago without recording the game.
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Because he's now a 115% killer, with only 8 blades required to activate the main event and without any recoil at all.
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In about 4 hours
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When are you going to adapt instead ?
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@Xernoton said:
You really want to make solo queue that miserable? I don't think that's a good idea.
As if it wasn't enough already
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Absolutely not for the reasons already mentioned by other users.
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593732#Comment_3593732
He did get nerfed. They did a bug fix (which isn't a nerf), but they also tacked on an actual metf on top of that change.
A well deserved nerf btw
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Who cares
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It is not just useless it is TOTALLY useless.

