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Frozenscum

Frozenscum

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Frozenscum
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  • I never had much troubles against Doctor while beeing very bad at running away from Killer, atm i'm rank 7 as Surv, was playing against rank 10 Doc, I did 3 gens myself while my team was fckn around giving him free hooks, I died as last person cause of BBQ on my first hook, didnt know where the hatch is. I see Doc pretty rarely and the games are either 0k (majority of them) or 3-4k if team fcks around instead of doing gens.

    Changing one of his addons will not change him into S tier, ppl will adapt to lullaby and nothing will be different. He's one of the weakest M1 killers, he need buff. And I made big post in Wishlist about it.

  • I've been called tryhard today cause Surv was unfortunate enough to be in my view when I returned to hook after hearing unhook action. I didnt see his savior, but saw him.

    Next unhook was same - noone in view, but someone was running around leaving scratch marks everywhere, followed marks - found unhooked one. What should I do? Oh, you've beeing freshly unhooked? I'll make face that I dont see you, go, buddy, take your time to heal and do gens, and save some energy to tbag me in the exit gates too.

    Did I tunnel them? In my point of view - I didnt, in their point of view - I'm tryhard and tunneler, maybe even camper, cause I've returned to hook after I saw unhook action and I wasnt in chase after someone else.

    I wasnt running any toxic build, just simple M1 killer build on Doctor (BBQ, Spirit Fury, Enduring and Unnerving), not even Ruin or NOED. So their lives were very easy. They did their gens, but unfortunately all died on hooks, thus making me tryhard. Last one could escape if she wasn't too afraid to open gates when I was in chase after 3rd one.

    I'm constantly called camper and tunneler when SWF/good team genrushing at Surv-sided map and I'm protecting hook when gates are opened. What do survs expect me to do in those cases? Leave the hook and go roam around map to let them free unhook? Try to down healthy person instead of injured one when gates are opened?

    When I play surv I dont expect Killer to leave me if I'm hooked during open gates, nor do I expect them to leave another hooked guy if I try to save them. Its just part of game and you need to learn how to deal with it. You can just leave and give Killer his one hook or try to save person if you have perks or enough coordination.

    When I'm beeing camped, I'm just wasting as much Killer's time as possible, so others can do gens, flapping in first minute to let them know Killer is around and struggling all second minute. Yes, I will de-pip in that match, and so what? Rank means nothing in current game, you will only have longer queues and more Nurses/Billy/Spirits.

    If you're getting camped in low-ranks constantly, you have 1 good way out of it. Learn how to loop and avoid low-rank Killers, they can be juked pretty easily and you can spend so much of their time and get so much Chaser emblem, that you will black pip, or even 1 pip if you will manage to lose them and do some gen.

    Just. learn. the. game. And. stop. whining.

  • @LastShoe Yep, and its so high apparently, that it shows up 4 level straight, ignoring chances of all other yellow perks.

  • I said that RNG on perks are bad nowdays, bloodweb keeps offering same perks several levels straight, it can be when you have only 1 perk to choose or when 2. When its 2 perks, its pretty bearable, I can level existing perks. ( As I wrote above, I had T1 Predator as second perk for 4 levels straight)

    But when its 1 perk - its pretty bad. Pretty simple: if I take that one perk, I will have that perk occasionally in my bloodweb to level it up, so I'm literally will waste 3 bloodwebs to level that particular perk. When its only 1 perk - its maybe ok. But there are plenty of useless perks which I'd like to level as late as possible. When you can't skip perk for a while, it means that you have a lot of T1 perks, which bloodweb will offer to level and you have much lesser chances to level up useful perks.

    Again, if you have plenty of time to play, and you dont care, or you just level all those perks - just pass by, this issue is not issue for you.

  • If you not smart enough to do simple math - stop writing in threads you dont understand issue at.

  • Coulrophobia

  • Take Kindred and aura will be shown? There is tool in game already.

  • If you can't read initial post, I can't help you

  • I dont see any reasons for EGC other than hatch stand off, which could be simply solved by giving ability to close the hatch and remove ability to grab hatch escape. Killer got to hatch first? Too bad, you die. Surv got first even in chase, enjoy your free escape. Simple as that.

  • Remember Me was nerfed to give last survivor chance to escape when Killer closes the hatch and gates are powered up. With 50 seconds of opening time - its nearly impossible to do.

  • @Milo

    Ok, if this will be easier for you to understand, lets say that Killer power is specific unique perk that attached to him.

    Anticipating further trolling about 5th perk slot for Surv - I said above that 20 perks at Survs side will add even more disbalance in game which already is Surv-sided.

  • @Milo

    Stop trolling, mate. It will lead to nowhere in discussion.

  • @Milo

    Yeah, when you will know Survs will be different it will be no problems as well.

    We have 60% of Killers that are 115% M1 with specific perk attached to them (power) and I play them.

  • @Milo

    Its made-up issue. As I mentioned in TS post Killers have their unique powers and most of M1 Killers run exactly same perk builds since of game state atm - Hex: Ruin, Enduring, Spirit Fury and BBQ. For some reason ppl dont have problems with Killers have unique power, so it wont be issue to have unique powers for Survs.

    I dont think that unique perk should be 5th slot, cause its still 16 perks against 4 at Killer side, adding 4 perks more to Survs side will be huge advantage.

  • KIller closes the Hatch, has Whispers and patrolling Gates by checking Whispers all time. Once he lose Whispers highlight at one Gates means you are moving to next ones, he can patrol area in which Whispers are active and hold you off Gates for 3 mins, add here Remember Me increased time to open Gates and you dead :)

  • Resuming generator repair should take same time Killer spend to kick it. Simple as that.

  • @Milo

    It wont bring meta survivors, noone ever left seeing me using Jeff, and I have 0 meta perks on him, cause I like stealth playstyle, using Small Game, Distortion, Spine Chill and Self Care/We'll make it (obviously I will change Self Care for We'll make it, or another perk if Self Care will be locked in Claudette). You can't see perks which are equipped, I saw a lot of ppl playing Blendette without Self Care, a lot of Megs without Adrenaline.

    It matter of perk preferences.

  • @se05239 It can be defined by Tier on Madness Surv is in and changed by addon. I think Obedience could be changed into 3 Tiers addon and get these properties instead of +2 second to snap out which is crap and noone uses it.

    Madness Tier 1: Standart

    M Tier 2: Standard and Lullaby 1

    M Tier 3: Standart and Lullaby 1-2

    With Addon changing it by 3 Tiers of addon

    Tier 1 of Addon:

    M T1: Standard and Lullaby 1

    M T2: Standard and Lullaby 1-2

    M T3: Standart and Lullaby 1-3

    Tier 2 of Addon:

    M T1: Standard and Lullaby 1-2

    M T2: Standard and Lullaby 1-3

    M T3: Standart and Lullaby 1-3

    Carter's Note of Addon:

    M T1: Standard and Lullaby 1-3

    M T2: Standard and Lullaby 1-4

    M T3: Standart and Lullaby 1-5


    @LastShoe

    Survs are forced to Snap Out anyway, you cant do your activities while in T3.

  • No, Spies wasnt only perk left to take.

    And, no, 4 levels straight same perk is not RNG.

    Its just shows some build-in mechanics that keeps offer you same perk assuming you missed it accidently. So it's leaving no room for skipping perk on purpose. That's what should be addressed. It will help to lessen grind on characters.

  • You dont understand an issue, while are you still bothering to answer here?

    1. Perks that are useless on one Killer are pretty good at another. Like Unnerving for example: great on Doctor with Distressing, total trash on Mayers. So I want that perk on Doctor, but I want to skip it as long as possible on Mayers.
    2. 3 bloodwebs are around 55k points each, which at very least 2 games (if noone disconnects), with current DC epidemic it can take up to 4 games. Take in account average game of 12 minutes (add here lobby waiting time), its from halfhour to hour per 1 tier. Up to 3 hours of play to get rid of 1 useless perk. If you have life and play like couple of hours after work, it can take week to just get past trash perks you never will use on current Killer.

    Did I make this more clear now for you?

  • Good idea, but it need tweaking.

    Instead of fake skillcheck warning make time between warning and skillcheck random length - from standart to lullaby at 4 tokens. 5 different timings will help to fail checks and delay game.

  • Cause its trash? And eventually I will have it to level to T2/T3, losing levels just to level useless perk. I'd rather skip 1 level instead of wasting 3, especially at 50th lvl bloodwebs.

  • You dont say.

    I had same with Predator T1 perk recently, it kept appearing as second perk to take for 4 levels straight.

    I'm pointing out that if you didnt take perk from bloodweb it should not appear again and again in just next levels without any alternative.

    When I have a lot of perks unlocked, and a lot of them trash and I dont want to spend my bloodpoints for useless perks, but game forces me to.

  • Talking about DCs, 3 ppl disconnected at once when I hooked one of them (3rd hook in game, 3 ppl in traps), last one disconnected as soon as I found her (in a 20 secs). I dont know if those 3 DCs were due to bug (most probably since they were totally in same time), last one did on purpose obviously.

    2019-04-22.png


  • Oh, my topic was released from approval at last. A bit more about Shock here.

    https://forum.deadbydaylight.com/en/discussion/58558/doctor-minor-fixes

  • Fancy coincidence, I've started Doctor topic 7 hours ago, after post I've found some spelling mistakes, edited, aaaaaand my post went to approval and never returned (just pointing at ######### forum management).

    But, back to topic.

    1) Doctor's delay game is really bad, if you dont push ppl in T3 Madness, they can peacfully stay in T1/T2 and do gens and other surv activity without any problems. And most of times Doc can push ppl in T3 only by visual contact and thazing them with shock. And snapping out is really easy without Unnerving, so those seconds are nothing.

    2) Shutting down loops are non-existant. If you try to thaze surv before vault/pallet, you suffer from slowdown and even if you manage to zap them in time and stop vaulting/dropping, they can afford one more loop due to distance they got from slowdown. If you managed to caught surb by zapping at vault it only means they messed up. Not to mention huge delay between Shock start and actual thaze in AoE.

    Perfect example how flawed Shock is https://youtu.be/tI7XcktAR7E?t=200

    Dwight was midway to window when Shock was released, was thazed BEFORE he reached windows, and was able to vault anyway.

    3) Tracking survivors: If you have Restraint addon - yes, you can track them after initial contact and if you managed to put them in T2 madness. Otherwise, tracking apart from tiering up when they scream is non-existent, since 90% of match they stay in T2 and dont go higher if you dont zap them.

    4) Mindgame is same as any M1 killer.

    5) Chasing is same as any M1 killer

    6) Pressure after all surv are in T2 is same as any M1 killer, nothing more than simple patrol.

    There are 2 changes that can make Doctor better:

    a) Remove slowdown when Doc charges Shock

    b) Make Shock instant after release instead of 1-1.5 second delay.

    Both of those changes will rocket Doc to top tier easily, and I'm aware of it, so in fact to be balanced killer Doc one of those, either no slow, or instant Shock.

  • Ruin destroyed in first minute of match, NOED never see air due to all totems destroyed. Name counterplay for MoM for M1 Killer?

  • Just apply hard derank for DC - no matter was it intentional or not during match. YEs, some ppl will be deranked cause of connection issues, but 95% of ppl are DCing at purpose, either by leaving match or by game force shutdown to avoid losing pips.

    Just change it from -2 pips for leaving/no derank for shutting down - to -4 pips for leaving/-2 ranks for shutting down.

    Harsh? Yes. But, all DCers will end in rank 20 and number of leaving on purpose will drastically drop.

  • @SurgDexil I watched that. You played against ppl who have close to 0 experience, they dont split gens during match and they dont check obvious places for traps getting caught under windows while beeing not in chase.

    This build can work at low ranks, group of 10 rank and higher can disrupt this build pretty easily, cause, for example, my friends who play at rank 7-8 Snap Out of T3 Madness with Unnerving without failing single check.

    Even myself as Killer main when I play against Trapper I'm trying to split gens as much as possible. I will fail skill check for sure, cause I'm not used to them much, but Surv mains deal with them as easily as they hit Hex skills check with Ruin.

    3 gens protection is viable strategy for Trapper, but there are better perks for that.

  • [QUOTE] More examples:

    With informations

    Make your choice: Just hide for 60 seconds

    Hex: Devour Hope: Just destroy the totem

    Without informations

    Make your choice: Should I search a totem or hide 60 seconds?

    Hex: Devour Hope: Should I search a totem or hide 60 seconds? [/QUOTE]


    You are clearly forgetting game mechanics:

    I got exposed when someone got hooked - look for H:DH

    I got exposed when I've unhooked person - hide for 60 secs

    Less info will change nothing in this regard.

    BUT: If survivors will not be able to see exposed status on them - THAT will change things

    Cause it will remove a lot of toxic behavior when survivor completely sure that he can endure 1 or even 2 hits and dont respect Killer at all wagging his ass at his nose waiting for hit for speed boost. When he wont be sure that Killer can oneshot him - he start to play much more stealthy and carefully.

  • Ever tried to click on link to addon itself? Or way too lazy or dumb for that action?

    https://deadbydaylight.gamepedia.com/%22Calm%22_-_Carter%27s_Notes

  • Omg, just use it, record the video and show us. And we'll see how it works.

  • First build is not for Trapper.

    Distressing, Unnerving and Overcharge is Doctor's build for huge TR when you can cover all 3 gens with it. Trapper has standart TR, so one person can lure you a bit away while two others will rush gen without Unnerving skill checks.

  • You dont really need M&A on Doctor, you need Unnerving, Distressing and Calm to expand your radius as much as possible and Order to increase Madness applied by static field. You can add Lullaby for even fancier skill checks for Survs, but odds that it will be destroyed fast are pretty high. Drop Overcharge on top and some tracking skill, like Surveillance/BBQ/Whispers.


  • @No_Mither_No_Problem said:

    https://forum.deadbydaylight.com/en/discussion/comment/424218#Comment_424218

    I still don’t see your point. In 99% of scenarios, missing a swing in Feral Frenzy means one thing, and one thing only: You’re dumb. And when you play dumb, you should be punished accordingly.

    I totally see that you never ever miss swings in FR, otherwise - you're dumb as well.

    But back to point - depleting 15 (though, no, wait, its more now) seconds recharge ability with 1 miss, plus getting 3 seconds stun above it, plus unable to use it for next 15 (oh, wait, its more now) seconds till it recharges fully, plus having only BL1 speed during frenzy (125%) and 32m TR which do not allow you to sneak close before activating FR.

    If you dont see any problems here - you're dumber.

  • Because Nurse's Blink has no CD as FR does. If you have no CD and no fatique - Nurse will be non-lunge short-blink spammer which you can not ever dodge or mindgame.

  • Not a single Killer, no matter how skillful he is, is obligated to play by some survivors made up rules. 90% of survivors are tbagging trash as well, who just exploit ######### map's design, so why Killer should act differently?

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/419505#Comment_419505

    Tbh, Wraith can achieve first hits easily without that addon @Frozenscum I've never understood why he uses it. The devs made it so his bells audio plays halfway through the animation giving the survivors only 1 seconds or something to react 😂😂😂.

    I'm not going to bother explaining it to you, since I don't think we'll see eye to eye with this one. Try playing Wraith and you'll understand what I mean. Not trying to be rude, but you have a very valid opinion that I can't see myself being able to counter argue. Just master Wraith at rank 1, you'll see what i mean. Have a nice day.

    @PoweasTbh, I didnt get which my valid opinion you was referring to, since in this thread I just asked where I can see god tier Wraith to learn from and mentioned that Tru3, beeing great player, using pretty strong addons on Wraith.

    I'm aware how Wraith's power works, and how I need to move with him to achieve free first hits. I do use cloak during chases too, to catch-up with injured faster, I do try to bodyblock them from windows and pallets before uncloaking, but I dont see how Wraith can end chases faster than any other M1 killer at loops. Can you explain?

  • @Poweas said:

    @Frozenscum no, I don't. I've faced a few, and my friend is one. I used to be one, but then again, I used to be god tier with a lot of killers since I only played strictly one at a time, rather than 4-5 like I do now.

    I got an example of a GOOD Wraith. Tru3 himself, he's quite dominant as Wraith.

    Well, Tru3 has different games, he can win with Freddy with 4k at rank 2, and then lose with 1k with stronger killer, all depends how much potatoes survs are. Also in last games as Wraith (if i remember correct) he was using pink addon, which help a ton to achieve first hits. You cant have that one in each game, obviously.

  • Cant recall, didnt check much their perks, since I hooked only once and it was last person.

  • @deathsia said:

    So get this, playing survivor and I happen to bring an alex's toolbox and its against Freddy... yeah you know where this is going. It SHOULD OF BEEN Freddy's own personal nightmare and would have been...if my team wasn't a bunch of idiots who go "OH GAWD! IT'S OP FREDDY! RUN AROUND LIKE MORONS OR D/C!"

    A game that should of turned an already laughable killer into an absolute joke became a 4k with zero gens done after 5mins had past and only one done by the time the last one(me) was sac'd.

    https://us.v-cdn.net/6030815/uploads/992/L5NT4T6RMYC3.jpg

    I had game as Clown against SWF sabo team yesterday with 3 Alex's toolbox and 1 instaheal medkit. 3 died as slugs, last one on hook with 2 gens done. When I see sabo team, I dont hesitate to slug and protect my slugs after. I cant recall if it was safe pip or +1 pip, but it's just simple and effective tactic to punish ppl that messes with my hooks.

  • Taking in account all last maps which are hecking huge - Legion after hitting first person most of times doesnt see anyone around at all, even with M&A. So he need to continue chase to hook that first one surv, if you just go for straight chase with 110% speed killer - it will take 4 gens chase time. Not to mention that surv can juke his frenzy hits on vaults if timed properly. So you break chase and continue following surv waiting for DW timer or opportunity for M1 hit. Chasing and following is a bit different things. Also, doing it backwards is a bit hard, you know, when you cant see where are you going and bumping into obstacles.

    Why ppl is so mad about it and calling it exploit?

    Lets call everything that can help end chases exploits.

  • @Poweas https://www.youtube.com/watch?v=G7ZUQ0T-noM Rank 2 Wraith - 4 escaped, do you have some footage to watch GOD TIER Wraith? I really wanna see, since I play Wraith pretty lot.

  • @coryma said:

    I see adrenaline after getting off the hook as a counter to a killer just camping and tunneling. And that is very necessary for survivors because it happens often

    When all 5 gens are done - Killer has no other objectives, but to protect hook and kill hooked person. Adrenaline denies it completely, since Killer cant even down back unhooked person. And Freddy gets rekt by Adrenaline especially.

    And, no, its should not be so, its plain stupid, cause survivor is not entitled to survive just by passive perk. And, no, NOED is not a counter for Adrenaline, cause it can be destroyed even before it can be activated.

  • Just make separate ranks for Killers, it will solve problem with trying to learn new Killer. You just will start at rank 20 and make your way up with him while leveling.

  • I do play surv with my friends sometimes, and if any Killer goes for camping strategy, beeing it me on hook or someone else, we just work around it. Not a single camping Killer will stay till death on hook, when gens are popping around. He will eventually go and your team will have time for save attempts, also if you play as SWF you can have some of ppl have Borrowed Time to help with saves.

    Once again - Killer is not there to provide you fun, he is there to kill you and have fun himself. And he is not obliged to play by some made-up rules that allow survivors free unhooks and easy life. Just work around it and deal with it in-game. The sooner you get it, the sooner you'll be better with game and different tactics and sooner you'll start to have fun at any situations.

  • @NuclearBurrito You are just contradict yourself.

    We want Sloppy for Bloodhound, if they dont heal - easy tracking, if they heal - they spend more time off gens. If you dropping off Sloppy for them heal themselves - there is no point in taking Bloodhound.

    So you either run build to track them by blood - Sloppy, Hound, M&A and Thana, or you run build to track by gens - Discordance, Surveillance, M&A and Thana.

  • @NuclearBurrito Ruin is destroyed pretty much in first minute of every match, so its basically dead perk nowdays. Sometimes I cant even reach totem from other side of map before it's getting rekt. And you dont really wanna be injured against Legion with M&A.

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