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Frozenscum

Frozenscum

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Frozenscum
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  • It is been a lot of threads about Legion, their gimpness, useless power and overall bad design. I want to discuss Legion as I see they should be designed according to how they were seen in cinematics beeing blending into survivors team Killers. Overview A band of merciless Killers, able to disguise themselves as friends and attack Survivors on the sly with their power, Feral Frenzy . Attacks
    10 comments 241 views last activity
  • It is been already so much times raised, but yet again: PLEASE MAKE STRUGGLE PHASE AUTOMATIC! I just had 2 games where 2 ppl died on 2nd hook cause they were changing hand to spam that damned SPACE and DID NOT intended to die. I can't count how much times I died cause of same reason, when my thumb was tired and I've been trying to change finger to spam that goddamn button or when i was getting
    20 comments 611 views last activity
  • Hatch escape points for some reason go to Objectives category. Just finished game when I escaped through hatch and my Objective points were already maxed out. 2k points from hatch escape were wasted. Why the hell those points assigned into Objective? It should Survival or Boldness, but it is definitely NOT Objective. Devs, fix this! @Peanits @not_Queen
    Mod
    18 comments 2,271 views last activity
  • Atm it is not worth to heal to get rid of Thanatophobia even at max stacks. 16% speed decrease adds 15 seconds to repair timer for single repairman which is less than heal received from teammate even without debuff. Thus Thanatophobia should be adjusted to be proper slowdown perk: a) Perk should not affect healing to encourage spending time to heal. b) T hanatophobia should affect repairing,
    2 comments 32 views last activity
  • Now Left Behind is totally dead perk since once you alone - hatch is spawned, whoever founds it - game is over, no gens needs to be done. So, I suggest to change perk accordingly: Left Behind - You'll survive, no matter cost. If you are the last person remaining in trial, you can open hatch without key. Thus, perk will be useful, it takes perk slot for a chance to escape which I see as equal t
    15 comments 153 views last activity
  • As title says - what most stupid was you accused for as Killer in post game chat? Just now surv said to me - camper, nothing new! you camped.... (drumroll)... GENS! So now as Killer I'm not allowed to patrol last 3 gens, now its called CAMPING GENS. I laughed so hard. Which people did you meet in game? :D
    70 comments 1,473 views last activity
  • I think that NOED is pretty much useless perk emblemwise. I can explain why (talking about purple and red rank). If you have 4-3 ppl alive when last gen popped, it means you will have at most cases black pip even if you manage to kill them all, since you lost gatekeeper and probably chaser emblems during trial. If you had a lot of chases and hooks during trial - you can have 1 pip with 4 p
    4 comments 142 views last activity
  • As of now Doctor is considered low-tier M1 Killer without much map pressure and game stalling. His Power while beeing fun and giggly - don't help him much in chases and stalling. It can help occasionally to stop vaulting or pallet drop, but it always is granted by Surv mistake and not in the control of Killer. In all those cases if Doctor was able to stop vaulting by Power, he could switch to Pu
    6 comments 92 views last activity
  • @Peanits Pretty sure that this topic isnt new, but still. Playing a lot recently as Doctor I've mentioned that his anti-loop feature from Shock therapy is non-existent. While Shock has its charge time, it has delay on hitting AoE for no reason at all. Speed of electricity travel is 50% of light speed at very least cases, but Doc's electricity has 1 second travel for 9 meters - its nonsense.
    0 comments 12 views last activity
  • Whenever I want to skip certain perk (namely Spies from the Shadows) - game offers me that damned perk over and over for next levels. I've leveled Trapper from 21 to 24 level, at level 21 it was only 1 perk to take - Spies, I didnt take it intentionally, and I kept getting that same perk in Bloodweb for 3 levels straight without second perk to choose! And that was same for another Killer I was le
    23 comments 192 views last activity
  • Sometimes after match you want to drop couple of words to your teammates when you play solo surv, but Killer disconnects at once and chat is gone. Is there possibility to implement 2 things 1) Chat do not turns off when Killer disconnects, but turns off when all participants left lobby. 2) Add notification when ppl are disconnecting, so you know who is still in chat and who doesn't.
    4 comments 62 views last activity
  • Preambula: I totally aware of what Surv mains will say about belowwritten, just try to think about it calmly and give reasoned answers if you want to put any. Ambula: Instead of removing/nerfing/whatever second chance perks make them unique to character as killer's power is. So ppl wont be able to stack Rush, Strike and Mettle, simple as that. Killers have their unique powers, why Survivors a
    43 comments 882 views last activity
  • Hi, fellows. There is certain problem with Hex perks - totems are spawned so moronically that using Hex perks becomes useless. Hex totem either destroyed in first 30 seconds of match or simply ignored by exploiting tapping like Ruin one. Therefore I've come to certain solution to Hex perks which can changed them to useful instead of useless. 0) Change totems spawn locations. 1) There are alway
    3 comments 12 views last activity