Emeal
Emeal
About
- Username
- Emeal
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
CARL? CARL!! CCCCAAAAAAAARRRRRRRLLLL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
It was the Doctor, The plan was to use Distressing and BBQ and chilli to make a ton of bloodpoints.
Claudette, because when my friends played we picked a survivor each and I wanted to play as a healer character.
Now I have all perks lvl 3 on all Killers and are p3 50-ing all the rest of my survivors.
-
@MandyTalk I think its if Crossplay is enabled between Steam and Windows Store users. Which would be a Yes, right?
-
No thanks, I like the new matchmaking system. Im getting evenly skilled players vs me.
But I also play a lot, so i'm probably better matched. How much have you played?
-
Matchmaking works fine for me, I love it in fact.
You need to play about 10 games for the Rating to stabilize.
Dont worry tho, as crossplay becomes possible there will be more players as skilled as you to play with.
-
Here is a thing you need to learn about toxic players.
Twice the Pride, Double the Fall.
-
I agree, It should be Survival.
Please add this to the QoL List.
-
No thanks, current system is fine and enough.
-
Dont worry about it, you will get better in time. Observe, Adapt, Improve, Conquer.
It takes like 1 game to get enough blood to get perks on a character.
-
Honestly, The matchmaking is great atm, But the game is a horror survival so that is what you should have expected.
Im sure you can manage yourself fine or keep playing and get a lower MMR rating. It should take about 10 matches.
I have not spent as much as you, but this isnt the worst thing BHVR has done imo-
-
Have you read the patchnotes? Rank is not used for matching players, Skill rating are.
Congratulations on being matched with high rank players. You must be a natural.
-
Silent Hex Totems huh?
I like this, Imagine trying to locate a NOED when all of them look dull. LOL
Should have cleansed the bones...
-
Nope, Keep it as a perk.
-
Honestly good on your parents.
Consider checking out https://www.youtube.com/channel/UCZ52BHUeoAGmWzGf65ULSKw
-
If Rank was meaningless, Then why they keep it in-game?
- They don't show MMR rating. We have no indication of how well we do.
- They show old Ranks still.
Just remove it and re-enable the reworked version if It don't mean anything.
-
I like NOED, its like Ruin, its a slow-down that takes 5 times as long to cleanse and find.
-
Sharp Corners, they get Oni everytime.
-
Survivors really hated the Gameplay with Old Legion, that they could continue on and on.
I really enjoyed the long actionfilled chases, but Survivors seem to not like that as it was, and BHVR did not seem to balance & keep that part.
I commend any changes to Legion, that:
- Remove the boring parts about Deep Wound.
- Does anything to make Legion to be less like, "The Killer who hit me and ran away."
- Makes chases more action-filled and less M1 oriented.
- Makes Legion feel less impotent and helpless.
You get a gold star for the post above, Good work.
Perhaps some survivors could share their thoughts on making a Legion we both wants? Im all ears.
-
-
You forget you get those points for no work, while the Killer has everything to do.
If you want points, Try stepping between a Survivor and a Tuneling Killer, its hillarious.
-
Again?!?
-
So you want to be able to extend a Trial won by the Killer, by jumping off the hook the moment he hooks you as the last player alive?
Whats the idea, to get downed again after 3 seconds? To find the hatch in one chase? To use DS too?
-
Eh, Im a little annoyed about survivor teasing, but thats mostly because I cant tease survivors back.
-
I never care about NOED cause I always use Small Game and I make sure to take a walk around the map twice per game.
-
Wow, very cool.
-
I think a change in Trap color would go a huge way for the Trapper.
-
Sorry @TWERKINGP0TAT0.
I agree with @MandyTalk rebuttal
We cannot accept suggestions that would increase queue times too much. However allow me to change up your suggestion here.
With the new addition of Cross-play and New Rank system, soon forcing Killers to queue as that Killer and being unable to switch side.
We then soon have a system that allows BHVR to see what Killer is looking for what game...
What they then could do is take a look at what Killer the 4 Survivors had last, and then create an algorithm that pushes for another Killer.
I have heard talk, that BHVR is looking into creating such a System, but for maps. Meaning map rotation would be greater.
Perhaps this could be done for Killers to a degree in the same manner?
... It was the beast again, he saw me and laughed. Did he remember me? ...
-
@RedditUser69 said:
I've always felt that 'tapping' gens shouldn't remove the regression. A sparking gen should need to be repaired for 2 or 3 seconds before the regression is removed and you can start repairing it again. The regression could be halted during that time so it isn't an auto 3 second of regression if people feel that's too much, but I don't think it is.
This is a very good suggestion, Survivors should at least sit repairing for for equal amount of time to a Killer kicking the Gen for it to change.
-
I agree an auto-offering system could be really good.
But make the system also able to use some offerings before others, like in this order:
1. Event offerings. 2. Map offerings. 3. Brown Bps Offerings.
Also, I think a Warning should be displayed at 45sec left of a Lobby if you have not used any offerings or add-ons.
"The Entity awaits your offerings..." It would be good to remind me, cause I'm too boomer to pay attention.
-
Listen tho, there is a problem. There is no urgency for Survivors with current endgame collapse.
Why spend time developing these cool effects when people will not see them?
I suggest, End Game Collapse gets made longer, but starts when all gens are finished.
If this was the case, then Idd agree with your suggestion here @Boss
... It was wild, the Shack was lifted from the ground, exposing the basement, The Killer seemed confused...
-
I have just recently gotten on top of the Grind, You guys are lucky, I have nothing to spend blood on now.
... I sat there in the snow for hours, suddenly, I could hear the Killer's presence....
-
Honestly, Terror Radius SHOULD be calculated around objects, based on distance to the survivor, and not through walls or up and down.
This could help a lot of Killers on maps with unpredictable Walls/Gates (Game, Lerys) and make the game more scary for Survivors
Any reading through walls should be done by perks instead.
...I heard the monster, I could feel its presence through the wall...
-
How about, "Sentenced to Death" ?
or, "Chosen for Death"
or, "Sudden Death"
Actually, Calling it Sudden Death is the best word I have for it.
I also agree with @Toybasher, Exposed does sound like what Aura reading from Killer side should be called.
... And then the fog whispered in my ear, I had been afflicted by the Curse of Sudden Death...
-
Please, Post your sources when you make a claim about "BHVR said..."
-
I say, Commit to the strategy you think will work best and feast on your wins and loses.
Sometimes Camping is the best answer and that is okay.
-
Deep Wound has to be the worst idea BHVR has ever had in my opinion.
Its a Killer attack that forces the Killer to M1 to kill them. Totally boring, totally non-threatening.
But Deep Wound works as intended, like little kitten ovengloves protecting survivors from tunneling and camping.
Here is what idd rather have wanted to see, a rework to Killer attacks.
-
@MottledElm said:
Do you play on console?
On console 360s are easier to perform and harder to counter, due to the nature of the controller. I also struggled with it at the beginning, you'll learn how to hit them by playing the game more.
At least if you are on console it's more understandable why you're complaining
I have played on PC with my xbox controller for about 30 ish days.
I still dont have consistent performance and easy as it is with mouse.
-
@1nsignia Well excuse me, Miss Undead Plague spreader for being scary looking.
-
Your post is very detailed, that's very good.
You outline some problems which are at the Core of Dead by Daylight currently:
- Killer aesthetics, The problem of a Lower Skilled Killer seems like a joke to Higher Skilled Survivors. Hopefully the new Player Skill System soon to be implemented will take a huge chunk out of that problem.
That should also make games feel more fair too, We are all looking forward to that. It could solve a lot of your problems I think. But there is also healthy advice to take, Don't try to run around after THAT ONE GUY all the time. I don't know why that's not a game hint in the loading screens.
Please BHVR we need some more Killer tips into the loading screen as well.
Like : Spending your time hunting only one Survivor, leaves the three others open to fix generators, Hunt with Vigilance, Killer.
-
I avoid playing Hag because I Rank up to fast with her and i don't wanna play against sweaty Rank 1 Survivors.
-
While Mories are able to end the game extremely fast for the opponent player, Keys are not.
Mori offerings should be removed, for the good of the game.
Keys escapes are rare enough hats its not even a problem.

