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Dwight_Fairfield

Dwight_Fairfield

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Dwight_Fairfield
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  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1499199#Comment_1499199

    Not to their home, just to their computer. I can do it right now with the push of a button - my extension cord literally has a button to cut off the power to all connected devices. And the answer is "many people". Hell, you can probably just put your computer to sleep, because I doubt the devs would hook into Windows to find out if you were doing something like that.

    No, you should not acquiesce just because they're very adamant about making the game worse for everyone else. That's precisely when you shouldn't acquiesce.

    Fair point.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1499157#Comment_1499157

    You can cut the power/internet connection yourself or force the game to crash. However, if you know your connection is bad or that the power supply in your region is unstable, you should not be playing online video games. Having a stable internet connection is as much of a requirement for online gaming as your GPU or OS.

    Yeah you can do that, but realistically how many people are going to cut the power to their home just so they can back out of a video game. Power cuts and internet crashes can happen that have nothing to do with instability. That's the point. These are things that are beyond a player's control, but they are being punished for it.

    If people are so adamant to go and kill the power to their home or pull the plug on their wifi just so they can leave a match, then let them go to that effort. Its a far better alternative than punishing those who got booted for reasons beyond their control. Realistically I can't see most people being in a situation where they can consistently kill the wifi or the power without upsetting other people in their home.

  • The system should be able to discern between someone rage quitting because there is specific actions you have to do for that, and being booted from the game (power cut, internet crash, game crash etc).

  • Mostly fun. The grinding ones like hook 20 survivors, search 6 chests etc aren't particularly fun.

  • If this means seeing less Freddys then hooray for the new auras ๐Ÿ˜‰

  • Dang look at that Michael strut.

  • If they are then they would fit right in on this forum ๐Ÿ˜‰

  • @slim0b said:

    lmao notice how nobody said the king

    He doesn't seem to be particularly big in the community. I sometimes see his channel in my recommendations on Twitch and it usually only has a hundred or so viewers. Pretty tame compared to the other names mentioned in this thread.

    Not that I measure streamer quality by their viewer count. After all a couple of very toxic and obnoxious streamers jump to mind who pull in big viewing numbers.

  • Dweet.

    If it ain't Dwight it ain't right.

  • I got it done last night. Though it helped that I was playing with friends.

  • I agree. I was really looking forward to her lore with the cannibals and how she came into their clutches. Her weeks of torture etc.

    What we got was just plain dull. As bad as Kate's story.

  • That's a good idea. They are very bare bones in terms of detail.

  • I believe all challenges are bugged. I just completed the Hag one and her first memory did not unlock.

  • Same here. I just completed the Hag challenge and her first memory did not unlock.

  • Yep same here. Just completed the Hag challenge and the first chapter of her lore did not unlock.

  • Nope. Hatch is fine. Just get rid of keys.

  • Huntress is perfectly fine. All that needs to go on her is the iri heads add on.

  • The killers I see on any kind of regular basis;

    • Huntress
    • Myers
    • Legion
    • Freddy
    • Spirit

    The Killers I see the least;

    • Nurse
    • Hag
    • Plague
    • Demo
    • Deathslinger
  • I know they said Myers and Pig were on the list for looking at their add ons and such. I am hoping they give them some nice quality of life buffs like they did to Bubba and Doc.

  • Why did they do this? The auras were fine as they were.

  • Grim Pantry is still decent, but Pale Rose is garbage for pallets.

  • My first evening going out into the fog as Dwelf back in December when the cosmetic came out. I was on Crotus, working on a gen. Next thing I hear soft breathing behind me. I rotate my camera around and there's a Pig just crouched behind me. My first instinct was to run, and then I saw she wasn't chasing me or trying to attack me. So I cautiously went back to my gen and she just stayed crouched beside me.

    She just followed me around the map letting me do gens and booping her snoot. She left the other survivors alone, too. Afterward she messaged me and said I was the most adorable thing she had ever seen. She could hear my bells jingle every time I moved and she loved it.

    I knew then that Dwelf was the best Dweet cosmetic of them all.

  • 90% of the Bubbas I get are hardcore campers. Usually with insidious.

  • The ones I've seen the least toxicity from are Myers, Demo, Plague, and Oni.

  • Drop pallets 10 seconds early with him. He has a go-go gadget arm.

  • Dwight always and forever. I gravitated toward him because I find him the most relatable. He also has the most realistic manner any normal person would have if they were thrust into a situation like this. You'd be nervous!

    I love his lore. The repressed, down on his luck guy who found his inner strength and courage to rise to being the leader of the group. Dweet is inspirational to me. I love his nerdy appearance, and his cosmetics are awesome.

  • He made you all believe in the boogeyman the hard way.

  • Daddy Myers. Halloween fan and my favorite stealthy boy.

  • Plague because of the emblems.

    Nurse because of the skill, especially on console.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474393#Comment_1474393

    And yet with Myers all you have to do is hold down M2 a bunch with no real or thought til you hear a dingle dingle. It takes no real skill to find people, because there is nothing you can do to make that easier. As compared to the skill floor of Doc, in which you run around shocking people and wasting loads of time. Wait, that's not a skill floor, that's just being unable to play the killer. Docs skill floor is more along the lines of mindlessly using the blast, then mindlessly using the shock, then... Wait, no, that still doesn't help because you actually need to know how to block drops and vaults, which requires actual skill that tiering up madness doesn't. Which means that if you are simple teiring up madness then you are playing an m1 killer with no instadown potential.

    And it is actually difficult to use Doc's shock effectively, because you have to time it perfectly and hit them just right. Hit them early, they go for another loop. Hit them late, they perform the action they needed to. Spam it, and they can loop almost forever. As compared to Myers, who takes no mechanical practice whatsoever, and whose skill ceiling doesn't include anything even remotely along the lines of a Doc chase, since Myers is a basic m1 killer and uses all the same things that Doc can choose to use.

    And then you go into being strategic with your stalk - but that's not a skill floor, that's a skill ceiling, and it is mechanically extremely easy. You just need to hold M2, only this time carefully so. So let's go with tactics: Stalking people correctly. Keeping an eye on the red in someone's aura. 99ing. Looking at their knees. And thats... well, I can't think of anything else except perhaps knowing when to pop a t3. But let's look at Docs skill ceiling - well, here's where the shock timing comes in, and using the info you get to make good decisions, and using environmental clues to tell when someone is in a locker to avoid a blast, and reading doc aura's, and knowing who is screaming, and knowing who is in what madness, knowing when it's one or two people screaming, knowing how close or far away they are and accurately knowing where they are because of it and what tiles are around them, and actually using your blast to dial in on people instead of just finding them so as to not waste it, and using his shock to prevent long loops instead of just preventing vaults. And then there's the fact that Doc is so strong when played well, it's almost entirely on you to win. No pressure.

    Another way to look at it is the sheer difference in number of players. They've both been out for a similar amount of time, and Doc recently got a rework that made him even stronger, AND he's an in-game DLC character. And yet there are way more Myers players than Doc players. So why is that, if Doc is easier and has a lower skill floor?

    You think because you have to hold a button to use Myers that makes it any easier? You're either blissfully ignorant of playing as Myers, or you're used to facing potatoes regularly. Yes that's right, there is nothing you can do to make it easier to find survivors, but survivors can make it difficult to be seen by Myers and starve him of stalk. That's not even counting the spine chill gamers. Whereas with Doc, unless you're running Calm Spirit, and they are few and far between, you're getting located by Doc whether you like it or not.

    It is not difficult to use Doc's shock. His shock is very straight forward to use. Again all you need is simply look at where a survivor is running to and blast at them accordingly. The field of the blast is easy to hit them with even without add ons. Doc can then destroy loops by stopping survivors vaulting windows and pallets, or dropping pallets. With Myers you have to use your skill to try and counter a good loop, and also get your timing right to choose the opportune moment to pop your tier 3. Far more effort and strategy required than simply denying a vault with a blast.

    Being strategic with your stalk is very much a skill floor. Sloppy players will over stalk one survivor, encounter them later and not have anything left to pop their tier 3. Or they will choose the worst time to pop it like if they are chasing down a survivor to a very safe loop where their tier 3 can be run out. Using proper strategy of how much to stalk, when and where to pop your tier 3, all requires more skill and thinking than any madness blasting Doc has to do. By far. Doc gets free information location, and then can begin the chase and slice off those loops with his blasts. Of course it takes some skill to know the timing of the blasts. But not nearly as much as with utilizing Myers' stalk effectively.

    Now how about you post your stats that show us that the number of Myers players far out numbers the Doc ones. Then we'll get into a lengthy discussion about that point, once you've established credibility of it.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474438#Comment_1474438

    The audience has to do with everything because the audience has an attachment to the character,ย youย have an attachment to the character, even if that character is an antagonist or villain. If something bad were to happen to them why you'd be a bit outraged wouldn't you? That's why he's never pitted up against odds beyond anything he can handle, even as a villain. If ol' mikey there were put up against a firing squad he'd go down like any other person.

    But that attachment also gives you a bias which clearly clouds your judgement. Which isn't worth my time trying to convince you otherwise because you're already sunk so deep in your beliefs which idolize the character.

    You were saying? Not that I care what you're saying, considering the aforementioned statement. This is my last comment, bugger off fanboy.

    Why are you repeating the same post you said above? That's spam. Pretty sure that's against the rules. As is telling me to bugger off. Looks like I touched a nerve. I had no idea you were so sensitive about the immortality of Michael Myers ๐Ÿ˜‰

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474399#Comment_1474399

    The audience has to do with everything because the audience has an attachment to the character, you have an attachment to the character, even if that character is an antagonist or villain. If something bad were to happen to them why you'd be a bit outraged wouldn't you? That's why he's never pitted up against odds beyond anything he can handle, even as a villain. If ol' mikey there were put up against a firing squad he'd go down like any other person.

    But that attachment also gives you a bias which clearly clouds your judgement. Which isn't worth my time trying to convince you otherwise because you're already sunk so deep in your beliefs which idolize the character.

    You were saying? Not that I care what you're saying, considering the aforementioned statement. This is my last comment, bugger off fanboy.

    Wait let me get this straight; being shot multiple times, and being stabbed in the neck and the chest, too, are things a normal person would shake off and just walk away from? And that's just in the first movie. A movie that never had any designs to get a sequel until it became a surprising huge success.

    And you're trying to tell me I am being biased because of an attachment? I'm talking cold hard facts. Bias and attachment play no part in this. The original Halloween movie was a little low budget horror movie that never had any designs on getting a sequel. It was written that Michael in that movie was an immortal force of evil that could take inhuman levels of punishment and survive. That's where it came from. The sequels simply carried that established character trait.

    Oh and a firing squad could take him down? Watch; http://www.youtube.com/watch?v=Xu43SbqQMAo&t=1m30s

    You were saying?

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474383#Comment_1474383

    He endures and survives as long as the audience has got money to spend in a movie theater and the studio wants to milk out more sequels from the character. LOL (more likely streaming service these days...)

    And besides, it does stop him. It stops him until the next sequel.

    You were saying??

    What has the audience having money got to do with anything? Even if the original Halloween movie never got a sequel, it ended with Michael getting up and walking away after he was shot six times. The movie ended with him being alive, that would have been true whether the movie got a sequel or not.

    Movies come to an end. The story, if there is more story, picks up in the next movie. It doesn't end. Its simply continued.

    You were saying?

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473011#Comment_1473011

    It really, really doesn't. Your entire argument is that Doc is mechanically easier, which is inherently flawed by the fact that... He isn't. His shock is actually very, very hard to use, because you will lose if you mindlessly zap til you are in melee range. That's like chasing someone as T1 Myers.

    You literally just compared Doc's skill floor to Myers skill ceiling. Perhaps you should compare skill floor to skill floor (not-so-mindless zapping to basic staring) or skill ceiling to skill ceiling (what you said, compared to docs blast and all of the complicated little mechanics behind madness, the difficulty of a well-executed chase, etc). But pointing out the most complex part of playing Myers and the most basic and least effective way of playing doc is silly.

    It really, really does. Its very easy to hit survivors with shock if you have a pair of functioning eyes and look where they are running to. Its not like Huntress or Deathslinger where you need pin point accuracy. Its easy as pie to hit them with the shock blasts. If you are mindlessly zapping, then you're flat out bad. Nobody should be doing anything mindlessly as killer.

    I did compare skill floor to skill floor and skill ceiling to skill ceiling. Doc's skill floor is just setting off a static blast. Instant information location on survivors. Start a chase, simply point your blasts where they are running. Its incredibly straight forward. That's not counting all the advantages you can get with putting them into madness. Denying them pallet drops and window vaults, backward skill checks, doc's illusions telling you where they are etc. Doc's skill ceiling is timing the blasts to deny them loops at windows and pallets. That is incredibly easy in comparison to being strategic with your stalk on various survivors, timing the most opportune time and place to pop your tier 3, and all this is after you have to get out of tier 1 with your slow movement and small lunge.

    You can say your opinion that Doc is mechanically harder is a fact......that doesn't make it true. Facts can be proven. You've not said anything or shown anything that proves it.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1462580#Comment_1462580

    It was to make a point, that point being even a tiny hanger of all things can be used to stop the "unstoppable force". Which is just laughable.

    I refer you to an 8 minute compilation of Mikey getting his ass handed to him:

    https://www.youtube.com/watch?v=ees3UyvboxE&t=14s

    So you were saying?

    That doesn't change one iota of what I said. Mikey taking pain doesn't stop him from getting right back up again and still going. He never dies. Ever. He endures. He survives.

    You were saying?

  • Why did you subject poor Mikey to this torture?

  • @DragonMasterDarren said:

    https://us.v-cdn.net/6030815/uploads/65INM7R7N2T7/my-image.png

    My rankings, i haven't unlocked Freddy or Pig so i can't really rank them, might update it if i get em

    Where's Myers?

  • @MeatBycicle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472988#Comment_1472988

    Oh I see, we get to pick and choose what we want to define as gen rushing and kill rushing.

    Yeah sure that's what we're doing.

    Btw you misspelled bicycle in your username.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1472943#Comment_1472943

    You do know that Myers really does take less skill than Doc, objectively speaking? It's not really an opinion, he just has more things in his base kit, whereas Myers is a basic chase killer that has nothing creative but a slightly increased lunge distance. Which means that every skill can be lifted from basekit Myers and applied to basekit Doc, but the same cannot be said in reverse.

    I disagree. Doc has free location information on survivors with static blast. Its easy to zap them in chase and stop them dropping pallets or vaulting windows. You get free deerstalker if you get them to tier 3 and then slug.

    Myers starts in tier 1 with slower speed and small lunge. You have to be strategic to not over stalk one survivor too early or else you will have nothing left on them when you see them again later in the match. Smart Myers will 99 their tier 3. You have to be strategic and know the right time to pop your tier 3 so you can ensure you get a down and make sure they don't make you waste it by being at a super safe loop when you pop it.

    I think all that takes more skill than Doc and his madness zapping.

  • No that's just focusing on one survivor and often hurts more than helps a killer. Especially if they have DS.

    I'm talking about if a killer is getting multiple downs and hooks in succession.

  • I had one of the dumbest and funniest moments from a team mate last night. It was a Cheryl. We were against a Myers. We were the last two survivors.

    She was running him around while I finished the last gen. I finished it. I went to an exit. I was half way through opening it when she went down. I 99'ed the gate and waited for her to be hooked. Then I opened it as she was hooked relatively close to it.

    I had BT and was taking a risk going in because Michael could pop his tier 3 on me. But this Cheryl had been a solid team mate so I wanted to at least try. And it was her first hook too.

    So in I went. Michael was proxy camping as expected. I just ran in and grabbed her at the most opportune time. Michael however just stood and stalked the hell out of me. I thought oh hell here we go. I ran as fast as I could to the gate with Cheryl in tow.

    Michael followed. We made it to the exit. I just left. I then spectated and Cheryl was standing near the line of the exit teabagging Michael. Then suddenly he popped his tier 3. Instead of knocking her out the gate he grabbed her and TOMBSTONED her ๐Ÿ˜‚

    The entire match we had no idea he had a tombstone piece. He had been using his tier 3 to just insta down.

  • There is no such thing as gen rushing. Its like saying the killer is kill rushing.

  • @Kolonite said:

    Actually the worst experience is having to see either a Nea or Claudette in your lobby.

    Megs are worse. I almost lobby dodge if I see a Meg in there. Worse if there is more than one.

  • Bond is your best friend for seeing a chase coming your way.

  • If its a killer who has built in insta down ability in their power like Billy, Myers, Oni etc then I just roll my eyes.

    Anyone else its not a surprise. I'd say Noed is probably one of the top three most used killer perks.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464051#Comment_1464051

    If you think plagues puke is easy to land then you probably haven't played plague.

    I have played her many times. Got all achievements associated with her too. Its easy to puke on survivors or to get them infected by puking on things at a loop like windows and pallets.

  • @Valor188917 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1463997#Comment_1463997

    You can 4k with Burgerking myers against potatoes, that's not my point.

    I know what your point is. You're claiming that the only way you can win with Myers is against bad players. I am calling BS on that. I know potato survivors when I see them. They stand out like a sore thumb. I don't constantly 4k on potatoes with him.

  • If they're not taking into account add ons and offerings then this new system is just unreliable. How can you discern between a Trapper who 4k'ed using an ebony mori and one who didn't? Or a Huntress that had iri heads and infantry belt and one that used no add ons and won?

  • Puking on survivors and zapping them with static blasts is a high skill cap but stalking them is low? Ok.

    You're not taking into account with the likes of Myers that he starts in tier 1 with slower movement and a smaller lunge, you need to not over stalk one particular survivor so when you run into them again later you'll have nothing left? Or when to choose the right time to pop your tier 3 so you can get a down? I'd say all that takes more skill than half of the killers on that list.

    With Ghostface I can see it being a lower skill cap given he can have unlimited stalk, and his reveal mechanic is broken giving him free downs.

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