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Duskk

Duskk

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Duskk
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  • Pig needs a rework in my opinion. There are a lot of killers that need help to be honest, very sad.

  • @GreyGod said:

    I’ve been wondering how to change my name on console..

    Have to do it via changing your PSN ID or XBL gamer tag. No way to do it separately in game.

  • I mained Pig and Legion. Took a very lengthy, over a year break, been back for about 3 months now. Just been playing ONLY Legion

  • @DatFastBoi said:

    Just send the best amount of bps you had at some point ! i'll start with the nicest

    https://us.v-cdn.net/6030815/uploads/KO4M40PYDJR4/e-wkht8wuawwoix.jpg

    Look at my boi demo, he looks so happy :')

    I dont have any pic to share. I just wanted to say that ur Demo is very cute :D. have a good day

  • @MrCalac123 said:

    Shadowborn is a pathetic perk because it’s a perk that some feel forced to use just so the damn game’s FOV feels good.

    THE FOV SHOULD NOT BE TIED TO A PERK.

    and if you INSIST on doing so, does it have to be so damn much? Why not add 5 FOV to all Killers and adjust the perks accordingly?

    agreed 100%. as a console player i need it even with a ps5. the optimization on console is terrible even with next gen. especially when you get into chases on maps with tons of foliage like the farm maps. Even on PC I know plenty that use it, sucks I have to use shadowborn to make the game more playable.

  • I think making it where it takes just slightly longer to break out of chains, or making one of his solid add ons his base kit could be good to try out. Especially the one where breaking the chains with environment spawn some more to try and hit the survivor. Would be great for base

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1169788#Comment_1169788

    Failed to entertain the Entity enough.

    Its the same for survivors dude, if the killer sucks and cant get hooks, you wont pip either as survivor, even tho you won clearly.

    This ranking system is not really a ranking system but rather a "entertainmend system". Treat it like this.

    i know. And it sucks, that’s why we need changes to the emblem system because of how flawed it is.

  • @Aura_babyy said:

    This is the same as survivors who just do all gens and have no interaction with killer.

    Both sides can't pip from games like these

    Unfortunately that's just how Dead by Daylight works. No one pips from quick games where either side pub stomps the other. They want you to have a slightly longer match!

    very true. And it’s sucks it can play out that way, that’s why I’m hoping fixes coming to the emblem system can help fix these issues.

  • Toning down Demos STOMP STOMP STOMP footsteps would help as well.

  • @DeadByDedicated said:

    Putting aside gen speed/map pressure, what buffs to killers would you like to see. Personally i wish trapper would start out with multiple bear traps by default so he doesn’t have to waste time in the early game looking for more traps.

    Legion needs a complete rework, they are pretty awful rn, And he is pretty unfun to play against. Clown needs buffs he’s currently one of the if not THE worst killer in the game. he should be able to reload bottles individually, instead of having to do a full sluggish reload just to get 1 bottle back, And make the slowdown after he throws a bottle a little less. He needs a lot more, but that’s ones I can think of.

  • @Kate_Main_01 said:

    The forums are filled with a lot of people expressing their frustrations with the game.

    Killers - gen rushing, Survivor perks, SWF, etc.

    Survivors - mori, Killer perks, etc.

    While all of us would obviously love to see a game with less toxicity and more sportsmanship on both sides, I've lately begun to notice more and more people accusing the other side of merely wanting an easy win from the game. So now, Survivors and Killers, I'm curious to hear what you honestly want from this game.

    Please be respectful, please stay on topic - I feel like that shouldn't have to be asked in every post but I cannot stress how much I am NOT interested in seeing either side use this to just complain. I am asking a genuine and constructive question about the experience people are looking for.

    Below I will list what I am looking for but more than arguments for/against my personal interests what I want to hear are YOURS! :) You may think mine are terrible ideas, you may think mine are great. The point of this thread is not to debate other people's opinions but to share what we as individuals value in the game!

    • Personally, I really love the chase. That is the main mechanic that makes this game fun for me, without it this game would be boring. What I honestly want from the game is evenly matched skill levels between myself and the Killer/Survivors so that there is challenge in the chase. I want the game to feel 'risky' and 'dangerous' and for the play style to encourage sneaking around, hiding, and cleverness. "Hurry up and get gens done" is boring for me no matter which side I'm playing.
    • As a Survivor main the excitement and anticipation of trying to avoid the Killer and then the rush while they are after me is what I'm here for. When a Killer outmaneuvers me or outsmarts me and downs me I often love it because it was cool to see them outplay me. Just as it is really satisfying for me to do something clever and evade them. What is not fun is when it was not a matter of player skill but simply a mechanical advantage.
    • I would like to see the game be more focused on player skill and less on built-in perks. And in saying that I would like to go against Killers who are at my skill level (it's not fun to be stomped OR to run circles around them). I think that this would also alleviate a lot of the constant complaints being voiced on the forum about this or that.
    • I would like to see moris removed. I know, I know. I almost did not include this because this is such a hot topic, but here is my reasoning. As a Killer I would be furious if there was a Survivor offering which halved the completion timers on generators. Just think about how many complaints there are about tool boxes speeding generators up. The EXACT flip side of that is a mori. It takes the 3 hook requirement to 1 hook 1 down, halving the game for the Survivors. NO ONE wants to wait in a lobby to have their game over in the blink of an eye. I would like to have my lobby wait time valued.
    • Lastly, I would like to see keys removed. That's right! In my opinion keys are just the Survivor mori and for the same reason that I dislike moris I dislike keys.

    Removal or HEAVY tweaking of Keys and Moris, smaller maps, better rank placements so killers aren’t matched with survivors that are way higher ranked than them and vice versa for survivors not going against killers way higher than them, console optimization, better servers, perk buffs (so many are useless currently for both sides), DS should be looked at (if I throw a survivor on the hook while your DS is activated it should deactivate since I’m not tunneling), make the game more about stealth then just looping infinite’s and pallet slamming, and a buff/rework to Killers who need it. Trapper, clown, Legion, etc.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/138833/so-can-we-do-something-about-this

    Both sides dictate if the other can pip or not. On the survivor side if you play boosted, don't down anyone and survivors do gens then they can depip even if they escape.

    I always say why do people care? There's no reward for ranking up and getting to rank 1 isn't anything special in this game. People who have only been playing this game a month can reach it easily.

    not denying that. Killers can definitely screw over survivors that way. But, with that being said. That just shows how flawed and busted the emblem system is.

  • @Duckodb12 said:

    Another one of these, if they’d do away with ranks completely like they need to there’d be nothing to complain about.

    Yes, another one of these. The emblem system is heavily flawed. Just reinforcing it so maybe we can get a fix. That’s all.

  • @xGodSendDeath said:

    https://forum.deadbydaylight.com/en/discussion/comment/1169836#Comment_1169836

    This is the same dev team that let this game go live at one point where sabotaged hooks didn't regenerate so all you were left with was the basement, LOL

    You know, that’s an excellent point. I’ve been playing this game since release on PS4. Taking few month breaks every once in a while. And it’s funny just to see a lot of stuff go unfixed everytime I return.

  • @Nurgling7 said:

    Failed to entertain the Survivors enough. No pip for you.

    :)

    Exactly. It’s a shame. I took a few months break from this game and I expected a lot of the issues that were there when I left would be fixed by now. But, quite a scary amount are left un fixed. I don’t get it.

  • @Fibijean said:

    It is wrong, the emblem system is hugely flawed and everyone knows it. Fortunately, something is being done about it, we just don't know precisely when.

    https://forum.deadbydaylight.com/en/discussion/124795/status-update-matchmaking-changes

    My thing is though, did the devs just... not test their emblem system. Like.. I know they do heavily before releasing it. but It just makes me wonder how that they just keep letting these flaws get through. This is something I feel like YOU WOULD have had to have tested.

  • @StutteringSpartan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1169513#Comment_1169513

    I've actually considered uping sensitivity, any recommendations?

    I personally have my sens at 89. But, if you want to not go all in just yet. You can ease into it and go like 75 the start off with. It’ll take you a few games probably to get used to it.

  • cranking your sens up helps a lot. Also, DO NOT LUNGE. Just follow their 360, wait for the to finish it out, and just do a basic attack and it works quite well for me personally. But even after all this you still might miss because of how poorly optimized console is and just a basic 360 can make your frames drop.

  • Definitely, I agree he’s an absolute blast to play and is really good at ending chases, stopping loops that any other killer would get screwed by, and closing distances. I just wish he had something to help with his lack of map pressure.

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