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DrDucky

DrDucky

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DrDucky
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  • @Brokenbones said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527758#Comment_3527758

    💀

    This is exactly why consumers are constantly screwed over "in today's world"

    Well welcome to life, prices are literally going up everywhere.

  • @C3Tooth said:

    They could extend the hook timer to 90sec. The most simple solution. Same to Mori change, could be Yellow Mori basekit and self kill for the 3rd survivor slugged. I dont know why they try to make it complicated.

    That would kill a non camping killer's pressure by quite a bit since survivors can just literally let the guy sit there.

  • @Orthane said:

    The fact that he's a 4.6 killer while being the most mobile in the entire game is disgusting. His basekit is OP, his addons are OP, and everyone who plays him always hard tunnels because they can't win any other way. There's no excuse for a character with this much mobility to be 4.6.

    You can win as a blight without tunneling?

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526173#Comment_3526173

    As I said - some killers indeed suffer there. But IMO most (not vast majority) are very good at the map.

    As for legion - try julie's mixtape+iri button+enduring+spirit fury+2 other perks (like jolt + pain res). That's almost free win (but sure enough, you need to bring build)

    Bring the build and also have it be on that map and it requires an iri addon. But yes that build would make legion super good on that map finally.

  • @CarbonaraCharlie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526177#Comment_3526177

    I hadn’t even thought about Aura reading Huntress. That must be pretty miserable in the current Meta with at least 2 distortions per game 😱

    Exactly, I actually wanted to try this build to (I dont really play huntress but it seemed like a fun one to try)

    @Unfunny_Clown said:

    Both nerfs seem reasonable and a dealbreaker,,nothing worse than imemerse team mates runnign stealth builds , never picking chase and generally being close to useless

    You could still do this with current distortion.

  • @Deathstroke said:

    So only m1 killers. We all know how weak they are so let's have two of them together to make it fair. 4vs1 is just too unfair for them most of the time. Objective could be made lot shorter for survivors and maybe add another health state and only big maps. I just want to kill survivors with my friends in dbd.

    Sadly my friend this game is not tcm. The killers would never lose, you could guarantee hits or just split pressure to 2 people. Not to mention pig traps in this mode O_O.

  • @CarbonaraCharlie said:

    Hi BHVR,

    I don’t think it should be nerfed to the ground, but I think distortion needs a slight nerf. I run a lot of aura reading perks as a killer and although I think it is fine for them to not work a lot of the time, 100% of the time is a bit overkill.

    Here are the 2 things I would do to change it:

    1. Tokens don’t build up during chase anymore. Make it like stakeout where you have to be hiding within the killer’s terror radius to build tokens.
    2. Either reduce the max tokens to 2 or increase the time it takes to get a token by 15 to 20 seconds. This would make it harder to have full tokens for the full match meaning that aura perks would actually proc sometimes.

    I actually would like this too. Even if your suggestion is not the exact one it needs I do think something could happen. It does suck to have 2-4 distortions in a match when you have consistent aura reading perks. And the sad part is aura reading is not really meta, like someone who wants to play a fun build like aura read huntress you especially on some maps will have a useless build if there are too many distortions.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523952#Comment_3523952

    That map is killer sided because of size, indoor map syndrome and serious lack of windows.

    I have one of the highest win rate on gideon as multiple distinct killers and still pretty high win rate on others (but sure enough, there are also a few killers that struggle there). Like my Bubba, Legion (with build) and Pinhead loves the map super much (nurse and spirit also feel very good, legion absolutely does not mind too, plague feels good, but say my Oni does not like it). On average killers feel much better on it then my survivors.

    But with legion you injure a couple of guys and still have to deal with the god pallet city, also yes I am well aware that map is insane for nurse. You can say the same for compound 33 blight (seriously you should try him on that map). It is just for killers that have to care about the pallets its just not fun and if they play smart can be hard to win. Shelter woods is a map which especially before its main building felt like it had too few pallets. Some maps like disturbed ward have insane main buildings which you can enter from anywhere so pallet count not that big of a deal, ormond is well ormond etc. There are still quite a few maps with fine/too high pallet counts.

  • @ProudRinMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523944#Comment_3523944

    No it won’t make her miserable to face as she literally gives away her location in phase and they’ve taken so much from her that a few adjustments would make her “unFuN tO gO AgAinST “ yeah no i hate the directional phasing noise with a passion but that hasn’t stopped me from finding her fun to play as and the changes i’m asking for are minor considering what they did to her add-ons.

    Spirit is still around 3rd best killer, we are not buffing her.

  • @mca240 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523948#Comment_3523948

    I have been playing it for a long time. And no, it was never this bad. You can tell a good chunk of the player base has moved to different games. You can clearly tell no one wants to play solo anymore. You can tell the MFT/Hope/endurance meta has made every person not wanting to play killer unless they are playing the top 3 killers.

    Matches are so stale it is just painful. I have never had less fun playing this game. That was the reason to take a break, for the first time in a long time. I'll finish the rift and then call it quits probably.

    Unbreakable + DS was pretty bad my guy, double pallets, infinite loops etc. The game was quite bad. The player base has fallen a lil bit but tbf TCM did just come out and it is a very good game with a popular license so that was a given.

  • @totallynotamegmain said:

    what update/multiple updates/year/chapter did things start going downhill and led to where we are today? What was the straw that broke the camels clavicle?

    But things are going up?...

  • @Pulsar said:

    Some people would not survive in old DBD.

    Other than Borgo and Garden of Pain, I've generally found maps to have too few pallets more often than too many.

    Cough the game *cough*

  • @Raconteurminator said:

    And so continues the DBD community's attempts to fix that which isn't broken.

    So true.

  • @mca240 said:

    After a break from the game of 2 weeks I have returned and played 10 matches. 9 of those matches were against: Nurse, Blight and Weaker. Every survivor runs the same meta build, most are premades. The solos you do get matched with are absolute potato heads with way less hours than you. Might as well rebrand the game Dead By Teammates.

    Conclusion: You have reworked Dead By Daylight in a game where 1. Everybody runs the same perks (guess which) because they are way better than all the others. 2. Nobody wants to play killer and the ones that do play only the S-tier ones (fun, facing the same 3 killers over and over...) and 3. SoloQ is more unplayable than it already was.

    And all of this is a span of less than 2 months. What an absolute dumbster fire.

    The game has always been like this.

  • @Skillfulstone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523903#Comment_3523903

    I assume the Killer wouldn't see the Survivors's perk, he did say "teammates".

    Seeing teammates's perks would be awesome, but if both sides could see each other's perks it would just devolve into "who can last-second swap better?".

    Both sides should never see each others perks before a game, I am pretty sure he did mean survs could see each other's perks which tbh makes total sense.

  • And in doing so we make her more miserable to face. I enjoy spirit and dont mind going against her either but this is not a good thing to do. SO many other killer are way more deserving of a buff than spirit.

  • @DrKetchup said:

    Everything started as "The game doesn't look good", "I can't hear anything", but we have reached a point where we have players that purposefully use those 3rd party programs to gain a HUGE unfair advantage over other players.

    In case you aren't familiar, Filters are 3rd party programs that change the aspect of your game, from allowing the game to look brighter to specifically enhancing one particular color such as red (red light, scratch marks).

    Equalizers are audio software that modifies the output of sound you hear from your pc, you can tweak it so Footstep, Breathing, and Injure Groaning sounds are more audible.

    I am using nVidia filter at the moment because the game is simply too dark and blurry. So I never understood the frustration of other players talking about "cheating filters" until I saw this person using Reshade (the person in question will remain unnamed).

    Here are a few examples, tell me, do you think this looks like "the game doesn't look good, so I changed it a bit" or does it look more like "I'm doing this on purpose to get an unfair advantage over other players".

    https://us.v-cdn.net/6030815/uploads/QU7FHTALNMKM/image.png

    https://us.v-cdn.net/6030815/uploads/00ZHR7J5C9NX/image.png

    https://us.v-cdn.net/6030815/uploads/VEQINHR9OC6E/image.png

    https://us.v-cdn.net/6030815/uploads/S78VYM13FGPT/image.png

    There is a survivor in that red light, in case it is hard to see.

    On the second topic, Equalizers, there are players that have special equalizer audio settings for EVERY SURVIVOR. And they set it up in the lobby before the game starts.

    https://us.v-cdn.net/6030815/uploads/KEWJCIPC7TEL/image.png

    COMMON EXCUSES:

    "They offer very little advantage for a LOT of work".

    Ok so if I have to work really hard to create a cheat that makes me 0.00001% faster, which would be insignificant, then that should be somehow... accepted by other players? No! Let's call it by its name, this is cheating and that is that. This isn't about "making the game look good" anymore, look with your own eyes, this thing is getting way out of hand, and it is time to do something about it.

    If it provides such an insignificant advantage as they keep telling us, then why do they take time to enable a specific filter at the start of every match, or set the audio equalizer in the loading screen, every - single - match? Those are public games btw, not comp. If it would be so insignificant you wouldn't waste your time doing all this at the beginning of EVERY match. You would simply have a general filter.

    The equalizer excuse goes like "Well you can up the volume anyway to hear better". Which is a lie, simply upping the volume comes with the unwanted side effect of every sound being loud, not only is it unpleasant, but it also drowns the important sounds. While equalizers allow you to single out what type of sounds you want to be more intelligible.

    https://us.v-cdn.net/6030815/uploads/T2OO0HVS75PG/image.png

    SOLUTION:

    We should have a few (2-3) in-game filter presets made by developers that don't offer any unfair advantage, and then forbid 3rd party programs such as nVidia filters and Reshade from interacting with the game.

    As for the Equalizer problem, I don't have an idea yet, maybe you can come up with something.

    I know this is a long post, but I've been following this discussion for a long time and I've always been on the side of pro-filters, but this... this is too much, I had to say something, this is simply cheating at this point and I don't condone such behavior.

    TLDR: Filters and Audio software are being used to gain huge unfair advantages. This is not about making the game "look a little bit better", this is downright cheating at this point, see for yourself.

    Short answer is, you could make the same argument for discord being "unfair" and therefore u cannot do anything about it. It is already tough to prevent people from directly cheating let alone using a filter/audio enhancer.

  • @Izzyyy said:

    I agree that the game is unbalanced and that survivors got nerfed too much. The hitbox in front of windows is very unbalanced too. When I play killer most of the time I think: "that shouldn't have hit" it's not fun playing killer anymore because you don't need to be a good killer to get a 4k. Almost every killer gets a 4k. The new challenge in dbd is to get a 4k in less than one minute (what I think is not even close to a fair and good Gameplay) the movement of the survivors got nerfed one time too much and they never changed it back. Just my opinion. I play both btw.

    They literally buffed window vaults so now the hitbox moves FURTHER away when you get the fast vault.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3520439#Comment_3520439

    I did not say that 😉

    Edit: To actually be useful with this post... its an effect that is massively game altering, if you buff Self Care, you have to account it for every other healing effect you ever add.

    Having it so limited at base and requiring hefty investment for value makes it quite unlikely to be a problem perk again.

    It takes 40 seconds to heal yourself which is half of a gen. Self care is an ok perk if used correctly at best. A lot of killers run sloppy though making this perk, well yeh... Dont take the devs making self care as low of a number as it is meaning it is "powerful" since these are the same devs that claim dream pallets are better than snares.

  • @jordanjustice said:

    I don't know what genius thought up the idea of auto-killing the last survivor on hook, but it was a really bad idea. Actually, I think it was before BT was basekit. The camper would facecamp and auto-down a Kobe'ing survivor. Welllll... Guess what? You base-kit'd BT.. This is no longer viable. Even before BT being base-kit, this change is not wise. There is still game to be played. "Will I kobe or not?" Thats still a game mechanic to try... no reason to just take that away from the survivor, even if the killer face-camps.

    Please remove the auto-kill on the last hooked survivor on 1st hook. There is still game to be played. The survivor could Kobe off of hook, or deliverance. There is no reason now to have this in place. Please remove. it is ending matches pre-mature.

    But its over anyway, who cares?

  • @rafajsp said:

    Honestly, at this point I hope some company buys the game because this team has no idea how to balance anything, they keep patching band-aid here and there ... revamping Demongorgon (barely seen or played Killer even for who have the DLC) when there ARE things N times more important !!!

    Instead of taking some ideas from community or even competitive matches (ban some perks, no duplicates etc etc etc) no ! "Why ? ... We have no competition on our game"

    Instead of doing/testing new things ... they decided to make maps smaller and gens spawns closer. Such a smart decision.

    Rarely do I see the community being heard and I wonder why I still waste my time playing this game or even coming to foruns.

    Even Nurses are camping 3gens over and over and over. Talking about Nurse ... well doesn't matter.

    For solo players it's a frustrating match, because you "swin, swin, swin and die at the beach"

    https://us.v-cdn.net/6030815/uploads/YTLUS8XCRLLC/1-png.png

    https://us.v-cdn.net/6030815/uploads/IKI8XR9KJH67/2.jpg

    https://us.v-cdn.net/6030815/uploads/HL2EFNNWI8MH/3.jpg

    The devs are working on a 3 gen fix as we speak. Also the comp rules in average games is not a good idea (how the hell would you even implement the no dupe perks thing if you have 4 solo Q players?)

  • @Melinko said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516752#Comment_3516752

    Have you ever seen It's Always Sunny in Philly?

    If not, look up the scene I refer to when calling Mori's a tantrum and disrespectful. The game is over, you got the down and instead of doing what is expected and hooking and "ggwp" it turns into this spectacle of which there is zero counter and just feels very disrespectful. Taking a survivor to their death hook requires avoiding wiggle free, flashligh saves, pallets, etc. Mori is just press a button and I kill you, like the ultimate t-bag moment.

    Thats not throwing a tantrum its just a slight buff on a death hook?

  • @whickedchainsaw said:

    Why do perks such as Resilience and Made For This exist and basically rewards you when you're injured? You should not be rewarded for making a mistake in the game. It's surreal that these perks exist in the first place! M1 killers continues to struggle against these perks. The pick rate for Nurse, Blight and Wesker are getting higher and higher but BHVR doesn't address these issues thus we're stuck in this boring Hold Shift+W meta.

    Resilience is fine, the risk you take is literally staying injured.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516751#Comment_3516751

    Maybe, but if the Killer slugs everyone before you can fully recover, the game's gonna end right then and there, screwing anyone who has the perk.

    Well if the killer can do that before the first unbreakable can go off that is literally the team's fault.

  • @Melinko said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516476#Comment_3516476

    I still find Mori's to be completely disrespectful.

    Everytime I see one played I instantly think the killer is like Dee and Dennis from It's Always Sunny. Hanging out at the end of Chardee MacDennis in Charlie's hospital room smashing his player piece.

    Just seems like a total childish tantrum.

    How is a mori like throwing a tantrum?

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516476#Comment_3516476

    The finisher mori actually concerns me, especially since they've backed out of their plans to add basekit Unbreakable. The Killer will just slug everyone as quickly as possible and end the match instantly with the finisher mori. I can see it getting abused a lot.

    If this really became so common, you could just simply bring unbreakable. Bare in mind as well that if the killer slugs everyone the game is over anyway, the finisher mori just means no one has to wait to bleed out.

  • Or they could just add the finisher mori, problem solved.

    @SamuraiDragon27 said:

    Just spent an entire match on the ground because of this game’s precious chess merchant. Just checking, is slugging all survs until death for zero purpose banable? I assume it is and this guy purposefully does this every match.

    edit: I see a lot of comments about tactical slugging. I should clarify, downed us all, 3 gens left, hooks a-plenty, and just watched us die. This was very obviously done with malicious intent. Was streaming too. Said it was the only way he played. Understandable if it’s not banable, but just sad that some people play like this with no punishment


  • @MikeyBoi said:

    Lobby dodging, people transitioning from console with 1000s of hours to PC or people making Smurf accounts could also be a determining factor as to why games feel off balance.

    Well you simply cannot fix that if that is true.

  • @Snowball777 said:

    Your maps already have 50 pallets everywhere, on maps like The Game it is such a complete chore to play thanks to this perk.

    Either stop spamming pallets everywhere or lower the range to 16 meters, it feels ridiculous that Survivors can see half of the map and its 50 pallets 24/7.

    If maps were just fixed this perk would be fine. It is also a perk which is at its strongest when you know less about map and tile layouts. The perk is fine btw since it does not create pallets it just tells you what is there which is huge for solo Q also since you have no idea what your team dropped.

  • @WingerSenpai said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3510563#Comment_3510563

    I like you and your enthusiasm, but years of experience hints to me that this will be pushed aside as well.

    It will 100%

  • @JoaoVanBlizzard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3509739#Comment_3509739

    actually I had not asked a question but answered yours, the text corrector on my pc that placed the question mark(?) certainly SWF will always be stronger because it is more organized and everyone knows each other, but this allows the devs to give buff to the soloQ player without worrying about them getting stronger than SWF , because solo are less prepared and synchronized

    Or you could just bridge the gap as close as possible and then buff killer to compensate. We don't need solo Q specific buffs since its poor design. I want access to the full game with and without friends I don't want features to be locked off purely because of that, no one does.

  • @WingerSenpai said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3510457#Comment_3510457

    Then explain to me how come that on more than not there are 3 or more hooks having:

    • Direct line of sight on each other
    • And being in a 30 meter radius (all 3 of them)

    Because by your way of thinking you have a problem with edge map hooks, I have more of a problem with mid map hooks, but sometimes edge map hooks (for similiar reason as you if I decide to play killer) yet if I have a somewhat reasonable idea I get boo'd down or if I have an opinion I get judged for having such just because I play survivor.

    Also killers holding games hostage took months to fix. (CB, OC, Eruption combo). This has been for years, and somehow this is not adressed. They would most likely just chalk it up to "you have the option to use an offering to change that fact.

    And now remembering: Scourge Hooks. How would those perks effect the game if hooks couldn't perma break? Sure as hell "Floods of Rage" and "Gift of Pain" would get value out of that that's for sure.

    Under the 7 years dbd has been runing hooks have changed the following ways for anyone who doesn't know:

    • Sabotaged hooks didn't respawn, then 180 sec respawn and now 30 second respawn after sabo
    • Old Hangman's Trick respawned broken hooks and marginally decreased sabo respawn timers.
    • Quality of life hooks spawn logic change from 1 every 3 tiles to a fixed minimum and maximum (based on offering), meaning that there is less of a problem now than back then.

    In conclusion, hooks changed a lot. And shame on the people who run corner just to not get hooked. Okay that's fine. But if you hate edge hooks now, imagine them back then.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3510375#Comment_3510375

    I have to agree with you. No harm no foul removing those people. If I see those kinds of people I sometimes only bother for the points. Or not even.

    then we fix both (:

  • @CorvusCorax86 said:

    I have just returned to DbD after a couple of months hiatus. I've been enjoying the BBQ event and while the survivor experience is pretty solid for me I've been struggling with my Clown.

    I use the following perks:

    1) Nowhere to hide

    2) Blood favor

    3) Bamboozle

    4) Lightborn

    Any tips, advice? I noticed when there is a 3 or 4-player escape survivors have Prove thyself or Deja vu. Lots of perks that enhance gen progression. My chases are fine but in case the hex is found I have a difficult time.

    Is Lightborn a "weakness"? Should I learn playing with the risk of a flash stun?

    Any tips are welcome.

    Light born and bamboozle are not needed (lightborn especially) I am very surprised you are not running pop in either of their places especially since you run nowwhere to hide. Stick on pop instead of lightborn and sloppy instead of bamboozle.

  • @MikaelaWantsYourBoon said:

    I am asking your thoughts on this mechanic.

    To me, tunnelling is very unhealthy and outdated mechanic. Killer player is just destroying fun for survivor player and not letting them to play game. Ofcourse blame is not going to killer player, it's mechanic in the game. BHVR takes all blame and shame here for not addressing this issue.

    I am not saying destroy killer gameplay and make win imposible for them. No. Tunnelling and camping should be less viable but killers should be rewarded by when they go for hooks. Reward killer player for getting hooks from different survivors. Reward killer for chasing well. But tunnelling and camping should not be rewarded because they are very unskilled strategies.

    People will always tunnel, but I do think perks for hooking unique survivors should be more plentiful and stronger. This is one of the best solutions I can think of.

  • @JoaoVanBlizzard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507071#Comment_3507071

    Why the solo player will never be as overwhelming as the SWF is

    In ANY game ever playing in a friends team vs randoms will always be simply stronger. It is a fact in every game. I think the suggestions are not even elegant anyway. There is literally no reason to disable the HUD for swf (you admit the hud does not matter for swf anyway so should not be a big deal to keep it, disabling for swf does not automatically make it stronger for solo Q and thats a fact) and changing perks to say "if you are alone" is just not elegant and there is a reason why literally no game has done a change like that.

    I think ultimately this approach of making swf weaker (like the hud change) is flawed since even if swf move speed was halved or something crazy its not making solo Q itself anymore pleasant you are just making playing with your friends a worse experience which does not fix solo Q.

  • @NotAnotherDoctor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507307#Comment_3507307

    I can!

    So, if I'm using a VPN, I can easily change my region to the US (I'm in EU) and by doing this I I am giving myself an advantage due to ping and lag

    By that logic you could argue sucky internet is hacking.

  • @crustydustysock234 said:

    I've started to play Deathslinger a lot more consistently and I'm enjoying him, but his add-ons aren't too great. In my opinion, there's only 8 good addons and the rest are completely useless. So, let's shake it up! Here are my suggestions to change his add-ons.

    https://us.v-cdn.net/6030815/uploads/HGFPA0FIQG5V/untitled-presentation.png

    https://us.v-cdn.net/6030815/uploads/QZGC4NWPKZ27/untitled-presentation-281-29.png

    Great ideas, only thing I would say is make the brown reload basekit before making said addon changes.

  • @Unfunny_Clown said:

    People watch streamers.. higher mmr streamers moan about MFT extending chases ( that happens indeed but mostly with really good survivors) ,,then the avrg killer player Jimothy thinks mft is to blame for their lack of experience / skill / game sense,,and let's not forget everyone on these forums is (thinks) high mmr and their opinion cannot be disputed

    You can hold W and gain 20% more distance, thats without looping....

  • @grandpa_general said:

    Below trapper tier weak. We could have 4 awful killers in a row. Wouldn't you demand a refund if that were the case?

    At the very least I just hope the perks are strong.

  • @Predated said:

    Let me take you back to 2019. People are getting banned for making 3-gens practically impossible by using Ruin, Distressing, Thanatophobia(which also slowed down healing back then) and Sloppy Butcher, while playing Doctor.

    The reason for their bans were due to basically holding the game hostage even though it was theoretically possible to finish the final generator within 1 hour. It was difficult and required getting rid of Ruin at all costs, but it was possible. I did this in customs with competitive friends of mine, and while we knew we would be able to coordinate to finish gens within 1 hour, we all would DC the moment we saw any Doctor force a 3-gen with Ruin.

    Now, we have Skull Merchant being able to do the exact same thing that Doctor was able to do, and in fact, its even worse. Because generators back then were only 80 seconds, healing was much faster and toolboxes were also twice as strong.

    So really, why is Skull Merchant still not altered? she's been out for longer than 3 months and hasnt recieved the revisitation that every killer and perk would recieve. People in the past had to sit out a ban for exploiting for doing something that was equally annoying. People excuse it as in-game mechanics, but so did people back in 2019.

    I am not saying that people who play Slow Merchant should be banned (altho, forcing players to basically not play for longer than 45 minutes without ending the match on purpose makes me want to side with banning), but Skull Merchant should be disabled untill she's recieved a mini-rework that fixes her.

    I am aware that devs are trying to figure out a generic fix on 3-gens, but depending on the map and spawn RNG, SM is capable of holding 5 generators consistently. The only way to fix 3-gens in a way that affects SM is to unlock an already finished gen every 5 minutes that no gens have been completed, and that would absolutely break the game on any other killer that is not Skull Merchant. So please, fix SM first.

    She cant hold 5 gens unless they somehow all stacked right next to each other, I can break one of those 5 gens in solo Q.

  • @Doūmugai said:

    So long story short, I was meming around with the new vault, and I noticed that the surv tutorial is kinda "broken" as in you*re normally supposed to step into a trap but with the new vault mechanics this isnt possible anymore. Which kind of suggested that the devs never intented it. I proceeded to upload my clip to the DBD reddit but it got banned. Now I was really invested though so I tested it out even more, what I found out was that if you hold the W-Key while youre still in the vault animation your *male survivor flies further then he usually does which causes him to not step into a trap. Kind of niche but still usefull in gaining distance etc. From what I saw this works in pub matches too.

    The video is an demonstration

    https://youtu.be/IWS7aX0-kZw

    Confirmed not actually a bug since the tutorial is literally designed around it.

  • @Devil_hit11 said:

    sounds like pharmacy perk.

    ^^ just bring pharmacy.

  • @DrKetchup said:

    Nurse in SoloQ is an absolute nightmare, I know the game is over the moment it starts. I can keep her in chase for a long time, but she will just choose to tunnel someone that is weaker. Her tunnel potential is simply to strong (and I use FTP every single game on the tunnel target btw).

    Simply put Nurse is unfairly overpowered against SoloQ, so pin her against teams that can compete at that level aka 4 x SWF.

    These suggestions are just becoming absurd.

  • @qNorax said:

    Now that bot system was added, dead hard nerfed to the ground, killers buffed, healing nerfed to the ground, the game is unfair for survivers. Hooks are literally everywhere, like 4-5 in a single area (we can have 2 perks for accelerate struggle, and sabbotaging a hook, the killer still has enough time to go to another one). Almost all the killers camp, for whatever reason, and now if you have a camping killer and you want to punish by leaving the game (so he doesnt get anymore point), he can farm the bot as much as he want (because bots doesnt loop, doesnt make generators, rarely save from hook and doesnt heal). So all that you did was to encourage camping, 3 gens (because now generators progress a lot slower).

    Maybe review the nerfes and balance the game because now is really unplayeble.

    How are bots a nerf to survivor what?

  • @Humblefarmer said:

    This game is so unbalanced its more of a one sided slug fest with the killer having all the tools to succeed, they can spam skills and move so much faster and to top it off their Debuffs/killer perks need to be nerfed. And Dunking on the survivors because they dont have much for Item selection. Why is it that the developers are not adding new items like a bat for instance. The ultimate game of cat where you are down in 2 hits or 1 depending on the killer perk.

    I understand why games like friday the 13 and texas chainsaw are leagues ahead of DBD. At least the survivors can fight back and not just have a flashlight. I also dont like the Bloodweb system. It should be more of a combination of all the items and not individual. If I could customize my priority buy in the web when i only want specific items, that would be a good quality of life improvement. Also their should be a item combine function that helps me reroll for a better item or stack all the low tier items for a better item.

    riddle me this... why does a cop like detective tapp not have a gun with at least a few rounds in it. sure the Gun cant kill the Killer but it should at least stun or slow them down. also why are all the survivors at the same base speed and the same hp. It gets old just doing generators and getting hucked all the time. this game hasnt changed all that much since it came out and I dont see a revamp anytime soon. Just a Pay to win with some cloths to dress up.

    My last complaint is the lack of Totem finder perks in the game. Ever Item can be found Chests generators exit gates and the hatch can be found but not the totems. Just keep in mind that normal people also play the game and not just the top 5 percent of streamers that buy everything and make videos to make their own profits.

    What?

  • @Pulsar said:

    Not much to this.

    I don't think the game can be played at an average casual level anymore. I don't think you can really come home from a long day at work and play a couple of games on either role without the game being more trouble than it's worth.

    Whether it's problematic Killer designs that are unfun to play against (Legion and Twins), overtuned characters (Blight and Nurse), Skull Merchant or even just the Killer being outright better than you, the casual Survivor experience is bad.

    Whether it's teams that force you to play tactically and try hard, people who abuse certain bugs, people who just like to be frustrating (Boil Over) or just plain good teams; the causal Killer experience isn't much better.

    I think that should change for both roles. I don't think you should need to sink 6 hours into a play session whilst being hyper-aware and uber competitive in order to have a chance to have fun.

    A game has a few problems, because every video game is perfect.

  • @NotAnotherDoctor said:

    People who use VPN's when playing should be treated with the same regard that hackers are treated with.

    I've seen more and more people using a VPN in the recent months and I don't know why BHVR aren't doing something about it.

    Using a VPN is cheating, plain and simple

    Can you explain why?

  • @whickedchainsaw said:

    Every match there are 4 survivors using WoO. If you check nightlight, you will see that the using rate of this perk is MORE than an exhaust perk!

    https://us.v-cdn.net/6030815/uploads/XCTHZPLTE37T/image.png

    You take away their looping crutch perk and watch how they all crumble down.

    I don't think it does, its a perk which whilst useful for almost every player (even the best looper ever does not know how the map spawned) it still drops off in usefulness as you go up. That said its a perk which even I just feel so much better to be using despite not using it much in the first place, so I can see why it is used.

  • @Inferno427 said:

    Currently, the knight's daily is for a guard to damage a survivor 5 times. Could this be reduced?

    Currently, the knight's power makes it hard to impossible to guarantee those hits in a single game. 2/3 of the guards move at 4.1m/s which can barely catch up to survivors, you can't bodyblock survivors so guard's can make that hit and survivors have plenty of time to make distance when guards are summoned.

    it would be feel much better to only need 3 guard hits.

    100% agreed. It does not even line up with the average killer ritual.

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