Doc
Doc
About
- Username
- Doc
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It gets better, trust me. Also leatherface is just a really tough killer when you don't have good add ons. Don't let it get to you.
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Honestly if you play stealth, one brown medkit is usually enough. You can run pharmacy for farming medkits. Other than that i wouldn't really recommend running any while injured perks, the pay off just isnt enough.
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I use it. It's just too good right now. I'm conflicted on the change. It will become extremely situational, mostly useless in games that aren't swf.
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lol good job.
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PC
All maps
killer
It happens really anywhere when a lot of things are happening at once. I had to change my settings from ultra to medium to stop the fps drops. -
My favorite build is hex ruin, bbq, and then the infinite tier 3 add on, and the considerably faster stalking add on
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@Doc said:
While I like the idea, this perk paired with iron will would be too strong.Actually maybe not. Idk im indecisive.
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While I like the idea, this perk paired with iron will would be too strong.
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It helps her steer when running (lol)
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@AnIntellectualClone said:
I dont think that's how it works. The Entity can only take the killers after they have committed an act of intense violence.It can also take survivors who haven't committed an intense act of violence. So it takes the past version of a killer as a survivor, and the future version as a killer.
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she didnt want to be basic
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please link your channel lol
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@Rattman said:
@Doc said:
The Entity can't let the killers escape the realm they're in. If the killer could leave then they could completely ignore the trial, this would remove the escape aspect from the game. If survivors can't escape they have no hope. The Entity feeds off their hope. Also this prevents the different killers from interacting with each other, which could cause problems. For example the killers might attack each other rather than the survivors.Yeah, that's pretty obvious. @TheBretzel stated here, that Entity didn't create generators, since its the source of light. So, Entity, probably don't want survivors to escape. At the same time, Entity blocks exit gates for killers, allowing survivors escape and evade sacrifice sequence to make Entity stronger. If Entity feeds the hope of survivors, then generators would still probably created by Entity to give survivors opportunity. And Entity created source of light on purpose to make themself vulnerable. So, anyway, Entity for some reason maked theirself vulnerable.
Here is a contradiction.
Maybe the exit gates were never intended to be powered. The fact that there is a door to a possible exit provides some hope to the survivors, even if they don't know how to open it. The Entity didn't however realize the survivors could build the generators to power the exit gates. So in the end, the Entity has to let the survivors escape sometimes, because killers definitely can't leave their realms.
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@Rattman said:
@TheBretzel, if Entity didn't create the generators to allow survivors escape, why does it block Exit Gates for killers, instead of giving them chance to catch survivors when they are about to escape?
Maybe, something important lies beyond Exit Gates, and killers are not allowed to get there? Maybe, Entity looses control on killers beyond Gates? But, this doesn't explain why survivors allowed to escape, while killers aren't.
Well, anyway, what do you think about it?The Entity can't let the killers escape the realm they're in. If the killer could leave then they could completely ignore the trial, this would remove the escape aspect from the game. If survivors can't escape they have no hope. The Entity feeds off their hope. Also this prevents the different killers from interacting with each other, which could cause problems. For example the killers might attack each other rather than the survivors.
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interesting find. I honestly cant understand anything.
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Sprint burst is stronger, but Dead Hard is more fun to use, counter able, and balanced.
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I had an idea where after being in the killers terror radius (and not in a chase) for a certain amount of time, the killers aura is revealed for a certain amount of time. And then for killers I had an idea for a perk that increases your lunge range a certain amount for every whatever seconds you're in a chase.
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I really like this theory. Like your mental state influences the area around you. If anyone here has ever read the book "House of Leaves" it has a very similar concept.
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David; sex appeal.
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Meant to vote David, voted Feng.