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DY86

DY86

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DY86
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  • Some killers have awful addons. Personally i dont use any on PH, as the only “good” addons are range addons, and most of time u end a match thinking “didn’t even need this crap”.

    A similar thing can be said abt Nemesis etc

  • @WilliamSN said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495678#Comment_3495678

    A condition being "if you play as you're suppose to, we'll grant you a pocket SB + heal/pickup aswell as a 7% permanent speedboost" Isn't really a condition is it.

    Its like a Scourge hook perk making all hooks a white hook , having to use a white hook wouldnt be much of a condition if all hooks were white would it?

    And like I've mentioned, Corrupt just prevents you from doing the gens you spawned at, for 120 seconds OR until someone goes down. then you have a dead perk slot for the rest of the match , which is why corrupt isn't a "meta" perk.

    And like I've stated, in the original post, a perk forcing you to go out of your way to search a chest is fine since it doesn't progress the main game, its a side objective.

    heres the original piece -

    Survivor perks were mostly Information / distraction / QOL / teamwork / Alternative abilities with the Movement and Action speed perks being on a timer or another activation requirement that doesn’t directly progress the game.

    It is a condition regardless. Otherwise perks considered endgame (remember me/no way out etc) would have to be nerfed for the same reason u want to nerf that bunch. Endgame perks existed for the longest time and most of them are fine as is. U either have little experience in the game or are completely clueless if u dont see this

    Also, corrupt isn’t “meta” because it was heavily nerfed lol did u start playing the game yesterday? And even today its a solid pick for killers with low mobility. Peace

  • idk just play normal. Bully squads tend to be bad most of the time.

  • @WilliamSN said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495507#Comment_3495507

    The game is balanced around people not having perks.

    Perk value should never be a guaranteed thing like MFT , Resi, Hope, Deja vu and Adren are.

    Infact, out of 125 survivor perks, those are the only ones with guaranteed positive value , while the rest only provide value in the correct niche scenario, as perks should be.

    For example :

    Unbreakable - lets you pick yourself up with faster recovery speed, but if the killer doesn't slug you, you wont get guaranteed value, its an effect that helps a specific scenario.

    Background Player - When the killer picks someone up, you get sprintbursted to allow for an easier flashlight save / pallet save. However value is not guaranteed if the killer faces a wall, or picks up outside a pallet.

    Prove Thyself - 10% Bonus to repair speed only while co-oping. (which ends up being like ~9% because of the built in co-op slowdown , and at that point you might aswell run resilience and get 9% to everything for yourself.)

    ----

    Its very easy to spot the obvious outliers in 125 survivor perks once you see things this way.

    “ Perk value should never be a guaranteed thing” what??? Thats one of the worst takes ever made, not only here but everywhere. I honestly hope ur trolling otherwise it’s just too funny.

    ur literally being contradictory since Adrenaline is conditional and so is Hope etc. whereas perks such as Corrupt Intervention are imediate and guaranteed. And no those are not the only ones to give guaranteed value like Plunderers Instinc is always guaranteed

  • @CamperSluggerVillain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495553#Comment_3495553

    in order to not get moried please look at step 1 of my handy guide

    yesterday Otzdarva livestreamed with 3 other survivors with over 5k hours each, ALL getting moried. If it were that simple it would be fine but it isn’t. Just take a look ate the forum posts. Peace

  • @Feneroe said:

    Personally, I think Map Offerings would be fine if they worked in the opposite way. Instead of basically guaranteeing you go to that specific map, they basically guarantee you don't get that map.

    Actually thats a pretty neat Idea. Wouldn’t remove the offerings altogether but would still have a place in the game.

    I would love that. But tbh i dont think BHVR would like this, because then everyone would burn Indoor map offerings every match lol

  • wraith doesn’t mori basekit bro lmao

  • Cool guide but they’re gonna have to nerf her tbh.

    any sadako playing hit and run style is an instant win atm

  • Serious question tho: what do u suggest then? Because ur ideas for hope and adrenaline are terrible. Both only work if all 5 gens are complete. Otherwise its a perk slot wasted. No need to rework that.

    Im asking because if BHVR introduces a new gen speed perk this forums become a warzone. If they introduce chase oriented perks we get posts like urs. And so on and so forth. U want more chest related perks? Thats it?

    im asking fr. because survs have 2 jobs, waste the killers time (i.e. chases) and do gens. So of course most perks are related to those 2 things.

  • Not really. Undying + Ruin were two totems u had no idea where to find. which was another form of slowdown on top of the aforementioned Regression.

    Pentimento is just a relit totem. U are supposed to know where it is since u cleansed it beforehand, in the form of Plaything. So u know..just go back and check it?

  • @AbsolutGrndZer0 said:

    So am I reading this right, that if a bot gets the Lament, the Pinhead can just slug everyone during an endless chain hunt?

    Yup. The bot will take the box and hold it Ad Infinitum.

  • Hag is quite good a killer, but I feel like she is a Killer stuck on old dbd. Kinda like a trapper who teleports. And since she requires some setup people don’t usually play her that much

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485728#Comment_3485728

    If the game were balanced around strong players, both sides would do fine.

    Wrong. Good players will do well with whatever. Just look at any good player who streams, and you’ll see patches come and go and they still do fine. Help is needed when it comes to casuals only.

    Or do you think MMR in this game is crap because good players?

  • I’ve been playing DBD since launch, and since then the term “genrushing” has been going around so much it lost its meaning tbh.

    to me it means full builds and items to make gens go by much faster. (Built to last+bnp+ streetwise for exemple) and only when 3 or more survs use it.

    With that being said, I dont like it but what are survs supposed to do? Let the killer win? Its easy to snowball as killer, some more than others, so its only fair survs snowball too

  • bro some killers just should not be buffed, instead should be reworked altogether.

    trapper, twins, skull merchant etc

    now I see y’all talking about doc and trickster like ??? They are both solid killers. Trickster only suffers on bigger maps.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3493586#Comment_3493586

    All those scenarios aren't happening at once. And besides, unless the scenario is "literally zero survivors are repairing generators", then the survivors are progressing the game.

    I never ever ever ever care about the number of survivors that are NOT repairing generators. It's such a bad take, to look at the game that way. People should always care about the number of survivors that ARE repairing generators, and if that number isn't literally zero, and there is at least 1 survivor repairing generators uninterrupted, and that 1 survivor doesn't need to do anything else besides repairing.... then it's a bad situation for the killer.

    A lot of bully SWFs will have a survivor repairing, so the game is this slow mess, where most survivors are bullying the killer, but the survivors are still repairing, so the killer still might lose even though the survivors aren't throwing as many people as possible on generators.

    If they aren’t happening all at once then whats ur point? LoL whats the difference between a surv waiting for a flashlight save and a FTP+BU save? Like ? Hahah

    Also if u dont think 3 survs not doing gens is no big deal, and u dont care it only reflects on ur game sense tbh. No wonder u think this combo is op lmao

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3493546#Comment_3493546

    It also doesn't need to be instant. Survivors are doing things like holding flashlights or toolboxes, to threaten flashlight saves or hook sabos, and if the killer moves, then there goes the broken survivor perk combo. If the survivor gets dropped under a pallet, and the killer moves to check for other survivors that want to pallet save, then there goes the broken survivor perk combo.

    Ok and whilst all those survs just camp a downed surv who does gens? For that scenario u painted at least 3 survs are not doing the main objective. Thats a good thing.

    If it needs that many survs out of gens to work I say it’s completely fine. ur just saying its broken because its brand new strat. But realistically it is just like a Flashlight save but riskier and with less ease of use

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3493290#Comment_3493290

    All the killer buffs combined is way way way less powerful as new buckle up + for the people. It's such a broken combo, and for the people is supposed to swap health states, so it shouldn't even count as a healing action.

    You know I tried it in several SWF matches since you last showed me this combo. I must say, it is very niche and you need to be reaaaally close to the killer for it to work properly, kinda like flashbang saves. It is strong that much I agree but not as strong as you are making it out to be.

  • @Kaethela said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3493272#Comment_3493272

    Otz was trying it out in a SWF on stream tonight. It works exactly like Coffee said. Instant pick up and both survivors get 10 seconds of endurance. It's absolutely disgusting.

    that might not be intended since it never worked with MFT. Otherwise Idk how to feel abt it.

  • @I_CAME said:

    People complaining when nearly everything killers have complained about has already been nerfed. It's just trolling at this point

    • Every objective metric shows that the game is slightly killer sided on average. Both third party and official statistics.
    • Dead Hard - dead
    • Decisive Strike - dead
    • Circle of Healing - dead
    • Iron Will - dead
    • Prove Thyself - dead
    • BNP - dead
    • Gens - longer
    • Self Healing - heavily nerfed
    • Numerous survivor sided maps - heavily reworked to make them less survivor sided

    I don't even know what people want anymore. They've addressed almost every killer complaint and people still whine. What is even left other than toolboxes and maybe a few maps? Both of which have been partially addressed with the BNP change and map reworks. At some point it becomes a git gud issue. As killer you can literally dodge an infinite amount of lobbies and shop for an easy match due to how killers are able to see prestiges, hours, etc. The game is as easy as you want it to be as killer.

    I reckon its mostly skill issue at this point. The other day i told someone in a “tips and Techs” post to stop chasing good survs and start looking for weak links, they said there were none LOL I mean if there isnt a weak link in the survivor side what remains is 👀

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3493002#Comment_3493002

    By perk buffs, do you mean Buckle up + For the people? Because that is far far far more powerful than any perk buffs that killer got. Survivors are using this combo when the killer is in attack animation cooldown, when the killer is right there, and both survivors get the endurance status from it.

    Are you sure? Because last time i checked (as soon as MFT was out) For the People didn’t count as a healing action.

  • @saintjimmy456 said:

    Let's be realistic about the bots. They are just meant to lessen the blow of a survivor disconnecting, they are never going to be advanced AI that can double jump a pallet and get a torch save.

    They are, at best, better than having a missing survivor.

    So cut them some slack, it is their first day on the job.

    How is giving the killer his chain hunt constantly better than no player at all?

    bots are just bots, that much we can all agree on. But this micro behaviors should be changed as they worsen the problems they were supposed to mitigate. And the other way around is also true

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492954#Comment_3492954

    There's also the flipside where some killer powers just don't really work well against the bots, because the bots innately cheat at the game. The bots don't see like a player, so they always have access to the killer's location information. Now they are programmed to not use the information unless they can "see" the killer or are in the TR, but the problem is killers like Ghostface whose powers depend on having LoS on a survivor, it becomes frustrating hard to stalk bots because even a brief moment when the bot "could" see you, they'll run away.

    Ultimately, the devs aren't trying to build a pve game, so the bots are always going to be funky.

    Thats not really true. I main GF and that hasn’t been a problem not in the PTB not live. And tbh I dont see any killer whose power would not work against bots fr. if anything I can see a better value from bots in playing killers such as Legion, Oni and Nemesis.

  • @Crowman said:

    The bots don't solve the box until pinhead picks up a survivor. They intentionally wait for him to be animation lock so he can't teleport.

    it would all cool if pinhead (a human) weren’t to simply tunnel that bot. When I play Pinhead I will gladly abandon what I’m doing to try and take the box from a surv, let alone a bot.

    just like Skull Merchant as a Killer, this too is a ill conceived mechanic. I’d much rather I do the box, than allow a bot to hold me hostage to an endless chain hunt.

  • @Slan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432530#Comment_3432530

    Casually maps in which main buldings have a second floor that has no hooks. It is not casual, and survivors use offerings to go to those maps.

    Condemn Sadakos are a bad example, they do work most times.

    Scratched mirror Myers is also a bad example, it has counterplay. He is slow and has no access to bloodlust, appart from not being able to lunge.

    Boil Over on second floors has no counterplay most times unless that floor has a hook, and when used with sabo and no mither it forces a slug, which nobody wants due to the boredom it brings. And you may say that the perk by itself is not the problem, well same thing happens with Call of Brine and it got nerfed, so if that perk was worthy of a nerf, Boil Over is as well.

    It seems you don’t understand. Sadako and Scratched mirror are as map dependent as boil Over. Period. And as long as you have map offerings ALL can be of use. Otherwise they are as weak as Boil Over on even ground.

    So again, there’s no need for counterplay there, since it only works on niche maps and situations. Unless you wanna get rid of map offerings completely, boil over is fine as is

  • U are not saying its bad, but I am.

    The new killer is basically leftovers of two original killers like ???? It literally has dredge’s arm but bladed like SM’s arm blades, amorphous body like dredge’s but sci fi like SM. It is soooooo lazy like everything they have been delivering lately

    they didnt really show anything during the stream, nothing worth of note. There’s literally nothing to look forward to. The anniversary feels more like a funeral tbh

  • Boul over ONLY works on certain maps, the same way scratched mirror Myers or Sadakos Condemn Only Build function. It doesnt need rework or anything tbh. Its pretty weak as is

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420528#Comment_3420528

    FoV for survivors isn’t requested because it’s 3rd person and isn’t nearly as much associated with motion sickness and accessibility problems. Doesn’t matter if survivors want it then as well, we know it’s not needed, and it is an asymmetrical game with both sides having different FoV/PoVs. Why lock an accessibility feature for one side just because there might be toxic players from the other side that could make unreasonable demands?

    and rebalancing in the sense of giving the perks other effects, adjust Myers and Ghostface stalk accordingly as well as flashlight/blinding angles if necessary.

    360s and hiding directly in front of the killers seems silly and outdated anyways.

    it’s not really that difficult. Maybe needs more resources with design implementation qa etc, sure. But that applies to any features.

    Because its not an accessibility feature ??? It is well known that motion sickness is caused by lower fov than 85-90 or higher than 100 (fishbowl effect). DBD has a steady 87. Like? it is within the recommended range. Adding a slider would create more problems and exploits in game for a unnecessary feature.

    It does matter if survs want like ######### ? I can claim accessibility for the same reasons on a survivor side.

    also who said it’s outdated? It still works sometimes with a decent margin of error, as it should.

    I can link the website with the accessibility guidelines if you want.

  • @burt0r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418995#Comment_3418995

    Doesn't that have at least a downside in Form of increased amount of stalk necessary? Which can partially be denied or prolonged by survivors?

    yeah because killing someone within 2mins of a match is ok because it takes longer to stalk like ??? What?

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420447#Comment_3420447

    Then rebalance it accordingly. We got plenty new features that weren’t there from the beginning. As for Myers and Ghostface: is shadowborn really that strong on them? And if so, why do not more people use it?

    it’s mostly about killer perspective as it’s 1st person, FoV slider for survivors isn’t really commonly requested as far as I can tell.

    The game can handle different FoVs as evidenced by Shadowborn, M&A and even the first PTB version of the Finisher Mori, just finally add the slider with the currently applicable numbers and if necessary expand these later on if it’s too much implementation. No reason to withhold an accessibility option just because it’s not completely implemented but already available (but everyone is aware that proper balance changes regarding the perks is necessary as well as menu Ui, settings etc)

    Rebalance accordingly how exactly? Its easy said than done. Overhauling a whole game to cater to different fovs is something that must take everything into account. How do u propose that?

    15 degrees is not the same as 35. Also FOV perks dont stack as well so. Just so you know, fov on survivors is not “requested” because of events in the beginning of DBD. As Survivors with stretched resolution (therefore wider fov) was broken. Just a FYI. High tier survivors back then did not lose mindgames because of this unfair advantage. And believe you me, if they were to implement FOV sliders for Killers, survs would def want as well.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420447#Comment_3420447

    I would much rather have a reduced 'stalking field' with GF and Myers to account for a wider visual FoV.

    87 degrees is far too restricted for a game with melee range interactions, getting disoriented by things that are on your toes or should be in your peripherals is ridiculous.

    It's funny you mentioned stretched res too because this existed, players were able to change their base FoV. It only gave survivors any benefit, killers didn't not benefit from this at all, with one single exception, Nurse could still see the feet of survivors while in her fatigue stun animation.

    I agree that a wider FoV would be a slight buff to killers, particularly in cases of close-quarters interactions with survivors, minimising the disorienting effects of 360's and hiding on the killers toes. These things should happen anyway. This is exactly the sort of minor quality of life buff that killers should receive in the light of the recent survivors buffs such as the HUD icons. This would be a buff that benefits lower skilled killers more (those who are unable to deal with the disorienting effects), and is more impactful against higher skilled survivors (those who like to 360 or dupe the killer by crouching directly in front of them), which is a good thing, it's a field levelling mechanic, closing the gap between uncoordinated solos and highly coordinated SWF.

    And it is only a 'slight' buff, because if it was a significant buff, that would imply Shadowborn is a decent perk, which it is not.

    Shadowborn increases your FoV by 15 degrees, bringing it up to 102 degrees total. I think 100 degrees would be a fine upper limit for a FoV slider, with maybe an 85 or 90 degrees option as the lower limit. (because believe it or not, some people get motion sickness from a FoV that's too wide) Then you change Shadowborn and MaA perks to affect something other than FoV, and you're ultimately nerfing the upper FoV limit by 2 degrees.

    All of this is as well as serving as an accessibility option for players who suffer from motion sickness.

    Not really tho. A lot of FPS has base fov 80. 87 is more than that. Amd FPSs take much more value from FOVs than a Asymmetrical game such as dbd. Besides the dynamics between FP and TP, is what the game is all about, thats why fov tech is a thing, is using the disadvantage of the enemy to your benefit. Same goes for moonwalking. What u don’t understand is that 360ing and hiding IS a mechanic inherent to the game. It shouldn’t be minimized. Thats the whole point of FP vs TP. Like ????

    I was the one who mentioned stretched res cause I know how broken it was on survivor. I played year one dbd. So trust me u dont want fov sliders.

    also shadowborn only increases fov by 15 BECAUSE it is a great advantage in dbd. And thats why its in shape of a perk. People on here love to claim “accessibility” to get unfair advantages.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420472#Comment_3420472

    This whole thread is about an FoV slider, and what FoV values should be available.

    If games have an FoV slider, then it’s ok if they have awful base FoV.

    Yes. But if you re read my quote, I was responding to the “normal” FOV claim. Not the Slider itself

  • They do, but the standard FOV is set as mentioned. Thats why I said “base fov”

  • I really have LOOOOOOOOWW expectations tbh. SM was the most uninspired piece of crap ever to come to DBD. And with her the “hour long trial” meta. So even though I don’t expect much from this year’s event, I do expect ot to be better than last chapter.

    The enormous amount of BP we’ll get with each trial is the only thing I look forward tbh

  • Such bad takes my guy. Oof.

  • Ive said this before but, the game is balanced around this set FOV.

    Some killers such GhostFace and Myers would benefit tremendously from wider FOV, as they could stalk so much more that It would require rebalancing their kit probably. ( and they aren’t even top tier killers)

    But most importantly wider FOV on survivors would make chases/mindgames much easier (just watch old videos of survivors with stretched resolution).

    Also, maybe DBD engine could not properly run with such wider fov. I remember CoD MW 2019 they didn’t add fov sliders cause It would make older gen consoles crash, and cause inconsistent frame rate as well

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420253#Comment_3420253

    103 and 105 is normal. 110 and 120 are the highest that FoV normally goes, at least in the games I've seen with FoV sliders.

    Not really. A lot of fps games have a 80-90 FOV. The recent released Redfall has a 90 FOV, CoD has a 80 base FOV. Its dif for every game Im afraid

  • Connection and tic rate my dude. Sometimes you will vault a window and be hit regardless if you fast vaulted right and timed correctly. Or get hit by a hatchet behind a corner. It’s the same thing

  • the game is balanced around this set FOV.

    As a Ghosface main, as much as I would LOVE 99ing survs everywhere with a 120 FOV, I’m well aware how broken it would be. Not to mention Tombstone Meyers.

    i say that without even considering other issues that may arise

  • @Sava18 said:

    It's an outdated mechanic that we all know should just begone from this game. Only time it should be available is with deli.

    I have a seen way too many arguments like:

    1. They could have internet problems!!! - Wow they probably shouldn't be playing multiplayer games right
    2. They could have had a bad few games before they did that!! - wow that doesn't excuse them ruining the game for the other 4 players, they should have just not queued up!
    3. They bought the game they can do what they want!! - actually the devs still can punish what they want when looking at player behavior, MOST other multiplayer games will punish you heavily pretty fast for this nonsense. This game has no fill mechanic and there is no reason it should. This game is not cod.

    It's really my only major problem with this forum and the playerbase. There is no defending this. Sure you can dc once in a while and not receive and penalty, other games allow it every week or so. But hook suicides negate any of the punishment and dc's give you a slap on the wrist. It's simply wild to me.

    I have played CoD and BF and they are the only games I have played that don't punish you for leaving and guess what they can viably fill people into the game without too much of a downside. In dbd, it's more like league, one leaver is gg. Filling someone else into a game with a leaver would just be wasting their time as well.

    The craziest thing about this other than me having any standards for players in general is that People dc far more often in my survivor games than my killer games in which I only play blight at this point.

    It's just the one thing people defend so adamantly on this forum and there is really no backing for the way they feel about it. It's not even a forum thing or it wouldn't happen so much in real games.

    I feel like if I want to play mp games with trash connection who are u to say otherwise? Some people only have that like ???

    the devs themselves said multiple times in here that no one should be held hostage if they dont want to. Killing urself on hook is a easy way out of that.

    • And most important, It’s a strategy to give the hatch to the last player in case theres only 2 left and its a lost match. its a mechanic worth staying for this reason alone
  • @Emeal said:

    Thats okay, not all Killers has to be for you, you know. Im not a fan of Blight or Billy, but I would not want them to change them if there are loads of people people enjoying them.

    also, How do we get from "The Killer is obnoxious" to "Therefore we need to change the Killer right now" seems like there are some steps missing. Like your argument in this thread seems to be, Hey this killer's play style does not fit its Lore, so change it pls.

    I feel like op was questioning both her uninspired lore and design, and at the same time how her play style does not fit the game or lore.

    the other thing ur missing here is: neither billy nor blight forcefully stall a match for ages with whatever their playstyle may be.

  • @NothingThere said:

    It’s called balance.

    Its called “waste”. A bunch of addons that barely do anything is called waste. Like I said before, and if you cared enough to comprehend, even gimmicky addons would be best than charge addons if they were fun enough

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404896#Comment_3404896

    Its 24 charges in each kit now bruh.

    It takes 16 charges to heal another survivor. More speed makes two heals faster. More charges makes more heals.

    yes 16 to heal Others, but the kit has 24, enough for 1 self heal. No one is gonna bring a one heal kit to waste 16 charges and do what with the rest? Anyone who plays solo q is gonna use it for selfheals. Now more than ever.

    the only scenario where 16+8 bandages is realistic is in SWF. And even then it’s far fetched

  • @ReikoMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404896#Comment_3404896

    Changing it to something else wouldn't be instantly better. Think about what you're trying to say for a second and see if the way you're expressing it actually makes sense with what you are thinking.

    Are you saying you want the healing system to be changed? Because that what it sounds like when you talk about changing it from charges to something else.

    Changing the addon means changing the addon. They did it with nurses and billys just last patch without changing how their power works. Idk what u dont get. Also yes it doesnt mean it would be better, but u can’t tell me my aforementioned exemple - the suture - is worth the bp u spend on it. Or even the gloves lmao

    even gimmicky addons are fine, cause at least u get to have fun (just watch people play killer eith their meme addons it’s hilarious)

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404884#Comment_3404884

    You don't need the full 16 charges in a medkit to heal another player. You can just use the medkit for extra speed until it runs out then finish healing them normally. It's still time saved.

    Its 24 charges in each kit now bruh. Also if u want extra speed, just use the speed addon. And that’s exactly my point. Why use charges? If u want speed use speed addons, if u want efficiency use Botany Knowledge. They should change charges is what Im saying.

    dont u think removing it and adding something else would be better?

  • @sizzlingmario4 said:

    The charge addons not being enough for an extra self-heal was kinda the whole point. You now need two charge addons (and one of them has to be Gel Dressings) in order to get two self-heals. It limits how many times you can heal yourself. Multi-heal medkits were an issue when used for self-healing.

    For altruistic healing, even just Bandages alone will get you enough for 2 heals and you can even push it to 3. And the weaker medkits are actually better at that than they were before.

    I will admit the new addons that increase the size of the great skill check zone are pretty bad though.

    Sure but thats not the point, consider charges before were strong like nurses range addons. Pretty powerful in the right hands. But now that healing overall takes longer theres very little point in bringing more charges for “altruistic” heals instead ud bring speed addons to counter the longer heal time. that’s why overhauling not only medkit addons but addons in general would be best, dont u think?

    (also do u have playtesting for the bandages? Cause 8 charges us not enough tbh)

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/372915/med-kit-addons

    But now every single “extra charge” addon is basically useless without the iridescent Gel Dressings, as any combination without it doesn’t add up for another full heal.

    Did you know medkits can be used on other players?

    U do realise it still not enough charges? Lmao thats the whole point of overhauling the addons

  • @BringShaggytoDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/3245250#Comment_3245250

    Man that sounds like a dream lol. Don't get me wrong I don't want easy games, I just want to start off gently and ease back into it. I'm more than happy with 2K per game but it's such a struggle without playing scummy.

    I literally play with everyone and usually switch it up every few games. Today I've been playing Trapper, Ghostface, Spirit and Clown. The only killers I have very little experience with are Artist, Dredge and Ring.

    Back in the day I used to be a Freddy and Pig main lol, but that went out the window after the nerfs. I have every killer and all the perks for everyone so if you have any recommendations I'll gladly try them.

    I get It, I get it. When I came back i wanted an easy way back as well, the difference is I got it. U were unlucky tho, u got the rough start.

    but dont worry, you’ll get back there. I recommend u try Legion, he’s actually good now specially with julies mixtape. His power is great for info and easy hits. Survs also get really desperate when they cant heal as often. Other than that, just go slow at first, until u get the hang of it.

  • @Sharpefern said:

    https://forum.deadbydaylight.com/en/discussion/comment/3245226#Comment_3245226

    Like no. There are 3 more survivors in the match. Leaving a guy that wants to get out at the one minute mark on the floor will take up 0 time of mine because on the chance that I kill all three other survivors in the 4 minutes hes bleeding out I can still hook him.

    That makes no sense tbh. Wouldn’t the other 3 just heal him? I dont get it, when I come across someone like that I just farm some heals, he aint playing anyway.

  • @BringShaggytoDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/3245209#Comment_3245209

    Interesting to hear because I took a 2 year break and have started playing again the past month or so and am getting sweat feast games constantly.

    Usually I play 7/8 games of getting my ass handed to me and then will have a potatoe game to rebuild my confidence and then get another 7/8 games of being dragged all over the place 😂

    Really?!?! Feels bad man, once I got back I just got the most potato survivors. They would either be trying to hide injured 4 ft away from me, or would rush into lockers thinking I didn’t get a notification, or just straight up panic and run into me.

    what killer do u usually play? Just out of curiosity

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