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DBD78

DBD78

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DBD78
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  • There is no way anyone could say Trappers best playstyle is playing "normal" in high MMR there has to be basement build and/or trapping exit gates with red addons and No way out, NOED.

    People mostly play "M1" (no such thing as M1 on console you computer nerds) killers for fun not to get to elite level and continue to win there.

  • Can we stop calling it M1? Some of us work and can afford a console you know.

    And it's just one perk you can make a lot of good builds without it. If you only play to win then why would you use any other killer than Nurse? So I would guess you do play for fun also since using these weaker killers.

  • Did you think the event would go on forever?

  • Well right now is a good time to play survivor with all the solo buffs and stuff. But when they buff killers to get back to the 60% kill rate there will be many playing killer again.

  • We hear reports of "more tunneling than ever" every day, week and month. It can't even be possible it would have resorted to all games being tunneling years ago if it was true.

    So yes it's going to get worse. The same worse as always meaning the feeling of it being worse.

  • They can't shift meta if they don't nerf it. This is why they also have to deal with DH. So these things are very easy to predict. The strongest and most used perks on both sides have to be nerfed or they will look foolish.

  • Will it be much better playing killer against four SB or Lithe instead? I can see four SB being very annoying also. But yes they need to nerf DH if they are serious saying they will shift meta from time to time.

  • Makes you wonder how much DH will be gutted when next meta shift will come

  • @Shroompy said:

    DbD has just as much toxicity as any other game. The reason why Survivors seem much more toxic than killers is because you encounter more Survivors than you do Killers.

    Do you think bullies takes on the alone role or surround themselves with others? Perhaps the absolute psychos play killer more but they are fewer than the bullies. Survivors have many more toxic players just keep an eye on them end game chats on PC and see how many of them react bad to losing compared to killer players.

    I'm survivor main myself but you must be blind if you don't see what role toxic players prefer.

  • If they are serious about the meta shifting they have to nerf DH since it's the strongest survivor perk and everyone is using it. They have no choice as I see it.

  • The killer probably wants to kill you? Very shocking

  • @Canas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338348#Comment_3338348

    The changes buffed survivors far too much, there's no sane reason why survivors should even be able to see the precise progress of a gen that's being worked on by a teammate. The fact that they even were able to see ANYONE working on gens was already too much of a buff but this change made it even worse. Never before has genrushing been this easy to coordinate, it's completely absurd.

    What do you mean? How can they balance the game if solos won't have the info SWFs do? SWF also knows the location of the gens being worked on, so solos should also be able to see in which area the gen is somehow. Or where injured survivors are so they can get healed. SWF still has many advantages over solos so solo players need more buffs.

    And you do understand that they want a 60% kill rate so killers will also be buffed. In no way could you defend SWF being so far ahead of killers? And the only way to fix it is to put solos as close to SWF as possible.

    Geez how do people not understand that solo buffs are very good for killers? Or do some killers like playing against all these very strong SWF teams? Or do you really believe they will leave killers behind SWF and solos after they fix solo surviving? Not going to happen!

  • They probably would be if they were used. As it is now they more or less don't exist anyway. Looking forward to the rework since I do like Twins but man Twins need some love.

  • Mm I feel Call to Arms and Dried Horsemeat should be basekit instead of addons. Because mini range is too short and guards don't catch up you always need the addons.

  • Yes it goes in waves. Killers will be buffed again, then nerfed, then buffed, nerfed, buffed, nerfed, buffed, nerfed etc

  • NOED nerf did make tunneling worse yes. Many could play the game and have four survivor alive to the last gen and still get something but now when that perk is seen so little people tunnel instead of using the backup plan

  • If killer chase me of a gen I'm tunneling that gen going back to it instead of starting another one. How will you punish survivor for gen tunneling? Both sides tunnel and both strategies makes the other side lose. It is what it is.

  • @VideoGameMage said:

    A year ago when bhvr announced the HUD icons to bring solo up to swf level. They mentioned how balancing killers for them were tough because of the discrepancy. Now that it's been reached, I wonder what buffs they have planned.

    They can never bring solo to swf level. These people can tell the others where they are and what they are doing at all time. Also where gens are on the map while we can only see progress and that it's being worked on. Solos still need more buffs to get closer to SWF.

  • They could show the area of where a gen is being worked on also, plus some more info to put solos as close to SWF as we possible can. Then buff killers. Now the game is as balanced as it can be.

    So the "too much info" should not exist here since SWF have that info and so should solos. Or else it can't be balanced. As long as they buff killers also there is no "oo much info" to complain about for any side.

  • Pretty funny but Jane should be Peter Griffin

  • Best, worst, slowest or whatever they mix very good things with not so good things. That said the Maurice skin is epic!

  • They can't switch meta keeping DH like this it has to be nerfed. And this is what we want also metas are so boring. I would be happy using Lithe and such but I would never swich DH in current state it's just too good. And old DH was even better.

  • Mm it's strange how many of us don't really care losing hard as survivor, but it feels bad losing as killer. But you can always play against bots 😀

  • Many use Call to Arms now also of course

  • Hope Dredge replace Maurice with either Meg or Claudette

  • Solos should get more buffs soon, then killers. So yes

  • "Knight brings the salt for sure"

    Good sign! A few more buffs should do it all new killers should be compared with Weskers..weaker than him and you need buffs. Stronger then nerfs.

  • Nice! You should have a nice collection with brown Nurse addons now I will be super impressed if you can get rid of all 😀

    This is how most players play now? Me I'm doing the getting all characters to 10, then all to 20 etc not leaving one behind on the way..all will be 99 some day will not cheat like this 😀 The problem with gettting every character to 100 is the release of new characters 😭😄 Let's see if anyone will make it.

  • @Peanits said:

    They definitely are not on the same level even with this HUD. A coordinated group will always be able to plan things out better than a group of solo players with the HUD. The HUD is simply aiming to close that gap as much as realistically possible.

    Why? Because asymmetrical games like Dead by Daylight have a very unique balance problem: Both sides are not the same, so each side has to be balanced around the other. This gets even more complicated when you add solo players vs. groups into the mix. If we balance Killers around solo players, coordinated groups would have a field day. Meanwhile if we balanced Killers around coordinated groups, solo players would have a miserable time. By reducing the gap as much as possible, it gives us a much tighter range to balance around. Ultimately it's a necessary step in order to make the game more balanced.

    Yes and this is why solos need even more info than this. Killers complaining don't seem to understand that killers will be buffed the day solos become a lot better and can work as a real team with the info given. When this happens the game will be as balanced as it ever can be and SWF won't be that strong anymore, solos not that weak anymore and killers can beat a good SWF team one game and lose to good solos the next game. This is a win win for everyone.

    This is the way!

  • No one said it was too strong, it's one of the strongest perks which will make it meta and they switch metas so it has to be nerfed or people will still use it a lot. They will nerf strong survivor perks also.

  • Solos needs to be buffed even more, then buff killers. This is the only way to have as little gap as possible between solo, swf and killers. So while it feels bad now for many it is for the best

  • @Distortion_Enjoyer said:

    a nerf to CoH would be the end of boon perks, althought it's bhvr so i wouldn't be surprised if they gutted it

    Let's hope so. As survivor I'm tired seeing others bless totems instead of doing gens. SWFs can make good use of COH but we want to close that gap between solos and SWF so at this point it's bad for everyone except SWFs

  • Oh I remembered another one while reading your posts. I did not understand the t-bagging since I don't play other online games except Rocket League so I thought people were saying "hello" to the killer. This resulted in me t-bagging killers who let me escape. Until I got a message asking why I t-bagged and I had to search google before saying my sorry and explaining to that person lol

  • Not a bad idea. Survivors getting moried while working on a gen by eruption. Might be a bit OP but still fun

  • Yes this needs to be buffed. So many addons and stuff have this effect and everyone ranks these addons as the worst for a reason. It needs to be buffed now when we solo survivors gets the coming changes we needed for so long. And blindness needed also to be ok/good for so long.

  • He is bottom 5 it's silly to try argue against that. The argument is if he is the worst or not but Trapper is probably the worst.

  • It's too strong not to use as survivor. You loop and loop until you just can't reach that pallet..but DH will save you so you don't need to reach the pallet in time.

  • Or "Game is in the worst state ever" heard every week. A killer main streamer says killer is easy, another killer main streamer complains survivors are too strong. Game is survivor sided, it's also killer sided, this perk is OP and that perk is not, no it's the opposite says the next guy.

    The only thing we know for sure is the game is named Dead by Daylight. The rest is a TON of opinions.

  • Who want's even more BPs when it's already a pain spending it? But would be nice to trade in say 20 browns for a random item, addon or offering, or 15 yellow, 10 green or 5 purple for that one thing. This way you can't hoard insane amount of things and you can get something useful trading away lot's of useless stuff.

  • It's not the same old perks now Pop, Ruin, DS, BT etc. Killers have to kick gen or hook instead of just getting close to a gen for regression with Ruin. And survivors can't abuse DS anymore. Gen regression and anti tunneling perks will always be meta probably but as long as they switch around a bit in how they work and change perks it's better than nothing.

  • They will give Knight 7% instead of the 5%. No but this will reduce kill rate in solo no question so it's going to be interesting to see what they will give killers. Has to be something pretty good.

    When will this patch go live btw?

  • @MrPeanutbutter said:

    “Iron Will is not supposed to make survivors completely silent”.

    So all the killer has to do is turn up the volume on their headphones to completely counter this perk. Iron Will is useless now and there’s a good reason that it is rarely used anymore.

    Yeah just like Deadlock is useless only 30 seconds instead of 45. Right? Or Pain Resonance only 15% useless compared to 30% like it could have been.

    Iron Will is a strong perk now changed from OP. It was changed for a reason.

  • Just remove it on PC. It should be same on all platforms and console players are the winners not having to deal with it.

  • @GlamourousLeviathan said:

    For killer: Corrupt Intervention. The devs already said that the early game is rough for killers, and if you don't manage to get the ball rolling quickly you can quickly lose the game. Corrupt Intervention mitigates that problem.

    For survivor: Kindred. SWFs already have this perk basekit because of coms, so I don't see why solos can't have it either.

    No seeing killers aura would be a buff to SWFs and make hook plays more easy. Bond would be better for solos a strong perk all the time but not as much for SWFs.

  • If you play Wraith or even more so Hag then Franklins against flashlights, or lobby dodge

  • "Neither side can really win in this meta"

    It that even possible? Also do we want a meta making only one side win all the time? Do we even want a meta why not nerf the 8-10 strongest perks on both sides now we can choose fun builds and not worry about what the other side brings to the game.

  • @Pulsar said:

    It isn't confirmed that Bubba is being removed, yet. I'd wait for official confirmation.

    As for the Bone Chill event, the EU servers (I heard London) was doing some weird stuff and it ruined stuff for at least a week.

    If it was not true they would have said so here on the forum. It's said everywhere about Bubba they would have stopped this already if it was just a rumor.

  • Don't play that much killer but when I do: Big maps and SWFs are a problem and makes the game unfair to me from the very second the game starts

  • Because I don't have a life

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