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CrusaderNella

CrusaderNella

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CrusaderNella
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  • @MongolPSR said:

    It was a bug that was found where people could manually ban and increase other peoples ban time. You can check for some clips on Tru3talents stream where he finished a match and came out with a 10 minute ban, then before our very eyes it increased to 25 minutes, then an hour, than jumped all the way to a 72 hour ban.

    Could you link the video please?

  • The same reason killers hate DS, BT and Unbreakable. It punishes the opposing team for doing their job.

  • I would say, Just make the obsession be able to use DS. Easy fix

  • I mean, if i hook you , turn around and you are already being unhooked, i'm gonna go for you.

  • My comment was made before the edit so sorry for that.

  • @IMhereRUN said:

    I have to vote no. I love the idea, I truly do. But basically, you’ll NEVER have a terror radius. That’s too OP for a game already struggling with balance issues. While nice to see it’s be one of the few things killer sided, it just cannot be allowed.

    I don't think you understand what he meant.

  • The game. It is too close quaters

  • There are two types of people in a game i find.


    Yesterday, i went with a meme MAXIMUM HEX build on Hag. Ran Hex Ruin, Hex Thrill of the Hunt, Hex Noed and Hex Huntress' Lullaby.


    First game, i got a 2K and was insulted and spat on. I'm a toxic tunneller who abuses Hex perks and should uninstall the game i was called. I didn't tunnel that game, and i played decently. I only slightly camped a steve when i hooked him in front of the open exit gate (Because i mean, he is hooked infront of the open exit gate....) but i was generally not toxic.


    Following game, it also went well ish, they started cleaning my totems and we have a good and fun game. I couldn't tell if they were a SWF group or not but they were good sports and were very fun. Got a 3k at the end and i awaited the salt at the end.


    Instead they said gg wp and one guy said, "Sir, you are a registered Hex Offender."I laughted my arse off at them and for that I upvoted them all, and i even befriended them. They were really nice survivors.


    So this game has its up and down moments.

  • That would be awesome, but i think poor demodoggo would be left out of this idea.

  • Edit: Added an image for a better visual depiction of his design

  • Edit: Added a image to have a better representation of how he would look like.

  • Hook Proximity is the penalty and it already exists.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1411528#Comment_1411528

    I still think all moris should just allow you to kill a survivor at their equivalent third hook for bonus bloodpoints (and quicker kill compared to hooking), kinda like Pyramid Head.

    Well as i explained, I feel the Yellow one is justified. If all 3 other Survivors were properly hooked and killed. You can kill the last one as is.


    Tbh i think the Yellow Mori should be the Ebony Mori

  • @liarcy said:

    I’m sure someone will explain to you why moris are good for the game

    Read my post above.

  • Personally, I feel the Yellow Mori is fair.

    As the entity said. "You did good. The last one is yours."

    If you killed all 3 of the others on the hook, then you can take the final survivor for yourself.


    But the Ebony Mori is busted, i agree to that. I even say to have it removed cause i feel it's super unfun to play against and it feels super cheesy to use.

    I used it once and never again.

    But i feel the Yellow Mori is fair. Cause you get to earn that final kill.


    But i can not say the same for keys. If the Killer finds the hatch before you, then that should be over.

    I don't know how to fix keys, I would rather have the key open Exit gates faster or something but even then, i'm not sure.


    And yeah, don't get me started on the skeleton key.

  • @ermsy said:

    Reminds me of Friday the 13th where the counselor would stun Jason then dance on his head while Jason was recovering.

    The concept of emotes would be fun but would undoubtedly be used in a toxic manner.

    I appologise if i found this absurdly funny. I consider myself not to be toxic but just the visual of this is so funny to me.

  • Also i just want to note that i have only unlocked one single teachable perk. I can only use the built in perks for now. Only teachable i got is Huntress' Lulluby from the shrine of secrets since it looked good

  • I like the first perk.

    I think Shot in the Dark needs a bit of more risk.

    Say, if you fail the skill check, you will trigger Killer instinct or something like that. It shouldn't reveal your position outright. But should give you some form of slap on the wrist if you mess it up. Other wise, i also like it.


    One in the Chamber also sounds fun. But Why the second Borrowed Time-esc effect. I don't think that is needed tbh. Rather, make it that your aura can not be show to the killer if you are downed via One in the Chamber. That way, if a friend is close, you can be rescued before the killer even finds you.


    Over all. Not bad.

  • I like the idea that Otz had about Head.


    Keep the perk as it is BUT only allow the insta down if the hatchet is thrown and hits a survivor that is further then 15 meters away from the huntress. If you get hit in that range, it counts as a normal hatchet hit.

  • I feel like ,if the Killer catches/spots you, then you failed as a survivor in the stealth aspect. The chase should never be a question of, can the survivor escape but rather, how long can they stall before getting downed. The survivors rarely use stealth because they have so many other bullying options.

  • @BubbaMain64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1405158#Comment_1405158

    Then it sucks dick and completely defeats the purpose of even having it. Only 1 person not being tunneled fixes nothing.

    To be honest. Tunneling has a good and evil side. If you really need to down a survivor because either they know where the hatch is or where a lit totem is,etc. then you might need to tunnel them. But if doing so out of smite is wrong.

  • @Stehpflanze said:

    People need to stfu about NOED being fine, btw. If you think NOED is fine, you are either just terrible as killer and don't want to lose your crutch or you're literally braindead. Dull totems have no right to exist. They do nothing. They're only there, because of this dumb perk. And the fact that you don't even know if NOED is even gonna be a thing, is beyond stupid. No, totems are not an objective. No, it is not your fault noed happens, because you didn't cleanse all totems, since, again, they are not part of the objective and you will never have the time to get all of them against any decent killer. And no, there should not be a perk as cheap as this one that punished survivors for literally playing the game. Instead, you should get stacks that work the same as the PwyF ones and you get one for every hook, up to 12 of course.

    I consider, Healing, Gens, Totems and rescuing to be the objective. I know my team will gen rush so i go around the map and clean up totems and thus i rarely have issues with noed.

  • Make it that only the obsession can use it and it will be balanced.

  • To be honest, When i cage them and turn around they are already out of the cage so it doesn't really matter to be honest.....

  • I also have a idea with what to do with Object but it is not as good as yours.

    -------------------------

    "Object of Obsession:

    A supernatural bond links you to the Killer.

    Your aura is always revealed to the Killer

    While you are the killer's Obsession, the Killer's aura is always revealed to you.

    Increases the odds of being the Obsession.

    The Killer can only be obsessed with one Survivor at a time.

    "He was watching me!" — Laurie Strode"

    -----------------------------------------------


    I think this will allow the initial power to be kept but, it can also heavily backfire, as if you are not the Obsession. Then you see nothing but the killer sees you. But if you are the obsession then you always have tabs on him.


    This will also conflict with other perks that makes other survivors become the Obsession. Like Decisive Strive for instance.

  • @LetsPlayTogether said:

    How is this fair that killers can easily bypass DS by slugging, and survivors are punished for trying to do any action?

    Please explain to me how else a killer is to avoid DS other then by slugging?

  • @TunnelVision said:

    Man, it's quite amusing how many people took the bait...

    I guess you could say they tunnel visioned the bait?




    I will let myself out.

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1403934#Comment_1403934

    30 seconds is probably good enough however Gens can't lose progress or be hit by the killer if this were to be implemted

    Of course. Just like how it is with Corrupt Intervention and such.

  • @WatchBloodRain said:

    It can only work if you can't use perks or add ons otherwise people will bring elite stuff in casual play just to dominate

    Such is the fate of any casual mode. But those people who do play to enjoy will have a good experience i beleive.

  • Well i mean the timer could always be edited and even made like 30 seconds.

    And the camping thing would be worked around in my opinion. If you see a fellow survivor get hooked. Leave the Gen at 99% before unhooking them.


    Another Possible fix for this is that the moment the killer hooks some one, the grace period ends. even if it has like 1 minute 50 seconds left.

  • Well the timer could always be lowered.


    Also to counter the Camping aspect. It could be made that the moment a killer hooks some one. The grace time ends and gens are back open.


    Though i do think informational killers would become more picked like the Doctor or Plague.

  • also by killer level, i mean killer or survivor level. sorry

  • @emptyCups said:

    https://forum.deadbydaylight.com/en/discussion/comment/1402836#Comment_1402836

    wraith cloaked makes it harder for them to get points off you and might even make them de pip if you never hit chase or hook them

    You can get 1k just for opening the gate to to make the match go by quicker

    Once you do they usually wait doe the timer to run all the way down so look for the hatch and you might be able to close that before the last person walks for even more points.

    There's really no difference between throwing and doing poorly, I'm just letting you know how to get points without survivor interactions. You can also just kick a gen over and over or pull them off gens and throw them down.

    If you dont hit they catch on pretty quick and you can even catch them off guard if they think your throwing but pulling them for grabs

    Ways to gain lots of points is doctor and just shock them over and over or hag and just put traps everywhere

    I hope after all your throw matches you can get some better perks and give playing another try.

    Wait....


    You can open the Exit Gates as the Killer? How? Since when???

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1403066#Comment_1403066

    Well, what if a non obsession is being aggressively tunneled?

    To be honest. Tunneling isn't against any rules. It is ######### and disgusting yes. But it should not be the reason for a perk change or not.

  • The T-1000 Terminator

    Ok cause it is machine it will have alot of passive changes.

    Passives: As the T-1000 is not a living organism, it emits not terror radius, but its heavy mechanical footsteps and mechanical grinding can be heard from at maximum 10 meters away.

    The T-1000's steel body is strong and is thus resistant to Stuns, thus it recovers 50% faster from any for of stun and breaks pallets and doors 50% faster but it's clumsy and slow body makes it traverse awkward terrain harder and the T-1000 Vaults windows 50% slower and is slowed down by 20% for 2 seconds if it falls from a high platform.

    Activate Ability: Organic Life Form Detection UAV. The T-1000 calls upon a UAV that follows the machine from directly above it for 10 seconds. During this time, any survivor that is within 10 meters from the T-1000 will be highlighted to the killer.This ability has a cool down of 30 seconds.

    2de Ability: Termination: If all Generators are completed, the T-1000 can "Terminate" the obsession outright if they are downed.

  • IT Perks:

    First one is outclassed by BBQ.

    That second perk is very useless to be honest. I mean you should already know where a survivor is during a chase.

    The third one is ok, The bloodpoints gain is a bit random though. Maybe make it that all other Gens are blocked when one gen gets done and make it a hex.

    But i like the idea of him making the survivors see each other as pennywise, but i don't think it should be a stalk ability.

  • A idea i had was to have a grace system implemented. The moment a generator is completed, the entity blocks all other generators for 1 minute but in doing this, it stops all regressing generators and the killer can not damage any generators.


    This way the game is forced to be slower and it doesn't hurt stuff that already exists and stops 2 generators from being popped at once.

    As for the survivors, well they have one entire minute with which they can focus on anything else without worrying about gens. Cleans a totem, heal your friend or just hide.

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