An idea for NOED nerf

Personally, i don't care about the perk. It's most likely the survivors own fault if they just focus only on the gens and are not cleansing the totems. But, because we got a indicator of the gens, why not have an indicator for totems as well? It's good for solo survivors and SWF know anyways how much totems are still up or not.

Comments

  • This has been suggested before and it shouldn't be base kit. Change small game to have totem counter is reasonable imo.

  • @Stehpflanze said:

    People need to stfu about NOED being fine, btw. If you think NOED is fine, you are either just terrible as killer and don't want to lose your crutch or you're literally braindead. Dull totems have no right to exist. They do nothing. They're only there, because of this dumb perk. And the fact that you don't even know if NOED is even gonna be a thing, is beyond stupid. No, totems are not an objective. No, it is not your fault noed happens, because you didn't cleanse all totems, since, again, they are not part of the objective and you will never have the time to get all of them against any decent killer. And no, there should not be a perk as cheap as this one that punished survivors for literally playing the game. Instead, you should get stacks that work the same as the PwyF ones and you get one for every hook, up to 12 of course.

    I consider, Healing, Gens, Totems and rescuing to be the objective. I know my team will gen rush so i go around the map and clean up totems and thus i rarely have issues with noed.

  • Sorry, but Noed is fine. While I personally despise the perk and refuse to use it. It's not hard to counter. It's especially easy if your team has a brain and just cleanse the damn totems.

    As for the OP. I don't see them adding a counter to the base kit. A noise notification like you get for Hex totems would be nice though. That way you can track it if you're paying attention.

  • @BaldursGate2 said:

    Personally, i don't care about the perk. It's most likely the survivors own fault if they just focus only on the gens and are not cleansing the totems. But, because we got a indicator of the gens, why not have an indicator for totems as well? It's good for solo survivors and SWF know anyways how much totems are still up or not.

    If anything be attached to a perk like small game cuz that’s how thrill of the hunt works you get a totem counter as killer but only on a perk

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/167827/an-idea-for-noed-nerf

    If anything be attached to a perk like small game cuz that’s how thrill of the hunt works you get a totem counter as killer but only on a perk

    That's also because TOTH has a few effects. (Each totem = 1 token, and the tokens increase cleansing time and hunting bloodpoint gain. It also notifies the killer when someone starts working on a lit totem.)


    If we get a totem counter for small game small game needs to have an extra effect. Maybe we could do the opposite where you start at 0 and each totem cleansed by you and your team gives you 1 token, with each token decreasing the cleansing time (or make Small Game's tracking recharge faster? Or slower, but increasing the range making finding that last totem a bit tricky?) and giving you extra boldness gain rate.

  • @Toybasher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1405197#Comment_1405197

    That's also because TOTH has a few effects. (Each totem = 1 token, and the tokens increase cleansing time and hunting bloodpoint gain. It also notifies the killer when someone starts working on a lit totem.)

    If we get a totem counter for small game small game needs to have an extra effect. Maybe we could do the opposite where you start at 0 and each totem cleansed by you and your team gives you 1 token, with each token decreasing the cleansing time (or make Small Game's tracking recharge faster? Or slower, but increasing the range making finding that last totem a bit tricky?) and giving you extra boldness gain rate.

    Nah I get that I didn’t mean it was a definite just do that to the perk or even just make it a perk thing I just think hud wise would be maybe difficult to do as base kit