CountOfTheFog
CountOfTheFog
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- CountOfTheFog
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@WolfyWood said:
Atp he feels worse to play against than pre-nerf Blight.
At least Blight's end the game fast, every game against Chucky for me so far has just been a cheesy slog win or lose.
I've also encountered so many Chucky's ragequitting after one bad play.
I feel like he could use some more nerfs.
No. I can't play as him now lol. Shockingly, when I activated cross-progression and moved from Nintendo Switch to Playstation 5, he became harder to control.
He is slower which is intended but his special slice n dice is impossible to fo for some reason ๐ค and playing him feels horrible.
From Survivor POV, he seems oppressive, I agree, but only if he snowballs.
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@TheArbiter said:
After the atrocity that was the second attempt at Lights Out, It's nice to be able to look forward to another game mode. I hope lights out never comes back
That's a little harsh. Some people like it and there's nothing stopping you from playing the regular mode.
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3802250#Comment_3802250
Lot of people want to show their friends when the number changes in pre lobby. They can ofcourse tell it but it's so much more lame...
So you're strictly talking people on your friends list? Not the Killer and not solo randoms? That's fine if that's what you want but other than that it hurts the game
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803249#Comment_3803249
Your progress bar color only takes into account your individual repair speed, and not anyone else you're cooperating with.
If you're doing a gen with a teammate, your individual repair speed is 0.85c/s (assuming no perks), so the progress bar is red. But the combined repair speed with your teammate is 0.85 * 2 = 1.7c/s, so the gen is still completed faster than if you had done it by yourself.
If both survivors have Deja vu, do the Deja Vu perks stack unlike Prove Thyself?
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@Laluzi said:
Yes, yellow progress bar means it's being sped past the normal rate.
Prove Thyself is red because it's a 10% boost that doesn't entirely offset the 15% penalty, but it's still quite worth it.
I'm still confused on the debuff.
If two people are working on a single gen with no gen perks the bar is red.
However, the gen will get repaired quicker, correct? Less than the usual 90 seconds if a solo Survivor did it? It certainly feels faster.
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@Jay1283 said:
this game is getting unplayable if you want a fair match.
Killers down second to last and then leave them down to hunt you down and then kill everyone or of they cant find you they go back before downed survivor bleeds out and then that survivor sells you out to killer by running straight up to you. What happened to a fair game over oeoples massive need to win at all costs these days? Back to one player games offline when gaming was enjoyable!
Teammates Selling you out can be reported. That is against the game rules.
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It shouldn't be added. The Entity is close enough to a spider. Many people don't like Spiders and will dc as some do against Plague. This topic has been brought up countless times.
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I find this as any Killer before I stsrted my break. I wouldn't attribute it to Dracula. Survivors are miserable lately and will do virtually anything to have a Killer go easy on them. I'm ashamed to admit I noticed that I started doing similar things, especially after the 1st Survivors gives up.
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@letsgobrandon24 said:
As a killer main with probably decent mmr itโs an absolute nightmare trying to pick up a survivor. Every single time you do thereโs three flashlights coming at you from every direction. Is this not toxic? Is this how weโre playing the game now? Donโt get me wrong, flashlight/pallet saves are awesome and I respect it. But when you have one survivor already ignoring the game just to follow you around, now all survivors are ignoring actually playing the game just to beam you is this not against the gameplay?
I never play Killer without Lightborn. Never.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3802209#Comment_3802209
It wasnt even available to be wishlisted on Steam either, the game was simply open to be playtested.
So is that kind of like the same thing as a PTB?
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The Silence of the Lambs
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@Deathstroke said:
There is no reason not to show them in pre lobby. People are going to be in pre lobby usually with just friends waiting to find match. I would imagine people want to see their friends dedication to the character and game.
They can see it in the end game. Or, if they're friends, they can tell each other ๐
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Demogorgon.
Steve and Nancy should have this too...
https://youtu.be/2VwC4l2Ne5w?si=VLntI8_wZ8yd9AuG -
@Nazzzak said:
You mean humping on the ground? I get that mostly from Skull Merchants. But Chucky is definitely second on the list
Lol Chucky is #2, Bubba is #1 and I've never had a Skull Merchant do that to me. My experience alone of course.
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I had no clue what it was. Don't restrict games to Steam or to any one single platform. It's 2024, there's no reason to do that.
Maybe if it was available to be wishlisted on PS, XBOX, and Switch as well, maybe there would have been more interest or even knowledge that it existed.
I hope this didn't come off disrespectful, it's just that ignoring console is not a good thing when the DBD playerbase is mainly console when combined.
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The Weekly Gift ๐ for this week, September 17, is 250,000 Bloodpoints!
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@Kilodesu said:
If Distortion is getting nerfed, a perk that has CHARGES mainly because it can stop all aura reading, then why is lightborn that has NO charges can permanently prevent flashlights, firecrackers and blast mine? Pretty sure it affects the Haddie perk that requires the killer to be blinded in order to afflict blindness to the killer.
What is this double standard? This is the exact same situation with Weave + Franklin, permanent aura reading yet Object of Obsession was nerfed because of that? A combo that is not counterable in solo queue due to lack of communications should hvae been a priority, you have to go next because of this combo, now that distortion has been nerfed and aura readings were buffed, solo queue is going to be entirely unplayable. You are also pushing casual players away by doing this.
How come every reasoning doesn't apply to killers? Why are specific playstyles being forced upon players? You cannot keep lightborn in its state when you give that reasoning for the distortion nerf. I don't use flashlights, I am simply pointing out the hypocrisy. I haven't played this game for nearly a month for a reason, and that is because solo queue is unplayable but I have checked the updates, and I am for sure not going to reinstall the game.
I want to know why solo players are being punished for playing the game properly yet balancing the game around SWF using third party softwares? Killers complain survivors go next, I've seen them complain more than other survivors complain, as what a killer main says 'my fun is not your priority. Go on every social media, killers trashing survivors for going next, tell me another PVP game where the opponent complains for an EZ win. Giving one side this much power to make the other side miserable is what is going to kill this game.Neither should be nerfed.
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He is still my main, although I'm taking a break from the game. I can't handle all the rage quitting, trolling, and griefing that's going on.
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The Weekly Gift ๐ for this week, September 10, is 10 Rift Fragments.
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The third code released today.
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@HerInfernalMajesty said:
Fog! Thank you for this thread again! ๐ How has the PS5 been treating you? Also, I was watching Stranger Things season 4 last night hahaha. Hope youโre doing well Fog, take care and thanks again ๐๐
The PS5 is paradise. Nancy looks stunning as always but now with significantly better graphics ๐
My future wife... โค๏ธ
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733179#Comment_3733179
i didnt know you were a fellow xbox player
I'm not. I have cross-progression enabled between Nintendo Switch and PlayStation 5.
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The Weekly Gift ๐ for this week, Tuesday, September 3, is 250,000 Bloodpoints!
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@ReverseVelocity said:
Yes, it works with all Blinds, not just flashlights.
Thanks so much!
I got the Tome Challenge done on my 1st attempt using this loadout!
I'm terrible with flashlights so I'm relieved!
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@CountOfTheFog said:
The first code for Nintendo Switch Players is available.
https://us.v-cdn.net/6030815/uploads/6BLZMUFWPJ2W/screenshot-20240827-151240-chrome.jpg
The second code is now available
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@Akumakaji said:
Yeah, I know, this has been a hot topic for ever. I am firmly in the boat that map offerings are used 97% of the time to gain a rather sizable and unfair advantage on the killer, either by the survivors knowing pretty well that they will be going to a survivor sided map, or even finetuning their builds specifically for that upcoming match and map.
The smallest number of players use map offerings "because I am just tired of playing on the same 3 maps for the past hour" or "I just happen to like the visuals of The Game. I didn`t know that it was survivor sided." In the past you could reliable sniff out the survivor who played the map offering. In one of the last updates that info was removed and now the placements of the offerings during the load-up is randomized.
So, my hot take is this: if survivors play unfairly by sending me to a realm of their chosing, I play "unfairly" by tunneling and camping any way I can. And I always tell them in the post game chat. Most won't admit that using map offerings is bad in any way and just call me names and a dirty tunneler, claiming that map offerings are just one item in the game.
While that is true, thats just a way too easy coop-out. I feel sympathy for the players who suffer, because I maybe tunneled them out unfairly, but now that I have no way of decerning anymore who played the map offering, I either have to accept that survivors can unfairly stack the odds in their favor, or I can antagonize all of them.
I still think that the best option would be to reverse map offerings: make them actually BLOCK that specific realm and not send you there. To me, map offerings are souring the match before it even starts and I know that I am not alone with this. Its a bit sad that there are so few good, usable offerings, but the map offerings tend to be used in this way, so everyone suffers.
I literally bought map offerings on both my P100 Survivors as I was getting them both up to P100. I have never burnt a map offering as Survivor.
I actually hoarded them up because I like the looks of the maps.
The idea that a map would be Killer or Survivor sided never occurred to me because I thought BHVR looked at the data after releasing a new map and if there's something wrong, they'll rebalance it.
After joining the forums, I'm now too afraid to use them and upset the Killer.
I literally bought them because I think certain maps look cool, specifically Crotus Penn. Is that considered a Survivor sided map?
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@Astel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3788171#Comment_3788171
As I know, his hellfire can go through the objects that are in the POV like rocks. Not sure about whether it can go through the wall that blocks the whole killer pov.
I'm wondering if it can go through the Killer Shack walls ๐ค
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@Aven_Fallen said:
This would just be abused. Players would block players they lost against.
Wouldn't it work if the blocklist had a limit? 25 players for example. Once you block your 26th player, the first person on your blocklist is unblocked.
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@Akeeno said:
im super disappointed in this killer, another noob stomper, but gets bullied in high level swf.
his hellfire takes too long to charge up and slows him down. 0.9 seconds, in that amount of time survivor can turn a corner or get behind something.
nemesis takes 0.35 to charge and is way faster. deathslinger takes 0.4 to charge. i guess they did it this way because of unknown, but that has a bigger area of effect.
wolf form is not as advertised. wolf form is not fast at all, and those little orbs are a joke. when i first read the power, i imagined the wolf playing like victor, fast but can only attack with pounces. but since the wolf can m1, they made him normal speed.
and last and worst, bat form.
this form is so bad to use since survivors make little noise when they see it, and all the bat noises makes it hard to pinpoint survivors even with strider max volume. you cant even track survivor blood trails, being a bat, which is just wow.
i dont know why we balance killers around weak survivor players, and then high level survivors stomp on killers balanced that way. thats why nurse is always a top killer, since all you need to succeed is high mechanical skill, game sense etc. but killers such as drac are handicapped, to play with the bad survivors instead the other way around.
please set up another event like when cote played against south korean survivor swf to see what im talking about. if everyone in the dev team is mediocre and play against each other, you cant really see the issues that pop up about this.
no offense to anyone at dev team, but this is my feed back. thank you.
Does the hellfire go through solid things such as rocks and walls?
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@ChuckingWong said:
The biggest problem with this crap, and I have already seen it now a few times.
People are spamming trying to get their adepts now, where I would recognize a p0 in a lobby and gtfo now Im held hostage by them.
Davids loading in with GOOD OL' NO MITHER, and guess how long they last in chase?
The obvious Alucards crouch hiding around the map, waiting for everyone to dieโฆ.
This was a mistake BHVRThis was not a mistake. The mistake was implementing Adept Challenges which get everyone killed 99% of the time.
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@Coordi said:
Thank you so much for providing a log!
This just happened to me on PlayStation 5.
My teammate could not unhook me ๐
https://youtu.be/Tg_3jEHg28A?si=X10CMz21UYTBHIAa -
@Dwight_Fairfield said:
Not at all. People can see it in the end game chat. Just like killers. They don't get to show theirs off til end game either.
I have been thinking about you today my friend!
I bought my P100 Nancy and P100 Steve/Johnathon back out again and it's so wonderful not getting targeted or dodged.
I feel so much better now!
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787578#Comment_3787578
I definitely got it using kindred and the new perk that shows auras when gens are completed. So kindred has to count, because that perk only reveals for a few seconds.
@jamally093 said:
I'm hoping that the achievement is bugged. 60 seconds of revealing the killer's aura is simple. But if they are saying it has to be revealed to every fun fact you have to specify it.
Reveal the aura of the killer to everyone for 60 seconds. Because to me saying reveal the killer's aura just means have the aura revealed aka shown to you.
I got it by using Kindred as my only aura perk. As all my teammates kept getting hooked, the Killer aura was revealed again and again.
Also, I recommend you use Distortion as that kept my aura from being revealed, hence how my Kindred activated enough times while my teammates were hooked.
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The Weekly Gift ๐ for this week, August 27, is 250,000 Bloodpoints.
Enjoy the new chapter, everyone!
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@TragicSolitude said:
Only if the killer doesn't know who's the real player and who are the bots. I've quit matches because the only teammates left are bots and the killer completely ignores them.
The bots would need to be a little bolder, too, able to takes risks and put themselves out there to take aggro. Less selfish, better team players, since a big part of the reason solo q sucks is because there are no team players left outside SWF.
@UndeddJester said:
To be fairโฆ If you play against 4 bots in custom, they absolutely crank those gens ๐ถ๐ถ๐ถ๐ถ
I never ignore bots as Killer. They will absolutely do generators and hit every good (if not great] skillcheck. I tunnel them out asap.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785216#Comment_3785216
That's not how we want it to work, if you choose a map offering and it doesn't get chosen that offering is rightfully lost - it's not a guarantee nor do we want it to be.
I have been playing for 4 years and never knew this.
I thought map offerings or any offerings were returned to the player if they conflict with another offering.
I thought two or more map offerings was considered "conflicting".
What is considered "conflicting with another offering" ? Occasionally at the offering screen, one or more offering is not burned and flies off the screen.
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@Peanits said:
These are live now! We'll be posting news about them shortly.
Thank you so much!
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@Linkdouken said:
I personally like the voice lines as it makes the characters feel more unique than just a skin. Lara saying bollocks or Alan shouting he'll kill the killer when he's being carried is great.
But yes, an option certainly would be good for players that don't like it
Yes, and I'm genuinely happy for you and others who like the voice lines! ๐ค
I find them incredibly distracting.
I have literally stopped dead in my tracks in game when Lara yells "No, no, no" or "Back off!" when the Killer engages with her and have gone down because of it ๐
It also breaks my emersion with the game, the atmosphere and the horror aspects.
I also should say that we should be able to turn off Killer voice lines as well.
I recently started playing as The Unknown and I'm really sick of getting jump scared by the killer when I'm playing as The killer.
I have to have the volume on my headset turned up when playing Killer to listen for Survivors and it's very annoying.
A simple ON/OFF switch in the main menu is all I'm asking for. That way everyone wins ๐
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I bought a new weapon for The Pig today! I purchased the Twisted Trefoil Blade ๐น
I also got yet another Daily Ritual for her! It was to Sacrifice two Survivors. I brought a Lery's Offering and got a 3K.
I carried Jill to the Hatch because her teammates were awful and she was actually very good! She tried to bodyblock as I was tunneling my last victim. I had to slug her while I finished taking care of business.
But I made it up to her ๐ท
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It's crazy around this time where I live (4:30AM EST). I'm just playing for bloodpoints. Not expecting to win. SoloQ teammates tend to sabotage games intentionally, bodyblock their teammates, other forms of griefing, ect. Wild stuff.
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@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781091#Comment_3781091
The latter part of my request was for match times - knowing how long the match lasted can help us determine if Gatekeeper is working as intended! Our QA team has already received the bug report and it is under review; sometimes more information is needed to reproduce the results players are receiving.
I have been unable to pip up on Killer at all since rank reset. Even if I have a good match that goes past 9 minutes, not a single pip on Playstation 5.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784214#Comment_3784214
Actual footage from the Survivor perspective:
https://www.orangetiptactical.com/wp-content/uploads/2019/10/cat-stalking-gif.gif
I might also suggest Game Afoot instead of Lightborn, let's the Rancor train keep going ๐
I stayed in Undetectable mode so that the Obsession would never see my aura, thereby surprising him at the end ๐
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@Nun_So_Vile said:
@CountOfTheFog How is the transition to Pig going?
Do you remember when the Daily Rituals were doubled last week?
I took a quick Pig ๐ท break from 2v8 to do what The Entity asked of me...
https://youtu.be/jF_Fpnq9O8A?si=eH44aCXZs7HLehZ9 -
Hannibal and Clarice from The Silence of the Lambs
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@humanbeing1704 said:
yโall noobs donโt remember the old preschool days where the hatch would basically spawn in the school basement 100% of the time
Lol. I'll never forget, a long time ago, I was the last Survivor remaining on Badham and The Wraith was with me upstairs and away from the preschool but they knew exactly where to carry me to for the Hatch. I always wondered how he knew it was there ๐ค
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@Aven_Fallen said:
I need to give you more Upvotes, I only remember about the weekly gift due to this Thread.
I โค๏ธ the Weekly Gift ๐
I so look forward to them. Every little bit helps!
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The Weekly Gift ๐ for this week, August 20, is 500,000 bloodpoints!
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@Seraphor said:
Unless they've changed how the hatch works, you can't.
The hatch doesn't spawn relative to any players. The hatch spawn is already set when the map loads. It's already there right at the start of the game, but invisible and with no collision. It used to still have collision which allowed people to find the hatch before it had technically been revealed by walking over an invisible bump.
@Neaxolotl said:
In my understandings, hatch location will be determined at the start of matches
@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783867#Comment_3783867
It used to still have collision which allowed people to find the hatch before it had technically been revealed by walking over an invisible bump.
This was only a Bug tho. But yes, Hatch spawns at the beginning of the Trial, so there is no way to use the location of any Survivors when they die to locate it.
Yes, you're right, I forgot about it being determined before the trial begins.
I'm hooked on this Killers YouTube videos and he literally almost always guesses correctly based on a "formula" for lack of a better word.
If you skip to the 10:00 minute mark you will see how confident he is.
So his formula is literally just a lucky guess?
https://youtu.be/APriNH8-c2c?si=e_E0SGEWpvJ3fJvn -
I'm stuck on Ash IV for Killer. I can't earn a single pip no matter what. I'm on Playstation 5.


















