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Coffee2Go

Coffee2Go

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  • @Meg_Survivor said:

    it honestly never fails, its always a killers word over survivors - we have been begging for changes like Tunneling and Slugging to come to the game for YEARS and i already know they are going to change it again just to make it useless. The only thing they need to change as far as the Tunneling feature goes is this section:

    Tunneling Penalties

    • When a Survivor dies to a hook action or Mori before 6 total hook states, the remaining Survivors gain a 25% repair speed bonus.
    • When a Survivor that was previously hooked is Killed or Sacrificed, the Killer loses the ability to block, damage, or regress generators by any means.

    everything else as far as the HUD should honestly stay the same. its already hard enough for solo q survivors to try to manage a 1v3 esp against stronger killers, stop trying to make the game easier for killers to win and make it fair to where it is BALANCED for all players.

    Also, as far as the slugging goes killers can still slug everyone and then end up hooking EVERYONE before the 90 seconds are even up. Its honestly rare for some killers to leave anyone down for that long knowing these changes are coming in effect.

    They are so quick to make changes and respond once killers speak up just like when they nerfed the fog vials, they really need to take this time to really sit and think about what changes really need to be made esp from a survivors perspective.

    You do realize the community as a whole and content creators that spend time playing survivors and been playing them for so many years have stated that the current values are not ready for live servers yet.

    If this hit live servers it would be chaotic.

    Let them polish it, the changes will be negligible for lower end players either way they will still feel like they wont be tunneled out and the polished changes will feel much more impact for better at higher mmr

  • I did keep mentioning to you guys the new system will be released unchanged in PTB and that it most likely wont hit live servers at all lol until it gets hardcore polished.

  • @Alice_pbg said:

    ngl… I expected some tweeks and maybe removing one thing or two… not a full "we'll do it later".

    which is the correct choice. these changes should have been the entire ptb.

    Ehh, i did expect them to pull this move believe it or not these were all at once given to us in PTB and judging how harsh values are and half of perk values were not really properly stacking too.

    They will most likely have to go through all of perks again in the survivor roster and killer roster and balance it from user and streamer feedback.

    Lower that 6 hook requirement before kill to 4 will be also very smart move.

    Remove basekit pop and replace it with basekit pain resonance since the gens were popping more than usual in the PTB.

    Basekit pop is just way too situational time consuming only worth running on S tier killers to just get right at the gen and rotate meanwhile on m1 killers including new myers rework its still not viable.

    I will however say basekit corrupt should so badly be brought in game and allow gen repair but at stock repair speed and you cant use any perks or items to accelerate repair speed.

    10% haste is marvelous for the amount of time you get it for allows you to travel 8meters extra depending on ongoing perk and killers.

    Killer instinct needs to come back

    Real time unhook notification and sound needs to come back

    Elusive is super fine and it really helps it should stay in game and polished way more and tiny value changes and gain from it.

    Idk if i missed anything?

    @cogsturning

  • Jokes aside using AI is fun when u need filler words and further explain something in post

  • “DBD” can refer to different things depending on the context, but the most common meaning in gaming is “Dead by Daylight.” Here’s a clear breakdown:

    Dead by Daylight (DBD)

    Type: Asymmetrical multiplayer horror game.

    Developed by: Behaviour Interactive.

    Platform: PC, PlayStation, Xbox, Nintendo Switch, and mobile.

    Gameplay Concept

    Players: 4 survivors vs 1 killer (5 players total).

    Objective for Survivors: Escape the map by repairing generators to power exit gates while avoiding the killer.

    Objective for the Killer: Capture and sacrifice all survivors before they escape.

    Unique Feature: Each character (survivor or killer) has unique abilities, perks, and strategies.

    Key Elements

    Tension and Strategy: Survivors must cooperate but be careful, as the killer is actively hunting them.

    Variety: Many killers are based on horror icons (like Freddy Krueger, Leatherface), and survivors have customizable perks.

    Progression: Both survivors and killers can level up, unlock perks, and customize gameplay style.

    Other Possible Meanings of “DBD”

    In medicine, it can refer to “Disruptive Behavior Disorder.”

    In tech or databases, it might refer to Database Design (though less commonly abbreviated as DBD).

    If you want, I can also give a simple visual diagram of how a typical DBD match works so it’s easier to understand the flow.

    Do you want me to do that?

  • I honestly think if the gate is opened and if by like few seconds survivors dont escape and are not in chase you should be able to abandon as a killer.

    Whats the point of tbagging and just waiting at gates

  • In all honesty i feel like if they keep majority of the changes and do touch ups here and there before it goes live as well adding mini corrupt that still allow further gens to be repaired but at slower speeds and it cant be influenced by perks until 90s timer runs out.

    The downside is you wont know which gens are blocked with the aura white reading.

    Corrupt perk will still exist fully blocking the gens and it deactivates upon down, mini corrupt would go off as soon as u land a hit injuring a first survivor or downing too.

    They also serious need to remove pop and add pain res instead.

    4 hook states needed before u can kill is faar better than miserable 6 where it feels like general limitation of killer capability.

    The haste is fine by me it allows 4.6 killers to traverse 6 to 8meters extra which isnt much but still helps 1s of time for anything including abilities.

    Bbq is a bit quite limited and very conditional same as pop…

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994099#Comment_3994099

    I would see it more as a Nerf. Because you get less value for Killers with small Terror Radius, where you would rather use M&A. And while Killers with huge Terror Radius have more value from M&A (Wesker, Billy and Blight have 10m reduction instead of 8m reduction), you would most likely not use the Perk on those in the first place.

    Yeah honestly now that i tested it out more, not sure if its viable anymore as much, i had it on my michael for vanity mirror so rip.

    Guess im switching to blight now :)

  • @Mr_K said:

    I knew they would.

    at literal 8m TR the high end survivors at 80%+ killrate would pre run you so fast that vanity would not even properly proc lol so not sure why it was removed, vanity was only viable if u combine it with monitor & abuse and that works.

    But other than that, high mmr survs will legit pre run you even with 8m TR go straight to shack, same stuff will happen in pubs live servers

  • @Mr_K said:

    I knew they would.

    the lowest TR you can now have with michael is 14m TR if you run non scratched mirror.

    21m TR in chase

  • @Mr_K said:

    I knew they would.

    Yeah i was hoping they would keep both but i guess not lol.

    Guess michael is not allowed to climb up ranks and should stay sub 65% killrate killer.

  • @Dwight_Fairfield said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994415#Comment_3994415

    I really don't understand your complaints. Old scratched mirror had to have bf memo with it just so your tiny tier 1 lunge was less tiny. Yet you're complaining it now needs memorial flower which gives it a considerable speed buff to 4.4m/s base kit.

    Vanity mirror you always ran with dead rabbit. Why would you use anything else with it. Both mirror add ons had a necessity add on to accompany it.

    The whole point of scratched mirror was for the jump scares. Its a meme build. You're arguing about it like you want it to get 4k's with it. If you like it for the jump scares you can still do that and its more viable on all maps now.

    You can mourn vanity mirror all you want. But scratched mirror is currently better than the old version now.

    I mean its easily to be happy when your main build did not get removed, if both scratched and vanity were reworked and not just vanity you woul be here complaining too about it so dont be like that and refuse me to mourn, and its also a bit rude for you to say mourn like its dead when ryan said the changes are not permanent and can change.

    I never mentioned 4k, i just said that now with scratched mirror players wont be able to go above 65% killrate to even be on par with high skilled survivors that stack perks + on top of this new system.

    Vanity allowed you to still be detectable at 4m TR outside chase and really large TR when you are in chase, it just worked and gave myers 4.6ms and access to aura reading.

    Whatever your claim is or stalky boi i have much larger killer than him lol at this point.

    Right now scratched mirror wont break through the barrier old vanity allowed to do so for users who want to have reasonable aura reading + still fast speed allowing you to run 4 perks instead of wasting a perk slot to compensate for anything else.

    My whole idea was to combine vanity and scratched to gain ability to use both modes on myers mixing 4.4ms and 4.6ms with conditional undetectable.

  • @Dwight_Fairfield said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994330#Comment_3994330

    Stalky boi has been playing it on outdoor maps. 4.4m/s movement when paired with the memorial flower, normal lunge, you can now get blood lust with it, and with speed add ons like pwyf etc its actually viable on outdoor maps.

    The whole point of vanity was to not waste perk slots for speed lol.

    And having to waste another addon slot to make my scratched mirror to 4.4ms is really sad and miserable for not even having access to his cool new ability.

    I would have even settled for undetectable + aura reading + 4.6ms speed when out of chase and in chase i would be okay with 4.4ms speed.

    Its really crucial to give michael 4.6ms speed to make him have speed and mobility.

    He has no mobility with scratched mirror even with 4.4ms.

    And fyi, the whole point of his rework was so he doesnt rely on bloodlust againts high mmr squads and hold his own without PWYF, bloodlust

    Bloodlust literally means that the survivor has an upperhand and pitty system gets activated

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994272#Comment_3994272

    DBD shouldn't need to compensate killers for nerfing an obnoxious perk. Many other killers got zero compensation when their perks got nerfed, and we don't need Myers to be an exception.

    What compensation? Im here talking about devs adding a way for vanity mirror users to still have a way of playing.

    Scratched mirror is still in game 32m radius aura and can be 4.4ms but that is not viable and its still a meme addon unlike vanity mirror that was only viable addon.

    Not to mention to even make scratched mirror viable in new ptb you gotta run another addon to have it 4.4ms

    So you waste another addon slot for just 0.2ms more that is worthless, if scratched had ability to go 4.6ms with a certain addon i would be happy even if aura reading was 4m or 8m

  • @Dwight_Fairfield said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994323#Comment_3994323

    Yes in general they want you to use all three modes. Not with an add on that is specific for tier 1 only. That would be crazy if you could go to all three modes with 32 meter wall hacks on command.

    No i was saying in the post that if they do a rework of scratched and vanity and combine it in one or have one viable like right now where scratched remains untouched, i was hoping that now scratched gives less reading on aura so 8-12m for 4.6ms, and ability to switch modes atleast do that lunge ability lol

  • @Dwight_Fairfield said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994312#Comment_3994312

    Why would it let you go through all three modes? Its a wall hack tier 1 build. Its still a tier 1 add on only now you can move faster and have normal lunge.

    4.4ms is not viable in outdoor maps or avg to large maps at high mmr matches.

    Like im sorry but no lol, scratched is still a meme addon even with the other addon that adds 4.4ms

  • @Dwight_Fairfield said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994312#Comment_3994312

    Why would it let you go through all three modes? Its a wall hack tier 1 build. Its still a tier 1 add on only now you can move faster and have normal lunge.

    Because they confirmed before this new PTB that they want players to use all three modes.

    But yeah this is just sad i was hoping if scratched stayed as only mirror that it would allow u to either use 2 or 3 modes not locked to 1 forcing 4.2m and 4.4ms

  • @Dwight_Fairfield said:

    Stalky boi is saying jump scare Mikey got buffed. Apparently he has normal lunge with it and gets the 4.4m/s movement speed with the memorial flower add on.

    Yeah but does it lock you in the tier 1? Or does it allow you to cycle through all 3 modes?

    If you only get tier 1 still and nothing else this is just sad man and pathethic.

    4.4m is only viable againts non swfs, and at 55% killrate players.

    But with new changes i think mikey might not be my main anymore, it was fun i loved vanity more than anything.

  • Scratched mirror is and always will be a meme addon lol, 4.2ms is absurd i only played vanity mirror for 4.6ms speed and to still have lesser aura reading smaller TR.

    Right now michael has insane large TR for modern dbd especially in new changes

  • @Coffeecrashing said:

    I hope not. It's way too much uptime on a large AoE aura reading, for modern DBD.

    It would have been fine with 8m aura reading radius lol.

    Im just saying that they fully did not make sure to compensate the players that wanted more of tier 1 and still have the good side of tier 2 and 3.

    Modern dbd just got a full overhaul so if anything now new current dbd should have this playstyle avaliable.

  • @jasonq500 said:

    https://us.v-cdn.net/6030815/uploads/IELRDUOZH23W/20250903-075244.jpg

    When it comes to percentage I feel like with killers with lower terror radius might have gotten a nerf from this change

    And if so then it is not a good change in my opinion

    Looks like a buff

  • @ArkInk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994080#Comment_3994080

    Same, I loved restrained wall hacks but not being as slow as molasses. 4m is literally nothing.

    4.2ms now is nothing with undetectable lol (in high mmr) in lower.

    Uhh idk... none of his new addons stalker mode way more powerful while sacrificing all others

  • I guess i was in minority... my entire build is gone

  • @Aven_Fallen said:

    Mirror Myers was basically gone after they nerfed Map Offerings. Nobody tries to play Mirror Myers with 20% chance of getting to a Map where the build would be viable just to end up on some Autohaven Map where you see him from miles away.

    Now vanity mirror is gone and he is no longer stalker.

    Vanity now only reveals aura 4s which is absurd lmfao at high mmr

    So yeah

  • But vanity is fully gone

  • @TheGoone said:

    All add-ons have been changed and none of the add-ons have remained the same sorry to the people who wanted some of his add-ons to remain unchanged

    Yeah scratched seems to remain the dev keeps adding on top of the list...

  • It got explained now that if they die by their own hand it wont be counted.

  • @Foggyguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993708#Comment_3993708

    Mini pain res literally defeats the purpose of it, which is to get killer away from hook.

    Mini pain res does not defeat the purpose at all, players can still unhook due to facecamp, even if he waits for the kill under 6 hook states the killer will be surprised with unable to regress or break gens anymore and then they get perma repair speed bonus.

    So no pain res is so so much worth it over pop for all around killer roster than pop

  • @OsabaSama said:

    Rather than using an add-on to use the pre-rework Michael, wouldn't it be better to use an add-on to unlock the reworked abilities? You say you can use the old Michael, but in reality it's the old Michael with one add-on slot taken away, so it's not really "you can use the old Michael."

    Yeah pretty much, so im hoping his new reworked addons will be intended for much stronger stalker mode while having weaker pursuer but still viable pursuer mode

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993621#Comment_3993621

    Kind of late as the discussion continues after this, but:

    I suspect BHVR marketing is generally pleased with the reaction. The whole point of doing teasers before the full reveal is to get community interested, to stir the passions. It's not like they just forgot to include the numbers, its very intentional when information is dribbled out to keep people interested.

    This will probably be one of the most watched streams they've ever had.

    The reaction is also what would be expected as we've been there before (sweats will sweat harder, people who quit will now quit even more, whatever way people believe BHVR is biased they still probably believe that). Community feedback can be critical for ideas, and if there is ever an actual consensus it should cause a reaction, but lots of it is just sound and fury signifying nothing. If the patch is good, people will play more, if its not, people will play less. The proof is in the pudding, so to speak and this weekend will be a fun story to throw in with the other forum meltdowns.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993639#Comment_3993639

    I have you as one of the top three coffees who are actively posting 😋

    XD i was suprised when i was the other 2 people since when i normally go on game forums lets say for ft13 when that game was active the predator one thats where i had no one sharing the coffee thing.

    Either way BHVR do be playing with the people emotions lately almost in like more shocking intervals so im curious how they will outplay the current fallout of todays ptb drop

  • @Vishlumbra said:

    Everyone is panicking because BHR has proven they have no idea how the game is played.

    New meta: 4 survivors playing the same one with the same cosmetic. All of them with repair boxes, finish a game in 4 minutes while mocking the killer. Sounds fun. My god.

    Well that too, and the rabbit hole goes deeper lol than what you just said... BUUT... in the darkest moments like this there is still some truth that these changes will improve the general solo q experience which benefits me as a solo q individual but as also a killer player especially m1 that spends his time in upper 80% killrate matches with meta perk builds survivors and having to rely on smart tunneling and slugging and now it being changed to this (even tho its not final)

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993639#Comment_3993639

    It is disappointing to see some interactions that don't reflect a more mature approach to discussions on the forum, i wish it was more constructive and respectful, but sadly it have become very demeaning when people disagree.

    But yeah, as a former killer main i try not to be survivor biased and that is not very popular, to speak up for the side with the least players.

    Many content creators and long term vets here have stated how majority of people who actually dont play both sides regularly and regularly are encountering the issues that are being adressed with in the tomorrow ptb shouldnt really be so loosely claiming stuff and taking sides so quick without spending some time playing both sides.

    I do play more killer nowadays i do play survivor too when i need fast BP and lvling up characters to P100.

    Either way i do confirm that my approach is not so humane and likable right off the bat i come off as way too direct and not easily talked to but i love when people are contrustctive and try to build off of the idea i placed down.

    Like so far i made two posts for basekit corrupt and basekit pain reso instead of pop to match general killer roster and these changes

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993634#Comment_3993634

    Crazy that your comment got downvotes, but i agree 110% with you.

    Im not really liked on the forums lol

    But its fine

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993621#Comment_3993621

    Yeah, i think the mods are very careful right now after the last fallout they had. I got an unearned warning, just for quoting a bhvr member and questioning their comment that the bug in some perk were not enough to kill switch it. Later it came to my attention that the bhvr member had recieved threats over that comment, so i think they were stressed out, and i accept the warning but i dont agree with it.

    • phew this became longer than expected, but i think this might be why we are met with silence this time, im not defending it, im just explaining what i think is going on.

    I am also trying to have common sense and ask them if they can ask for some more access from their superiors higher ups in charge for these decisions and if they can open up more about them since sadly many of staff members here dont deserve any threats, and to be frank here nobody should get death threats over a video game over a product that can always be changed.

    The radio silence just gives a bad impression empowering the people that hate comment to have more power and clog the community when we could have it avoided.

    Like Ryan i feel like that man right there wants the best for us and himself and the people hes working for but he simply cant due to NDA contract.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993548#Comment_3993548

    People should have the right to say what they think, with out getting demeaned or trashtalked, the people who cant handle that, are perhaps the ones that should not be here and not the ones they try bulliy into silence. - Moderation is needed.

    Exactly, moderation is needed but sadly PTB was just dropped like this on us with such big changes all we got was dev notes but not on specific each change as it should be done.

    And then radio silence after it when people are planning on protesting which is serious

  • @ThatRyanB said:

    Confirming, the PTB will go live tomorrow (Wednesday, September 3) at 11am ET. As mentioned above, the Discord preview of the PTB will begin slightly earlier at 10am ET.

    I hope that you can guide both community and the higher ups man, i believe in you Ryan!

    You are the man!

    I just hope it wont be another extreme fog vial situation and it will be more of a controlled situation and that PTB section will be highly monitored by devs too

  • My bad, miss typo, i meant to say not happy how its being moderated not that it is.

    I am happy there is at least activity but not proper way of handling the situation

  • @Balrog said:

    We can disagree and keep the comments civil and respectful. Please keep that in mind during these discussions. Thank you!

    We can also agree that the total radio silence about these major changes coming tomorrow is not correct way of handling this situation, it seems like Ryan is the only one holding the line and trying to calm down the situation.

    We should and technically deserve an official response from the higher ups in charge for these changes where they can properly explain some of these changes coming, dont get me wrong most of them dont have any loopholes only 20% in that entire post Ryan shared has really annoying loopholes.

    Total radio silence by the way which means continuing this trend of silence until PTB releases just means you guys are promoting extreme complaints and people tamper to rise and annoy your own community without properly explaining some NOT all of changes as i said majority are self explanatory and it fully makes sense why they are coming.

    I myself am not a happy that the forum is being moderated and im not sure why is it because of higher ups or you guys (apart from Ryan) not requesting more access to explain stuff

  • This makes me a bit sceptical they have been really silent so they want to polish it out before pushing it out even in PTB

    Really odd but i guess makes sense due to people being so vocal

  • @brunohvs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993497#Comment_3993497

    omg, killers cant damage or block generators for the entire match, survivors get MAYBE their placement told, after various seconds if they do not pretend they are doing something, but the killer? wow, god forbid no surv goes save the first hooked, because the killer is gonna get wrecked… very similar treatment… if we are shooting the killer in the face, lets get the 12 gauge for the survs too

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993499#Comment_3993499

    oh yeah, very fair, we shoot the killers in the face, and give a slight slap on the surv wrist, but they complained and the slap was even made lighter, so… i still repeat, lets make it make sense, if its so problematic that the killer need this much abuse to be stopped from doing it, then survs need to get as much if they do the same…

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993502#Comment_3993502

    even if they hadnt partially nerfed the crows, the crows didnt made the survivor permanently exposed, or gave the killer a permanent haste because youve done something, they slapped the surv on the wrist and shoot the killer on the face, for allegeddly the same thing

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993505#Comment_3993505

    i liked that, youd always get one crow, and one crow does nothing then tell you "hey hey hey, we see you", if you were going somewhere do something other than hide yours ass, youd lose the crow… and if we look at this changes, if we are supposed to FORCE only chases all the time, its perfectly right, why are you hiding? get up and run make the chase, wait its a bad play? dont care, make the chase, thats what is being done to the killer

    I would prefer if they actually made a crow system where crows would be seen as they attack you making you scream exposing your location peroodically than them just flying over lmao...

    And right now its so badly bugged the crows dont accumulate when u are in TR of killer and go back in locker

  • Tbh crows is a joke of a system now, i do agree the change before was so strict even for me since i couldnt rotate properly without getting a crow, i always got 1 crow even if i did gen or chest or totem.

    I do want them to revert it back to being half strict of that or 90% how it was

  • The mmr system is very linear and at like 80% killrate u get swfs that are usually called death squads that are designed to beat majority of killers with relative ease apart from blight billy nurse

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993445#Comment_3993445

    Apologies if I'm misunderstanding your question. If you're asking about whether changes have been made to what's laid out in this Developer Update, there have not. We want to ensure that players have time to dig into these changes and test them before evaluating potential adjustments.

    Oh okay no worries, nah you got it thats what i was basically asking my bad if i made it hard to understand haha!

    Cheers for the update much appreciated for clarifying!

    See you in the fog

  • @ThatRyanB said:

    Hey folks! Popping in here with a quick update on the PTB Live Balance preview for Discord, as well as the PTB itself. The Discord preview will take place tomorrow, Wednesday, September 3, at 10 AM ET, and then the PTB will go live right after at 11 AM ET.

    There's obviously a lot to dig into with this PTB, so we're looking forward to seeing you there, and will be at the ready to gather your feedback from the PTB!

    Hey Ryan if its possible can you clarify that some stuff has changed when you mentioned the preview will be in the discord before actual PTB drops?

    Or the valued remain the same

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993424#Comment_3993424

    It's a tempo loss if they aren't giving anything up for it. If they're left on the ground and unable to contribute to the match for 90 seconds without someone coming off their generator to help, the chase extension they buy often isn't worth keeping them out of the match for that long.

    If they just get injured or put in Deep Wounds, that's a lot more worth it, they can go back to progressing the objective afterwards and it's often a net gain.

    Though, I do think everyone should keep in mind that post-unhook bodyblocking in particular is being removed in this PTB, so this is getting weaker overall.

    I would absolutely love if unhooks now cause deep wound that need to be mended to make up for the delayed notification for unhook.

    It really makes sense

  • @cogsturning said:

    Maybe we can experience the changes first. People are talking like they've already failed when they haven't even been tested. Change truly isn't that scary. Change is good.

    People seriously need to let this go through just as step 1 and step 2 can be heavy tuning according to people that play the game

  • Uhh many of us actually agreed that majority of total count of killer roster would benefit from a basekit pain reso than the upcoming pop due to the fact pain reso can proc as soon as u hook.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992660#Comment_3992660

    4 =/= 5

    A completed gen shrinks the playing field and makes things harder for survivors.

    A killed survivor makes thing WAY easier for the killer.

    They are only comparable in function, not effect.

    Exactly thats why we got these new systems in place.

    Before them it was not such similarity but now with so much at stake

  • Anyone that does not agree that both

    Confirmed kills = gens completed

    &

    Gens comp = confirmed kills

    Is just trying to generally troll and keep sabotage the game to be balanced around that.

    As much as gens are main objective for survivors so are confirmed kills for the killer

  • @TheGoone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992459#Comment_3992459

    Its basically diet Twins head Detaches and you control it to injured and deep wounds a survivor

    Bleh creepy, imagine insidious with a floating head popping out :l

    Cool tho im excited

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