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ChilledOcean

ChilledOcean

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ChilledOcean
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  • Learn how to play without ruin. It's not needed like every killer complains about.

  • @SilentSpectre said:

    https://forum.deadbydaylight.com/en/discussion/comment/826209#Comment_826209

    No, just someone who realizes the importance of using half of your perk slots for something that can be accomplished with a medkit. ?

    Really? Because it seems to me you're comparing SC and IW to a medkit but please correct me if I'm wrong.

  • What do you mean? I can pip with only killing 2 people. The game doesn't count kills it counts how many hooks you can get.

  • Both sides do it and that's just the nature of dbd this community is super toxic. They should just remove all communication. But it's better then cod so you have that going for you!

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/826267#Comment_826267

    Lol the coin flip thing? People need to stop being sheep..that whole thing is a load of rubbish..and interestingly enough..by their own argument it makes spirit the most balanced thing in dbd XDD so obviously I dont take it even slightly seriously

    Their is no interaction while she's phasing besides bumping into her and that's an instant lose if you bump into her. There is no hope as a survivor because you have no info. I'm not saying give the survivors all the info but she needs to show more. Because again the spirit is over performing. When it's constant 3ks and 4ks it's over performing. The ideal is constant 2ks. Remember you can still win as a killer even if people escape it's a casual game. (I count a win as long as it's a pip.)

  • @SilentSpectre said:

    https://forum.deadbydaylight.com/en/discussion/comment/826209#Comment_826209

    No, just someone who realizes the importance of using half of your perk slots for something that can be accomplished with a medkit. ?

    Arden is still a good perk. If you're being chased or slugged that could get you out of the game. I used to run iron will but I gave it up for borrowed because of all the proxy camping people do and if I'm found I know how to run the killer so I don't play immersed anymore but I still love my adren. The only counter is I guess noed and the plague if you're broken but you still get the speed boost.

  • Welp in the end she still gets nerfed. Bhvr sees her as overperforming so what I'd like to see happen is this. What we get we will never know and it isn't interaction when you have no idea what they're doing. They just show up somewhere and you win or lose a coin flip with nothing to help guide you if you're observant. So yes she needs a Nerf.

  • No 2 perks to help you stay on gens and then get the important last heal to make it out alive. You must be one of those self care gods.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/825548#Comment_825548

    The no phase in tr is on purpose so she can mind game loops...

    She already has a mind game of you can't see her and her phasing isn't omnidirectional. There's the mind game is she coming from the left or right oh no she just stood there and I vaulted into her. Great mind game. It leaves almost no interaction.

  • @underlord99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/825202#Comment_825202

    okay but still a survivor shouldn't be able to say yolo and hop on a gen right after being unhooked knowing if the killer grabs them they get a get out of jail free card.

    My other retort to it is you don't have to yoink them off a gen you could just slap them and leave them there. The locker is the only one that you'd have to wait out which I feel is the counter to getting slugged waiting for DS timer to end or run unbreakable to pick yourself up. I usually just eat ds. I'm not saying everyone has to but it's sad we have a meta of perks to just avoid these areas. Because this is where playing survivor is the worst. I enjoy running other builds but as soon as I remove DS I get farmed or the killer just waits for me to get unhooked and then chases me right away again.

  • @underlord99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/825202#Comment_825202

    "jerk killers " so a killer who randomly bumps into the survivor after 50 seconds of being off the hook is a jerk killer ??

    That I can chalk up to just unlucky I wouldn't say they're a jerk. But I mean sure tunneling is allowed but frowned upon. I've seen killers that just wait for the unhook to go back and chase the hooked survivor. If you've played survivor I'm sure it's happened to you and it's not fun. Sure maybe to the killer it's fun but again this game wouldn't exist without survivors and killers playing together. So if survivors don't have a way to counter those type of killer players I wouldn't want to play either.

  • Honestly the only adjustment I'd like to spirit is the beads and I wish her phasing sound would work properly. I've had cases of the heart beat drowning out her phasing and I feel that's unfair. If she decides to phase I want the sound to play over all other sounds. One of our only ways to get knowledge on what she's doing and it doesn't even work right. Don't get mad at me because I main spirit so I can say what I want about her thickness.

  • @underlord99 said:

    DS is a nice perk to have on a survivor but from a killer perspective its kinda cheap when you chase a guy with DS and he just hops into a locker

    It's kinda cheap that you can wait it out for a minute. DS is the only counter to jerk killers and farming survivors.

  • If you stalk ghost face he becomes marked and does damage to himself.

  • This game strives off toxicity if it's not my friend I don't help. The only way I'm willing to help a survivor is they help me first so I know they're not a piece of (insert bad word here.) Why risk your life for someone who's going to farm you?

    Also if you're a killer and you see this happen please do all the survivors a favor and kill the rescuer. It's time killers teach survivors how to play.

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/821538#Comment_821538

    Plague doesn’t have enough time to puke on survivors AND still have to hit them twice. She has no map control. There is no point in her Vile Purge if she still has to hit survivors twice.

    Her bloodpoint value is terrible though. It needs an increase. Demo gets a massive 800 points for a Shred attack but Plague only gets 300 for each time she breaks a survivor or downs a sick survivor. I rarely max out her deviousness unless survivors constantly cleanse and even then I probably won’t.

    She doesn’t pip as well because of the one shot mechanic of Vile Purge. Same reason Billy rarely pips and Legion seems to always pip. Billy and Plague get less hits.

    Then increase the base effectiveness of her puke. Something needs to be done with her kit. Not saying a full Freddy rework but man her kit sucks in my opinion.

  • I know I'll be going for the plague. She eliminates half the chases and it just makes for less bloodpoints and less game. I think it would be nice if the sickness made it so you can't heal but requires the plague to still hit you twice. I'd be fine with that. But playing against plague I almost never pip just get a safety or depip and the bloodpoints is always garbage. It's not that I hate her kit I just think both sides are losing out on points and stuff.

  • Hmm I like the idea but my complaint and I think everyone else is that her corrupt is op if she finds you that's a down. My problem with letting her get it is she just looks up and swings her mouse left and right. I get it's supposed to be powerful but I feel like i don't even have a sliver of a chance of getting away. Maybe that's me and if you have strats that work against corrupt please @ me I'd like to try it. Next time I'm in a full swf I'll give it a shot.

  • Anyone can win against swf. You're thinking about it all wrong. Sure it's nice to hook every survivor twice before killing them. But in high rank play it's not an option really anymore. So a couple things you can do to make your life better without being an ass which it sounds like you're trying to do example no tunneling or face camping. Plus usually you lose if you do that here is what you shall do. First consider the gens you have when initiating a chase with a survivor. Like 2 survivors on a gen and 1 of the 2 has been hooked already. If there's 3 gens left I'm going for the guy who's closer to death. It's not my fault I found you. Another thing to consider is just hitting a survivor off a gen. If I see someone on a gen and I'm in chase with a different survivor I'd push the people off the gen. A big thing to consider is to know when to give up chases especially if they're looping you really well. Just give up and try and get them when they're out in the open. Like survivors that run for infinites just give up and run unless you know for 100% that you can end the infinite fast. The last thing to consider is once you hook someone you need to pressure fast. A swf squad is going to send one person to rescue. You need to intercept that one going so another survivor has to do it. In the end swf are going to be doing gens so you need to make as many of them stay off gens as possible. Some perks I'd run i I know it's swf is BBQ or discordance. I'd run surveillance because a lot like to run back and just tap gens. If u don't run discordance I'd run ruin to give you time to find a survivor. (Once you get a hook you should be on a survivor most of the game after your first hook.) The last perk would be just a perk that helps your killer like save the best on those m1 killers. You could swap surveillance for pop too. I don't think you need to sweat against swf but it does require thinking and some good perks to do well against them.

  • I've just given up as a killer. If they DC they DC. Move onto the next survivors. The bill probably DC'd because he's mad which equals bad. No sympathy from anyone (unless it's a baby dweet I might let him go if he t bags with me. I play ghost face.)

  • Honestly it's not just the killers too if the survivors gen rush and get out to early there's no pips either and it was a bad game. Honestly I think completing the objective should put you to at least a safety every time. Currently the games idea of doing good is making the game scary for survivors that's how killers pip seems really weird. I do like that it punishes killers that just tunnel or camp. But it seems weird to have a ranking system based around having fun and not winning. I think winning should strongly affect your winnings like a guarantee single pip. I think if you go above and beyond and play they way they have the ranking now is where you should get the double pip and a boat load of bloodpoints.

  • The only problem with a system that punishes you for DC is kinda messed up when the game sometimes kicks people out for no reason. Like the player didn't DC but the game views it as that because of some connection issue. I get it. Sucks that they DC but also ranks don't matter because it's dbd and u can be in green ranks and get straight reds.

  • Self care screws everyone even the guy running it. I see so many people self caring instead of doing something important. Like for example one of my games all gens are done. Three of us left and I'm slugged while the obsession is getting chased and the other guy is self caring instead of opening a gate. We all died and the guy caring for himself killed us all. He had time to open the gate by they way because he got the self care off while the obsession was looping the killer. I just see it hurting people because they self care at the most inappropriate times it drives me nuts!! Death to self care!!!!!

  • Ha good luck getting any optimization. PC still has issues. Well way less then console plebs but it still happens. Just wait tell we get cross platform play then all the work they did down the drain with optimizing dbd.

  • As a red rank it doesn't bother me. I honestly don't think it's that good. Sure it can sometimes clutch the end game for you but I'd rather run a perk that helps me before end game and try and get the win that's my opinion though. Noed is indeed the definition of a crutch perk for killers who are getting sent to end game before they even have a chance to find anyone. If the devs do anything to noed they should add an audio alert for the survivors to hear if they're paying attention to let them know noed is in play that would be it in my opinion.

  • If forever Freddy can make gens go any slower I quit as a survivor and killer. I already hate playing against them. Depending on my killer I can say some don't need ruin. Like a trapper is a no brainier you need ruin but a Billy or spirit now that's a killer I can work with. My spirit build is haunted, devour, BBQ, and whispers, save the best for last or make your choice. The 4th perk can be really anything I even use discordance sometimes to find those early gens. Then it just plays down like normal. I either 4k, only get some of the survivors, or lose. Ruin isnt always necessary just 90% of the time.

  • From a devs standpoint though is that if everyone is just going to DC when they play against someone they view as not fun then no one gets to play. Remember it takes survivors and killers to make this game possible. I mean survivors got nerfed because metal was toxic. Or d strike was and it wasn't fun as a killer to watch someone tank a ton of hits before going down just to get d striked. So yes if it's not fun for someone well u gotta look at what people are saying isn't fun.

  • @Fibijean said:

    I'm a little confused, why does it matter that the pass is 70 levels rather than 100?

    I would rather have less levels then spread out the loot even more and make us work harder. If anything I spent 10 bucks to get some cosmetics and the new charms. Not bad in my opinion but I also play a lot so I feel like I'm going through the pass at an okay rate

  • So what level is everyone then in the rift? I'm currently at 26

  • What ranks are you in? As far as I have encountered most games played normally if anything I've farmed more. I'm rank 1 though so the people playing are different. Then say rank 10. The most toxic thing I've had happen is people always destroying my event hooks so I can't use them but I just tunnel those people and kill them.

  • @MrPenguin said:

    It's not about "teaching the killer a lesson" its more of "Well I'm not having fun or even able to play the game so bye, on to the next one. Why should I suffer for 3 random people to have fun." Don't get me wrong, I don't suicide unless someone wants the hatch, but this is what I hear from people who do.

    I mean they don't learn a lesson if you just dc they think it's funny or whatever and move on. If you really want to teach them a lesson just hang and let the survivors gen rush. I do understand the survivors side it's not fun and really I don't understand how it's fun from a killer prospective either but to each their own. (I'm talking hard camp like a facecamp bubba) I don't count (proxy looking for the rescue I don't think counts as camping so long you go after said rescuer.)