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Carnivorone

Carnivorone

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Carnivorone
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  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118279#Comment_3118279

    If you truly believe the game is too killer sided, then you are simply not that good at the game.

    Then just go play a different game. Stop being a person who d/cs because they don't want to improve at the game they are playing.

    See what i mean that is what attitude you people have here! It's disgusting. I don't DC. I just said i don't blame other people for DC'ing anymore, because the fault obviously lies with th4e developers

  • @Chocolate_Cosmos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118280#Comment_3118280

    Just don't play if you don't enjoy the role. Why is it so hard to understand? Don't like the game? Go play something else and stop ruining other people games. Simple.

    And why don't people enjoy the role? Might it not have something to do with the fact that the latest update made the game worse for survivors? The game took the most boring part and amplified it?

  • @Chocolate_Cosmos said:

    No, it's the right thing.

    If you don't enjoy the role you play at all and you know you will want want to DC if you see anything slightly againts your way no metter what then why bother playing? DC is ruining the games. Makes other people stop playing as well. Stop supporting them.

    So let me get this straight, you're solution is to try and make things harder for people who are already having such a hard time in the game that they decide to up and quit. And this will somehow lessen the amount of DC's. yeah right, good luck with that.

  • @Crowman said:

    Survivors are not d/cing for any valid reason.

    Just play the game out.

    How do you know? have you asked? Because I asked why the people in my swf did it, and I was told the following:

    a) the game has become too killer sided

    b) I just keep dying like 10 times in a row, and I'm not sitting around for this

  • @cluxdx said:

    Lately I've felt my kill rates have been very high, so I sought to find out why. I tracked 4 different sessions on the last patch (6.1.1), each spanning 5 games. I played Blight every game, no add-ons or offerings. My build was Shadowborn/Agitation/Pain Res/Tinkerer, and I did not camp or tunnel.

    Combined results below:

    -Average 8.9 downs per game

    -Average of 4.1 times per game that a pre-patch Dead Hard would have gotten someone to an additional pallet or window

    -Average 3.1 gens completed before first kill

    -Average 3.1 kills per game (77.5%)

    -Average of 1 forfeit (DC or suicide) every 3 games

    -Average match length of 11 minutes (all values rounded to nearest minute)

    These kill rates seem pretty high, but when put into context they're not as bad. I'll go into that more below:

    -In the majority of my 4ks I noted exceptionally poor teamwork at points, like leaving someone to stage 2 or death, or not working on gens for extended periods.

    -Dead Hard's nerf is likely a small factor in increased kill rates. I noted many instances in which I got downs off of mindgames that possibly could have been negated by DH pre-patch.

    -The biggest factor in kill rate was match forfeits. When discounting all games in which someone forfeited, my kill rate was 61.7% across 15 games.

    -When survivors work as a team and play efficiently, my games are still very competitive. I had a lot of really good players giving me a hard time, often with some really surprising builds.

    61.7% isn't the huge jump everyone was expecting. In fact, it's fairly on-par with what you could expect from a Blight pre-patch. To be fair, I used no add-ons. That said, 61.7% isn't a big difference from what I at least felt like I was getting before, and I rarely ever used add-ons on Blight even before 6.1.0.

    All-in-all, I believe the main factor in why survivors are doing so poorly right now are forfeits. When you have a nearly 16% difference in kill rate between when a survivor isn't throwing the match and when one is, that's probably the issue. If you have forfeits an average of every third game, of course kill rates are skyrocketing. So to the ragequitters out there, if you think a match is hopeless, it probably isn't. Don't DC every time you're losing, because if you do then you're the reason every match is hopeless.

    Hmm maybe people are quitting because BHVR decided to take the most BORING part of the game (repairing generators) and make it even MORE boring!

  • @Taxman232 said:

    As a solo survivor, this game is no longer balanced or fun. I understand needing to rebalance killer to tackle toxic SWF, but this has been done at the expense of the solo q experience.

    Game 1

    Artist with Plaything, Dead Man Switch (DMS), Pain Res and Pentimento

    First two survivors were tunnelled and camped out of the game before the second gen popped. Third survivor was slugged and DCd after not being picked up, just as I was downed. Killer then stood over me waiting for me to bleed out.

    Game 2

    Huntress with DMS, Pain Res, Surge and Thana

    First two survivors camped and tunneled out of the game (even with DS, BT and OTR - unbroken tunnel vision). Third survivor slugged, I am downed with 2 gens being done. Rubbing salt in the wound being sent to RPD.

    Game 3

    Deathslinger with DMS, Pain Res, Starstruck and Thana

    First survivor face camped in the basement, next two proxy camped. Actually managed 4 gens this game as Badham hook layout favourable but last survivor killed before finding hatch.

    Game 4

    Nurse with recovery add ons DMS, Pain Res, BBQ and Furtive

    You can probably guess how this went, nurse recovers from blink and hit as the haste speed burst wears off - downed in 20seconds. 4 slugs left to bleed out.

    If you've stuck with me this far I have some other observations. I rarely see a killer bring an end game perk because they know they just dont need it now. Camping and Tunnelling are worse than before the rework and solo survivors feel incredibly weak.

    Personally I would like to see Devs focus on rebalancing and fixing DBD rather than promoting their gimmicky dating sim.

    Exactly right. This game has become totally unplayable. I wish I could get my money back

  • @VonCrow said:

    You should not care about how many bloodpoints the other players get. Focus on get your points and move on.

    This game is unbalanced killer sided trash.

    BHVR I WANT A REFUND!

  • @Tactrix said:

    In the past 2 days the positive rating on steam store for this game dropped from 83% to 79%. Pretty sure there's a reason for that.

    Because this game has become TRASH with the new update.

  • I don't care about any of the perks but the one things survivors definitely need is less generator time

  • The attitude of everyone in this forum: "Oh you're not having fun. Well I AM HAVING FUN!!!!!!!! YOU SUCK!"

  • People are Dc'ing because this game has become trash. Blame the game and the new update is the wisest option

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3118042#Comment_3118042

    It's actually two hours and you bought the game within 14 days

    What can I request a refund for?

    Valve will, upon request via help.steampowered.com, issue a refund for any title that is requested within 14 days of purchase and has been played for less than 2 hours (this includes online, offline and shared library playtime). Even if you fall outside of the refund rules we've described, you can submit a request and we'll take a look at it.

    https://help.steampowered.com/en/faqs/view/5FDE-BA65-ACCE-A411#:~:text=What%20can%20I%20request%20a,offline%20and%20shared%20library%20playtime).

    I don't play on Steam, I play on Xbox

    I want to understand the rules that say if they go ahead and change the game to make it intolerable to play, I am still not entitled to a refund.

  • @Crowman said:

    Unfornately DBD is a live service game so BHVR is free to change their game as they please without needing to provide you a refund.

    Do you know where this is written down? Is it in terms of service?

  • @Cybil said:

    If you bought it on steam you can refund as long as you've played less than 1 hour.

    I played this game about two weeks before the update and two weeks after the update.

  • @Mat_Sella said:

    Gens are the primary and only objective in the game, if you think gens are boring...play a different game?!

    If gens are boring at 90 seconds, they were still boring to you at 80 seconds.

    None of your reasons indicate on a BALANCE level that they should revert back to 80, just because you as an individual do not like doing gens does not mean that the game as a whole needs 3 gens being completed before the killer gets their first hook.

    You are obsoletely correct, 10 seconds is not a trivial difference, because gens were absolutely and unequivocally being done far too quickly before this update.

    Boredom is not a balance factor, and saying you're bored in 4 different ways is not a multifaceted reason as to why they should go back to 80 seconds.

    CIV is a fun game, It's true i've played it! Maybe that's more your speed.

    Exactly, something that is the objective of the game shouldn't be so god damn boring! And why should I play a different game when I've put my money into this game that the developers have gone ahead and decided to make worse! I'm gonna complain about it unless I can get some sort of refund.

    I don't understand your logic here whatsoever. If you have something that's boring, and then increase the necessity of doing that boring thing, that doesn't equal the same amount of boringness. That equals an increased amount of boringness.

    The game seemed to be going fine for an entire 6 years at 80 seconds, so I think the burden of proof is on you to prove that increasing them makes it more balanced. Even so, something that involves increasing the amount of time spent on skill checks should not be done if other changes are able to be made.

    You're also making it out as if I 'personally' have an issue with them. Please point me to the hoardes of people able and willing to say that Generators are by far the most fun part of the game!


    Also, in the fourth paragraph, you wrote "obsoletely" when it's clear you meant to write "absolutely"...

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/3116760#Comment_3116760

    Are you implying hitting great skill checks is in any way exciting or not boring?

    and even then, skill checks are coming inconsistently, you can sit on a whole gen and may get only one or even no skill checks.

    Yes well I certainly am implying that hitting great skill checks is boring! What do you get out of it?? Seeing a milimeter of pixels populate your screen?

  • @MaxIsBased said:

    How are they boring? Maybe try hitting great skill checks if your attention span is less than 10 seconds.

    How are they NOT boring? Really, do you think it is an exciting part of the game to sit and watch a progression bar creep upward for an entire minute and a half?

  • @GrimReaperJr1232 said:

    This is not 5 reasons. Reason 1-4 are just different ways of saying gens are boring.

    As for 4, I... I'm sorry, are you telling the developers, the people that have access to all the statistics, that there is no data that proves the kill rates were low? Especially when we don't even know their targeted goal?

    3 includes information about the boringness of gens, but it isn't just 'a different way of saying' that they are boring.

    1 states that the developers should not amplify the most boring part of the game

    2 outlines what makes the gens boring.


    As for 4, I'm obviously not saying the developers don't know. I'm saying WE don't know. I don't have access to the killer survivor win/loss data, and I would like if you could show it to me to prove why I should be doing this boring work in the game

  • @sizzlingmario4 said:

    90 second gens are fine. It's some of the slowdown perks that are too strong.

    Why does everyone keep focussing on perks? Base game changes should be the main focus because they affect every single game rather than just those which people decide to bring the perk in, and 90 seconds of doing boring skill checks is intolerable.

    At least the tasks in something like Among Us actually involve doing something visual. It's just utterly beyond me how everyone can think this is ok. What's next, 100 seconds? And I have to pretend I still enjoying this game just because i've sunk so much money into it?

  • @dugman said:

    Generally speaking I’m a killer main in part because survivor has too much downtime either being on a gen, dying on the ground or hanging from a hook. I’ve never found trying to hit skill checks that fun compared to the rest of the game (if anything I get more stressed doing them than anything I do as killer). If it weren’t for opening chests being kind of fun and helping other survivors in cooperative actions feeling good I’d never play survivor at all. (As is I sometimes play Ace with a Plunder build where I go in with a toolbox, use it up immediately on the first gen, then grab a new item from a chest and try and use it if I can.)

    Exactly, and BHVR decided to take that absolute worst part of the game and amplify it, as if there wasn't any other place that changes could be made.

  • @dugman said:

    Generally speaking I’m a killer main in part because survivor has too much downtime either being on a gen, dying on the ground or hanging from a hook. I’ve never found trying to hit skill checks that fun compared to the rest of the game (if anything I get more stressed doing them than anything I do as killer). If it weren’t for opening chests being kind of fun and helping other survivors in cooperative actions feeling good I’d never play survivor at all. (As is I sometimes play Ace with a Plunder build where I go in with a toolbox, use it up immediately on the first gen, then grab a new item from a chest and try and use it if I can.)

    Exactly, and BHVR just basically decided to take that absolute worst part of the game ever and amplify it. As if they couldn't have just made changes elsewhere

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/3111523#Comment_3111523

    I disagree. The problem is BHVR wants to increase kill rates, but increasing gen times - which, mind you, everybody was against because gens were boring even at 80 seconds - while simultaneously giving buffs to killers to decrease chase times, while also nerfing survivors to make it easier for killers to down survivors is simply not the answer.

    Kill Rates would've increased with the DH and DS nerfs, not that DS needed the stun duration nerf.

    Agree with this guy

  • @ad19970 said:

    No gens are fine at 90 seconds. It was a much needed change for balance.

    If anything, there are just certain slowdown perks that need to be toned down a bit.

    Also, now more than ever, BHVR should instead nerf camping and tunneling, instead of nerfing killers back in general. Now that their basekit is buffed, BHVR could definitely nerf camping and tunneling in a proper way. I really hope that's what they'll do.

    Why not give killers more buffs and decrease gens? Gens are BORING and take too long.

    Increasing gen time seems to actually encourage camping, too. So I don't know what you're talking about.

  • Nurse has been relatively easy for me but legion is damned near impossible unless the killer is brand new and doesn't know what they're doing

  • Survivor is now too hard. Everyone I play with is quitting and i used to blame them for it. Then I started quitting because I thought hell, if other people are doing it too then I will, especially if someone else already dc'ed out of the match.

    Now I blame the game. I know it's not just me feeling how hard this new update is for survivors because so many other people are complaining about it. Even the most recent day of the twitch stream with otz, JRM etc. makes it look like the most experienced players ever are also struggling.

    I loved this game, now it makes me want to tear my hair out.

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