Bunnie
Bunnie
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/1056717#Comment_1056717
Hey thanks! Yeah I was initially making these ideas as a tongue-in-cheek joke, but the more I went the more they actually seemed pretty fun! You can see the progression of that post from very little detail to putting more and more thought into each individual perk! Lol
Yea i hadnt thought it out thoroughly but i really did like that bleed out faster one. And yes lol i know but those were actually dope suggestions. I mean technically if youre injured and you do too much and use too much adrenaline then yea you could bleed out. Anyway thanks for the feedback!
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1055388#Comment_1055388
Dude you are difficult. JUST in case this is only a communication problem I try to wrap it all up.
1) Your perk and how it works. You explained nowhere how your perk should work and how it works if you don't run it. Show me page and post where you do it. Stand now, it would mean that, without running the slug perk, every survivor is invincible as long as anyone is down, because you cannot down a second person. And that would mean, a killer will never pick up a downed survivor, as a second survivor may just sit on that downed survivor and heal him up, taking infinite hits. And second, if you COULD manage to pick someone up, the others could take infinite protection hits to prevent you from hooking the survivor. And that is even more BS than your 4-slug antipathy.
2) To the "apply pressure", in more detail: Several people explained it, but you seem to not understand. When someone is slugged, others need to heal him up or he bleeds out. When the next one gets into chase, there are already two people not working on gens. When the second goes down, guess what is next. Somewhere you said "killers can't apply pressure, you're not their teacher or coach". Well, you can. Pressure means, the survivors need to do anything. They need to heal slugged people, they need to unhook other people, they need to escape from you when you are chasing them. Otherwise they are running low on survivors very soon.
2b) Snitz said "Apply pressure=making survivors get off gens", your comment to that was just "^^^" no idea what you mean by that. You also said "You need the survivors off the gens cause youre losing". OF COURSE YOU DO! If you just let survivors do the gens, then you are doing nothing! But you can't prevent 4 people from doing gens at the same time. You can "apply pressure" in several situations. The basic thing is chasing. Then you apply pressure just to that one survivor you are chasing.
2c) An example To apply pressure to multiple survivors, you can use slugging. Like when you downed someone near an almost finished gen and have seen someone else around. You don't hook that guy, you go for the second one to prevent him finishing the gen. You put pressure on the second one, you put no pressure on him when you go hook the slugged one. The second one will finish the gen while you are carrying the first survivor. By letting him on the ground, you also might pull someone else away from a gen that tries to get him up. 3 people not working on gens by letting the one guy down. Or 3 people working on gens by picking him up to get the hook. Get it? That's the pressure you can set up by slugging. Same on situations where someone attempts the unsafe unhook. Best thing you can do is to down both of them. Again 3 people not working on gens as one should be leaving the gen to get the downed person up, otherwise there will be soon noone working on gens as soon as the third chase begins.
3) "Taking over the game" Another thing, just to make sure. You said: "Slugging 4 people doesn't apply pressure. It ends the game". If you mean by sluggin only the situation where 4 people are slugged, then you did not really point that out through the whole thread. Slugging basically just means downing ANY survivor without picking him up to hook him, not ALL. If you have a problem with 4 man slugging, that's a different thing. Taking away the possibility to slug is a whole different thing and cuts killers' possibilities by half. You also don't explain what you mean with "take over the game". I read it as "the killer tries to switch an almost secure loss into a win". If you just mean that the killer wants to end the match by downing all 4 survivors, then it's the survivors fault, as it shouldnt be too easy to get 4 people down by just slugging. There should always be enough room to get them up again with 4 survivors up, unless the killer is running an explicit slugging build, running KO, deerhunter and so on. That's the same like when the super altruistic survivor teams already opened the gate and then try to save that one hooked survivor, ramming themselves up on the hooks like crazy because they want that 4 escape so damn hard, resulting in a 3k after all. 4 man slugging without a build should not occur that often. You also brought up the Myers example with the triple down in a single Tier 3 phase. I rarely see so many downs in a single Tier 3 phase. That is definitely a survivors fault. Especially the one where the unhooked person runs towards the next hooked person. This just creates domino downs. He should have run away from the slugged and hooked one, so that the last survivor has no threat taking care of both survivors. That sould also end the Tier 3 in time, while all others can heal up and take care about unhooking the last one or simply escape and leave the killer with a 1k. By making slugging a perk, you just allow survivors like that to do stupid moves and get away with it. They could have done better but did the worst attempt to achieve it. That should not be the situation to balance around.
If you respond to this post, please respond with "to 1)" "to 2)" etc because sometimes I get the impression that you only respond to stuff you can answer in your favor and ignore the rest. Just to make sure that you read everything and understood it.
Dude yes i did i said it like 8 times. Idc about slugging but slugging specifically to take over a game is where my issue is. Im not a big killer but even i slug. Like for example when some survivor keeps doing dumb crap and ive already hooked them twice but its early in the game ill leave them and go after the others to give them another chance. Or ill hit one trying to body block or something. I never slug more than two at a time and i dont slug to prevent hatch. thats not my thing. i feel like if you pulled hatch you deserve a chance to get to it. My problem is specifically when its used to end a game like when theres one or two gens left and three people and you just slug all three. Whats the point in that? That does nothing for anybody. I feel like a lot of youd depend on it to win. But it kind of confuses me cause ive played killers who dont slug at all and have wrecked us whether im playing with randoms or with friends. It can be done. But yes i understand what youre saying about applying pressure but what im saying is that has nothing to do with slugging when its used to end the game which is what im talking about. But yea thanks for the feedback.
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@PacifiedByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1055170#Comment_1055170
Imagine insulting people for pointing out an obvious bait.
It is like if I suggested making genrushing a perk, aka survivors cannot work on different gens without having a perk. Extremely stupid, biased, killing variety in gameplay and tactics, but you can`t call me a troll, because I just have so terrible understanding of the game, that I think that one of the most viable strategies to win needs to be killed with a perk just because you struggle against it and refuse to take certain perks or play in a certain way to counter it. Nah, hang me wins please, I`m playing for fun not for sweating
I never insult anyone first. Obviously if you say something towards me im going to say it back. And if this was bait then why are all you here? Lol. Is it that easy honestly? Sheesh man. Get it together. I also play for fun. Idk what rank you are but for me its hard to find good matches. And all i hear from the purple and red ranks is how it gets even worse. dont know you enough to call you a troll. Im grown man calling people troll on the internet doesnt really do anything for me. As for everything else you said i didnt get it.
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@WastelandSociety said:
Think I’m going to start slugging survivors thanks to this thread. I mean I usually slug the last two or too give one recent hooked survivor a second chance even though I know he didn’t bring DS.
But if slugging really helps against strong toxic SWF who knows when to body block and gen rush than I will give it a try. Unless it doesn’t work and only potato survivors are complaining about slugging.
that just proves my point. Also I'm not a big SWF. I play with friends sometimes and never enough to affect anything. But sure lol go ahead. You got me? 😂
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@Jplanas98 said:
I can't tell if OP is trolling or they're really just this dense. Every argument they've made has been some single digit IQ argument that has been disproven.
and yet you took the time to reply. People think im trolling or this or that yet still come to make statements like these as if any unoriginal insult you have for me actually changes my GPA or IQ or magically sucks my education from my brain. Stay on topic if you dont have anything of value to say. Thanks.
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@yobuddd said:
I know it’s not the point of this thread, but hey, how about some actual perks based around slugging?!
Killer perks
Blood Thinner: survivors bleed out faster.
Quicksand: significantly reduce survivor crawl speed
Crybaby: um, they cry. Like actually cry, loudly, when slugged
Survivor Perks
Slug: slowly bury yourself in the ground, like a slug. Buried portions of your body are immune to killer aura reading. (Survivors can still see you, and you can still crawl.)
Drag: pull your slugged buddy to a safer location with no (or minor) penalty to movement speed. He can still “recover” while being dragged.
Dummy: use nearby rocks and sticks to make 2/3/4 decoys of slugged survivors. Though they’re not perfectly identical, it’ll be hard to tell the difference in tall grass. The decoys have a readable aura, and they remain in play for the whole match. Cooldown of 60 seconds between building decoys. The killer can pick one up, but it’ll crumble at the end if the animation (wastes his time) and restore a charge for you to build another elsewhere.
sorry that was for you ^^
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1056296#Comment_1056296
Haha I like those perk ideas ;)
i wouldnt mind it. sounds entertaining. idc about slugging in general i just dont like when its used to take over the entire game. i like the blood thinner one and the slug. someone else mentioned bleeding out faster too.
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I didnt say they were but the hit boxes on them are broken. also dont know why you even replied to this cause i dont really find it an issue. it was just a general statement. huntress is one of my fave killers to go up against.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1055215#Comment_1055215
Well, pretty much everyone explained about slugging and you either ignore or don't understand. Doesn't really make sense to repeat what pressure means then. There are 3 pages of discussion now that didn't help apparently. And I can tell you, no dev ever would take into acocunt making slugging a perk
No actually not one person explained the slugging in the way that I presented it. One person said it's to apply pressure and I asked apply pressure to what? In what way? No answer. The rest of you came along and saw that one answer and suddenly you all do it to apply pressure which i know is BS. And again as ive said numerous times slugging to take over a game is not okay. Not slugging in general. But because so many of you rely on slugging as a means to be what you think is a good killer you all jump to the defense like children. Only a few here read what i was saying about taking over a game. At no time in any game should one person killer or survivor be able to say i dont like how this game is going im going to change it and actually have the ability to do so. Lets say slugging was a perk. Why would that be an issue if you all claim you only use it to apply pressure? It wouldnt be an issue. But you use it consistently in a game not just to apply pressure. Also I dont need a dev to take anything I say into consideration. I can and will still state how I feel about it. Regardless or people whining about me being a troll when I have less than 5 posts lol. Sheesh. I hope you take that as a lesson learned. Doesn't matter who agrees or disagrees or whos listening that you would state your opinion regardless.
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/comment/1048496#Comment_1048496
Yeah I'd like to see killers get a 4k against four rank 1 survivors without slugging, it's impossible. Anyways you're a green rank survivor main so I'm definitely not going to waste my time arguing with you, you're inexperienced so there's no point lmfao and it's funny how survivor mains like you (who also only swf and don't even play solo) talk about changing killers when they've never played killer at all🤣
Ive played killer. And i dont play solo? How would you know that? You wouldnt. Assumptions make an ahole out of you. Especially when you have no idea what youre even talking about. Would you like me to direct you to entire streams of me playing DBD by myself? Exactly. Keep the assumptions to yourself. You look extremely stupid when you have no idea what youre talking about. And majority of my friend who play are red and purple rank. Playing with them all the time is not something i want to do. But that was a nice try. You can pull your foot out your mouth now. 🙄🤦♀️
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@Deadeye said:
Just got through this thread and had several things I wanted to say. But it really isn't worth it. Does anybody know a mod to tag that can review and close the thread? It is pretty ridiculous.
Btw @Bunnie you still did not answer the question how the perk should actually work. And especially, what happens without the perk. As is, it would mean every survivor is invincible without the perk, once a survivor is down. Which would mean, the killer will never reach a hook as they can body block infinitely. Make a solid suggestion or be revealed as troll.
then you need to reread cause i did answer the question. And you thinking im a troll doesnt bother me. Look at how many posts i have up. Champion of trolls over here. You could just not read the thread. Seems easy enough. Theres no reason more than 2 people need to be slugged on the ground. Whether its a time limit or a slug for this amount of time during the game then you cant anymore idc. I actually dont care if people slug but slugging to take over a game cause you cant get survivors dead fast enough is garbage. Most of you have an issue with this cause you slug the entire game. You need to you have to. But you say its to apply pressure. Right.
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@Seltas0208 said:
I think teabagging and gen rushing should be a perk. I think that would help with the toxicity of some survivors
If thats how you feel man.
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@Plaquer said:
The problem is that Killers need to slug sometimes, by applying that pressure they can end a game quickly, there are plenty of anti slugging perks in the game, and Killers can't be expected to just forfeit the game to waste time hooking a survivor in a situation where they need to be applying pressure, I understand slugging for a 4k is really damn annoying, and I wholeheartedly disagree with using that tactic, but most good killers need to use slugging as a way to apply pressure and keep people off gens so they don't get overrun, the downside of course is not increasing the hook state of the survivor, meaning later on that survivor will be alive longer especially if the team works well and doesn't give the killer the opportunity to profit off of slugging again
Yea thats all i mean. Like i just was on twitch watching a game and it was 2 red survivors nd 2 purple. They had one more gen to get done. So the Michael decides i cant win i want my 4k and slugs the last three with one hits. So hes hooking ppl then waiting on DS and then while he did that the third one got up using unbreakable so this survivor is running unhooks one michael hits him so the survivor runs to the other hook same thing happens there and then he continues to slug and one hits the last survivor. Theres no reason 3 people should be slugged on the ground. No one person survivor or killer should have the ability to tke over the game which is what ive been saying. slugging to take over a game at any time is garbage. If you truly cant get what you want out of a game without slugging then maybe practice idk.
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@DetailedDetriment said:
Downing survivors is OP, make it a very rare DLC perk that can only be purchased through the full pack which is worth $30 and contains old Self-Care and DS plus "The Entityville Slugger."
Without the new The Entityville Slugger perk, downing two survivors will result in the first automatically getting back up. With the perk this doesn't happen, plus their bleed-out timer is halved.
Honestly, we need a perk for survivors to do 360s and 180s. It'll be called "Big Spins"
id be down for that. i dont spin so lmao
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@PacifiedByDaylight said:
Trolls are getting more and more obvious these days :(
im not a troll but go off. Imagine being so simple minded that anyone who thinks different than you is a troll.
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/125378/slugging-perk
I can't tell if this is a bait or not, wouldn't be surprised if it isn't lmfao
Theres been a few comments like yours. Which just makes me somewhat rethink my post entirely cause a lot of you depend heavily on slugging and it shows. Idk if thered be a game without slugging since most only skill is slugging.
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/comment/1045730#Comment_1045730
Also, you thought killers didn't need to slug sometimes to get a 4k because you're clearly a green rank survivor main, a red rank survivor that plays killer as well would never come up with something as ridiculous and survivor biased as what you just posted and the fact that you get mad at everyone who disagrees with you even though they give you constructive criticism only makes it more obvious. The reason why we need slugging in the game is because gen rushing is part of the game as well, if you don't leave people on the floor and force survivors to stop doing gens then how can you win? You can't chase four people at the same time, thereby slugging is a valid strategy to stop survivors from gen rushing and sometimes killers don't have any other choice. I recommend you play more killer, reach the red ranks and afterwards give your opinion on slugging lol you definitely need a taste of your own medicine my friend.
All my friends i play with are red and purple. My friend is also a red rank killer. Im the only green rank when we play. 9 times out of ten when we play our killers are red rank. You dont have to slug in general to win. You personally do so you think you somehow set the standard for the game but you dont. You can get 4k without slugging. Ive seen it done. My friends do it all the time. I see random killers do it sometimes. And also that just proves my point about what i said earlier. The higher your rank the more you killers facecamp tunnel and slug. Literally everyone says that. Sucks when people feel the need to derank cause they dont want to face those of you at the top who got there by basically slugging every single game cause you cant get a 4k otherwise. Again that is based off your ability not a survivors.
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Of how the World should work? Bro calm down. Were talking about DBD here. I promise you sweet pea its not that serious. Also if there were no hooks (which is unlikely 4 survivors took out the entire side of the map) then they stun you. and youll most likely tunnel them down. And im not ignoring anything. Im giving you reasons on why youre reasons to slug are bullcrap. No one has yet to answer my question and every reason you guys give for slugging are so small and trivial they dont matter and it all ust goes back to u be salty cause a survivor one upped you with something.
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@SandySushi said:
This is the dumbest suggestion I've ever seen on this forum, really.
Survivors are already wayyy overpowered and you wanna make them more OP? Just because you get a few rounds where the killer slugs you, too bad! Don't cry on the forums about it. Equip Unbreakable if it happens often, I'm a survivor main and having slugging be a perk seems like "Oh then unhooking more than 2 people shouldn't be allowed".
Seriously, this entire discussion is a facepalm to me.
Unhooking is part of the game. Its intended. And youre entitled to your opinion. Why you think I care that you face palmed is beyond me though. If I cared what you did or half of what you thought I wouldnt of made a discussion. You guys try too hard.
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@Iron_Mike said:
Wow.
https://us.v-cdn.net/6030815/uploads/621/ZAE6HOXQEA0S.gif
Survivors just getting more and more ridiculous and entitled the more devs placate them.
Personally i dont agree with all the devs choices so. But sure assumptions tend to be the way to go when people dont have much to say. Youre way off base tho. Dope gif. 😏
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@Marcavecunc said:
I've seen bad suggestions but this one..
I'm surprised you didn't suggest making that perk a Hex perk, too, since that seems to be the most common suggestion when it comes to survivors' suggestions about killer perks.
Thats because idc. I dont care if you slug. Most of you arent getting that. I only care about the slugging if its used to take over a game or used to be toxic. Still havent got an answer or what slugging actually does. The only other answer i got was "it applies pressure" whatever the hell that means.
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/1045924#Comment_1045924
I can't win the game by looping? God damn, are you just saying random things now? Looping wastes so much of the killers time = the other survivors are doing generators without a care in the world. Sure, I may die in the end but I won the game for my fellow survivors.
It does but looping is a part of running. Lol. You want the survivor to just stand there and get hit? The hit boxes are already screwed up. Every time i play against a huntress an axe curves to hit me. Looping the entire time doesnt win you the game. You have to fi gens. Save people. And open the damn door. And if you chase a survivor who loops you thats on you. Thats exactly why tunneling is so stupid. By the time you actually hit this person weve got two to three gens done. Then you feel dumb and thats when you start slugging cause your salty you made a stupid choice.
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/1045730#Comment_1045730
Looping is something survivors came up with and and its usually to take over a game. Whether they want to admit it or not.
Survivors should need a perk to loop.
I'm aware you're just talking out your behind. I'm going to assume it's cause you weren't taught to use your big boy words but looping doesn't take over a game. You can't win the game by looping. You can't stop the game's progression by looping. That was an admirable try but no.
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@RWoodrow said:
https://forum.deadbydaylight.com/en/discussion/comment/1045777#Comment_1045777
@Bunnie you seem to be hung up on the idea of a 4k because you keep bringing it up.
The devs did not specify which leaves the door open for speculation.
Considering that the devs balance around a 2k scenario, it can, honestly be argued that they meant "in order to get even a 2k", killers must slug.
I bring up 4k because when in a match once a killer realizes that that 4k might be out the door is typically when the slugging starts. Im literally pretty good at pinpointing when a killer is going to slug. As far as the 2k scenario if you cant kill two survivors i mean idk what to even say about that. Ive asked the question why slug? The only remotely somewhat logical answer i got was to apply pressure. I dont know what that means but if thats the only reason you can imagine how many killers use it to take over games in their favor. And okay even then fine whatever,. You win some you lose some. But a game that lasts less than 5 minutes so one person in a game of five can achieve a goal and waste everyone elses time is absolute bullcrap. You can say oh youre bad if you all get slugged but even if i want to go heal the survivors if theres 3 survivors down theres a huge chance 1 if not all are going to disconnect. Its like a domino effect.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1045810#Comment_1045810
If you think that slugging is toxic just like camping and tunneling, then this discussion ends here. You just dont know anything about this game
Slugging CAN be toxic. I'm not saying slugging is always toxic. It isn't always. I'm specifically talking about when it is toxic or used to control the game. Also this is my thread sweety. I decide when this discussion is over. Agree. Disagree. Laugh. Vote every other comment up as if I give a crap. Idc. But you don't make the decisions here. Sorry.
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@Snitz said:
https://forum.deadbydaylight.com/en/discussion/comment/1045810#Comment_1045810
You don't really need to get people off gens Because you are losing, since survivors already spawn on gens.
Slugging for a 4k depends on a lot of things, if you're playing Billy VS 0 toolboxes you may not need to slug depending on survivor skill.
But if you're playing Myers and you're at 1 gen VS decent players, the most plausible option to win is to try and snowball by slugging.
Slugging 3 people is also a reflection of the survivor's skill, just in a bad way, if there are 2 people downed the survivors priority is to get them up, if both remaining players focus on getting them up the killer is going to have a harder time.
Exactly. Its the survivors job to get them up. If im going up against Oni for example he can easily slug 2 or 3 people with the the demon run thing. Then ofc the fourth survivor will feel pressure as the previous guy stated to get those others survivors up. The killer isnt going to say oh yea just putting pressure on you guys to move your asses hes going to go for those other two survivors. You can skirt half the damn map with billy oni or legion. Idk how many legion killers ive been up against that tunnel the entire game with frenzy and just do stupid crazy the entire game. im here to play the game as intended. im not here to make it easy for you to reach your rift goals or close a damn hatch. i want to play. its a waste of time going people who slug to control the game for five minutes so they can achieve a goal. just do it while youre playing! idc about losing but i want to enjoy the game whether you mori me sacrifice me or let me bleed out idgaf. hell slug me if you want but using slugging as a way to control the game is just not okay.
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@ninjamediness64 said:
I can't tell if OP is inexperienced or trolling. The people commenting here are confused because you don't need a perk to slug someone. You just... slug them. By leaving them on the ground. No perk necessary.
So I'm not sure what the point of this thread is.
You literally just said the point of the thread. I genuinely think slugging needs to be a perk. There shouldnt be anything in the game survivors or killers can do non stop that pushes the game in one way or the other.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1045765#Comment_1045765
What
People still think that DS only counters tunneling?
When someone goes and does gens for 50 seconds and then I grab him then its tunneling?
######### man.
Also, every time someone complains about DS, surviviors reply "just slug them". And YOU want a slugging to be a perk. I think you, as a survivior main, have just ascended to some higher astral plane and attained survivior nirvana.
Lol what? Decisive strike can definitely be used against tunneling. It can be used against slugging too. But most killers now don't even pick you up right away because of decisive strike which is smart. What i said was if someone uses decisive strike against you then tunnel them. Cause thats what youre going to do anyway. I haven't been up against a killer who only slugs, only tunnels, or only camps. Theyre usually doing at least two if not all. And really cool do what you got to do to get 4k i guess. But most people just DC now. Which leaves the rest of us trying to do 5 gen with 3 or less people. Or like i mentioned earlier when people slug the game to achieve some ritual or goal at the sake of everyone elses time. Like disagree fine but that just tells me that slugging is apart of most killers repertoire every single game. I dont feel like scrolling up but yea nerfing ruin was stupid. However tell that to the developers.
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@Snitz said:
https://forum.deadbydaylight.com/en/discussion/comment/1045789#Comment_1045789
I don't think you got what I said LOL, to clarify what I mean by "if 4 people get slugged you deserve to lose" is if 4 survivors get slugged they deserve to lose.
I got what you said. You said slugging is to apply pressure to get off gens. You need the survivors off the gens cause youre losing. So you slug them to prevent them from doing gens. And my question was so you need to slug to get 4k? Thats what it comes back to. Ive seen killers play well without slugging and camping and tunneling. It's not impossible. You could say if 4 get slugged you deserve to lose. Slugging three people knowing the fourth is going to try and heal isnt a reflection of the survivors ability its a reflection of the killers.
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@Snitz said:
https://forum.deadbydaylight.com/en/discussion/comment/1045760#Comment_1045760
Apply pressure=making survivors get off gens.
Yes, 4 people slugged is a win condition, if 4 people get slugged you played bad and deserve to lose, there's also unbreakable if you don't like being slugged and want a second chance.
^^^
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@RWoodrow said:
When the devs were asked "What tools do killers have to apply pressure?" after they nerfed ruin, their answer was slugging.
I know when I played survivor (or this game at all), I hated being slugged.
When I played killer, I hated slugging.
It's boring on both sides of the fence but it's what the devs have told killers to do in order to apply pressure in this post ruin world.
As for your idea, it is honestly terrible. You want killers to run around with a wiffleball bat unless they run a perk? In a horror game?
That's like making survivors require a perk to work on generators or move.
This idea would, 100%, drive all the remaining killers away.
If slugging is that big of an issue for you, run Unbreakable.
So you need slugging to get your 4k is what youre saying?
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/125378/slugging-perk
So now you need a perk to not get hit by DS?
Or to stop the hatch?
Nice try
Tunnel. That's what you're going to do anyways when you get hit by DS. You're faster than a survivor. All you have to do is walk behind one and you catch up. Plus how many hit boxes are screwed up right now? If DS hinders you that much whats that thing you guys say. Get gud?
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1045735#Comment_1045735
Yes against potatoes you don't need to do anything and can get a 4k.
The game changes depending on the survivors ability to push out gens/keep chase up. Slugging is something killers do when the opportunity presents itself, in order to apply pressure.
So of all the killers in the game with all the different unique perks each killer has the slugging is what you need to put pressure on the survivors? Pressure on them to do what? Lol. You're not their teacher. You're not their coach. Slugging 4 people doesn't apply pressure. It ends the game. Saw a game yesterday where a Billy slugged everyone and three disconnected. Then he said thanks to the last survivor for not dcing so he could close the hatch. But hooked them. He took over an entire game by slugging to do something he wouldn't otherwise be able to do had he hooked people like intended.
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/1045724#Comment_1045724
The same could be said about you asking for slugging to be a perk and where did i say you need to slug for a 4 k.
Why else would you slug? I mean im not a good killer. i can get a 4k. I dont need to tunnel slug or camp for it. By all means explain to me what slugging is needed for. Besides giving a survivor another chance after theyve been hooked twice what else? Maybe im just going up against crap killers who use it to be toxic.
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@Chmurkaz said:
We also should have hooking perk, without it and slugging perk killer can only injure survivors, it would really balance game.
You dont need slugging to get a 4k. At least i thought you didnt. You need hooks to kill survivors. Thats part of the game. Slugging is something people came up and its usually to take over a game. Whether they want to admit it or not.
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@Groxiverde said:
this post LOL
No valid input? Cool. Enjoy your night. :)
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@ausanimal said:
While we are at it lets make breaking pallets a perk to and to balance it survivors now have a struggle perk if they don't equip they don't struggle in the 2nd phase and just die
you seem upset. I'm sorry. I didn't realize slugging was needed to get 4k. Ill take your word for it though.
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@ChiTenshi said:
In what sense?
Like having more than one player in the dying state. And let that be used in a certain amount of seconds or x amount of times in a match.
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There's a bunch of you saying facecamping and tunneling are a strategy but none of you really say how it's a strategy? It's not a strategy. But I'm still curious as to how you guys think it is?
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/938139#Comment_938139
You are right that I wouldn't bother manipulating my rank if it didn't matter at all. I like sitting in the middle of the ranks because I get virtually any kind of match from red to brown survivors. I'm good with that. The good thing about being a killer in red ranks is you get matches virtually instantly. Mid ranks its around a min or two. But one thing red rank survivors have pretty much universally figured out is how to work a gen. To slow the game down I have to do things I don't particularly like such a tunnel someone dead. Since I'm mostly interested in bloodpoints and having fun I like to sit in the mid ranks. Do I get angry when I have a red rank SWF team though even if I'm in purple or green ranks? Nope. Do I play all 'tryhard' when going against a crew of solo yellow or brown? Nope.
That was my reply to you. Sorry i keep forgetting to quote. 🙄
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Right. Which is my point. I want to have fun. I wish i could show yall the matches ive been getting. I had a couple good matches today luckily. Got a challenge or two done. I've played over 10 matches today though to only have two good ones. I personally dont care about being paired with 19s 20s but the ones ive been paired with cant even do a gen without blowing it at least four times. A gen that wasn't even finished. But i point out rank because at least if i have someone around my rank i know they at least have some experience or a strategy of how they play whether it be bad or good.i dont have to run from everyone the entire match afraid theyll get me caught or blow a gen im working on. Listening to you guys talk yall see to have no problems which lucky you but me personally its been hell. i used to wake up and immediately want to play . now its just awful for me at least.
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@Dreamnomad said:
People tend to overvalue rank. It isn't hard to rank up with either killer or survivor. It also isn't hard to manipulate your rank either. I used to regularly get to rank 1 as a killer. These days I usually sit around 10-8 rank. Not because I'm not skilled and can't rank up. But because I actively manipulate my ranking so I can chill and focus on getting bloodpoints. There are plenty of high skill players in lower ranks and plenty of derps in higher ranks. It really isn't worth getting worked up over.
I wouldn't fancy myself a gamer but anything i spend money on im interested in. Would I say im getting worked up over it? Naw. But just like you (who wouldn't manipulate the game to sit at a certain level if they didnt care) I care about the game. Its called having an opinion. Also if you were getting games like i am you're not getting any points. And yes i totally agree about bad players being a high rank and vice versa. However which you two seem to not understand if you consistently on the same gen miss skill checks then I think we can agree you might be new to the game or lack experience in it. Which is fine. I guarantee all of you here probably have more experience than I. The end goal is to escape. If you were constantly paired with low level inexperienced players who kept you from that goal and getting blood points as you stated you liked to do youd be a little irritated. We can chit chat all day theres a difference without match making. I could have fun all day playing. Now its like pulling teeth.
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@Scorp721 said:
https://forum.deadbydaylight.com/en/discussion/comment/938065#Comment_938065
Killers don't do anything but swing lol someone has never played killer. Matchmaking is pretty broken though (the devs acknowledged it in their last stream but said a fix was unlikely until after the holidays) its just pulling numbers out of a hat at this point..
I can play killer (rank16) and get one game of all rank 20's with 1 perk then the next a group of rank 4's and at rank 5 surv i've had rank 2 killers and rank 20's.
Well you're lucky. I just played a dope match though. Everyone was around my rank except killer but he had experience. He killed two then toyed with me lol and used the other one to finish his mission. Thats literally the first good match ive played since the update without the matchmaking. And they arent really good devs if they put a system in place and then claimed it never actually worked which is bull cause when it was on I never got paired with anyone more than 3 levels away and they would usually be higher than me so. And lets have a discussion here but if youre not good at making assumptions then maybe just dont. Cool? I play killer but essentially to hook a person you have to swing and hit them Is that not true? Okay moving on.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/938077#Comment_938077
I already said that their experience shouldn’t differ to much so it isn’t I not comprehending. That 16 could’ve started that same day so he still wouldn’t know much on how to play.
It doesnt matter what YOU say though. Lol. Its about their experience which I and not you saw. Theres a reason the game only lasted a few minutes. Theres a reason I could stand out in the open and watch them make mistakes continuously. The killer not one time focused on me. I sat there and looked at him and he at me and then he turned around and left. He didnt once chase me or even swing at me or anything till the end when the hatch opened. He didnt need to.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/938065#Comment_938065
I didn’t say rank doesn’t matter, it doesn’t take much to reach 16 so it is doubtful that they had much more experience than the survivors. I fully comprehend your post but 16 and 19 aren’t a huge difference, same with 13 and 16.
Again it is about experience which is the part you're not comprehending. Get off he numbers so much. For all you know those 19 and 20s just started. That 16 is 16 for a reason. Hes at 16 for a reason. If it doesnt take much then that should say something about them at 19 and 20 lol.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/938057#Comment_938057
A rank 16 killer doesn’t have much experience either though.
They have more though. And they're the killer. They don't do anything but swing lmao. So when you got 19s and 20s blowing gens then it's easy to get them. Plus them just running out into the open trying to save people. I don't know if you have trouble comprehending but let's not pretend Rank doesn't mean anything cause it does.
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When I'm 13. Yes it is. Its not even about the number its the experience. There's no reason to be missing that many skill checks. If you're an inexperienced 19 20 and you go up against a 16 killer yes its a problem. I didn't have people around my level consistently blowing gens every 2 seconds.
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@Fibijean said:
It is against forum rules to link to people's profiles here. We don't report people or "name-and-shame" on the forums, so you did the right thing by asking about it first.
Reporting ingame does work. The devs do check every report they receive, it's just that sometimes things can take a while, mostly due to the amount of false reports that get filed that the team have to sift through.
It sounds like your issue is one of Survivors working with the Killer to sabotage their teammates, which is definitely a bannable offence but not an easily provable one. Submitting a Support Ticket would definitely help if you have additional evidence to back up your ingame report, such as gameplay footage or screenshots of conversations with them admitting to cheating.
You can find more information about reportable offences and how reporting works in this post about Game Rules and the Report System - https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
Here is a post detailing the best way to gather additional evidence for a player report, which as I mentioned is usually necessary for an offence like griefing or working with the Killer - https://forum.deadbydaylight.com/en/discussion/66835/recording-evidence-for-your-player-report#latest
I don't think they were working with the killer. I think they're just trolling honestly. The killers switch but ill definitely check if i run into them again. At first i didn't realize it. I just thought someone disconnected but they do the exact same thing and then once one dies they DC. And ty for the link ill look at that and check it out.
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First off camping entails that you have no skill but that's not my problem. Second you camp to troll people and you love their messages but their also cucks for messaging you for your trolling? Make it make sense. 🙄