Brimp
Brimp
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- Brimp
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Comments
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Nah
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Yeah dont expect good performance from this game. Maybe you wouldn't get any performance issues if you played in 2016 with that setup if it existed but current optimization is just not it. But yeah drivers could also be a reason.
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I WILL tunnel every stars member as nemesis and tunnel chris as wesker.
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There is no timing with flashlight saves anymore. Its so stupidly easy to hit a blind and you can't just keep looking around for the flashlighter as killer because time isn't on your side and you looking for the flashlighter still buys the team a little more time for them.
Map tile rng is so stupidly designed that even small maps like coal tower send you on minute long chases because they simply got good rng not to even mention cowshed which always spawns with 8 tiles connecting to each other. And it's not as simple "oh just leave chase" which just isn't viable on most of the killer roster.
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@TiredofHackers said:
True, but as I said it does not work like that if you solo que. One troll survivor can tank a game. I also said both sides soooo I was not just defending survivors
Tbh if you got 1 troll survivor your game SHOULD tank as its 1 of 4 pillars to escaping.
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3421242#Comment_3421242
But there is no response, even those who offered to volunteer were not answered either
Well for translation 100% but to ask for a chapter is a bit much.
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3421207#Comment_3421207
Of course, since 2017, and the Arab community wants that
Is this the first thing you thought of? the irony? You dazzle us
There's plenty of cultures to be added to the game so you're not the only one. Just because you a "representative" have been asking for it for that long doesn't give you any higher priority other groups that have been asking for that long.
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Ah the classic "no chapter for my culture so must be ignoring us" tactic.
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Well nuking gen regression while not changed any other exhaustion or how maps play in general will do that because despite 90 second gens they still are extremely fast.
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I'd much rather exhaustion being nerfed as a whole but having to not wait behind each person first chase is good for a start.
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Wesker is in a very good spot. Good base power with addons that aren't too overtuned like how his dash addons. All thought jewel beetle is by FAR way better than walkie.
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Yeah its even worse when they start complaining about "you can only win because of instadown mechanics" meanwhile they get curved over and over not applying the 1 counterplay tactic of flairing outward.
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My brother in christ 70% of the reason why medkits were op was because of time efficiency. The nerf took that away and its better than what it could be.
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@Rudjohns said:
If BHVR decides to address 2 hiding survivors then they need to address tunneling and camping too
Otherwise survivor will be miserable
Tunnel 2 survivors out as quick as possible and the match becomes even more easy mode than never
Nearly holding the game hostage is different than to actually playing the game.
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Viable to use... yes. Worth using over lopro/engravings? Not really unless you're new.
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Hawkins
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Just remove it completely. There's already so many hits that look questionable even on the killers camera that aim assist literally does nothing.
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Sloppy is fine. You wasted more time with the whole 4 gen regression meta than spending an extra 4 seconds per heal.
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Well exhaustion perks in general will always be boring to go against. DH was just a bigger problem because it was so prevalent in the meta that even if none of the survivors had it you had to wait behind each and every one of them first chase before downing them. Also that dh is just free value vs m2 killers when some of them just aren't that good.
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Yeah I still believe exhaustion perks should have some sort of requirement to work that isn't just press a button. Exhaustion as a whole just isn't a very balanced mechanic when so many maps you can just hold W to win.
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Yeah I can see deadlock getting nerfed even though it doesn't really need to be nerfed.
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Sadly that's how hills work. Around that particular area there's like a downwards slope and it's just enough distance to not put you into fall stun.
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Cause they gotta tread very carefully when buffing lower end perks. Just look at what happened with boil over and eruption which eruption wasnt even that bad before its first buff. Maybe just increasing the regression to 10% then leaving the incap at 15.
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I mean I play blight basically base kit with slam duration and fatigue lol. If anything my kill rate would go up but not by much as reason posted by other forum users of not mnay people knowing how to play against blight all that well. And I doubt that every blight that uses op addons are that carried by them because it's what happened to you with spirit.
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Pretty happy with most of the changes and with the E key changes ######### that perk. Never should a perk be so prevalant that you wait behind EVERY SINGLE PERSON first chase because of the threat of E on the role that's more time crunched. All thought it seemingly made people predrop 600% more because they can't have a false cushion of a third health state on button press.
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For a "huge penalty" to be in place for camping and tunneling then there needs to be a serious overhaul of the base game. Simply making it impossible to camp or tunnel by either making gens go quicker or pausing their timer or straight up making them invincible WILL be weaponized by other survivor players.
Also the fact that swf is still extremely powerful with no real way to communicate in soloq because killers can still against decent survivors with comms.
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Best to change maps first and to NEVER make tunneling impossible as long as the win con is just kill survivors. There's a reason why tunnel slowdown exists.
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You forgot that the win streak takes place on the U.S East Coast. Can say from personal experience and multiple of my friends that the average skill of survivors on the east coast is that of a toaster. Perhaps if it was EU you would have a point where dbd seems much more competitive there, therefor more extremely coordinated teams.
Also about "earning his power".... does death slinger earn his power? Pinheads box? Hell even killers like Nemesis, Huntress and Demo which just inherently zone by holding M2. So the whole argument of "earning his power" is redundant. Hell blight players usually earn his power more if they actually go and learn all his collisions and doesn't decide to hug tech.
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Shouldnt today technically be alien day since the first movie came out on may 25th?
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@I_CAME said:
- Best mobility in the game
- Best chase in the game tied with nurse
- Best addons in the game
- 1000 game winstreak possible
- Video evidence of cracked Blight (Lilith) destroying a team of cracked survivors at three gens (ayrun and other comp players)
This killer needs more than just an addon nerf. If Blight wasn't able to traverse the entire map in seconds then he wouldn't be as oppressive but i'm not sure how you could pull that off. You could leave the mechanics of his rush untouched but make him earn it the way Oni does. That way he can't just sprint across the map and get a down 20 seconds into every match.
No way 1k winstreak only possible because hyper tunneling/slugging with 4 slowdown and a good blight player winning against good survivors with 3 gens left when mistakes could have factored into that.
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I mean against newbies myers definitely looks busted where you get free grabs and hits in t1.
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@Nazzzak said:
They were nerfed because of high usage. BHVR started this process back with the 6.1 update. They want more perk variety being used and less meta builds.
Pretty sure its been longer than 6.1 where they started buffing/nerfing because "high/low usage".
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Honestly after patch? kind of a skill issue with the nuked regression.
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@Beatricks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405243#Comment_3405243
Ah yes, the survivor exclusive behavior that a certain other side never exhibits. Classic.
I mean they never said it was exclusive. Its just a general thing that happens more on one side than the other because there are way more survivor players compared to killers.
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@HoodedWildKard said:
You mean killers will always complain about exhaustion perks. Just whatever causes them the most frustration in a game rather than if it's actually unbalanced or not.
Survs need something that helps in chase. And exhaustion perks are always going to be used. Wouldn't be much of a game otherwise.
If all exhaustion perks get nerfed into oblivion then killers would complain about genrush and stealth builds.
I mean gen speeds are already bad enough and exhaustion is a contributing factor to that,
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It really did. You know its bad when simply a perk existing and someone having access it at anytime causes you to wait behind LITERALLY EVERYONE first chase with them unless they reveal a different exhaustion perk before hand.
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Well the guy who primarily worked on him left bhvr and afaik he was the ONLY guy that worked on blight. After he left we got current adren vial so...
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Jolt I guess. Overall the whole slowdown execution was a bit overdue but not in this way. I would willingly sacrifice what I want to run in my build if I had the limitation of 1 regression if they were still as strong as they were. That way no regression stacking where a generator loses all progress in 30 seconds because a killer simply kicked it. Didn't hook someone prior to earn the regression, just kicked it.
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Yeah but the claim of "I didn;t know he could smash mid dash and I did just fine" holds no proof right now. You can claim that but until I know the skill of the survivors you faced via video then I can make a good opinion.
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Its called dropping the item in a convenient spot
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@durag_demon1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3393464#Comment_3393464
So it's the survivors fault that we use self healing as a strat to be more efficient???.. .hmmmmm
Never said that. I said that self healing efficiency literally makes half the killer roster unplayable.
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"the first time i see a developer punish players for being efficient"... mhmm yep totally. Its not like that efficiency completely invalidates half the killer roster and buffing them to be stronger would make them obnoxious (or even more) to play against.
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They're literally planning to buff it back to 100% heal speed. 8 second heals even altruistic ones are still VERY powerful with being able to reset an entire team in less than 15 seconds while all regression is nerfed besides pain res which even with 25% its still limited to 4 uses so still not really that good.
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Bro just ignores how basically every slowdown just got nerfed into oblivion.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3390896#Comment_3390896
Is knowing the timings for basic attacks, powers and accounting for latency NOT skill?
Is making a read on your opponent also not skill?
Forgive me, but I'm pretty sure that's called being skilled at the game.
Ngl bro it still looks like a gamble of a perk when someones riding your back and the lunge is just free value. Even if there is some sort of skill it's very little for this already very little effort/skill game.
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You see the difference is DH ALWAYS gets value even if you dont actually get hit during the endurance. Having the killer wait behind each survivor for 5 seconds even if they don't have dh just is the difference between a pain res proc and saving the gen. You could also look at it like giving someone more time to immerse into a position for a flashlight or pallet save which against a lot of M1's they can't afford to walk around looking for people after every down.
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I mean nothing really that new
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"its not 100% skill" alright tell me which tiles you can collide on and at what angles. There's a lot more knowledge that goes into blight than at first look and people complaining about collision have a fair point on maps like swamp and the family residence weeping angel statues. Otherwise most tiles blight slides off of can be collided with if you know how to. Even "butter" shack can be collided into if you go near perpendicular to the wall. Only thing about that is you can't shoulder bump it because of the collision box tied to his face which is what I suspect that allows you to bump if near perpendicular.
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Kind of. This community can and have cried because something took some sort of brain to counter while hiding behind some reasoning that's usually invalid due to logic. I still think pop and ruin should be reverted because it at least encouraged someone to not sit near a hook for long periods of time unless they went down near a highly progressed gen.
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Blight: slam duration
Clown: extra bottles
Demo: barbs glasses
Nemesis: marvins blood
Billy: double engravings