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Blueberry

Blueberry

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Blueberry
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  • Only thing traps need is not letting people escape through the hatch with it on and also gens shouldnt appear till the trap is activated. The real buffs she needs is her crouch/ambush. Her crouch/ambush is complete trash in its current state. Her vision in crouch needs to be raised to the height shes actually at. Second, the roar with the charge needs to be gone, it completely defeats the purpose. Either that or make the roar cause exhaustion in a radius. The only people getting hit by her ambush right now are low ranks or idiots. 
  • That’s basically what they said. They said dream transition would freeze any action bars essentially, so basically a stop. The only thing they didn’t say this past stream was the self care wake up gone...I’m gonna assume they just forgot..I hope. That self care wake up is THE most important change imo. I like the changes myself.
  • Jayden said:

    @Blueberry said:

    Killers do not have “multiple” ways to counter healing. We have nurses calling, that’s it. If you get caught healing in the killers terror radius then you’re an idiot, that’s not because it’s a strong counter. Only other counters are certain killer addons which are “minor” to say the least and it’s requiring them to waste an addon. The time difference between what the killer lost to get that hit on you, and the time you spend to heal it is not even in the same ball park. I don’t believe you are rank 1 on both sides or you would know this.

    Uh there are a lot of things to counter healing. Killers don't lose you most games, once you're found you're dead for the most part unless the killer is blind. I'm not sure you're rank 1 anything thinking that way. Especially since you think Nurse's calling is the only way to counter healing, have you played the game recently?

    All the ways to counter healing and for tracking hurt players:
    Perks: Thanatophobia, Nurse's Calling, Dying Light, Barbecue & Chilli, Overwhelming Presence (For Medkits), Coulrophobia, Bloodhound, Deerstalker, Franklin's Demise (For Medkits), Knock Out, Predator, Sloppy Butcher
    Add-ons: Rusted Jaws, Coarse Stone, Fine Stone, Utility Blades, Begrimed Chains, Begrimed Head, Rusted Chains, Rusty Attachments, Rusty Head, Sulphuric Acid Vial

    All the ways the game hands you ways to find survivors:
    Perks: Barbecue & Chilli, Nurse's Calling, Bitter Murmur, Spies from the Shadows, Whispers, Territorial Imperative, Blood Warden,
    Add-ons: Pussy Willow Catkins, Willow Wreath, "Restraint" - Class II, "Restraint" - Class III, "Restraint" - Carter's Notes, Class Photo, Black Box, Reflective Fragment, Glass Fragment, Mirror Shard, Vanity Mirror, Scratched Mirror, Amanda's Secret, Tattoo's Middle Finger, "All Seeing" - Mud, "All Seeing" - Spirit, "All Seeing" - Blood, "All Seeing" - White
    Other: Doctor

    Then don't forget the instant down things:
    Perks: Hex: No One Escapes Death, Hex: Devour Hope, Make your Choice
    Add-ons: Diamond Stone, Redhead's Pinky Finger, Iridescent Head
    Other: Chainsaws, Myers

    The fact that you actually think those are counters is laughable. You are not rank 1. I’m done here, this is a git gud thread.
  • Jayden said:

    @Blueberry said:
    You clearly don’t play at high ranks on both sides of you think SC is balanced. SC is ridiculously OP. This nerf is not only needed but it isn’t enough. It needs to be hit even harder. After this change it will still be completely meta and ran by everyone.

    I've been a high rank killer, I am a rank 1 survivor. It's not OP. The reason why it's Meta is because they have NO other options that are worth running over it. Survivors get hardly any perks worth running. Medkits aren't reliable in the game. If they changed Franklin's the nerf wouldn't be as bad, or if they changed medkits to do more in general. Right now Killers have so many ways to counter healing, if you can't find someone before they self care or get healed that's on you, but it's extremely loud and very easy to hear someone self caring.

    Killers do not have “multiple” ways to counter healing. We have nurses calling, that’s it. If you get caught healing in the killers terror radius then you’re an idiot, that’s not because it’s a strong counter. Only other counters are certain killer addons which are “minor” to say the least and it’s requiring them to waste an addon. The time difference between what the killer lost to get that hit on you, and the time you spend to heal it is not even in the same ball park. I don’t believe you are rank 1 on both sides or you would know this.
  • Arkham81a said:

    What's wrong with the perk being meta? Of course everyone runs it and it'll stay meta as it's again the only way someone can heal without an item or another survivor. The core premise of the perk is why everyone runs it. I honestly don't think it's that OP now, I just want to still promote altruism between survivors and avoid frustration when a survivor should have been healed, but something stupid made it that they didn't.

    You’re miss understanding me. I’m not saying there’s anything wrong with it being meta. I’m using that as an example of how overly strong it is. I’m demonstrating how it’s so overpowered that it would still be massively used even with the nerfs. You should be more reliant on teammates for heals. Pharmacy is how strong SC should be. Do you play survivor and killer at rank1? If you do you would see how completely abused this perk is.
  • Arkham81a said:

    I don't think you understand what the devs are trying to accomplish by nerfing Self-Care. The nerf isn't meant to make it an unusable perk. It's meant to make it so you can't self heal during a chase or when close to the killer. I'm sure this perk will always be meta as it's a great perk to run seeing this is the only way you can heal on your own without another survivor or an item. I also run it on my survivors when I feel like playing a match. As a Killer main I'm totally for the devs doing the change to Self-Care how they plan, however it's simply unfair and unreasonable to survivors to leave it in the condition that the Devs plan to leave it in with this nerf. Just making altruism a thing of the past.

    I think you’re misunderstanding me. I don’t expect it, nor do the devs want to change it to be unusable. SC could have this current change AND only have 2 uses and it would still be strong enough that everyone would use it. That’s how over the top it’s current strength level is. It just needs to be brought down to a fair level.
  • You clearly don’t play at high ranks on both sides of you think SC is balanced. SC is ridiculously OP. This nerf is not only needed but it isn’t enough. It needs to be hit even harder. After this change it will still be completely meta and ran by everyone.
  • I think you’re confused, it isn’t being nerfed hard enough. Even with that change SC will still be completely meta and ran by everyone. 
  • Agreed OP. This nerf does nothing to address the part of SB that actually makes it OP. Only thing this accomplishes is nerfing the other exhaustion perks. SB will still be OP and meta
  • They should’ve been nerfed even more. Those were baby nerfs. They will still be completely meta and ran by everyone.
  • Honestly the Bamboozle effect shouldn’t even be a perk, it should be a base effect on all killers. If they are using the window more than once then they aren’t using it for it’s  intended purpose to begin with.
  • Runiver said:

    Freddy definitely requires a buff.
    Devs were talking about making something along these lines (NO PROMISES) :
    Reduce his dream transition to 4 seconds (from 7), and change the cube add-ons accordingly.
    Make self-care skillcheck fails not to wake people.
    And eventually make some interactions impossible while falling asleep (aka healing)

    Hard to tell what's gonna go live or not tho.
    Next killers to get buffs are Trapper and Hag, since devs are working on these atm.
    We'll see what they can do at the next PTB.

    Those sound like pretty good changes to me so we can hope. They need to make a lot of killers less addon dependent and bake more of them into their base kits. 
  • I don’t see a problem. Someone literally wants every single cosmetic in the game that has been released I would expect a high cost. 
  • That’s why most killers have been complaining for the last 2 years, there are no counters. There are a couple perks like you’ve mentioned that can make them “slightly” and I do mean very slightly more manageable, but in the end they aren’t enough. The main strengths on the survivor side have no counters right now. When you play at rank 1 and all the survivors are pro loopers there is just nothing you can do. Whether you get them or don’t entirely depends on if they mess up. If they play it perfectly you just lose. 
  • Ruin, distressing, unnerving presence, overcharge. 3 gen strat is your key. Pick the 3 closest gens at the start and make sure you guard those no matter what. Your goal is to have 1 dead by the time you’re down to those last 3. If you can accomplish that there’s a good chance you’ve won depending on how coordinated they are or if they’re swf anyway. 
  • Her crouch and ambush are currently on the verge of absolutely worthless unless you’re playing against rank 20 idiots. Most of the time they aren’t even worth using and that’s sad that you can’t even use a killers main ability. Crouch viewpoint needs to be raised to match her actual height. The charge needs to either be completely silent or the roar at the beginning causes exhaustion in an aoe radius. A complete meta SB that almost every single survivor runs shouldn’t completely counter her every time. Finally, traps shouldn’t be more lethal, but they should waste more time than currently. Boxes shouldn’t be shown until the trap is active at the very least. Box skill checks for how worthless they are should at least be effected by perks like lullaby to add some more possible builds because having the skill checks is currently pointless as they are just too easy. 
  • I’m sorry but this is simply a learn to play issue. You have so few hours that you’re bad at the game still which is why you have this opinion. The game is heavily survivor sided and this is coming from someone with 1700 hours. You just didn’t play the game long enough to learn. 
  • Krampus would absolutely fit the theme. Weapon as a big hook with a chain attached to it that he throws out.
  • This couldn't be any more wrong than it is. She needs BUFFS not nerfs. If she feels too strong it's a learn to play issue. Once you get high rank she is very weak. If you are getting hit by her absolutely worthless lunge then you're bad. Her lunge is so bad it isn't even worth using unless you're against rank 20 idiots.
    Only thing you got right is about her traps being too weak as well.

  • This is complete nonsense and entirely inaccurate OP. Anyone with a decent amount of hours and plays both sides at rank 1 would know how wrong all of that is. 
  • It’s funny how you figured all this out in only 40 hours lol. To your question though. It’s been like this for 2 years. We’ve hounded them over and over and over, spammed forums, showed evidence, and they just refuse to balance the game. They even said in a stream that they were afraid of survivor backlash. The keep the game in an indefinite survivor sided balance. They will talk about things they are working on or quality changes for the killers that are coming but don’t hold your breath, they’ve been saying that for 2 years. They take a millennia to to do something and when they do it’s such a baby tap that it doesn’t change anything, sometimes even making it worse. It also gets exponentially worse as you get higher rank. Take this all from someone that plays both sides at rank 1 and with almost 1700 hours in the game which is more than most. 
  • They should be emphasizing his strengths, not fixing his vision and getting rid of some of his weaknesses. Remove self care wake up, move some of his addons strength into his base kit, and finally block al actions but pallets and windows during dream transition. Also. If this is done add a delay on auras revealing after leaving his terror radius to reduce his tunnel gameplay and ease him on low ranks some. 
  • The RBT isn’t what needs fixing generally. Only changes they need are not being able to use the hatch with it on their head and boxes shouldn’t be shown to survivors until it’s activated at least. I can’t believe it’s been this long and they still haven’t fixed her charge yet. Her charge and crouch is on the edge of worthless unless you’re against rank 20 idiots. This also leads to her getting way less BP for deviousness. Her crouched viewpoint needs to be brought up higher to match her actual height. Second, her charge needs to have no sound indicator, it defeats the entire purpose. That or make the roar sound cause exhaustion in an a radius near her so they can’t just sprint burst away. Also, fix surveillance...it makes deja vu look good. 
  • I’m another rank 1 Freddy main with almost 1700 hours so here’s my thoughts. First, self care wake up gone. It’s ridiculously that the most used perk in the game and which I consider broken in itself totally counters him. Next, reduce the dream transition time at base and weaken those addons accordingly. He is just way, way too addon dependent. You could also say this for a bunch of killers as well. Finally, allow no actions during dream transition except for windows and pallets. This still allows them to get away but removes all of the cheese nonsense going on with waking survivors up right in front of you or breaking a totem in front of you while completely powerless to do anything. They could even add a slight delay on auras appearing when they leave his terror radius to reduce his tunnel gameplay and not make him too overbearing for low ranks since that’s always their main concern. If he got these other buffs I think this would be an okay thing.
  • It’s because the games still suffering from the same issues it was almost 2 years ago. Games are too fast/pallet looping/some overpowered survivor perks. Cool new killer, but not much incentive to play when all the same problems still continue to exist. 
  • Like someone else has said, too many killers are addon dependent to be even close to viable. They should be viable at base and the addon  just adds some extra strength. If this means toning down some addons to add them into the killers base kit so be it. 
  • i was expecting some carnival rides, circus music playing in the background, a roller coaster we could run down, some food stands to hide in, maybe even a maze of mirrors building. This map needs a complete redo.
  • He's fun i'll give him that, but weak. The gas effect needs to last much longer at base and the blurred vision much worse. Either those or make it so for the gas duration you can't use windows or pallets. That would ACTUALLY make it a zone denial and block pallet looping. Currently it does neither. So many killers are too addon dependent.

  • Heavily disappointed as well. They had more time to work on this DLC than ones in the past and we get this. I was expecting so much more.

  • Very weak, low mid tier. He doesn't stop looping at all. His power needs to last longer at base and maybe even worse vision. They keep making killers too addon dependent.

  • Yeah ranking up is just ridiculously easy now