BO0ON
BO0ON
About
- Username
- BO0ON
- Joined
- Visits
- 1
- Last Active
Comments
-
@ItzSoulz said:
i know what you mean. the sounds are in the basement if you want to hear the sounds.
Goes into basement in a match You're right. Thanks for letting me know that. 😊🧡
-
@Jago said:
"Yeuouuuuuuurhhhhhhh"
Lol xD
-
Like I said before DC's players are penalized for it... That shouldn't be leverage to be picky. And besides doesn't that mean the killer is doing something right (for once- lol) Just report the player and on to the next game. simple. I agree about setting up you load out before games again. But it just seems to me that killers are finding every little, very tiiiinnny excuse to dodge now. > @The_Crusader said:
Ok you want to know why killers are so picky about lobbies? Here are 2 games I just had..
When you have the nerve to play the game properly...

When you're winning, not even slugging but one disconnects so their friend can get the hatch anyway.

Let me be clear that these aren't uncommon at all, in fact they're VERY common. We don't want SWF who cheats and D/C to deny the killer points for the hook. I don't even slug ffs.
We don't want verbal abuse just for playing the game by you know....killing people as killer.
I'll continue to be picky as long as survivors are like this. Oh and if you don't ready up on time you're getting kicked back to the main menu. I'm not having some idiot do a last second change to P3 claudette with a flashlight. It's not that they're too hard, it's that those people are incredibly toxic. If you join a lobby you don't need 60 seconds to prepare, do it BEFORE you join the lobby.
-
LOL xD > @Paddy4583 said:
-
Really now? If killers don't like the fact that survivors want to take on the challenge and get more points with the hatch escape then stop playing. Its being mad at the game properties. Don't be mad at the players just playing the game as suppose to. I understand its time consuming, but that's just part of the match as a whole. You gotta deal with it or not play is all. And I'm not saying all survivors don't do what you're saying but can't really use it as leverage to dodge(thats my opinion)- Sorry). I can say Killers tunnel for easy game/kill and when they hook the survivors on last hook, they nod their head to the cut scene. Again not everyone does it but being that it happens, both sides see it in a general aspect. It is unfortunate, but dodging lobbies because of gameplay shouldn't be an excuse because most killers are scared of challenge or as they say "waste of time" lmao > @The_Crusader said:
BO0ON said:
People would stop playing the game if they punish killers for dodging? Well it's not like people are able to play the game to begin with... And I just want to make sure we're all on the same page. When a killer cannot catch a survivor (Survivor does not teabag or anything) that is not toxic. We are supposed to run and try to dodge killer hits. Get it? Dodge killer hits, dodge lobbies. XD But anyways Every player does not win every game and when killer loses and cries toxic survivors, just try again is all. Each game should bring new trial and errors, win or lose.
@The_Crusader said:
OrionsFury4789 said:
@Orion In response to what you said earlier to me , yes I guess for now I do have to deal with it , but as not queen said in the other thread to me its very well a possibility that when dedicated servers come out that lobby dodging punishments be one of the things reviewed though right now with the ping indicator being there for the killer to detect a bad lobby it's not fair to take that but we both know that's because the killer is the host and they don't have the servers yet , so I'll just keep my fingers crossed and play the game, but I have a feeling that it will happen and I'm gonna love it when it does , think about it once they fix the matchmaking coming in together and implement the servers , that would be the last real step to fully optimize the match making and make it fair to the people who wait and the fact it's becoming a bigger problem that more people are conplaining about something will probably get done. If they punish killers for dodging lobbies a lot of people will just stop playing the game.
They need to tackle the reason why people dodge lobbies, an example being the toxicity.
You can run and try to evade the killer but there's no need to run all the biggest crutches, tbag at every pallet, use a macro to click the flashlight, then sneak around the map for 10 mins at the end looking fir the hatch when you have the exit gates open, and then drop pallets so the killer has to come over and watch you tbag and hit you before you leave. Then there is the "gg ez babykiller go take your own life" talk at the end.
-
No assumption was made in my reply. Sorry you thought that. I was stating what happens when players DC. Whoever you play is on you. ^-^ > @Kaelum said:
BO0ON said:
Gotcha, And as said before we are punished for leaving during the game(-2Pip) and you guys are rewarded. How is that to make a fuss? Killers gain something out of DC players while survivors have the most possibilities to still lose items with no bonus points when a killer DC's. However, It is beside the dodging point.
You are assuming that I only play killer, which would be a mistake. I play both, and it definitely hurts more when being short handed as a survivor, but it does hurt as a killer too. The only time I use a Mori is for dailies, or against someone I know (good, bad, or otherwise). Some survivors just want to derank, which is happening across the board right now.
If I notice that there is not a full group, and the survivors aren’t trying to be toxic, I usually go easy on them, let them get some blood points, and at least a safety pip, before ending the match.
-
People would stop playing the game if they punish killers for dodging? Well it's not like people are able to play the game to begin with... And I just want to make sure we're all on the same page. When a killer cannot catch a survivor (Survivor does not teabag or anything) that is not toxic. We are supposed to run and try to dodge killer hits. Get it? Dodge killer hits, dodge lobbies. XD But anyways Every player does not win every game and when killer loses and cries toxic survivors, just try again is all. Each game should bring new trial and errors, win or lose.
@The_Crusader said:
OrionsFury4789 said:@Orion In response to what you said earlier to me , yes I guess for now I do have to deal with it , but as not queen said in the other thread to me its very well a possibility that when dedicated servers come out that lobby dodging punishments be one of the things reviewed though right now with the ping indicator being there for the killer to detect a bad lobby it's not fair to take that but we both know that's because the killer is the host and they don't have the servers yet , so I'll just keep my fingers crossed and play the game, but I have a feeling that it will happen and I'm gonna love it when it does , think about it once they fix the matchmaking coming in together and implement the servers , that would be the last real step to fully optimize the match making and make it fair to the people who wait and the fact it's becoming a bigger problem that more people are conplaining about something will probably get done.
If they punish killers for dodging lobbies a lot of people will just stop playing the game.
They need to tackle the reason why people dodge lobbies, an example being the toxicity.
-
I forgot to say your name Giggles > @Kaelum
-
Gotcha, And as said before we are punished for leaving during the game(-2Pip) and you guys are rewarded. How is that to make a fuss? Killers gain something out of DC players while survivors have the most possibilities to still lose items with no bonus points when a killer DC's. However, It is beside the dodging point.
-
Thank you and I hope the same. > @TrAiNwReCk said:
@BO0ON said:
So I know and understand that the developers are working hard to fix the long queue times for survivors, but I still face an issue that I feel is still unfair to us. I main and only play survivor so I see it happen too many times to feel its a coincident.
-When in a lobby the killer sees what the 4 players bring and decide not to play up against a group that has toolbox's or med kits, whatever the case may be and so they decide to leave to find another lobby that best suits their comfortability.-
It does not help the fact that I (and I'm sure many others) have waited soo long to find a game that is just going to be false and have us look forward to another 30+ min wait to potentially have the same thing happen again.So I ask, Is something being done about the killers seeing our items?
I understand you are looking at this from a wait time perspective. Having to wait for a long period of time only to play the game you paid for isn't fun. Being a survivor main, might try playing killer to see why some or many killers might dodge such load outs? On the other hand, at least if the killer dodges a lobby full of items the survivors get to keep them. A killer bringing in an ebony mori followed by very rare and ultra rare items might waste them for nothing when survivors DC when they see the 'secret' offering show up for the killer, as a killer doesn't get to keep anything if things go south fast.
Again I understand this isn't the perspective you are taking, but I can understand the frustration. Killers shouldn't dodge items in general. See items bring FD. On the other hand a 'good' SWF fully loaded can be a stress filled game as playing killer usually is compared to survivor. I play survivor to enjoy DbD lol. Killer is not without it's advantages, but it comes at a price. Your mental stability :-)
Really though, I hope they find a solution for your lobby times and DC rage in general. Killers and Survivors should be on the same team when fighting for fairness. Good luck!
-
Ahh, okay. Thanks! > @Boss said:
@BO0ON said:
What do they mean to "automatically look for them"? Like devs play the game and see if they find players being naughty? > @Boss said:@BO0ON said:
Not to mention that you can also report the player for leaving tooYou can, but it won't help.
And i'm not saying "The devs never do anything", but they said they automatically look for them.A system records disconnects.
And it'll differentiate correctly between crashes and intentional leavers.I wish to know more though, we only know that they did ban waves twice and the rules to not get banned.
-
What do they mean to "automatically look for them"? Like devs play the game and see if they find players being naughty? > @Boss said:
@BO0ON said:
Not to mention that you can also report the player for leaving tooYou can, but it won't help.
And i'm not saying "The devs never do anything", but they said they automatically look for them. -
What I am getting from this is killers excuses to dodge and that we cry. lol Just stop dodging and take the game like any other game. You don't dodge other game lobbies cause a player is higher lvl or has some sort of advantage and if you do.. what a gamer you are..
-
Ok, whoa there.. Survivors DC cause of a hidden offering, I don't buy it. Maybe in your experience, however it seems to be less likely that survivors would do that as a killer dodges more lobbies than they can actually play. And as I said before, when survivors leave durning the game we are penalized for it and you killers get quitters bonus. Not to mention that you can also report the player for leaving too, soo something can be done about that, but what is being done about the dodging.. Just more dodging.
@Ryuhi said:
@BO0ON said:
But finding a "fair" match is already found. thats why there are ranks. The game has items to use and if killers don't like what the game game has, don't play at all and set up false hope for a game. But I understand what you mean on the other part, that's where the killer perks are supposed to come in though and slow down the process.SWF matchmaking doesn't go off of the highest ranked person. Its very common in low ranks as killer to have high ranked players get brought in through grouping with 1 or more lower rank players. Why comment about killers not playing the game because they don't like items, when survivors constantly DC when they see a hidden offering, a p3 nurse, a legion in general, etc? They actually do more harm to the game than any lobby dodging killer ever will.
-
Yea, I hear ya. (I am a Solo player and don't do SWF cause sometimes they wanna voice chat and I need to focus on hearing the heart beat and all not them screaming, lol) I guess the SWF problem is it's own issue, but solo players should not be effected. And nice job on the meme. XD Love it
> @PiiFree said:@BO0ON said:
But finding a "fair" match is already found. thats why there are ranks. The game has items to use and if killers don't like what the game game has, don't play at all and set up false hope for a game. But I understand what you mean on the other part, that's where the killer perks are supposed to come in though and slow down the process.We have different definitions of a "fair" match then.
I don't care about items or perks, it's the playstyle SWFs that triggers me; mainly because of their voice communication. They have another definition of "fair/fun match", which apparently doesn't include the Killer at all.
Tell me one thing SWFs do to make the Killers experience BETTER compared to non-SWFs? There is none. SWFs give Killers no reason to appreciate their existence. It's the other way around, they are more likely to bully Killers whenever possible because it's so much easier to do with friends and with voice communication.
If playing against SWF was a fun experience for Killers, no one would dodge.

(I made this one myself btw xD)
-
LMAO :..D
@NathanExplosion said:
@PiiFree said:
Played killer all night yesterday, straight from Rank 9 to Rank 1.Only dodged a handful of times due to ping, but it's no surprise to me that Killers pay more attention to who they're playing against.
Not a single lobby without SWF, always at least one DS (not even kidding here) and the gen rush is absolutely insane because of the event. I also noticed that many map offerings like badham preschool or black water swamp are played.
Look, I know it's annoying to constantly get dodged but if you keep going to make it as hard as possible for Killers to get their event points, you gotta expect that people start to cherry pick to increase the chance of success. They're not trying to get easy matches, they're trying to get FAIR matches.
"NO THEY JUST WANT EZ 4K HUUR DUUUR !"

-
I feel like the killers that are salty about this post must have had a real number done on them by survivors. XD
-
But finding a "fair" match is already found. thats why there are ranks. The game has items to use and if killers don't like what the game game has, don't play at all and set up false hope for a game. But I understand what you mean on the other part, that's where the killer perks are supposed to come in though and slow down the process.
@PiiFree said:
Played killer all night yesterday, straight from Rank 9 to Rank 1.Only dodged a handful of times due to ping, but it's no surprise to me that Killers pay more attention to who they're playing against.
Not a single lobby without SWF, always at least one DS (not even kidding here) and the gen rush is absolutely insane because of the event. I also noticed that many map offerings like badham preschool or black water swamp are played.
Look, I know it's annoying to constantly get dodged but if you keep going to make it as hard as possible for Killers to get their event points, you gotta expect that people start to cherry pick to increase the chance of success. They're not trying to get easy matches, they're trying to get FAIR matches.
-
You're right cry this, cry that, but if you say players should not be forced to play a game they are not having fun in... (really tho?) Then there should be no consequences for survivors leaving during the game and killers quitter bonus should be removed. That, or just simply stop dodging or have the game not show items. Also You killers complain about items being OP and stuff like insta heal. Look at Insta downing(exposed) or the Mori after one hook. You can say we cry about this and that but how bout we focus on the issue.. STOP DODGING.. simple
@trendyfartknocker said:
Aside from the complete cryfest this post represents, the option to leave a queue is a part of multiplayer gaming at its core. Forget about your whiny survivor BS or your killer crynanigans, no player should be forced to begin a match against someone with a connection that prevents the two from communicating smoothly. The ping meter helps identify this scenario and that alone is reason to allow queue dodging. Wipe your tears and play single player if it bothers you that much.And for the record, killer faces 4v1. 4x the perks, 4x the items, 4x the personality. All other things being equal, killer will always have the manpower disadvantage. It's a bollocks argument to suggest both sides be susceptible to the exact same pre-game parameters.
-
I do appreciate everyones thoughts and suggestions on this topic.
-
Yea, There are times when I play Killer, but I most enjoy survivor due to the quick thinking and it being more challenging, in my opinion. But I guess I will need to play killer more (pretty much avoiding the hassle) and not be the dodger. Show you killers how it's really done, eh? (lol jk)
@OrionsFury4789 said:
@BO0ON The response we keep getting from these killer main 90% of the time players is "just play more killer" .........FFS!! how do they think I've been playing the game? It's the only thing I can do to actually get to play anymore unless I want to wait forever which I foolishly enough still do for some reason and only get a few matches I deranked to nine a few days ago and had instant lobbies but I'm back up now to the point of "I won't play against anything that doesn't look like tutorial mode survivors with a lower trophy count than mine" killers and here we are again lol lobby master 3000 the 2 in 1 game -
Exactly, My thing is not with how killers play in the game, its the lobby dodging and waiting. I agree with you. Glad someone understands.
@OrionsFury4789 said:
I have been screaming this for a while now I'm so glad this thread was made, it's a serious situation on console right now people are leaving this game for that que times+dodge , they Dodge for items but have every tool to stop the items if they choose, I don't cry about OP killer add ons because I play killer just as much , hell if anything I've played killer at least twice as much as survivor for the past 2 months because of ques and I like playing killer and all but Im a survivor main and like to keep up with my friends and see how they've been doing, the past two times I've tried to play with @Vietfox or @fcc2014 we've given up after an hour or more of waiting or went and played a different game together because it was just outrageous we were getting dodged with nothing coming in -
So survivors should then be "willing" to go in a game that even we don't know if its gonna be a toxic killer or not? It goes both ways... You killers need to suck up the fact that we have items to used and play the game and not be soo scared of a little challenge. You guys are already op enough. lol When we're in the game we have to deal with it or face consequences while you guys get -quitters bonus- We lose items (I've experienced) when a killer dc's and get nothing to make up for that.
@Rebel_Raven said:
Trying to figure out why on earth a killer should just willingly go into a toxic game.Problem is killers have no idea which SWFs are toxic, which aren't, and which will lie about not being toxic when they actually want to make the killer miserable anyhow.
I get it. Give SWF a chance.
Thing is, we have, and that's why we're here, and others blew it for you.Until this game is balanced around 4 survivors communicating and coordinating (and it's not), prepare to be dodged.
-
My issue is not how it impacts the game. Its the killers deciding not to play against people who use them.. and having us wait extra long than we already should have been.
@LegitAdventurer said:
I don't mind killers seeing the items, in my opinion they dont impact the game that much. Hence why I rarely ever bring in an item as a survivor. Killers dodge for literally anything "i think i know that user name" dodged. "They have a claudette on the team" dodged. "More than one survivor joined at the same time" dogded "they have a flashlight" dodged. "Medkit" dodged. "Toolbox" dodged. How do you ever expect to get better if you cant handle ANYTHING? But then expect survivors to be totally fine with camping, tunneling, ebony mori's?Like as a survivor I don't care if a killer uses good add ons or offerings, theyre a part of the game, theyre intended to be used. Same with camping and tunneling, do what you gotta do. You'll never hear me crying about it.
The SECOND that the game sn't going the killers way and we "gen rush" aka you camped and tunneled and never once patrolled the gens, survivors are toxic. It's so silly. Gen rushing isn't real, if we all do seperate gens, which is yano...the survivors job? And you never once come check my gen. I'm supposed to just leave my gen because the killer might get mad that I finish it to fast and DC? lol
The killer has an unwritten rulebook for survivors and the survivors have an unwritten rulebook for killers and neither of us have to follow it.
But what we DO have to do is play the game, ive started a list of people who quit games, started this maybe two days ago and already have half a page of names lmao. Ps4 is super sad. Wait times are impossible, and we wait and wait just to get dodged and DC'd.
-
I Know, and Calm spirit exists because it prevents screams from the doctor, clown, and such but yet, we still have to guess if it it's useful against the unknown killer... Good try though. > @Master said:
@BO0ON said:
So I know and understand that the developers are working hard to fix the long queue times for survivors, but I still face an issue that I feel is still unfair to us. I main and only play survivor so I see it happen too many times to feel its a coincident.
-When in a lobby the killer sees what the 4 players bring and decide not to play up against a group that has toolbox's or med kits, whatever the case may be and so they decide to leave to find another lobby that best suits their comfortability.-
It does not help the fact that I (and I'm sure many others) have waited soo long to find a game that is just going to be false and have us look forward to another 30+ min wait to potentially have the same thing happen again.So I ask, Is something being done about the killers seeing our items?
Its an intended feature that the killer sees your items, thats why perks like franklins demise and lightborn exist.
-
Gotcha, I've been around for the gist of most things I feel and yet my opinion still stands with me. (1.2.2+ (PS4)
@DocOctober said:
@BO0ON said:
I understand and couldn't agree more, although when the game makes changes, IN MY OPINION, it most times benefits the killers. And using items, playing a certain character, and having certain perks should not effect a normal day of gameplay. If devs could solve the issue by not having killers see our items is all. (Also to mention, when Killers were crying about survivors seeing their perks upon death and possibly sharing to other survivors in game, they covered that up. Now do us a fav pwease. ^-^@LegitAdventurer said:
This game is a sinking ship. Killers like that are going to drown this game. I play both survivor and Killer and i don't dodge, ever. I even played (earlier today) against a 4 man SWF claudette squad with 4 med kits. I still played against them and got a 3k so everyone needs to stop moaning and crying about how op the survivors are! It's so sad.There should defintely be a penalty for dodging lobbies, give them a 15 minute stackable ban everytime they dodge.
As a survivor we wait anywhere from 10-20 minutes just to get dodged, sometimes multiple games in a row. And I dont even play 4 man SWF, i don't play claudette, i rarely use items, i don't use decisive strike, i don't teabag.
Both sides have all of these "excuses" and "rules" that the other side can't do because everyone is so fragile. Killers cry, survivors cry. Why can't we just all play the game that we're choosing to play? I don't disconnect and dodge my games. Why does everyone else? I never understood playing a game just to quit when you aren't good at it.
Maybe you haven't been around for very long, but let me assure you, that in comparison to how many buffs Survivors and nerfs Killers got prior to 2.0.0+, Survivors still hold the higher number of "favours" they got from the devs.
-
You mean -did the killer have fun?- but OK, Lets say that. Now, we all know that all killers carry more than one perk, so if Nurse's Calling fails, I am sure Whispers and BBQ n Chili is in use to save y'alls day as well as Ruin to prolong and so forth. We too have to hope that what we bring(if any do) can bring us to an escape and only hope there isn't any Franklin's Demise or Light Born.
@Laakeri said:
BO0ON said:But why have items and add ons in the game in general then? They are there to be used not avoided. I would say those "powerful" add ons/item come in handy when killers tunnel and such. lol
@Laakeri said:
There are really powerful addons to both medkit and toolbox that can heavily inpact in games result. Hence why I dont use items when I play survivor to not get dodged.
Items and offerings should be fun and have small inpact, not to make playing other side miserable. This applies to both sides.
Well lets say you bring medkit and so does 3 of your team mates. Killer then decides to play 5 blink Nurse to play against 4 potential insta meds. Did anyone have fun in the end? I dont think so.
Even when I play survivor and see 3 other survivors using toolboxes or medkits I dodge the survivors as from the experience of dealing with insta meds and gen rush toolboxes killer will most likely use addons that I wont have fun time to play against.
-
But why have items and add ons in the game in general then? They are there to be used not avoided. I would say those "powerful" add ons/item come in handy when killers tunnel and such. lol
@Laakeri said:
There are really powerful addons to both medkit and toolbox that can heavily inpact in games result. Hence why I dont use items when I play survivor to not get dodged.Items and offerings should be fun and have small inpact, not to make playing other side miserable. This applies to both sides.
-
Interesting.. Thanks.
-
Well that's a bummer if that's true. Do they really "encourage" killers to dodge when they are at a "disadvantage" and at the same time are trying to fix the long wait times for survivors? How does that make sense? And I know survivors have the option too, but we don't have any clue what we are going into until the game has started and if we leave after, we are penalized- which is fair, but we don't hop lobby to lobby such a killers can. (also please send me the link of where the devs state that)
@Kaelum said:
The devs have specifically stated several times, that the killer can leave the lobby at any time, for any reason, and they encourage killers to do so. Survivors have the same option, which they can and should use for bad latency. The moment the counter reaches 0 and switches to the offerings page, disconnecting is not allowed for any reason. The reason that killers are allowed to see what survivors are carrying is because the killer is at a disadvantage, and again, the devs have stated that it will not be removed. -
I understand and couldn't agree more, although when the game makes changes, IN MY OPINION, it most times benefits the killers. And using items, playing a certain character, and having certain perks should not effect a normal day of gameplay. If devs could solve the issue by not having killers see our items is all. (Also to mention, when Killers were crying about survivors seeing their perks upon death and possibly sharing to other survivors in game, they covered that up. Now do us a fav pwease. ^-^
@LegitAdventurer said:
This game is a sinking ship. Killers like that are going to drown this game. I play both survivor and Killer and i don't dodge, ever. I even played (earlier today) against a 4 man SWF claudette squad with 4 med kits. I still played against them and got a 3k so everyone needs to stop moaning and crying about how op the survivors are! It's so sad.There should defintely be a penalty for dodging lobbies, give them a 15 minute stackable ban everytime they dodge.
As a survivor we wait anywhere from 10-20 minutes just to get dodged, sometimes multiple games in a row. And I dont even play 4 man SWF, i don't play claudette, i rarely use items, i don't use decisive strike, i don't teabag.
Both sides have all of these "excuses" and "rules" that the other side can't do because everyone is so fragile. Killers cry, survivors cry. Why can't we just all play the game that we're choosing to play? I don't disconnect and dodge my games. Why does everyone else? I never understood playing a game just to quit when you aren't good at it.
-
Thats an answer I can come to terms with. And while I can agree with the level of toxicity, not all survivors are as toxic as others, but I guess I can see that perspective. Thanks for the insight.
@pemberley said:
You have to look at it from the killer’s pov and understand multiple toolboxes equals gen rush, flashlights equals getting blinded at pallets, and health kits are either instant or you’re in for a chase while their buddies gen rush.Meaning they don’t want to deal with the suspected toxicity. And I don’t blame them.
Fix the survivor crutches and abuses like gen rush and flashlighting a pallet and maybe killers won’t lobby dodge a lobby they think will only waste their time.
-
And clearly I have been "Requeuing" otherwise this post would not have been made, now would it? > @PigNRun said:
Yes, there is something done about this. Its called requeuing.
-
That's not helpful..> @PigNRun said:
Yes, there is something done about this. Its called requeuing.