Avo
Avo
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- Avo
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Sometimes, I am the real killer with hype shirt
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@NekoGamerX said:
like the Title says.
It'll be nerfed when survivors gonna start to the trial on the hook with %4 unhooking chance since there will be nothing to use on survivors anymore
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I miss Bubbas, they are precious!
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@DjEnderFox107 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593500#Comment_3593500
I mean how much BP do you really think you would get from a p100? For commons only 1000bp each, that’s nothing? You have over 1000 commons all you will get is 1 million bp which doesn’t get you even one prestige, maybe if you get just commoms and no ultra rares? If that doesn’t tickle your fancy behavior could do a trade up system instead where you trade 5 commoms for 1 uncommon etc etc
Not really, this is a bad idea. They can maybe add extra prestiges for survivors and you can get free special clothes for those. But literally refunding your bp is not healthy
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Guys lmao, what do you think for real? Making your character p100 then get those bloodpoints back? That consider as cheating
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If this case happens, your level will be lost along with the items. Because you got P100 by buying those items.
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Damn survivors, man! Let them start to the trial on hook with 4% unhooking chance! 😤😡🤬😫🤭
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He dominated dbd for years though and it was more than love, my friend
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@CaulDrohn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592916#Comment_3592916
Sorry, but that is BS.
First of all, just to activate the haste is considerably more difficult / situational with the reworked mft. Getting injured is no challenge whatsoever, just get hit, that's it. Getting into deep wound requires you to get hit while having endurance. To get endurance, you have to get unhooked (max 2 times per match) or use perks (max 2 times with OTR/DH, situational with other perk effect) or a styptic (one time use). And endurance can be waited out by the killer, if they expect you to have it.
Deep wound also reduces the "active duration" of the haste effect massively. You will only get the effect for a long time when the killer continues chase after endurance hit. But when they drop chase, you have to mend eventually to proceed with the objective, or be useless keeping the deep wound. That's not needed with current MFT, you can just stay injured and have the haste the whole time.
The only positive change MFT will get is the removal of the non-exhausted condition. So you get some more synergy. But the most effective exhaustion perk in this context, DH, worked with MFT before already, with the new MFT just changing the order of activation (first Dh, then MFT).
So summarized:
New MFT is harder to activate. It can be denied by the killer (waiting out endurance). It's not active as long, unless tunneled / hard-focuses (and even than it's just the same as old MFT). You cannot keep it active when not chased. It gets some more synergy, although not really changing anything for MFT+DH. It cannot be deactivated by killer perks /add-ons anymore, but that's honestly irrelevant, since the effect is dependant on deep wound now.
So how on earth is this BETTER in any situation than the current MFT, even in comp setting? Current MFT is universally active, new one will be situational.
You also forgot the latency, sometimes even if you hit to deadhard it doesn't work
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Killer mains trying to not complain about survivor perks while they're playing with op addon and perks (Difficulty: Impossible)
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Yes dear killers, please tunnel me in-game it'll be more fun than the gen kicking!
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Same in Turkey either...
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You forgot to add: "Make survivors starts to trial on the hook with %4 kobe chance"
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No, thank you.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588753#Comment_3588753
First, they don't stack that way. It's something like 92% silent.
Second, survivors shouldn't have access to unlimited 100% silent noises.
75% is good enough and requires more thought into how and where you hide.
Wait I just seen it, what do you mean it doesn't stack LMAOOOOO
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588042#Comment_3588042
Alright, then create new for killers only...
You have a lot of them and they are cool, and let me remind you that Surge (Jolt) is the most used killer perk at the moment
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@Swirny said:
Idk Steam just said game devs have to set manual prices for those regions...
I doubt it. But you know who's causing this, it's not Behavior or Steam. It's the uzun adaaaaam
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@jonifire said:
I want old dead hard back and they could easily balance it.
Just make the exhaustion longer maybe 60-80s.
I guess it's not gonna happen my friend, because some people doesn't like to grind for win, they want everything easy
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@Wiccamanplays said:
Old Dead Hard was horrific for Killers to deal with. New Dead Hard is way more manageable because it's not an infinite resource that you get for free but can still be a game-changer in a chase against most Killers (except of course Blight, Nurse and Spirit).
If you gonna keep yourself close to the survivors they will going to panic and press e. You can flick your mouse upwards for to do swing fake. DH can easily counterable, you guys are just exaggerating it too much. But at the moment current DH is more broken (it's a gamble to use this perk because of the delay/ping) basically if you hit the DH you will get a lof of distance with your speedboost. The ability to use it twice in a match is ridiculous, this needs to be removed
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590571#Comment_3590571
Pretty sure there are plenty “killer mains” on here that say UW is overtuned.
nice Us vs Them tho
Let's make noed non-hex perk again but noed will be active for the whole game! I'm not good in the chases so those goddamn can't do anything to me! 💪🏻
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Killer mains nowadays runs every possible broken and uncounterable perks (such as UW) and says: MfT is too broken 😓😭😭😭omg what is this FtP and Buckle up combo, pls nerf (they want stbfl buff btw) 😭😭😭😭😓 "I wish survivors would start to the trial on the hook with 4 percent unhooking chance 😏😑😤
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At least it's counterable unless Ultimate Weapon.
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@Swirny said:
According to the Steam Support the game developer has to set new prices for the new introduced MENA-USD/ LATAM-USD regions. If the game developer didnt set them up both regions get the based USD price, which is the case right now. Thats why I asked, if they just forgot to enter the new prices for those regions or if the increase of like 350%(+) is really planned.
Probably the biggest thing they can do is to convert the in-game dollar exchange rate to TL, but I think there will be no decrease in prices and it will be directly at the same price of the USD version.
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Hello, do you have any plans to change the in-game currency specifically to the currencies of the countries, or will you continue with dollars? Because the currency of some countries is lower than the dollar, making purchases becomes almost impossible. Examples of these countries are Argentina and Turkey. For now, this is probably in Steam's hands, not yours (as far I guess), but are you planning to work on this in the future?
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I needed a laugh so bad lmao Thank you to everyone who asked for a nerf to Resilience
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590153#Comment_3590153
yes it would be great feature to teleport away from the hook. Unfortunately, I tested this bug in 3 gens and i killed everyone in 20/20 games. singlurarity is better 3 gens then skull merchant.
So are you claming that you used the benefits of a bug?
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3589225#Comment_3589225
Wow....
Sometimes (if EU central servers are full) I get sorted to the EU west server in London or even US east. These matches are always "fun". I have to predrop everything and still get hit though the pallet, windows result in hits no matter what etc...
And don't tell me about weird Huntress hits...
The ping is the only reason that I hate going against the deathslinger, I'm always getting hits through the walls. At least huntress is slow and predictable but yes sometimes weird hitboxes.
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3589188#Comment_3589188
Totally understandable.
After a person who plays in canada comes and says: "No, you are just bad, the ping is not a problem"
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That's why we "have to" forcibly run Resilience in every possible game just for to getting quicker vault and dreaming of not to get hit because of the problem
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588628#Comment_3588628
that isn't even that bad. problem are the killers whoi have 100+ms because it is the closest server they have. (mostly people from russia and the middle east)
Since I'm from Turkey, matchmaking matches me with Russians and nearby countries For people in my situation, problems such as latency/ping in this game completely kill the enjoyment of the game.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588857#Comment_3588857
That is how DH works. DH doesn't deactivate until it's successfully used, it becomes available again as soon as the Exhaustion wears off.
Also Iron Will is fine. Just because you're not completely silent doesn't mean you're not extremely quiet. Killers only notice you if you're hiding right next to them.
It doesn't activate after the exhaustion wears off tho :D if you missed it, you can't use again and since the latency of the game is miserable, DH is a gamble to use
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@D0NN1ED4RK0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588845#Comment_3588845
It’s not to that point
it was more of a meta shakeup update that had some flaws in it but there was some decent buffs in it as well
I think the only perks that could need a buff are DS and IW
DH is in a decent spot
DH can be as follows: the ability to use it again if you miss once, in short, it regenerates until the killer hits you while you are in the endurance effect.
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@D0NN1ED4RK0 said:
Yeah this perk got so much unneeded nerfs to the point that it feels like a dead perk slot so it could need a buff or a revert to its original form probably and same thing to most of the perks that got gutted in the 6.1.0 patch
I agree, it should revert to the original. At the moment, they literally killed every survivor perk in this game thanks to the killer mains that who wants to make game easy for them. And the survivor side needs few buff to its perks. Such as DS, IW even maybe DH?
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588801#Comment_3588801
Well not that you would know how good or bad I play, but sure if you want to keep going with those childish insults, go for it Kiddo, only makes you look more ridiculous.
Sooo you have a condition in the ability, a way to lose the stacks again... You didn't even go into detail if or why the effect it grants is too much, your Argumentation ability is even weaker than your insults. I will help you out a bit... Soooo if you want to give a reason for a perk being too strong then you need to either state why it's effect is too strong regardless of any condition given, why it is too strong compared to how easy it is too aquire currently or maybe explain why it might be neither but still unhealthy for the game... Nonetheless you need to express why the perks effect is too strong, just saying it would be easy to aquire is not enough. Wanna try again?
I think you misunderstood me. Why do you think I'm instulting you? I'm basically saying that at the low MMR of the game killers are not using meta perks/builds, so the chance of getting the killer that abusing those perks is %10 at the low MMR, I assumed you that you are playing on the Low MMR, didn't insulted you. STBFL is broken, you are also know this either, I already told you the reason, and I think I'm saying it for the fourth time. "Ridiciliously fast M1 hits and easily collectable stacks." Don't be a drama queen, I'm not looking for a fight on this forum. Insulting someone based on their gameplay skills/rank is a thing of 2017 and 2018, and it's a childish behavior.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588752#Comment_3588752
Then give me a reason against... I m up for a debate, but give me something to work with, also nice try dude but I play more survivor these days...
Yes, playing survivor from the worst MMR possible, since you are aware of most of things. A reason? So spamming m1 with easily collectable stacks isn't a reason?
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588753#Comment_3588753
Because you shouldn't deny whole game mechanic completely with one perk?
How about STBFL (m1 spam), Ultimate Weapon, NTH, Eruption, PGTW, Pain R and even more? So you're enjoying to abuse op perks but now whining about 6 year old perk? What do you want tho? Do you want survivors to start to the trial on the hook with %4 chance?
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588670#Comment_3588670
Then give a good reason, perk is fine.
"Perk is fine" I would also enjoy the m1 spams if I was a killer main too.
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@Ilovejamesthejrm said:
I'd take out one or the other side of the perk. Either keep it at 75% or give it 100% but keep the exhaustion turn off
Okay but why would you combine the perk with another perk instead just using it
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STBFL needs to nerfed to the ground. I can't believe that these people actually defending a broken perk while they're whining about every survivor perk in game.
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@stunningpallet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588628#Comment_3588628
I'm on the EU server with ~40 ping and I get hit through windows constantly. I was actually agreeing with you.
Oh sorry then, I thought you called me a whiner
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@stunningpallet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588531#Comment_3588531
While I agree many of the complaints coming from the loudest crowd are just whining for the sake of it, glaring issues like this one continue to amaze me. 8 years in and simple latency issues are still the bane of players. You'd never see that with a mmo FPS game because balance relies on that for these games to work properly.
Come and play on the eu server with forcibly 50-60ms then we'll talk
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Devs does not give a fcare about latency in this game. For them, making outfits and making money on them is more important instead fixing the biggest problem in this game.
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@InkedFable said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588241#Comment_3588241
I couldn't imagine dealing with it that bad. It's so annoying.
Don't worry, we're dealing with the same problem over 6 years
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1 blink would make Nurse a skillful required killer though and 3 blink nurse would be 2 blink nurse with the certain addon. I like the way of you thinking, but the problem is, no one would play as nurse
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Hey friend, do you also want survivors starts to the trial on hook with %4 chance?
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This is frustrating yes. But it's about latency and ping and sometimes map-sized glitchy hitboxes. We're experiencing this problem is Europe servers like all the time, but I don't think they will going to do any slightly move for to fix this problem. I would glad if I don't get hit from other side of the pallet
